PDA

View Full Version : new weapons guide thanks to 'plazma'.


wfus
9 Aug 2007, 19:10
thanks to 'plasma' i have created a new weapons guide for
worms 4 mayhem. includes old and new weapons. this list is alphabetical too.

the weapons in bold are the new weapons. the normal text are old weapons.

i also have made a new poll with 10 of the 12 new weapons available
on worms 4 mayhem. i have missed out 2 of the new weapons {poison arrow and alien abduction}, because i can't fit all 12 on. please vote! vote for more than one if you wish.

the weapons list: worms 4 mayhem:

air strike
alien abduction
banana bomb
baseball bat
bazooka
bovine blitz
bubble trouble
cluster bomb
concrete donkey
dynamite
fatkins strike
fire punch
flood
gas canister
girder
grenade
holy hand grenade
homing missile
icarus potion
inflatable scouser
jetpack
mine
ninja rope
old lady
parachute
poison arrow
prod
sentry gun
sheep
shotgun
skip go
sniper rifle
starburst
super sheep
surrender
tail nail
worm select
---------------------------------------------------------------------------------------------------
i have transformed some weapons to simple explinations for people to understand.

sentry gun: SENTRY = GUARD'S GUN
bovine blitz: BOVINE = CATTLE
inflatable scouser: SCOUSER = A PERSON WITH LIVERPOOL ACCENT
starburst: STARBURST = AN EXPLOSION WITH THE SHAPE OF A STAR

Plasma
10 Aug 2007, 00:06
That's better, but you forgot the Holy Hand Grenade. And no, the homing pigeon is not in the game.
After that, that should be all 37 weapons and utilities.

McMaster
10 Aug 2007, 12:53
I can't recognise the five secet weapons in this list. They are the:

Fatkins Strike
Concrete Donkey
Bovine Blitz
Alien Adbuction

Which is the fifth? I don't know which it is.

Plasma
10 Aug 2007, 12:55
Sentry Gun

wfus
10 Aug 2007, 15:59
That's better, but you forgot the Holy Hand Grenade. And no, the homing pigeon is not in the game.
After that, that should be all 37 weapons and utilities.

what about 'napalm strike'? is that in the game?

Plasma
10 Aug 2007, 16:01
what about 'napalm strike'? is that in the game?
No, no. You got all the weapons already.

wfus
10 Aug 2007, 16:30
No, no. You got all the weapons already.

thanks for all your help. although could you give me the options for
'weapon factory' please? i need all the pages you fill in to make your own weapon. {air strike, launched and throw options} also if there are some others i haven't mentioned, could you include them. i only know there are these options thanks to http://www.worms4mayhem.com/downloads.html?subsection=screenshots. i have the first pages of launched and air strike, but there should be 3.

-----SETTINGS-----
AIR STRIKE OPTIONS [PAGE 1/3]

PAYLOAD, BOMBS, WIND AFFECTED, DETONATION, POISON, LAND DAMAGE,
BLAST STRENGTH.

-----SETTINGS-----
LAUNCHED OPTIONS [PAGE 1/3]

GUN BODY, GUN BARREL, GUN BUTT, GUN SIGHT, POWER UP LAUNCH,
MAX LAUNCH POWER, HOMING, ADVANCED HOMING.

but i still need all the pages for 'thrown' and the other 2 pages for launched
and air strike. anyone who can give me them? i would be grateful.

ShadowLord
11 Aug 2007, 01:30
No, no. You got all the weapons already.

I think _Kilburn made one, actually.

He had something similiar in an xml he posted.

penguinown
14 Aug 2007, 08:42
Yeah he did. I have a similar program he uses but mine is newer.. with it you can edit the xml easily to change weapons. message me on msn for details how to get it. my email is penguinowns@hotmail.com

Navy Seal
23 Aug 2007, 13:28
So what about pipegun (I've never used it) is it powerful?

Plasma
23 Aug 2007, 13:42
So what about pipegun (I've never used it) is it powerful?
We don't know. It was removed before the game was released, so none of us know how it worked.

Navy Seal
23 Aug 2007, 13:55
OH MAN! Thats very bad!

Navy Seal
13 Sep 2007, 20:55
Why did it removed from game?

Plasma
13 Sep 2007, 21:16
Why did it removed from game?
Dunno either. Team17 never even mentioned it before. The only way we found out that it was in there was by looking through the W4 files.
All we found out was what the gun looked like, and what the icon for the gun looked like.

Navy Seal
14 Sep 2007, 14:23
So i tweaked the tailnail with pipegun. It hits with pipegun its so funny i did it hats too.

Dunkar
14 Sep 2007, 20:04
That pipegun sounds interesting, pity it didn't come out. Anyway, anybody know how Alien Abduction works? I know it abducts worms within the range and replaces them with alien worms (translucent blue with no extras) but anyone know the formula for the hp going randomly down and up? I'm very confused about it and help would be wonderful.

Plasma
14 Sep 2007, 20:09
That pipegun sounds interesting, pity it didn't come out. Anyway, anybody know how Alien Abduction works? I know it abducts worms within the range and replaces them with alien worms (translucent blue with no extras) but anyone know the formula for the hp going randomly down and up? I'm very confused about it and help would be wonderful.
There isn't really any formula for it. Their HP randomly goes up or down, but can't go to 0 from it.
Aliens also randomly teleport at times, and can be cured the same way as poison: by picking up a health crate, by drinking an icarus potion, or by ...err... dying.

Wolv
25 Sep 2007, 13:46
Well, at least only one weapon (and 3 tools) is missing in the newest 3D part (just look at Worms 3D, where more then 8 weapons were missing!!).

But it's sad to see the that a lot of cool weapons didn't make it into Worms 4 Mayhem. Just like the Petrol Bomb, the Uzi, the Napalm Strike or the Mega Mine from Worms 3D!!

I mean, why not just take the conditions, effects and other things (.xom, .xml, ....) from a weapon (of Worms 3D) and just put them into Worms 4 Mayhem? Is it really that hard to import a weapon into another game (same problem with the landscapes, why not just import the W3D landscapes into W4M for a bigger arsenal of landscapes?)?

- Wolv