lhsdv
3 Oct 2010, 03:01
I created a new game style based on crazy crates. I basically wanted to exact same game style but just wanted to default to 3 rounds instead of 1.
I set Weapons crates to appear Often and set health and utility crates to Infrequent, per the settings in the built in Crazy Crates style. However, when I played this style I noticed that I only ever received one crate between each term. When I play the inbuilt one I get two or sometimes three crates at a time. Eg two weapons crates and one utility in one drop then one weapon and one health in the next drop.
Is there any way to mimic the crazy crates style so that multiple crates appear between turns? I tried setting health and utility to often but the problem was that, as expected, the number of health and utility crates increased but the number of weapons crates was less than with the official crazy crates style.
I set Weapons crates to appear Often and set health and utility crates to Infrequent, per the settings in the built in Crazy Crates style. However, when I played this style I noticed that I only ever received one crate between each term. When I play the inbuilt one I get two or sometimes three crates at a time. Eg two weapons crates and one utility in one drop then one weapon and one health in the next drop.
Is there any way to mimic the crazy crates style so that multiple crates appear between turns? I tried setting health and utility to often but the problem was that, as expected, the number of health and utility crates increased but the number of weapons crates was less than with the official crazy crates style.