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View Full Version : Things that have not been fixed in the patch...


D1m3b4g
24 Apr 2009, 16:06
Health crates seem to be "stuck" landing in more or less the same spot every level for me. Mostly over to the right of the level

Some crates come down invisible, from what I can fathom it's mostly the blues this happens to

The camera still does not pan out or follow the super sheep properly leaving you to steer it straight into rocks because you can't see where it's going, extremely frustrating. In general though the camera has been improved.

More opinion this one... what is the point in granting 3 jet packs per round as a default? It makes the point of having terrain in the level utterly pointless and ruins any strategic play, 1 is enough with infinite ropes.

The crosshair on the ninja rope has been removed, is this by design?
Makes it more than a little hard to aim, perhaps this is the point I don't know?

Worms still aren't dying when falling in lava/water/whatever is at the bottom of the level. With more than half the worm sat in lava i'd seriously expect them to melt.

Players still leaving the moment they have lost their last worm is still not registering jack. I just played a 30 minute game against someone of epic proportions and literally a moment before the final prompt was due to come up "All participants have left the game". What is the point in having ranking tables etc if people can act like this and totally negate it?

More when I find it...

shabbadoof
24 Apr 2009, 17:22
cant believe the camera thing hasn't been fixed!!! Its SO annoying when the camera cant/doesn't follow the action happening

D1m3b4g
24 Apr 2009, 19:52
Camera seems to have been fixed in a local game, but I've just played an online game and it is not fixed at all.

When using the teleporter say, the camera does not follow the cursor and if the cursor goes off the screen, the camera jumps back to the player in question and will not move until the cursor is brought back onto the screen.

I thought this sort of thing was being patched?

Other things i've picked up on...

When searching for a game in the "join" menu and you bring up a list, moer often than not you will be unable to join a game because it will claim the game is full. When unable to join a game you're dumped right back out to the "join / host" game menu instead of just taking you back to the list of current games. I have utterly no idea why it causes a total disconnection from the server rather than just throwing you back 1 screen and refreshing the list of games? Surely the game could just realise you still want to play and refresh for a new list of games instead of disconnecting you?

The weapons are still totally inconsistant, the airstrike being the worst offender. You can hit someone in the face with it and score about 30 damage and the next person that uses it and does the exact same thing can score 60 damage. It seems totally random, I have utterly no idea why.

Another thing is the way it throws people, the physics are screwed. I've witnessed people air striking another player from a certain direction and their worm being thrown miles in the direction that the bullets fell from, absolutely weird.

One thing I'd like to see if an option to configure how much health the worms have also. That is just personal opinion though.

D1m3b4g
25 Apr 2009, 00:25
The more I play this game the more infuriated I am getting now...

Firstly I try to play an online game and after multiple times of being told certain games were full I made it into one. After a bit of play the host decides to quit, or dropped for some random reason and the entire game locked up.

Another time I'm playing and I'm destroying the other team, only for it to go to "sudden death". The water rises and wipes out 3 of my worms in 1 fell swoop because they happen to be on lower land than the other guy. I proceed to get wiped out by the dude with 1 worm left who I had been destroying the entire game. Nice one, that really seems just.

Another MAJOR thing that is seriously starting to annoy me is grenades. I ninja roped all the way over to where a worm was standing, perched above him on a ledge. I aim down diagonally to drop a grenade on his head, or just next him, i wasn't really fussed.

Being right on the edge of the ledge and aiming infront of me I was mortified when the grenade dropped straight at my feet for no particular reason forcing me to flee. So flee I did, I fell off the ledge, didn't take any damage so moved myself in against the side of the ledge. The grenade went off only to blow me THROUGH the other worm standing next to the water where I died and lost the round.

So first of all I'm utterly failed by the poor control system that drops a grenade at my feet when it clearly shouldn't, then the laws of physics are totally negated and I'm blown clear through the enemy and fall into the sea to my death.

I can't understand how this piece of crap has been released, if anyone can ask me who I can talk to, to ask for my money back I'd be more than pleased to hear from you. If this had come from anywhere other than the net the buggy rubbish would have been returned.

Squirminator2k
25 Apr 2009, 02:24
I find pressing R3 fixes the camera if it's behaving erratically.

dapope
26 Apr 2009, 22:55
yeah camera problem never really bothered me because most of the time i play with zoom out