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SupSuper
21 Jan 2009, 05:01
Nah, Civ4 only got the GFW label by the Beyond the Sword expansion anyway.

There's always Civ Revolution for consoles if you wanna play with a controller. :p

FutureWorm
21 Jan 2009, 07:20
so basically games for windows is an attempt by microsoft to further consolize pc gaming

awesome

Vader
21 Jan 2009, 10:07
Although how they expect anyone to use the MS 360 drivers in their games when the triggers share an axis is anyones guess...

Write some GlovePIE scripts - the triggers are easily handled (LT does Z-axis 0-0.5, RT does Z-axis 0.5-1, or something).

so basically games for windows is an attempt by microsoft to further consolize pc gaming

No consolise, standardise and allow use of certain APIs as a result of. Ise.

SupSuper
21 Jan 2009, 22:15
To lighten up the topic, I'm playing "never ever build train roundabouts ever because what was I thinking this is so terrible 2.0".

http://i6.photobucket.com/albums/y237/supsuper/trainabout.png

Pickleworm
22 Jan 2009, 01:42
To lighten up the topic, I'm playing "never ever build train roundabouts ever because what was I thinking this is so terrible 2.0".



God I want to play OpenTTD so bad right now

Also, I've been playing IVAN at a reminder from Zero. Everyone who even remotely liked nethack should go check it out.

GrimOswald
22 Jan 2009, 02:06
That picture reminds me of this game Lego Loco where I would purposefully build my tracks to make every train collide with each other. I also picked up the little Lego people and put them on the tracks. :)

FutureWorm
22 Jan 2009, 03:29
That picture reminds me of this game Lego Loco where I would purposefully build my tracks to make every train collide with each other. I also picked up the little Lego people and put them on the tracks. :)
all i remember about lego loco is that it crashed my computer

Akuryou13
22 Jan 2009, 16:31
http://www.adamatomic.com/gravity/

entertaining little flash game. worth a few minutes of entertainment, at the very least.

SupSuper
22 Jan 2009, 16:46
There seems to be this thing that making any game look like it was made in the 90s makes it infinitely more charming.

Anyways, got to 265m. It's very dependent on how much the random generator screws you.

MtlAngelus
22 Jan 2009, 21:02
Tried the demo for The Maw, pretty charming.

I am also downloading the demo for FEAR 2 on the 360.

Plutonic
22 Jan 2009, 21:59
Write some GlovePIE scripts - the triggers are easily handled (LT does Z-axis 0-0.5, RT does Z-axis 0.5-1, or something).

The problem isn't that the triggers being one axis can't be used. Splitting the axis and using 0-0.5 as left and 0.5-1 works, and is required to do anything with them. But it ensures that no matter what, you can't press both triggers at the same time. Pressing both together is the same as pressing neither. More importantly, this isn't how the 360 works, so if pressing both triggers is required in the 360 version, you will either need to change the controlls on the PC, or drop GFW support in favor of the XBCD drivers.

Zero72
23 Jan 2009, 08:42
Also, I've been playing IVAN at a reminder from Zero. Everyone who even remotely liked nethack should go check it out.Absolutely. It's like the middle step between Nethack and Dwarf Fortress (adventure mode) with more humor. Neato tile interface is standard, too, for those of you who don't like ASCII and stuff.

In my current game, I made a golem out of my own left arm and then prayed to a kickass god who replaced the arm with one made of gray unicorn flesh. It's probably way stronger than my puny human arm. The golem got blown up in a suicide bombing dwarf attack, though. I'm also on a replacement leg, lost that in a bear trap, to be honest I'm not sure how I got that replaced. I think that old guy in Attnam did it.

I went into the Gloomy Cave, took exactly one step, and then a radioactive rabbit exploded a land mine right in front of me. I've survived like 10 explosions. 4 simultaneously in the mine field, in fact.

Vader
23 Jan 2009, 16:43
Lego

I ****ing love LEGO.

I might start a LEGO thread. Mmmm... LEGO.

Akuryou13
23 Jan 2009, 17:02
http://www.playauditorium.com/

THIS is a great puzzle game! great music too.

and I CANNOT get past 2:5

Vader
23 Jan 2009, 17:18
I can tell you how if you like.

edit: I just finished it, by the way. Elapsed play time, probably 40 minutes or something. I got quite stuck on 3:5, if I recall correctly.

4:1 was disappointing.

bonz
23 Jan 2009, 19:25
LEGO
Great page to track your LEGO set collection:
http://www.brickset.com

Here's the stuff I have:
http://www.brickset.com/search/?OwnedBy=bonz
(You might need an account to view.)

Plutonic
23 Jan 2009, 21:28
http://www.playauditorium.com/

THIS is a great puzzle game! great music too.

and I CANNOT get past 2:5

Awesome game...

Vader
23 Jan 2009, 21:28
I've made a start on my collection but it's not finished yet:

http://www.brickset.com/search/?OwnedBy=IrateCorpse

More to come as I remember what I have. Most of it is stashed in a cupboard for now but I'm tidying my games room as we speak; I'm hoping I can get more out this weekend.

Anyway, this is probably a little bit off-topic. Actually, no: I frequently play with my NXT. I'm currently trying to make a cradle for a Wii Remote which tilts based on how much you move the attached joystick. It serves no real purpose but I guess that's what makes it playing. :)

bonz
23 Jan 2009, 21:41
Aww!
I wish I had the money to buy all the Star Wars LEGO sets. :(

My I can use my son as an excuse to do so, then place the built models on the highest shelves. :D

Vader
23 Jan 2009, 22:03
Heh, I've not built the Star Destroyer since I moved out of my mum's place. I don't have a shelf big enough for it - it's about a metre long! :D

edit: Ahahahahaha (http://media.peeron.com/pics/inv/custpics/47306.1088741500.jpg).

SupSuper
24 Jan 2009, 00:10
I love LEGOs but I've never been able to afford the bigger sets and they seem to have vanished (from nearby stores anyways) now. :(

My favorite was this computer-controlled one with animated instructions and everything, but the software isn't compatible with modern systems.

Vader
24 Jan 2009, 00:33
LEGO is a proper noun when referring to the brand/company and a non-countable noun when referring to the bricks themselves, therefore "LEGOs" is grammatically incorrect.

You can either say that you love LEGO (the brand) or LEGO bricks. I guess technically if you're saying you love LEGO and are referring to the bricks and concept generally or whatever it would be written "lego". I like to shout LEGO, though, so that's whow I write it.

Right now I am playing "The Pedant II: Anal Pleasure".

bonz
24 Jan 2009, 00:58
I like to shout LEGO
I like to shout it bold and in italics to be ultra correct (I even represent the registered trademark symbol):
LEGO'

http://images1.wikia.nocookie.net/lego/images/thumb/f/fe/284px-LEGO_logo.svg.png/50px-284px-LEGO_logo.svg.png

Vader
24 Jan 2009, 01:04
For the next short while I shall have it incorporated into my avatar.

Wheeeee!

FutureWorm
24 Jan 2009, 05:16
I love LEGOs but I've never been able to afford the bigger sets and they seem to have vanished (from nearby stores anyways) now. :(

My favorite was this computer-controlled one with animated instructions and everything, but the software isn't compatible with modern systems.
if you're talking about mindstorms, they've released another version and it's a lot better

SupSuper
24 Jan 2009, 15:45
Nah it wasn't any of the regular sets, it was a one-time thing. I digged out the CD and it's called LEGO Technic Cybermaster. It let you build fighting robots and forklift trucks and such without knowing any programming, it was pretty fun.

Zero72
25 Jan 2009, 12:07
Spelunky! (http://forums.tigsource.com/index.php?topic=4017.0)

Explore caves! Get phat loot! Hit stuff with a whip! Rescue hysterical dames! Blow yourself up!

Zero (Laptop) says:
it's like Spelunky takes Cave Story, adds all of the things I liked about La Mulana while leaving out all the things I didn't, and then adds Nethack

MtlAngelus
25 Jan 2009, 12:50
Hmmm if that worked on Mac I would give it a try. I honestly dislike switching to Windows. D:

Melon
25 Jan 2009, 13:30
Ooh, it's pretty cool to see a Game Maker game that's really good. I love games that randomly generate the play area. That game is quite fun. Nice find!

Zero72
26 Jan 2009, 04:23
Can't really take credit for the find, Munkee and Raycaster both introduced me to it seperately somehow. :p

MtlAngelus
26 Jan 2009, 21:52
FEAR2 seems rather cool. Currently downloading the Resident Evil 5 demo... take a load of that PS3 users. :cool: :p

Akuryou13
28 Jan 2009, 16:14
new Grow game http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html

I accidentally beat it on the third attempt :cool:

FutureWorm
28 Jan 2009, 17:19
new Grow game http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html

I accidentally beat it on the third attempt :cool:
aw man, i love grow

e: beat it on my second try, lmao

Vader
28 Jan 2009, 18:20
Heh, that's neat.

Akuryou13
6 Feb 2009, 03:10
just beat Mirror's Edge. the ending was pretty anti-climactic, but I really don't see why everyone complained about the story so much.

then again, I don't see why everyone complained about EVERY part of that game so much :p

Error404
6 Feb 2009, 03:38
That Grow game's pretty nice, man. Thanks for the link! :p

Pickleworm
6 Feb 2009, 20:02
new Grow game http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html

I accidentally beat it on the third attempt :cool:

The grow games just make me feel good :)

Took a few more than two tries to beat it though

Paul.Power
9 Feb 2009, 23:19
Just finished Professor Layton and the Curious Village.

Well, "finished". I've completed the story. In terms of ridiculous completionism, I'm at 110 puzzles from 120, and I've also done three of the bonus puzzles. There's one painting scrap left to get, and I still haven't finished sorting out the Prof and Luke's rooms (ironic, given they've left the village). The robot dog is complete though

bonz
9 Feb 2009, 23:48
Crayon Physics Deluxe (http://www.crayonphysics.com/)
Most excellent casual game.

I end up to circumvent most levels with a lot of cranes, pulleys and ropes though, instead of the author's intended solution. :D

Xinos
10 Feb 2009, 20:07
Me and a friend starting playing EvE Online last Sunday. Oh my god what have I gotten myself into!?

SupSuper
10 Feb 2009, 20:23
Getting all your stuff stolen, from what I've read.

Akuryou13
11 Feb 2009, 00:34
Me and a friend starting playing EvE Online last Sunday. Oh my god what have I gotten myself into!?interesting. that game is pretty thorough.

I just wish the combat wasn't so boring.

Paul.Power
11 Feb 2009, 16:12
Took a turn in the SimCity 4 succession thread on the SomethingAwful forums: http://forums.somethingawful.com/showthread.php?threadid=3064857&pagenumber=2&perpage=40#post356391749

SupSuper
11 Feb 2009, 20:18
Goons itt

FutureWorm
12 Feb 2009, 22:56
Goons itt
goons are dumb

Zero72
1 Mar 2009, 01:01
I'm really happy with the Soul Calibur 4 character I made out of nowhere last night: Angle 1 (http://img100.imageshack.us/img100/5304/s7300233.jpg), Angle 2 (http://img527.imageshack.us/img527/1241/s7300239.jpg), Ending shot 1 (http://img100.imageshack.us/img100/9146/s7300238.jpg), Ending shot 2 (http://img100.imageshack.us/img100/7696/s7300236.jpg)

MtlAngelus
1 Mar 2009, 21:26
Still playing Lost and Damned. Still awesome.

I'm also thinking of buying SM64 on the VC. PArtly because I haven't played it in ages, and partly because of this: http://www.youtube.com/watch?v=AHqzWSL639c&feature=channel_page :P

Also have some MS points left and considering going for Psychonauts.

Splapp
1 Mar 2009, 23:25
Been "playing" Noby Noby boy recently. It's so awesomely deranged :cool:

FutureWorm
4 Mar 2009, 09:06
http://www.youtube.com/watch?v=AHqzWSL639c&feature=channel_page

this is incredible
Also have some MS points left and considering going for Psychonauts.

do it, you won't regret it

Xinos
7 Mar 2009, 21:50
Ahaha, Super Mario War is awesome.
Clicky (http://forum.72dpiarmy.com/viewtopic.php?f=1&t=2286)

http://www.youtube.com/watch?v=2YVZ9ORzKd4

Just tried it out with two friends. They shared the keyboard and I used a gamepad.
Game modes like classic and survivor are just about jumping each other, but then there are modes like tag where you loose points over time if you were tagged, a mode were you have to bring yoshi's egg back to yoshi, coin collection and so on. There really are quite many.
You can play against bots too, but I have not tried it.

KRD
9 Mar 2009, 20:16
Returned to Iji a few days ago with the intention of unlocking the highest difficulty level and finding the remaining secrets. It's proving difficult, but the experience is absolutely worth it. Greatest platformer/RPG mix ever*, I can't not recommend it:

http://www.remar.se/daniel/iji.php


* Unless you count Cave Story. :p

philby4000
10 Mar 2009, 03:04
Excite Truck continues to be totally rad.

Akuryou13
10 Mar 2009, 09:33
http://cache.gawker.com/assets/images/kotaku/2009/03/SUPERSANDWICH.jpg (http://kotaku.com/5167186/excitebots-has-super-sandwiches)

Paul.Power
10 Mar 2009, 16:32
http://cache.gawker.com/assets/images/kotaku/2009/03/SUPERSANDWICH.jpg (http://kotaku.com/5167186/excitebots-has-super-sandwiches)

That's fantastic.

Wait - that doesn't look like the Excite Truck HUD (the bit with the star count looks different, for example).

Excite Truck 2, possibly?

(if so, wooooooooooooooooooooooo)

EDIT: oh, Excitebots. Hmm. That's either going to be great, or... I dunno, might be too gimmicky.

However, I think I'll definitely buy that one :).

philby4000
11 Mar 2009, 18:57
Every Excitebots screenshot I see makes me sink a little more into dispair.:(

I'll still buy it though.:p

MtlAngelus
11 Mar 2009, 21:30
Huh. I saw the trailer and I thought it looked like good fun. Then again, I am easily amused. :P

Paul.Power
11 Mar 2009, 21:42
Huh. I saw the trailer and I thought it looked like good fun. Then again, I am easily amused. :P

Philby and I are Excite Truck purists :p

philby4000
11 Mar 2009, 23:14
A couple of days ago I finaly S-ranked Mirrormode (and indeed the entire game) with only the Firefly:cool: The tanker hop is officially the hardest course in the game when you only have enough boost to fill a teacup.

Nebular is pretty easy once you get the tree-runs down.

After watching the the video, Excitebots doesn't look that bad, but I'm dubious about how well the game will flow when you keep stopping on the swing bars. The goofy stuff like the football and the clown face don't look too bad. Air spins are back put I didn't see any rings. I like rings.

Paul.Power
12 Mar 2009, 17:31
A couple of days ago I finaly S-ranked Mirrormode (and indeed the entire game) with only the Firefly:cool: The tanker hop is officially the hardest course in the game when you only have enough boost to fill a teacup.

Nebular is pretty easy once you get the tree-runs down.

After watching the the video, Excitebots doesn't look that bad, but I'm dubious about how well the game will flow when you keep stopping on the swing bars. The goofy stuff like the football and the clown face don't look too bad. Air spins are back put I didn't see any rings. I like rings.Nice. I've still got a couple of tracks to S-Rank on Super Excite (Canada Gold and Canada Platinum).

Also, Wario Land: The Shake Dimension. Glod damn Soggybog River.

SupSuper
12 Mar 2009, 21:34
After watching the the video, Excitebots doesn't look that bad, but I'm dubious about how well the game will flow when you keep stopping on the swing bars. The goofy stuff like the football and the clown face don't look too bad. Air spins are back put I didn't see any rings. I like rings.0:45 (http://www.youtube.com/watch?v=tDAMd6aHLtY). Although I hate rings. :p

And at least it uses the standard Wii Wheel control scheme.

Xinos
13 Mar 2009, 15:05
What the hell is going on at 0:35? O_o

MtlAngelus
13 Mar 2009, 21:29
What the hell is going on at 0:35? O_o

They're spinning on a pole, clearly. It appears to give you stars.

Zero72
19 Mar 2009, 11:00
Why didn't I post this before? You all probably know by now about my somewhat-controllled obsession with Monster Hunter Freedom 2 -- well, Munkee recorded one of our online hunts (http://www.viddler.com/explore/Munkee79/videos/1/) in a very respectable quality, thanks to his magic custom PSP firmware powers. It's a pretty exciting video, and I was doing some fairly impressive greatswording there, if I may say so myself.

Tigrex is pretty much the game's flagship monster, pictured on the cover art and central to the game intro video and all the trailers and whatnot. And this is the hi-rank, 8-star version -- just about as hard as wyverns get. I've taken at least one of these guys by myself, but it wasn't easy, and I sure as heck wasn't using a greatsword.

Akuryou13
20 Mar 2009, 02:36
I've just purchased a PS3 after considering doing so for a while now. I've also purchased a monitor and an HDMI cable so that I have the second monitor I'd also been considering as well as the ability to play my PS3 from my computer chair. :cool:

MtlAngelus
20 Mar 2009, 03:09
Why didn't I post this before? You all probably know by now about my somewhat-controllled obsession with Monster Hunter Freedom 2 -- well, Munkee recorded one of our online hunts (http://www.viddler.com/explore/Munkee79/videos/1/) in a very respectable quality, thanks to his magic custom PSP firmware powers. It's a pretty exciting video, and I was doing some fairly impressive greatswording there, if I may say so myself.

Tigrex is pretty much the game's flagship monster, pictured on the cover art and central to the game intro video and all the trailers and whatnot. And this is the hi-rank, 8-star version -- just about as hard as wyverns get. I've taken at least one of these guys by myself, but it wasn't easy, and I sure as heck wasn't using a greatsword.
Is it me or is there some sort of glitchy bird thing flying on the ground?

Zero72
20 Mar 2009, 07:18
You might be referring to the Cephalos? Highly annoying sand-swimming wyverns.

SupSuper
20 Mar 2009, 10:07
Why didn't I post this before? You all probably know by now about my somewhat-controllled obsession with Monster Hunter Freedom 2 -- well, Munkee recorded one of our online hunts (http://www.viddler.com/explore/Munkee79/videos/1/) in a very respectable quality, thanks to his magic custom PSP firmware powers. It's a pretty exciting video, and I was doing some fairly impressive greatswording there, if I may say so myself.

Tigrex is pretty much the game's flagship monster, pictured on the cover art and central to the game intro video and all the trailers and whatnot. And this is the hi-rank, 8-star version -- just about as hard as wyverns get. I've taken at least one of these guys by myself, but it wasn't easy, and I sure as heck wasn't using a greatsword.Nice video, though you could've cut out the loadings. :p

MtlAngelus
21 Mar 2009, 23:59
You might be referring to the Cephalos? Highly annoying sand-swimming wyverns.

Figured as much noticing how it kept getting in the way of the fight. :p

Akuryou13
23 Mar 2009, 02:45
well this is neat for a few random minutes: http://balldroppings.com/js/

Xinos
23 Mar 2009, 15:41
well this is neat for a few random minutes: http://balldroppings.com/js/

I liked the original version better. You download it rather than play in the browser. You could change the ball drop location and change swap the .aif file for different noises.

I wonder why they still haven't fixed the "ball doesn't bounce against verticle walls" bug.

Paul.Power
23 Mar 2009, 19:06
well this is neat for a few random minutes: http://balldroppings.com/js/
Hehehe, reminds me of the Hanenbow toy from Electroplankton.

Akuryou13
23 Mar 2009, 22:50
Hehehe, reminds me of the Hanenbow toy from Electroplankton.that thing they made into a level of Brawl?

Akuryou13
26 Mar 2009, 15:32
my PS3 came in yesterday. I am now playing ICO for the PS2 since I'd never played it before. I will then endeavor to finish shadows of the colossus. after that THE WORLD!

...or just actual PS3 games...

Vader
26 Mar 2009, 21:00
3 words:

Get LittleBigPlanet now.

MtlAngelus
26 Mar 2009, 21:19
my PS3 came in yesterday. I am now playing ICO for the PS2 since I'd never played it before. I will then endeavor to finish shadows of the colossus. after that THE WORLD!

...or just actual PS3 games...

Hold on, wasn't backwards compatibility removed from the PS3 on more recent models? Or did you manage to get one of the older, backwards compatible model?

Akuryou13
27 Mar 2009, 03:13
Hold on, wasn't backwards compatibility removed from the PS3 on more recent models? Or did you manage to get one of the older, backwards compatible model?bought a 60GB on amazon.

and I can't decide whether or not to get LBP, actually. my cousin's got it and I could just borrow his since he doesn't play it much anymore. I'm not much one for the games like garry's mod where you make stuff yourself. I enjoy them but only for random spurts, so I dunno if LBP is something I would play all that often.

MtlAngelus
29 Mar 2009, 04:36
Damnit I screwed up my Psychonauts savegame...

[WARNING:POSSIBLE SPOILERS]
So I was in the Lungishopolis level, I had already finished it before, it was my second time there because I was looking for missing Figments and a missing Vault. Got all the figments but couldn't find the vault, which led me to (erroneously) assume it was in the area where you fight Kochamara. But I noticed the boats that you use to jump there weren't there. Still, I insisted and kept double jumping until for some reason I managed to get to that area again. So then I noticed that indeed, the vault was not there. And now, even when I leave and re-enter the level again, I always spawn in that area, and I can't go back to the cities where the vault is located... D: D: D: D:
[/POSSIBLE SPOILERS]

Paul.Power
29 Mar 2009, 09:05
Damnit I screwed up my Psychonauts savegame...

[WARNING:POSSIBLE SPOILERS]
So I was in the Lungishopolis level, I had already finished it before, it was my second time there because I was looking for missing Figments and a missing Vault. Got all the figments but couldn't find the vault, which led me to (erroneously) assume it was in the area where you fight Kochamara. But I noticed the boats that you use to jump there weren't there. Still, I insisted and kept double jumping until for some reason I managed to get to that area again. So then I noticed that indeed, the vault was not there. And now, even when I leave and re-enter the level again, I always spawn in that area, and I can't go back to the cities where the vault is located... D: D: D: D:
[/POSSIBLE SPOILERS]

Is there a teleporter?

Vader
29 Mar 2009, 17:23
Damnit I screwed up my Psychonauts savegame...
This is why I write batch files to back my saves up before launching the game. You can use WinRAR to archive them with dates and stuff through cmd.

MtlAngelus
30 Mar 2009, 03:51
Is there a teleporter?
Nope. :(
This is why I write batch files to back my saves up before launching the game. You can use WinRAR to archive them with dates and stuff through cmd.
Running the original Xbox version trough my 360 actually, purchased it with my spare MS points from the points card I got for Lost and Damned. :p

Zero72
30 Mar 2009, 06:58
I've been playing Brawl again as of late. Good times.

Vader
30 Mar 2009, 11:00
Nope. :(

Can't you do the whole wafting bacon by your ear, going home and trying the level again thing, or something? I'm sure I remember something like that.

SupSuper
30 Mar 2009, 12:15
I'm fairly sure the game won't memorize the position if you level hop around. You can also try leaving and re-entering in different ways (psydoor, bacon, subconscious, smelling salts, etc.)

MtlAngelus
30 Mar 2009, 23:24
Can't you do the whole wafting bacon by your ear, going home and trying the level again thing, or something? I'm sure I remember something like that.
I have tried using the bacon and using the smelling salts. Also left by triggering the cutscene (when I enter the level Kochamara is already beaten up, but if I climb the tower I get the cutscene where he tries to sneak on you and crashes on the tower, which leads to the scene where Linda is dropping you off near the asylum.) and still I always spawn in that place when I go back...

I'm fairly sure the game won't memorize the position if you level hop around. You can also try leaving and re-entering in different ways (psydoor, bacon, subconscious, smelling salts, etc.)
I does seem to remember them. I have tried leaving in the only 3 ways that I can (bacon, smelling salts, triggering the final cutscene of the level) and it still won't let me go back. I can only enter trough the Collective Unconscious.

I'm thinking about restarting the game but it'll be a pain to do everything again... :(

bonz
31 Mar 2009, 00:13
Secret Of Monkey Island.

I'm gonna play the three sequels afterwards.
Then I'm gonna play Day Of The Tentacle, Grim Fandango and all three Sam & Max adventure games.

The Broken Mirror games were good too, IIRC, at least the first two ones.

Zero72
6 Apr 2009, 12:50
Burnout Paradise!

Look, a billbCRASHSMASHBLAMMOCRUNCHTHUDBONKSMASH

Xinos
6 Apr 2009, 15:02
Spelunky.. It's is extremely hard. But too fun to get angry over dying.
I just paid the guy to build a shortcut, hopefully that makes things easier.

BetongÅsna
6 Apr 2009, 15:57
I Wanna Be The Guy and Theme Hospital, as well as Advance Wars.

Blinx
6 Apr 2009, 18:57
I need a good flash game to stop me revising.

Any recommendations? :) I like physics based games alot, action ones too.

SupSuper
6 Apr 2009, 22:04
Burnout Paradise!

Look, a billbCRASHSMASHBLAMMOCRUNCHTHUDBONKSMASHI still prefer Flatout. :p

Pickleworm
6 Apr 2009, 22:25
I need a good flash game to stop me revising.

Any recommendations? :) I like physics based games alot, action ones too.

I;ve been out of the flash games loop for a while too - armorgames.com is the one all the kids these days seem to be using. Totem Destroyer 2 has been occupying far too much of my time and it's a serious physics game since that's what you wanted

philby4000
6 Apr 2009, 23:35
I still prefer Flatout. :p

Full auto's pretty fun.

Well it is once you've unlocked THE CANNON.

Zero72
7 Apr 2009, 08:58
Flatout is good stuff, yes. Extremely hard stuff, but good stuff.

FutureWorm
7 Apr 2009, 09:09
I need a good flash game to stop me revising.

Any recommendations? :) I like physics based games alot, action ones too.
take a gander around http://www.reddit.com/r/webgames

Pickleworm
12 Apr 2009, 01:09
http://play.typeracer.com/

This is the first time I've broken a sweat playing a computer game

FutureWorm
12 Apr 2009, 04:11
http://play.typeracer.com/

This is the first time I've broken a sweat playing a computer game
what's your wpm? i usually get in the 105-115 range

SupSuper
12 Apr 2009, 12:24
100 for me. Big long english words fumble me up.

Pickleworm
12 Apr 2009, 13:16
what's your wpm? i usually get in the 105-115 range

Weepers, my top is 111wpm and that's when I was really going for it. My average is 87. I guess I need more practice : (

MrBunsy
12 Apr 2009, 13:56
I got 55. I suck :p

Akuryou13
12 Apr 2009, 15:52
I got 55. I suck :pHA! someone is WORSE than me at something! :cool:

I'm at 65-70 average.

MtlAngelus
12 Apr 2009, 17:10
I got 95. Also I made several mistakes and had to keep correcting. I blame my keyboard tho. :P

Paul.Power
12 Apr 2009, 19:35
51, 96.6% accuracy.

Welp :-/.

Second test: 56, 97.2%

Third: 54, 97%

Fourth: 57, 97.7%

Apparently I'm still "pro" though.

Alien King
12 Apr 2009, 20:02
Ranges anywhere between 55 and 77. Accuracy is fairly bad at times.

Xinos
12 Apr 2009, 22:08
My accuracy is usually around 97%, but my wpm is still 50-60 O_o

bonz
13 Apr 2009, 21:50
46 wpm, 94% accuracy. :p
I notice that instant messengers have completely disintegrated my sense to use proper punctuation and capitalization. :(

FutureWorm
14 Apr 2009, 06:14
so i am the fastest typist on the team17 forum :cool:

bonz
14 Apr 2009, 07:02
so i am the fastest typist on the team17 forum :cool:
You should become a secretary then.

GrimOswald
14 Apr 2009, 07:46
115 or so WPM, 99% accuracy.

I could still stand to be a little more consistent though, numbers notwithstanding.

FutureWorm
14 Apr 2009, 10:38
my top was 134 wpm :cool:

Zero72
14 Apr 2009, 10:46
So I just found the last Yashichi in Bionic Commando Rearmed, thus earning a second unlockable for the new Bionic Commando which will be coming out in roughly a week. However, I still haven't beaten the game. Played the final stage, that is. To be honest, I'm terrified of it, largely in a planted-in-the-subconscious-from-youth kind of way. Not for difficulty or anything, but because the aftermath of the final battle singlehandedly gave the game its M rating with its seriously over-the-top graphicness in a game that barely contains any blood or gore at all up to that point -- just like the original, in fact, only they had to go even more all-out with it in order to get the shock value back, apparently. It's embarassing, but I just can't quite seem to work up the stones to face it. :p

Seems this was a pretty popular move, actually. I guess it's one way to make the scene more memorable, but come on. You just swung off a cliff and blew up Hitler on the way down -- does that need to be more memorable?

FutureWorm
14 Apr 2009, 11:29
So I just found the last Yashichi in Bionic Commando Rearmed, thus earning a second unlockable for the new Bionic Commando which will be coming out in roughly a week. However, I still haven't beaten the game. Played the final stage, that is. To be honest, I'm terrified of it, largely in a planted-in-the-subconscious-from-youth kind of way. Not for difficulty or anything, but because the aftermath of the final battle singlehandedly gave the game its M rating with its seriously over-the-top graphicness in a game that barely contains any blood or gore at all up to that point -- just like the original, in fact, only they had to go even more all-out with it in order to get the shock value back, apparently. It's embarassing, but I just can't quite seem to work up the stones to face it. :p

Seems this was a pretty popular move, actually. I guess it's one way to make the scene more memorable, but come on. You just swung off a cliff and blew up Hitler on the way down -- does that need to be more memorable?
but over-the-top graphic violence is hilarious

philby4000
14 Apr 2009, 17:29
I just watched it on youtube, and it really wasn't that bad.

If you're that bothered just close your eyes for a few seconds when you land the last hit.

Pickleworm
14 Apr 2009, 19:55
Trade wars :cool:
http://j.photos.cx/Picture51-8a3.png

Zero72
15 Apr 2009, 11:10
I just watched it on youtube, and it really wasn't that bad.I made a rare exception to my anti-spoiler philosophy and looked up a description on the gamefaqs forums, and it does sound pretty awful, but I'm sure I'll man up sooner or later. I'd hate to leave the game unfinished for something like that, particularly since there's probably another BC unlockable in it.

I did spoil something else for myself in spoiling that, but I should have seen it coming anyway.If you're that bothered just close your eyes for a few seconds when you land the last hit.Worked when I was a kid. Although I hear there's audio now. Whatever.

but over-the-top graphic violence is hilarious I just can't relate. I've always hated gore. :p Video games are pretty much the only exception. Like I said, though, probably the reason BCR turns my feet to lead is because I was so shaken by the original. Traumatized a bit, as it were. :p

Edit: Video games and Johnny the Homicidial Maniac, I guess.

Paul.Power
15 Apr 2009, 14:20
Can't find the A18 thread, but this seems a reasonable dumping ground:

http://forum.ntreev.net/pangya/forums/t/948.aspx


In summary, with GMT and BST provided:

Account recovery signups begins at 9pm Wednesday PDT / 5am Thursday BST / 4am Thursday GMT. Sign in (or up, if you haven't done so yet) to your Ntreev USA Account, type in your old OGP username and date of birth to recover it.

Server goes into maintenance at 4pm Thursday PDT / Midnight Thurs/Fri BST / 11pm Thursday GMT. This maintenance will process the first batch of account migrations.

Open beta servers go live at 7pm Thursday PDT / 3am Friday BST / 2am Friday GMT. The game will be downloadable and playable from this point. Account recovery also begins again at this point, but the account migrations will only be processed at the next period of server maintenance.

The next period of server maintenance will be midnight to 2am Friday PDT / 8am to 10am Friday BST / 7am to 9am Friday GMT.

Will be recovered: level, characters, caddies, mascots, items, and gift boxes.
Will not be recovered: Pang, records, trophies, guild affiliation, et cetera
Doesn't mention Astros, but they may be in et cetera.

Zero72
16 Apr 2009, 10:04
Astros won't be carried, because they're an OGPlanet thing. They still exist should you decide to pick up any of their other games. :p

Balls to losing all my pang. I had a lot.

Vader
16 Apr 2009, 11:57
I got Pangya on Wii and it's pretty cool. I think I had more fun in A18 (albeit a good couple of years ago now and only briefly) as I was playing with friends (Pangya Wii has no online modes) but mastering the Pangya shots with a Wii Remote is seriously challenging.

To be honest I ended up playing with the buttons most of the time. :P

Paul.Power
17 Apr 2009, 07:42
A bit of bad news, chaps:

Our ranks got saved... but our accumulated XP towards the next rank didn't.

Zeor and I were both about 10 to 20 XP short of Senior D, and now we're 660 XP short again.

... back to the XP grind, then :p. Still, could've been a whole lot worse.

Zero72
17 Apr 2009, 08:29
Buh-HALLS. As if losing 80-90,000 pang wasn't bad enough!

...Rrrrgh, must try to remain grateful for what I am getting back. :-/

Melon
18 Apr 2009, 19:10
Oh hey thanks for letting me know A18 Pangya is back up. I've migrated my account, but I don't really have time to play it right now.

Actually, I don't have time to be browsing this forum right now... but y'know...

Pickleworm
19 Apr 2009, 19:08
Mother 3. Fantastic, fantastic game.

Vader
20 Apr 2009, 20:40
Naruto Ultimate Ninja Storm. It's the only PS3 game I have just now.

It's not great but it's not too bad. It's a bit repetitive and dull at times but it has it's good bits, too, such as catapulting Naruto face-first into walls.

I also like the tree running bits. They're quite cool :)

MtlAngelus
22 Apr 2009, 07:25
Left 4 Dead. Survival Mode. With brother. Online.

IT BE DIFFICULT. D:

Best time we've managed by now is 5:21, we've only played on Last Stand tho, haven't tried on the campaign maps, but looking at how it gets I can only imagine it being even worse there. :P

Also, yes, Xbox 360 version. :p

Vader
22 Apr 2009, 13:13
Disgaea. As usual. I felt the need to post, though, as I just took my level 7 Fighter to level 24 in one kill... Glod bless Jotunheim/Terrible Cold!

Akuryou13
22 Apr 2009, 16:05
Darkfall. finally an MMO game done right....despite issues with balance and cheating.

Vader
22 Apr 2009, 16:49
Darkfall. finally an MMO game done right....despite issues with balance and cheating.

Beat2K (of CoW fame) played that for a while. I thought about it but it would just take too much dedication for my liking.

SupSuper
23 Apr 2009, 13:11
Darkfall. finally an MMO game done right....despite issues with balance and cheating.

So like every other MMO then? :p

Vader
23 Apr 2009, 13:28
Worms (PS3).

It's really quite natty.

Xinos
23 Apr 2009, 15:02
I've been playing Anarchy Online for a couple of weeks now. It's interesting, and I like its complexity. But it's in no way nice to new players. The game is actively fighting you as a player. There does are some nice systems for helping new characters, but you need to be experienced to know about them :p

Modern games holds your hand way to much..

Akuryou13
23 Apr 2009, 15:49
So like every other MMO then? :pin that respect, definitely. little more so than most, though it's quickly getting resolved. when the game launched everyone played a polearm-wielding master archer wearing heavy plate. now it's getting more spread out to normal unbalanced MMO levels :p hopefully they'll fix the fact that all weapons right now are effectively the same.

I've been playing Anarchy Online for a couple of weeks now. It's interesting, and I like its complexity. But it's in no way nice to new players. The game is actively fighting you as a player. There does are some nice systems for helping new characters, but you need to be experienced to know about them :p

Modern games holds your hand way to much..oh absolutely. I hate the crap MMO games (or any other game for that matter) that hold your hands from beginning to end. EVE was a good example of a great MMO. just tosses you into the world and says "ok, now you know the controls. go have fun".....and you're left to figure out where the heck you go to start doing anything...

that's why I'm loving darkfall, too. the first mobs you fight are the goblins. the little goblins are smarter than you are. end of story. no exceptions. until you've finished the newbie quests and learned the bare basics, the goblins will outsmart you at every turn and own you back and forth. then as you progress you can fight craptastic mobs by ramming a pointy thing down its throat or learn where to hide and take advantage of terrain and actually fight some damn hard mobs. it's fun!

Akuryou13
26 Apr 2009, 04:13
just picked up Braid, finally. definitely one of the neatest games I've played in a while and I've only played it for about an hour or so. I can't wait to get off of work to play it some more :D

Xinos
26 Apr 2009, 11:33
just picked up Braid, finally. definitely one of the neatest games I've played in a while and I've only played it for about an hour or so. I can't wait to get off of work to play it some more :D

Yes, it's awesome. Got it yesterday on Steam, definitely one of the trickiest games I've played in a long time.

MtlAngelus
26 Apr 2009, 17:41
I have it on 360 but I might as well get it on PC if it does get a level editor in the future.

Akuryou13
28 Apr 2009, 09:35
just beat Braid......

.....wow....

Vader
28 Apr 2009, 11:00
Flower.

Or as I like to call it, big long dragon made of petals game.

Zero72
28 Apr 2009, 11:01
I got the bad ending in GTA4. :(

I didn't know there were multiple endings, either, so I didn't duplicate my save at the opportune moment -- I'll have to redo the whole story to get the good ending. :-/

Oh well, I can deal with that.

MtlAngelus
3 May 2009, 04:50
I didn't know there was a good ending. :P

Anyway, I just tried the demo for X-men Origins: Wolverine, and it kicks ass by my standards. :cool:

Will definitely be getting it.

Zero72
3 May 2009, 09:32
Well, by "bad," I mainly mean "crappier." I hear one is significantly crappier than the other, and the one I got was pretty crappy, so I'm assuming the other will be better.

Either way, like I said, I don't mind doing the story twice.

FutureWorm
12 May 2009, 05:08
just traded my copy of the world ends with you for advance wars dual strike and it is just tons o' fun

Vader
12 May 2009, 11:18
My copy of The House of the Dead: Overkill should arrive tomorrow. I've already played it to death but owning my own copy will definitely be awesome.

bonz
13 May 2009, 12:13
I'm playing Plants vs. Zombies (http://www.popcap.com/games/pvz) by PopCap Games.
Awesomely addictive and hilarious game where you need to stop waves of zombies from entering your house (to eat your braiiins) by planting heavily armed, weapon-grade plants in your yard.

Vader, you, as a zombie fan, should really try it. The game is full of hilarious zombie clichés and allusions. :D

Vader
13 May 2009, 13:23
But... The House of the Dead: Overkill... The House of the Dead: Overkill!!!

Since I've bought about 4 games in the last few weeks I'm banned from game purchases until further notice. I might have a friend who has it, though... I do like tower defence type games and let's face it, we don't want zombies on the lawn (http://www.youtube.com/watch?v=0N1_0SUGlDQ).

MrBunsy
13 May 2009, 14:35
I just finished Bioshock today. I bought it months ago, and got stuck. I tried it again on the weekend and got hooked. So awesome! Can't wait for Bioshock 2 now.

MtlAngelus
13 May 2009, 18:00
I bought the original Halo for my 360 trough the marketplace. Halfway trough it. I don't know what it is about that game that really gets me pumped. It's probably mostly the music...

I had the PC version, but my brother lent it to one of his friends about 3 or 4 years ago and hasn't got it back since...

Vader
13 May 2009, 19:07
I quite liked Halo when playing with others. I never played 2 and 3 didn't seem that different to the first one. Just some new ships, weapons and game modes which, to be honest, didn't make it seem that much better.

Xinos
14 May 2009, 09:50
Halo 2 was not at all as fun as the first game. I have higher hopes for Halo 3 which we have laying around including a 360. But our TV is old and can only handle 50Hz, so I won't get a chance to play it.
Considering buying a 360 > PC monitor cable though, but it's not my 360 so meh.

bonz
14 May 2009, 11:00
we don't want zombies on the lawn (http://www.youtube.com/watch?v=0N1_0SUGlDQ).
Aww, you spoiled your own fun now.
That's supposed to be the reward for finishing the adventure mode.

Vader
14 May 2009, 11:07
But it was part of their marketing scheme!

D'oh!

Akuryou13
16 May 2009, 15:27
:cool: just downloaded NoX in a fit of nostalgia.

good times!

Zero72
23 May 2009, 08:28
Punch-Out (Wii)!! :D

Short, yes, but perfect. Perfect, I tell thee.

Hello, Bald Bull! Why, you sure haven't gotten any more handsome in the past 20 ye-ow

Vader
27 May 2009, 18:45
I'm quite pleased with how my zombie SackBoy turned out :)

Akuryou13
27 May 2009, 23:32
photomanip I assume?

Vader
28 May 2009, 13:52
Nope. That's how he looks in-game.

I think it's "green felt", he has "neon eyes" with button decorations for pupils, the "scary teeth", the "brain hat" and a load of red paint blob stickers. Oh, and a black paint blob under each eye.

Akuryou13
28 May 2009, 14:30
ah, I assumed photomanip cause of the pupils. them being added later would explain the look.

pretty neat either way. good job!

Vader
28 May 2009, 14:32
ah, I assumed photomanip cause of the pupils. them being added later would explain the look.

pretty neat either way. good job!

Thanks :)

To be honest I'm thinking of taking the pupils off but for now I quite like them.

Akuryou13
28 May 2009, 14:55
Thanks :)

To be honest I'm thinking of taking the pupils off but for now I quite like them.would definitely give him more of a creepy sort of look. I fully support this action.

Paul.Power
28 May 2009, 18:02
Finally got that treasured under-par score over 18 holes of Silvia Cannon (Pangya/A18).

-1, but still under par ;)

MtlAngelus
4 Jun 2009, 10:27
Finally got around to finishing all the missions in GTA:CW, even the two extra missions you can unlock trough the Rockstar Social Club website. 68% of the game done, so there's still stuff to do.

It's a shame this game hasn't sold well, it's a really fantastic game...

Vader
4 Jun 2009, 10:30
I'd really like to play it but I just can't afford anything. I can't even afford coffee (but I might have to buy some anyway... somehow).

I'm still going to play you at Pangya, too, Paul. Just you wait!

Paul.Power
4 Jun 2009, 17:43
Played Psychonauts for the first time in ages. Beat the Lungfish, cleared Lungfishopolis, and now I'm in The Milkman Conspiracy.

Kochamera: AHA I WILL STEAL ALL YOUR AMMO
Me: Well okay, but I wasn't attacking you with psi blast anyway...

Current deaths in the Milkman Conspiracy due to falling into bottomless pits: 5. As awesome as the level is, I'm concerned by this.

Akuryou13
5 Jun 2009, 13:57
currently installing the beta test for Huxley. the game piqued my interests, so I figure it worth a chance.

Xinos
6 Jun 2009, 02:26
I finally beat GTAIV! The final mission was really annoying, had to do it so many times to get it right.
Looks like I got the good ending too.

GrimOswald
6 Jun 2009, 04:46
Been playing Portal these last four days, and finished it yesterday. Short and fairly easy, sure, but definitely good fun. Plus there are all the challenges and such still to do.

In other news, I am now hungry for some reason.

MtlAngelus
6 Jun 2009, 08:38
I purchased Super Mario World and Donkey Kong Country 2 on the VC recently. Beat SMW to 100%, and currently working my way on DKC2. The last time I played these games was AGES ago...

MrBunsy
6 Jun 2009, 11:23
Been playing Portal these last four days, and finished it yesterday. Short and fairly easy, sure, but definitely good fun. Plus there are all the challenges and such still to do.

In other news, I am now hungry for some reason.

Grab the flash map pack! (http://portalmaps.wecreatestuff.com/) It took even longer than the actual game to complete and was brilliant fun!

GrimOswald
8 Jun 2009, 12:12
Grab the flash map pack! (http://portalmaps.wecreatestuff.com/) It took even longer than the actual game to complete and was brilliant fun!

Thanks for linking this! I am now playing through it, and it is indeed brilliant fun.

I actually tried the Flash version a few days ago, but I found it far too...fast. It was so easy to just go running off cliffs with the tap of a button. Good stuff in the actual game though.

MtlAngelus
10 Jun 2009, 06:35
Completed DKC2, 102% :cool:

CyberShadow
14 Jun 2009, 23:01
Have any of you guys played Iji yet?

http://www.youtube.com/watch?v=33mxD4FjD3w

Awesome soundtrack, great storywriting (lots of logbooks to read, System/Bioshock fans nudge nudge). The graphics and gameplay are not as awesome but the first two make up for it.

Definitely will replay once I get it out of my head enough (for a fresher re-experience). This goes up right on the same shelf as Cave Story in my rankings.

SupSuper
15 Jun 2009, 01:50
Played it but didn't really hook me. It ticked me off that I always picked the wrong upgrade to get all the cool stuff. :p

Akuryou13
15 Jun 2009, 03:46
gameplay and graphics not awesome?! the animation on these sprites is rather superb and the gameplay is damn close to metroid. sure, the sprite texture detail is rather lackluster but it suits the overall style of the game and the animation more than makes up for it.

just finishing up level 3 atm and so far this is one HELL of a good game :cool:

CyberShadow
15 Jun 2009, 07:54
That part wasn't based on my personal opinion :) Some people complained that the graphics and not being able to run or fire in mid-air was a turnoff for them.

Played it but didn't really hook me. It ticked me off that I always picked the wrong upgrade to get all the cool stuff. :p

<semi-spoiler>Keep playing. Sooner or later you'll find out that this isn't a permanent problem.</semi-spoiler>

Akuryou13
18 Jun 2009, 14:33
found a flash game called 1066 (http://www.channel4.com/history/microsites/0-9/1066/game/index.html) linked on kotaku. it's surprisingly fun for a simple flash game. also playable online against human opponents. quite interesting.

Vader
18 Jun 2009, 16:26
Yeah, that was quite cool. Archers FTW.

YOU RIPE-TONGUED CUR!

SupSuper
18 Jun 2009, 22:00
It is fun, but there's far too much stuff compressed into one game, not to mention the mini-game-style-combat.

Vader
18 Jun 2009, 22:10
I wish it had been a bit longer, to be honest. Maybe it should have taken you through every battle, through the present day and off into space to destroy the Death Star. Hmmm... yes.

Zero72
19 Jun 2009, 22:56
I'm gonna have to really buckle down and power-play some Pangya this weekend to catch up on the island tour! I'm running out of time, and I want to unlock tasteless swimwear!

MtlAngelus
20 Jun 2009, 09:31
I've been playing a lot of Fallout 3 recently. Finally managed to get into the game, and now I can't get out. :o

I underestimated how massive this game is. It's the first game that has defeated my OCD. :p

Paul.Power
22 Jun 2009, 15:50
A note for those of us with Albatross18 accounts that have not yet transferred to the Pangya USA server: the account retrieval cut-off date is June 30th.

http://pangya.ntreev.net/Content/101111010001.00098.aspx

MtlAngelus
23 Jun 2009, 20:22
So, I have 1350 MS points, which I was saving for Worms 2: Armageddon. But unexpectedly, I started playing Fallout 3, and although I haven't finished the main story, I've reached the level 20 cap. I feel it would be a huge waste to keep going as-is when I could get the Broken Steel DLC and raise the level cap to 30, which would allow me to get those additional 10 levels while I finish the remainder of the game. Problem is that it would set me back 800 MS points, leaving me with 550 points which most certainly won't be enough for W2:A. :(

Also, I have been unemployed for a couple of weeks now, given I quitted my job, so I'm pretty much broke and don't really have any cash for gaming right now.

So I'm rather torn here...

Vader
24 Jun 2009, 10:42
Can you change your perks and stuff or gain new ones or anything once you've hit the level cap?

I was thinking about getting it as I did some work on Anchorage and really got into it but I just can't afford games right now. :(

MtlAngelus
24 Jun 2009, 11:51
I don't think you can. I haven't tried it, but it seems unlikely.

I ended up buying it anyway. Hopefully I'll get a job soon and will be able to get some more points. :p

Zero72
9 Jul 2009, 08:25
Monster Hunter Freedom Unite.

Yep.

Well, and Fight Night: Round 4.

bonz
11 Jul 2009, 13:33
Street Fighter IV

Akuryou13
11 Jul 2009, 14:23
Eternal Sonata. rather good so far.

KRD
12 Jul 2009, 00:25
Spelunky. I'm addicted.

Xinos
12 Jul 2009, 01:11
Spelunky. I'm addicted.

Indeed, it's very addictive. But I got stuck in the ice caverns..

philby4000
14 Jul 2009, 02:29
Eternal Sonata. rather good so far.
Good luck with that. The JRPG genre died for me when the games started being fully voiced.

I'm currently playing Tony Hawk's Proving ground for some reason. It seems to be more about photography than anything else at this point.

Akuryou13
19 Jul 2009, 14:48
playing through fallout 3 again and found this little scene of americana. gives you warm fuzzies, don't it?

http://screenshot.xfire.com/screenshot/natural/e3704ff3aa2eea5478d3a5ccab24b43c840322e0.png

MrBunsy
19 Jul 2009, 16:59
playing through fallout 3 again and found this little scene of americana. gives you warm fuzzies, don't it?

http://screenshot.xfire.com/screenshot/natural/e3704ff3aa2eea5478d3a5ccab24b43c840322e0.png

Awww. In a very, very twisted way.

Paul.Power
19 Jul 2009, 17:09
The Secret of Monkey Island: Special Edition

Just arrived at Part 2. Pretty fun so far. I'm even getting used to Guybrush's hair.

Vader
27 Jul 2009, 21:32
Tiger Woods PGA Tour 10 on PS3.

It's awesome. I've not played a Tiger Woods game in a good half a decade or so. I really like it. I made a character using the Photo Game Face function and whilst it's not perfect it's damn close to looking like my CGI twin.

Anyway, the game plays really well and that's the second most important thing.

Akuryou13
27 Jul 2009, 23:13
Wii Sports Resort.

sword fighting, frisbee and archery are all completely awesome. bowling is back and more accurate to the point that I'm getting exactly the same scores on wii as I do in a normal alley (though with more consistency given that the ball can't slip or anything with the wii version).

the water skiing game sucks rabid goat balls, though, and I'm told the other water sports do the same, though I haven't had time to try them yet.

all in all it's neat and worth the time and money if you were interested in the game.

wormthingy
28 Jul 2009, 22:11
The Secret of Monkey Island. the original, dug it up and playing it on my nokia phone via scummvm

good times, just entered the giant monkey head

philby4000
29 Jul 2009, 02:43
The Secret of Monkey Island. the original, dug it up and playing it on my nokia phone via scummvm

good times, just entered the giant monkey head

The special edition is really worth it for the voice acting. Then again I got halfway through it before I reinstalled Curse and started playing that instead.

bonz
29 Jul 2009, 10:48
Wii Sports Resort.

sword fighting, frisbee and archery are all completely awesome. bowling is back and more accurate to the point that I'm getting exactly the same scores on wii as I do in a normal alley (though with more consistency given that the ball can't slip or anything with the wii version).

the water skiing game sucks rabid goat balls, though, and I'm told the other water sports do the same, though I haven't had time to try them yet.

all in all it's neat and worth the time and money if you were interested in the game.
I'm intending to get that one too for my recently won Wii. Plus a second Motion Plus module for my girl.

I suppose all of those games can be played in alternating multiplayer, but which games can be played simultaneously?
The Secret of Monkey Island. the original, dug it up and playing it on my nokia phone via scummvm

good times, just entered the giant monkey head
Oh, just yesterday I downloaded the ScummVM for my LG KS20 to continue playing MI2, which I have stopped on PC with my Full HD widescreen monitor. :p

Also, I need to play Day Of The Tentacle again.
Do you know how voice would work in that one on WinMo 6.0?

Akuryou13
29 Jul 2009, 10:53
I suppose all of those games can be played in alternating multiplayer, but which games can be played simultaneously?the majority of them. sword fighting, basketball, tabble tennis, cycling (and the other racing games) I know for sure can be simultaneous. archery, bowling and frisbee will be alternating, naturally....and I'm not sure about the air sports or wakeboarding, but those are complete pants anyway so don't worry about them.

wormthingy
29 Jul 2009, 15:28
The special edition is really worth it for the voice acting. Then again I got halfway through it before I reinstalled Curse and started playing that instead.

i bet it is, but does it run on good ol' symbian my phone? the only time i find for playing games is in the public transport from home to work and back, so until i get an iphone the special edition looks like fun but isnt that relevant to me :p

7Oh, just yesterday I downloaded the ScummVM for my LG KS20 to continue playing MI2, which I have stopped on PC with my Full HD widescreen monitor. :p

yeah, its much more fun on a phone with all those little buttons and the tiny screen for some reason :p

Zero72
29 Jul 2009, 18:26
Bionic Commando Rearmed has been patched, including trophies (for which, of course, you need to erase your old data and start completely over) and a huge difficulty nerf -- now, on Medium, you have unlimited lives, usually won't disconnect if you swing into a wall, and can even reel the arm back out. What?

I tried starting over on Hard, but it seems you're stuck with either Pansy Commando or Ultimate Meatpile Train Suplexing Commando, and I'm afraid I'm just not cut out for suplexing trains. :( I guess I can deal, though. Those features are fairly handy, if somewhat insulting to my gamer's pride.

bonz
29 Jul 2009, 19:02
yeah, its much more fun on a phone with all those little buttons and the tiny screen for some reason :p
Yes, that brings back the subconscious memories of our tiny 15" CRT monitors from back in the day.
If only we could have that calming 50Hz flicker back.

Xinos
29 Jul 2009, 23:52
I'm stuck trying to find the fourth map piece in Monkey Island 2.
I started playing that game like.. a year ago. Why are the so many damn items in the inventory?

I'm going to play them all in order, so I won't get around to trying out the new editions for quite some time I suspect.

Vader
1 Aug 2009, 15:25
Wii Sports Resort.

sword fighting, frisbee and archery are all completely awesome. bowling is back and more accurate to the point that I'm getting exactly the same scores on wii as I do in a normal alley (though with more consistency given that the ball can't slip or anything with the wii version).

the water skiing game sucks rabid goat balls, though, and I'm told the other water sports do the same, though I haven't had time to try them yet.

all in all it's neat and worth the time and money if you were interested in the game.

I got a copy of this. I really like the Island Flyover. I know it's not a sport per sé but it provides a gentle relaxation which I really like. It reminds me of Endless Ocean in that capacity, albeit in shorter bursts.

I don't mind the wakeboarding. It's not very exciting but I'm yet to unlock Intermediate so there must be something I'm missing...

I'm not sure why so many people slated the golf as being too similar to the old golf... it's totally different and works so much better now. I'm very glad they put the classic courses in, too. :)

SupSuper
1 Aug 2009, 20:46
The original Wii Golf is utter ****.

Vader
1 Aug 2009, 20:55
It's best feature was being able to play from the sofa with ease. You can't do that so easily now, though it's probably still possible.

Xinos
1 Aug 2009, 21:20
http://img43.imageshack.us/img43/7351/enviciaoislookinggood.th.jpg (http://img43.imageshack.us/img43/7351/enviciaoislookinggood.jpg/)

Akuryou13
1 Aug 2009, 23:06
that picture is amazing. that is also the weirdest resolution for a screen cap ever.

Zero72
13 Sep 2009, 07:42
I just tried out Braid for a bit, since it's stupid cheap on Steam this weekend. I respect that it's a well-designed game with a wonderful presentation, but me, personally, it rubs in a lot of wrong ways. I think I don't have the patience for it, and this is coming from a big Zelda fan. All of the puzzles strike me as extremely tedious.

Akuryou13
13 Sep 2009, 14:43
I just tried out Braid for a bit, since it's stupid cheap on Steam this weekend. I respect that it's a well-designed game with a wonderful presentation, but me, personally, it rubs in a lot of wrong ways. I think I don't have the patience for it, and this is coming from a big Zelda fan. All of the puzzles strike me as extremely tedious.really? odd. the puzzles, to me, were wrapped up fairly quickly. the only ones that were tedious were the ones for the stars, but those were optional.

oh well, different tastes I guess.

SupSuper
13 Sep 2009, 18:17
I just tried out Braid for a bit, since it's stupid cheap on Steam this weekend. I respect that it's a well-designed game with a wonderful presentation, but me, personally, it rubs in a lot of wrong ways. I think I don't have the patience for it, and this is coming from a big Zelda fan. All of the puzzles strike me as extremely tedious.Same here, I really don't like it.

I mean I get that it's supposed to be deep and complex and clever and all, but to me it just looks like the designer being a smart-ass know-it-all. There is no clue to any of the puzzles or the game at all, most often involve using obscure features and abilities you'll only find by accident, and then knowing how to use them with precise timing, or have fun starting the level all over. I know I'm not very good with puzzles, but hell I beat Portal and that was fun and eased you into it, this is just aggravating.

Akuryou13
13 Sep 2009, 18:44
Same here, I really don't like it.

I mean I get that it's supposed to be deep and complex and clever and all, but to me it just looks like the designer being a smart-ass know-it-all. There is no clue to any of the puzzles or the game at all, most often involve using obscure features and abilities you'll only find by accident, and then knowing how to use them with precise timing, or have fun starting the level all over. I know I'm not very good with puzzles, but hell I beat Portal and that was fun and eased you into it, this is just aggravating.there's only 2 or 3 puzzles that use obscure game mechanics. I was also annoyed by those but you can just skip them until last and then bang your head against a wall until the point where you look up a hint online. I mean, it's only a couple puzzles. the rest are perfectly sensible.

MtlAngelus
13 Sep 2009, 18:57
I thought it was awesome, and I really appreciate having a game that doesn't tell me what to do and expects me to actually think. :p
Altough I must say the majority of the puzzles were easy.

I also loved the ending.:)

philby4000
13 Sep 2009, 19:44
Braid is wonderful, and each puzzle was a joy to play.

How can you have trouble with timing when the game gives you an unluimited capacity to rewind time?

Pickleworm
13 Sep 2009, 19:53
Same here, I really don't like it.

I mean I get that it's supposed to be deep and complex and clever and all, but to me it just looks like the designer being a smart-ass know-it-all. There is no clue to any of the puzzles or the game at all, most often involve using obscure features and abilities you'll only find by accident, and then knowing how to use them with precise timing, or have fun starting the level all over. I know I'm not very good with puzzles, but hell I beat Portal and that was fun and eased you into it, this is just aggravating.

I got the precise opposite impression from Braid. The game has very limited features - jumping, keys, levers, the ability to rewind time, and one "special" power per world - and expects you to combine them in various, often not obvious, ways to accomplish various seemingly impossible tasks. The solution is never banging the keyboard until he whips out a ray gun or something. It's a very clever and well designed game that a few of my friends that never play video games at all enjoy.

Zero72
14 Sep 2009, 00:13
Braid is wonderful, and each puzzle was a joy to play.

How can you have trouble with timing when the game gives you an unluimited capacity to rewind time?That's just it. You have to rewind time over and over and do everything 80 times until you get it perfect.

Akuryou13
14 Sep 2009, 00:26
That's just it. You have to rewind time over and over and do everything 80 times until you get it perfect.exactly like every other platformer ever. mirror's edge? hell, super mario world? to beat the first mario you even had to solve a puzzle of which order to travel down tunnels and you weren't given any hints. the original mario is also still used today as a prime example of "pixel perfect" platforming hell.

philby4000
14 Sep 2009, 00:39
That's just it. You have to rewind time over and over and do everything 80 times until you get it perfect.
If it takes you 80 tries to solve a puzzle maybe you should step back and reavalulate your method. Or you seriously suck at platformers, because the game doesn't require pixel perfect jumping skills in any way shape or form.

Akuryou13
14 Sep 2009, 00:43
in any way shape or form.well this part I disagree with. the star on world 4 required some ridiculously perfect jumping skills.

Zero72
14 Sep 2009, 01:19
None of this really changes my point. Something about it annoys me, and I will admit that it might not make sense.

Pickleworm
14 Sep 2009, 01:35
None of this really changes my point. Something about it annoys me, and I will admit that it might not make sense.

You're perfectly free to dislike the game I just didn't think SupSuper's reason made any sense

FutureWorm
14 Sep 2009, 05:37
None of this really changes my point. Something about it annoys me, and I will admit that it might not make sense.
i kind of agree with you on this but i should probably play it again before passing final judgment

Zero72
14 Sep 2009, 09:43
Façade (www.interactivestory.net). I almost started a new thread for it. Man, if messing with ALICE was fun...
TRIP
Dammit Grace, would it kill you to be positive for once? God.
TRIP
(annoyed sigh)
AL
It might kill me.
TRIP
(little sigh) (clears throat)
TRIP
Now now, now, Al, what does this picture make you think of?
GRACE
Oh, please, Trip, don't put our friend on the spot --
TRIP
In a word, in a single word, what does this say to you?
GRACE
Al, come over here, you'll be more comfortable.
TRIP
Shh!
AL
Consternation.
TRIP
Uh, no no, that -- that's not it --
GRACE
Yeah, that's a good answer, I like that...!
TRIP
(little sigh) No, no... Al, take another look, this says...
AL
AIDS?
TRIP
Well, the thing is, you see, this trip to Italy... it was our second honeymoon!
GRACE
What? Trip is totally exaggerating... it was just a weekend getaway, that's all.
TRIP
So in a word, this says...
AL
Feet.
TRIP
Romance! It, it -- it says... romance...!
GRACE
(little sigh) Al, I liked your -- (interrupted)
AL
Or romance.
TRIP
Uh, yeah, yeah, romance!
AL
Same thing.GRACE
Dan, seeing you again makes me remember the wonderful times we all used to -- (interrupted)
PHONE
** RING **
GRACE
Oh, I'll get it --
TRIP
No, no no no, our friend's here, we can let the answering machine get it.
PHONE
** RING **
GRACE
Trip, no, I want --
TRIP
Grace, come on, don't be rude. -- (interrupted)
(DAN picks up the phone.)
PHONE
Hello? Hello?
TRIP
Dan, no! Don't do that.
PHONE
Who is this? Travis, is that you? This is your mother.
TRIP
Uhh, that's my mother, I can hear her loud voice.
DAN
THEY'VE ARRIVED AT ZETA
PHONE
I don't recognize your voice...
GRACE
Oh!
PHONE
I -- I think I have the wrong number... ** click **
DAN
BRING THE RAIN
TRIP
Okay, she's confused, as usual... just -- just hang it up.
DAN
FOR THE LOVE OF GOOOODTRIP
So come on in!
TRIP
Uh, I'll -- I'll go get Grace...
TRIP
(unintelligable arguing)
CHLOE
GRACE
TRIP
(unintelligable arguing)
CHLOE
GIMME GIMME
TRIP
(unintelligable arguing)
GRACE
Chloe,
CHLOE
THERE YOU ARE
GRACE
Hi! How are you? Oh it's so nice to see you, it feels like it's been forever! -- (interrupted)
GRACE
Uh...
CHLOE
you smouldering slab of woman
GRACE
So, come in, make yourself at home... -- (interrupted)
(CHLOE hugs grace.)
GRACE
H-mmm (happy smile sound)
GRACE
And, I've got to say, you look really good!
TRIP
I'm gonna fix us some drinks. -- (interrupted)
CHLOE
unnNNNFF MMFF MFFF AHHH
(CHLOE kisses grace.)
(Trip closes the front door.)
TRIP
(nervous coughing) -- (interrupted)
GRACE
uh...
(CHLOE kisses grace.)
(CHLOE hugs grace.)
TRIP
you...
CHLOE
YES
TRIP
You're being...
GRACE
Where is...
GRACE
Her...
CHLOE
DON'T LIE TO YOURSELF
GRACE
that shouldn't...
TRIP
Could you...
GRACE
She just...
CHLOE
SEARCH YOUR FEELINGS
GRACE
What we really need -- (interrupted)
(CHLOE kisses grace.)
(CHLOE kisses grace.)
TRIP
You know what, Chloe, that's it, you need to leave.
CHLOE
NNNGHFFF
(Trip opens the front door.)
TRIP
We'll be fine -- you just have to go.
(Trip closes the front door.)
CHLOE
LET ME GO YOU MALE SWINE
CHLOE
ANARCHY ANARCHYI have a bunch of better quotes on my other computer.

philby4000
14 Sep 2009, 15:21
well this part I disagree with. the star on world 4 required some ridiculously perfect jumping skills.
Stars don't count.:mad:

If you've got time to watch a cloud float across three screens for longer than it takes to beat the game got time to do some tricky platforming.

Akuryou13
14 Sep 2009, 15:56
Stars don't count.:mad:

If you've got time to watch a cloud float across three screens for longer than it takes to beat the game got time to do some tricky platforming.fair enough.

Paul.Power
15 Sep 2009, 13:22
Well, because Dan wanted a neutral opinion on Braid, he got me to buy it. And anyway, £3.39's a pretty good bargain.

So far I've collected all the puzzle pieces for World 1 2 and trundled through 3 and 4 without thinking too much about completion just yet. Seems like an all right sort of game, there's some clever puzzles certainly <spoiler>(using the table in the picture as a platform in World 2 was a nice touch, although I can see how that would cause problems if you hadn't yet got the table puzzle pieces)</spoiler>, and the art/music are nice. World 4's a crazy place, and I haven't really worked out how to deal with Worlds 5 or 6 yet.

It's true that the game's a bit short on hints, which makes it seem less friendly and more pretentious than similar games. As fun as working stuff out is, if you get really stuck it'd be nice for the game to offer a bit of sympathy.

Akuryou13
15 Sep 2009, 13:29
As fun as working stuff out is, if you get really stuck it'd be nice for the game to offer a bit of sympathy.I agree. if nothing else a nudge in the right direction being available online would be nice. all I ever found were full solutions....:-/

SupSuper
16 Sep 2009, 11:31
I figured my opinion would knock up a storm but, well, my opinion stands. I don't care how clever the game is supposed to be, I don't care how artsy or philosophical it's trying to be. It just reeks of bad design and a pretentious author. "So hey, here's a game! There's some puzzle pieces I guess you're supposed to get those. Not that they're in your way or anything, just, you know, if you want. Not that you'll get anywhere if you don't. But it's not like I'd tell you. All you're getting from me is pointless walls of text. Well, have fun finding out all the mechanics by accident!"
exactly like every other platformer ever. mirror's edge? hell, super mario world? to beat the first mario you even had to solve a puzzle of which order to travel down tunnels and you weren't given any hints. the original mario is also still used today as a prime example of "pixel perfect" platforming hell.Welcome to 20 years ago. We're way past Nintendo Hard. And even then, I'm sure Mario had a manual. You can jump, go get the princess. You never needed to time-jump 3 enemies and bounce off a spike to move on. Unless you were going for a bonus. Or Kaizo World, and even that assumes you've played Mario. The whole trick stage only showed up a few worlds in anyways. I'm not even sure how you can compare both, but Braid does love referencing Mario.

Mirror's Edge introduced you to the game's mechanics, told you your goal and let you go (plus it had Runner's Vision for visual hints). Portal introduced you to the gameplay mechanics, told you your goal and let you go. World of Goo introduced you to the gameplay mechanics, told you your goal and let you go. See the pattern? This is proper game design! You do not throw the player a Rubik's cube and go "welp".

I'm sure you'll just call me dumb or stupid because I just don't get it. Maybe. I got about half of every world's pieces before getting fed up. If you managed to beat the game without looking up anything online, I applaud you, you think just like the incredibly clever designer of Braid. Hope it was worth it.

Akuryou13
16 Sep 2009, 13:56
you have big, obvious glowing puzzles pieces that, upon collection, appear on a puzzle board. it's pretty obvious that you have to collect them. and if I remember right, the controls are introduced right at the beginning.

what else do you want? to be walked through the puzzles?

I understand the gripe against the few puzzles that use mechanics previously not found in the game, but there are really only a couple of them. the majority of them are just puzzles you have to solve using logic. they're hard, yes, but that's the point of a puzzle game. the only ones to complain over are those couple who use things you didn't know were available in the game, and that's a very small number. sure, hints would've been nice, but again it's a puzzle game. if the developers wanted it to be hard, that's their decision.

Xinos
16 Sep 2009, 14:16
I kind of agree, it's too tough at parts but I'm glad there are games like that. I'd much rather have games be a little too tough than a little too easy. The satisfaction of beating a puzzle is greater if you have to suffer a little first. =P
The Monkey Island games were harder than braid IMO, yet I've not seen any of you rage over them..

The <spoiler>(using the table in the picture as a platform in World 2)</spoiler> was beyond me, I had to cheat there, and like two other places. But I hold no grudges!

MtlAngelus
16 Sep 2009, 17:43
I figured my opinion would knock up a storm but, well, my opinion stands. I don't care how clever the game is supposed to be, I don't care how artsy or philosophical it's trying to be. It just reeks of bad design and a pretentious author. "So hey, here's a game! There's some puzzle pieces I guess you're supposed to get those. Not that they're in your way or anything, just, you know, if you want. Not that you'll get anywhere if you don't. But it's not like I'd tell you. All you're getting from me is pointless walls of text. Well, have fun finding out all the mechanics by accident!"
Welcome to 20 years ago. We're way past Nintendo Hard. And even then, I'm sure Mario had a manual. You can jump, go get the princess. You never needed to time-jump 3 enemies and bounce off a spike to move on. Unless you were going for a bonus. Or Kaizo World, and even that assumes you've played Mario. The whole trick stage only showed up a few worlds in anyways. I'm not even sure how you can compare both, but Braid does love referencing Mario.

Mirror's Edge introduced you to the game's mechanics, told you your goal and let you go (plus it had Runner's Vision for visual hints). Portal introduced you to the gameplay mechanics, told you your goal and let you go. World of Goo introduced you to the gameplay mechanics, told you your goal and let you go. See the pattern? This is proper game design! You do not throw the player a Rubik's cube and go "welp".

I'm sure you'll just call me dumb or stupid because I just don't get it. Maybe. I got about half of every world's pieces before getting fed up. If you managed to beat the game without looking up anything online, I applaud you, you think just like the incredibly clever designer of Braid. Hope it was worth it.
That's the charm of this game. It's so silent. When I first loaded it I was expecting the average crappy menu or cheesy introduction, but I was pleased to see that from the first moments I was able to control the character. And you can't possibly call this bad game design. In my opinion it would be like saying that Half-Life having no cutscenes and being all in first person is bad design. It's just a matter of opinion. Fact is the game works great and the puzzles _can_ be solved without additional guidance. If you're the kind of person who wants easy, short puzzles then this game is not for you. Personally, I don't mind having to duel even days solving something, it gives me satisfaction knowing I was able to solve it without any help.

SupSuper
16 Sep 2009, 19:07
you have big, obvious glowing puzzles pieces that, upon collection, appear on a puzzle board. it's pretty obvious that you have to collect them. and if I remember right, the controls are introduced right at the beginning.

what else do you want? to be walked through the puzzles?

I understand the gripe against the few puzzles that use mechanics previously not found in the game, but there are really only a couple of them. the majority of them are just puzzles you have to solve using logic. they're hard, yes, but that's the point of a puzzle game. the only ones to complain over are those couple who use things you didn't know were available in the game, and that's a very small number. sure, hints would've been nice, but again it's a puzzle game. if the developers wanted it to be hard, that's their decision.But the game doesn't present itself as a puzzle game. The Incredible Machine is a puzzle game. Cogs is a puzzle game. And even in those, you know what you can do, what you can use, and you will still feel clever from beating them even though you know how the game works.

Braid is a platformer. Much like Mario and Cave Story and more platformers integrate their own "puzzles" to progress through the game, whether it be jumping over spikes or timing a weapon. Even the Prince of Persia series had time-bending mechanics and various puzzles to progress through the game. Braid does not. It has some deep indecipherable story, and the puzzles serve nothing to it. They aren't integrated in any way. They are just there, tacked on. There is no ryhme or reason for them. Aside from each world having their own gimmick, there is no pattern, nothing. They could've just as well put each puzzle in one big PUZZLE SELECT menu and you would've gotten the exact same result.

All the game tells you is you can go left and right and jump. And some enemies kill you, you can jump over some for extra height, etc. Fine, you'll say it's intuitive, standard platformer fare for anyone who's played one. You won't find out you can rewind until you first die, and that you can actually use it at anytime (usually you'll associate it as an Undo). Oh but I'm sure that's still intuitive. How about that you can rewind faster or even go forward? You'll never find out about this unless you rewind for a ridiculous amount of time so the arrows flash on the screen. And you certainly won't immediately figure out you actually end up travelling faster than the world. And that enemies can pick up items for you. Or that you'll often have to kill yourself to do it. Perfectly intuitive, I'm sure.

The Monkey Island games were harder than braid IMO, yet I've not seen any of you rage over them..The Monkey Island games were adventure games though. You had to beat puzzles to complete tasks to progress through the story. They were all logically connected. You could only complete them with the clearly visible set of actions and items.

Look, my point isn't that the game is hard. A Rubix's cube is hard, even though you know you can rotate the sides and have to get all the sides the same color. A jigsaw is hard even though you know you have to connect all the pieces into one big thing.

Braid is just trying to artifically make itself harder through being completely devoid of instructions. It wouldn't even be half as hard if you knew your powers from the start, and you wouldn't feel hard as clever because you didn't draw conclusions from the sheer void. That mixed with the pointless dick moves and stuck situations where you have to restart, it's just cheap.

This might be great from a story point of view, where you have the player start with nothing and mentally put together the pieces of the story as he goes on, like in Half-Life or even a movie. But then you're trying to tell the player something, not play mind games with him. And Braid certainly isn't going for that angle, all the "story" is just walls of text dropped on you.

That's the charm of this game. It's so silent. When I first loaded it I was expecting the average crappy menu or cheesy introduction, but I was pleased to see that from the first moments I was able to control the character. And you can't possibly call this bad game design. In my opinion it would be like saying that Half-Life having no cutscenes and being all in first person is bad design. It's just a matter of opinion. Fact is the game works great and the puzzles _can_ be solved without additional guidance. If you're the kind of person who wants easy, short puzzles then this game is not for you. Personally, I don't mind having to duel even days solving something, it gives me satisfaction knowing I was able to solve it without any help.What? I didn't even touch the game's artistic design or presentation.

Whatever, you felt clever out of beating it, clearly the game is a pinnacle of unsurpassed game design and you wouldn't get the exact same feeling out of hundreds of other puzzle games with much more bang for the buck because it made you feel smart. Well I hope you enjoy that feeling while it lasts.

MtlAngelus
16 Sep 2009, 20:02
So now it's wrong because it's supposed to be a standard platformer? How do you draw such conclusion? Should Halo not have vehicles because it's supposed to be a First Person Shooter?

What I meant about the game being silent has to do with how it doesn't tell you how to do things, how it doesn't give you a clear story or any reason to do anything. IIRC, the basic controls are embedded in the landscape in the first world, and that's about all the explanation that is needed to enjoy the game. I do not consider this artificial difficulty. Artificial difficulty is stuff like pixel-perfect jumps, enemies that require way too many hits to kill, Ninja Gaiden birds, etc. This games explains you the mechanics and then you have to figure out how to solve a level using this mechanics, that seems standard fare to me.

Xinos
16 Sep 2009, 20:34
The Monkey Island games were adventure games though. You had to beat puzzles to complete tasks to progress through the story. They were all logically connected. You could only complete them with the clearly visible set of actions and items.

I disagree, the Monkey Island puzzles (especially in MI2) are often very illogical, like they'll be based on a puns and other nonsense. Like the Monkey Wrench, it's stupid as hell but funny. The puzzles rarely have anything to do with the story either, and I don't see how story progression justifies harder puzzles, gameplay is gameplay. In Braid you know that you have everything you need to solve a puzzle in that very room, and it's not scattered around a huge world. I find it much harder to solve a puzzle if I can't be sure if I have everything I need to solve it.

Neither of these two games are expected to be beat on the first go though. Monkey Island 2 took me many months to actually finish.

Akuryou13
16 Sep 2009, 22:52
But the game doesn't present itself as a puzzle game. The Incredible Machine is a puzzle game. Cogs is a puzzle game. And even in those, you know what you can do, what you can use, and you will still feel clever from beating them even though you know how the game works.

Braid is a platformer. Much like Mario and Cave Story and more platformers integrate their own "puzzles" to progress through the game, whether it be jumping over spikes or timing a weapon. Even the Prince of Persia series had time-bending mechanics and various puzzles to progress through the game. Braid does not. It has some deep indecipherable story, and the puzzles serve nothing to it. They aren't integrated in any way. They are just there, tacked on. There is no ryhme or reason for them. Aside from each world having their own gimmick, there is no pattern, nothing. They could've just as well put each puzzle in one big PUZZLE SELECT menu and you would've gotten the exact same result.

All the game tells you is you can go left and right and jump. And some enemies kill you, you can jump over some for extra height, etc. Fine, you'll say it's intuitive, standard platformer fare for anyone who's played one. You won't find out you can rewind until you first die, and that you can actually use it at anytime (usually you'll associate it as an Undo). Oh but I'm sure that's still intuitive. How about that you can rewind faster or even go forward? You'll never find out about this unless you rewind for a ridiculous amount of time so the arrows flash on the screen. And you certainly won't immediately figure out you actually end up travelling faster than the world. And that enemies can pick up items for you. Or that you'll often have to kill yourself to do it. Perfectly intuitive, I'm sure....so what do you want? a reason to be shoved down your throat about how he got these abilities to manipulate time and a story that explains everything immediately from the start without you having to think at all? the metaphor and the vagueness of everything is what made the story so absolutely amazing at the end. sure, it didn't make a whole lot of sense until the end, but the pay-off was outstanding.

as for the mechanics you're talking about? god forbid you actually have to play a game to discover how to play it on a more advanced level. the things you're whining about? I figured them all out without any help from any outside source. they all became motions I made without thinking about them and, by definition, that's what intuitive means.

why are you so obsessed with the idea that every game made has to explain every aspect of itsself in a clear and abrupt manner? having to figure things out for yourself is what makes games like half-life such amazing classics. the same is true for braid in the exact same way. I had to play through half-life 2 twice and once after playing the original for me to understand what was going on. is THAT unintuitive? is it bad design? no. it's ME being a lazy gamer and refusing to accept a game that's been designed to present things in an odd way.

braid makes a couple mistakes in its vagueness, but by all means you can understand every puzzle in the game without help. the platform on world one frustrated me cause I didn't know that was a game mechanic, and I was mad at it because of my frustration, but looking back, I COULD have solved that for myself. I just wasn't thinking of every option available to me. sure, it COULD have been presented in a way that made me know it was a mechanic, but it didn't have to be. it's a puzzle game. it's SUPPOSED to make you think outside the box.

Paul.Power
17 Sep 2009, 00:25
32663

opening up a can of worms

Akuryou13
17 Sep 2009, 00:46
32663[/bright]this discussion was worth it just for that picture right there.

Paul.Power
17 Sep 2009, 18:10
If anyone's interested, here's my piece counts in Braid so far:

World 2 - 12
World 3 - 10
World 4 - 6
World 5 - 3
World 6 - 7

EDIT: make that

World 2 - 12
World 3 - 11
World 4 - 7
World 5 - 3
World 6 - 7

EDIT: world 3 complete!

World 2 - 12
World 3 - 12
World 4 - 8
World 5 - 3
World 6 - 7

philby4000
17 Sep 2009, 21:29
-In the first room of world 3 you are presented with a Goomba and a key in a pit and a locked door beyond barring your progress, the Goomba, the key and the door are all glowing green.

-The Goomba walks allong the floor of the pit and picks up the key.

-You jump down, kill the Goomba and claim the key. However you are now stuck in the pit, so you have no choice but to rewind to before you jumped in the pit.

-You do so and notice that the key stays in your possession and the Goomba remains dead.

In this 30 second section the game teaches you that Goombas will pick up keys in their path and that green items are uneffected by time. If that isn't elegant game design I don't know what is.

On another topic I recently bought the Metroid Prime Trillogy and the pointer controls in the gamecube titles are wonderful. Nintendo are masters at making me buy games I already own.:p

Paul.Power
17 Sep 2009, 23:27
In this 30 second section the game teaches you that Goombas will pick up keys in their path and that green items are uneffected by time. If that isn't elegant game design I don't know what is.

To be honest I thought that it was just keys that stayed in your possession when you went back in time and the green thing was because, I dunno, green key for a green door? Then later I found keys that wouldn't follow me back in time and went "what".

I did work it out eventually (round about the time when there's that puzzle with green and non-green keys and doors and you have to get the order right to not screw up), but it's not that elegant.

Pickleworm
17 Sep 2009, 23:59
Jesus, chill out, it's okay to not like a game.

Akuryou13
18 Sep 2009, 04:14
Jesus, chill out, it's okay to not like a game.oh they can not like it all they want. we're just picking apart their reasoning. :p

Zero72
18 Sep 2009, 08:27
I'm warming up to it a bit.

Paul.Power
18 Sep 2009, 10:24
Okay, partly for the sake of argument, but partly because it's annoying the heck out of me:

World 4, "Just out of Reach", the key down the narrow corridor to the right that I have to have one of the Dudes pick up for me.
Now I realise I've got to get Tim over to that open space to the right in order to wind time far forward enough for the Dude to reach the key.
So I've got to find a way over there.
So I figured that if I got to the top platform of those three platforms I'd have enough height to make it over there.
And it's looking like I need to bounce off the head of the Dude who's standing in mid-air at level start.
Multiple times. Which I can do, because if I'm going left/backwards-in-time he won't die if I jump on him.

So far so good. But that's not the tricky part. The tricky part is actually getting it to work. No matter what I do, I can't seem to get the elevation necessary to get onto that top platform. Either I go flying off to the left, or accidentally kill him because I need to steer right to adjust my course, or I end up in a weird unstable equillibrium where I'm bouncing over and over on the same spot, not achieving anything but also not wanting to disturb the equillibrium because it will all go wrong.

So, this seems to me like a bit of very tricky pixel-perfect platforming. Unless I should "step back and reevalulate my method". But I can't see what else it could be. Dude's got to start the level in mid-air for some reason.

Oh well, simple yes-or-no question: have I got it right so far? I just want to know whether I'm barking up the right tree or not :-/

EDIT: never mind, found a different route to solve it. Although it does mean that "guy floating in mid-air" was a red herring...

Akuryou13
18 Sep 2009, 13:38
actually, paul, I used the method you were just describing. jumped over him, went left for a split second before landing on him, then switching back to the right to go where I needed to go. it worked for me well enough.

Xinos
18 Sep 2009, 13:47
He's not a 'red herring', as you need him to get up on the second platform with the doors being in their original position.

Paul.Power
18 Sep 2009, 13:59
He's not a 'red herring', as you need him to get up on the second platform with the doors being in their original position.

Really? I just ended up switching the position of the doors and used that to get to the second platform. And then ended up getting to the open space by a) getting to the place where you get the first puzzle piece and b) jumping on the guy who falls off from the top platform and goes on to grab the key, making sure I was going backwards slightly when I landed on him so he didn't die.

Paul.Power
18 Sep 2009, 15:12
Okay, I've decided to try and put my thoughts about what bothers me about Braid together in a logical fashion.

First of all, let me just say that I'm enjoying the game. I like a good puzzle game to sink my teeth into, and working the puzzles out is a satisfying experience. I'm finding it interesting how I can come back to a puzzle with a fresh mind and work out where I was going wrong, and gratifying that I seem to find a solution to something almost every time I start the game up. It's rather like Lemmings in that way.

I would argue, however, that it is not as elegant and intuitive as people make out. Consider philby's observations about the first room of World 3 as an example of the game's elegant design, and my observations in the following post about the same room that ended up with me barking up the wrong tree. We were both presented with the same evidence and ended up drawing different conclusions. He got it right, I got it wrong, but the very fact that someone did get it wrong means that the game could have explained things clearer. If you get something right first time, then of course it's going to seem elegant and intuitive. That doesn't mean that other people won't struggle. I think large chunks of maths are elegant and intuitive, but others don't see it that way.

Another example: in Yahtzee's review of Braid (http://www.escapistmagazine.com/videos/view/zero-punctuation/203-Braid), he mentions having a choice of two doors and the key only working in one of them, and calls this as annoying random bullpoo. In the reader comments, several people say that he got it wrong and it isn't random, because the puzzle in question was in World 4 and any attempt to unlock a door while travelling left will fail because the door will unlock and then lock because you're going backwards in time. While this is accurate, it does not change the fact that this game gave the first impression to Yahtzee (and others, myself included) of having a random puzzle. I did work it out later by analogy with Dudes not dying when you jumped on them heading left in World 4, but it still left me confused and annoyed at the time.

But one comment in particular caught my interest:

Come on, man. Before this review, I would point and laugh at people that claimed it was totally arbitrary or there was no indication which one to use. But you're an intelligent guy, and you didn't figure it out after three iterations? That's just... sad.

It's an interesting point. Yahtzee is fairly smart. I'd like to think that I'm fairly smart, and ditto for Sup and Zeor. So why do some fairly smart people have trouble with Braid at first? Well, it's not just about intelligence.

People learn best in different ways - for instance, by reading, listening, watching or doing. The way Braid is presented, it's aimed at people who learn best by watching and doing, with no provisions made for those who prefer to read or listen. Almost all the words the game offers are big blocks of slightly pretentious text that offer only thematic connections to the gameplay. There's no manual, and little textual help in-game. I worked out what was going on in the end, but I'd have got there faster with a textbox that said "by the way, things with green sparkles won't be affected if you reverse time."

That's not to say that Braid isn't intuitive - if you have the right type of mind for it. But the most user-friendly games give you cues on all fronts - reading, listening, watching and doing.

I have some thoughts on the story as well, but I think I'll save them for later.

Akuryou13
18 Sep 2009, 16:00
That's not to say that Braid isn't intuitive - if you have the right type of mind for it. But the most user-friendly games give you cues on all fronts - reading, listening, watching and doing.hmm....this may well be. you make a number of good points. it would definitely explain the vast difference of opinion here.

philby4000
18 Sep 2009, 16:46
Sounds like a good analysis.

And as for Braid's plot, it's actualy a remarkably simple presented in a ridiculously complex way.

It's good at setting a theme and mood, but if you try to look too deeply you'll just get bogged down and confused (and the less said about the epilogue the better).

Personally, I thought it worked well with the dreamlike quality of the music and art, and the final level is probably the best piece of videogame story telling I've seen.

Akuryou13
18 Sep 2009, 17:56
Sounds like a good analysis.

And as for Braid's plot, it's actualy a remarkably simple presented in a ridiculously complex way.

It's good at setting a theme and mood, but if you try to look too deeply you'll just get bogged down and confused (and the less said about the epilogue the better).

Personally, I thought it worked well with the dreamlike quality of the music and art, and the final level is probably the best piece of videogame story telling I've seen.completely agree. perhaps it only appeals to us visual people.

MtlAngelus
19 Sep 2009, 00:55
My copy of Scribblenauts and Mario and Luigi Bowser Inside Story just arrived today. :D :cool:

Played the first few levels of each, and I am NOT disappoint. :cool:

Akuryou13
19 Sep 2009, 01:10
scribblenauts is made of absolute WIN....it's also VERY HARD. do NOT believe the liars whining all over the nets.