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adyo
15 Sep 2007, 21:24
I keep playing matches where I either win or the opposing player surrenders or disconnects. I immediately go to check my ratings on the leaderboard and instead of moving up when I win, I move down.. what the $#@% is wrong!?

zang-zag
15 Sep 2007, 21:52
First of all what version are you playing?

adyo
15 Sep 2007, 22:02
First of all what version are you playing?

forts mode

Mota
15 Sep 2007, 22:20
He means DS or PSP?

adyo
15 Sep 2007, 22:39
He means DS or PSP?

Forts mode on the ds..

zang-zag
15 Sep 2007, 23:55
if someone disconnects your rank will stay the same

Clanger
16 Sep 2007, 01:39
I suspect the reason you have moved down is because in the time you were playing other people have moved up.

adyo
16 Sep 2007, 02:26
I suspect the reason you have moved down is because in the time you were playing other people have moved up.

Well in a match that was over in less than 3 minutes, I moved down ten places... are you saying people won several matches in less than 3 minutes? :)

Mota
16 Sep 2007, 19:27
I've dropped as many as 50 places from my opponent disconnecting, so I'm sure there's something not quite right.

parsley
16 Sep 2007, 19:46
Looking at the leaderboards, most people are *very* close in points. Hence, a small change in points causes a large change in rank.

Clanger
16 Sep 2007, 19:48
Thanks, Can you confirm if you loose points if the chap (or chapette) you are playing disconnects. Whist you are at it you my as well elaborate on how the ranking are calculated.

parsley
16 Sep 2007, 20:04
There are many posts touching on this topic.

In a more-than-two-player game, host migration comes into play.

In a two player game, it is simply not possible to determine who "disconnected." Therefore, the game is forfeit for both parties.

Look at the completion percentage of a player before you play. There's no "good" and "bad" values, per se, but higher is more reliable (or newer). You should be looking for broadly in line with the community values.

-----------------------

If you don't complete the game, everything is forfeit.

Gamers, for fun:
Awards only are given.

Gamers, for points:
At the start of the game 10% of your current points on each of the leaderboards are bet. Winner takes all or winning alliance divvies up the pot. Awards are given.

InterClan, for points:
2 for a win, 0 for a loss (iirc). Awards are given.

Intraclan, for points:
2 for a win, 0 for a loss (iirc). Awards are given.

Xilas
16 Sep 2007, 20:31
What do you mean it's impossible to tell who forfeited? I'm running all possible scenarios in my head and even in peer to peer, one player remains connected.

I don't want to get vulgar here but where leaderboards are concerned, a double forfeit system is retarded. Just let me know that it's not going to be changed and I'll be off.



Look at the completion percentage of a player before you play. There's no "good" and "bad" values, per se, but higher is more reliable (or newer). You should be looking for broadly in line with the community values.


How do we do that for ranked play?

quakerworm
16 Sep 2007, 21:23
What do you mean it's impossible to tell who forfeited? I'm running all possible scenarios in my head and even in peer to peer, one player remains connected.
then you don't understand how p2p work. a packet gets sent, and you don't get delivery confirmation. that is all you know when p2p connection is broken. you cannot check if the failure occurred on your end or on the other end.
In a two player game, it is simply not possible to determine who "disconnected." Therefore, the game is forfeit for both parties.
would keeping connection to name server alive really be that much overhead? surely, most people would just hit their wifi switch to disconnect in case of defeat, breaking connection to both the opponent and the name server, giving you an easy way to detect who disconnected in most cases.

parsley
16 Sep 2007, 23:04
What do you mean it's impossible to tell who forfeited? I'm running all possible scenarios in my head and even in peer to peer, one player remains connected.
To whom is this one player connected?

I don't want to get vulgar here but where leaderboards are concerned, a double forfeit system is retarded. Just let me know that it's not going to be changed and I'll be off.
If you didn't want to get vuglar then why did you? To get truly vulgar: vide ultra.

Search for the various posts on this subject and you'll see why it's implemented the way it is.

Xilas
17 Sep 2007, 00:30
Just went from rank nine to late teens from a double disconnect. One even happened at the match won by Lik screen and still lost rank.

Thank you for the clarification on P2P quaker. I was hoping that since when the match is over the player that hasn't disconnected remains on wormnet, that there might have been a way to verify like that.

I've spent a few minutes searching as you've suggested Parsley, but the only post that I found was for another version of worms in the tech forums. I'd be happy to understand the reasoning behind it but I doubt I would ever be convinced that punishing innocent people is an effective policy. However, if you have a minute, please link me or quote the posts you wanted me to find.

If anything, make the match void and give the 10% points back (at the very least). I hope I'm not beating on a dead horse here but how can you expect the leaderboards to be taken seriously if this is happening? seven out of my last nine games (THATS HUGE!!!) have been disconnect fests. It makes no sense to me at the moment.

quakerworm
17 Sep 2007, 02:15
I was hoping that since when the match is over the player that hasn't disconnected remains on wormnet, that there might have been a way to verify like that.
i'm not sure how they did the chat in this one. in the past, it was done through an irc-like server, and connection to that could have been used to check who disconnected. however, if chat went p2p as well, then your last resort is checking connection with name server. the problem with that is that other than checking connectivity, there is absolutely no reason to remain connected to the name server. so the question is, does their server have the resources to keep alive tcp connections to every single player in current matches or not. most games that employ some sort of a leader board system will keep a connection up to some sort of a server to prevent cheating. sometimes, it is a dedicated leader board server.

and yes, i agree. this is a very big deal for a leader board. i wonder how the security of the thing is, though. it might be a moot point if i can fake victory points with dummy connections. i'll be sure to test this when i get around to buying the game.

Wormetti
17 Sep 2007, 08:01
It should be noted that Parsley seems to be talking about the PSP version but Xilas plays the DS version (AFAIK).

Xilas
17 Sep 2007, 08:07
Yes I am talking about the DS version.

I just played Mike's Awesome twice, a player that has been in the top 10 for awhile, and he disconnected right before losing the final round in both matches. I was awarded losses for both and dropped to rank 12th after starting at rank 9. In case my 101 examples aren't getting the message through:

THIS IS VERY AGGRAVATING! Help me out here Parsley; can't this be revised? It's a shame the other gamers haven't found their way to this forum yet because I'd really like a show of support from the rest of the community. It is frustrating for me to spend hours regaining those spots I lose each time only to lose them all over again in 3 seconds because of someone else being a jerk!

parsley
17 Sep 2007, 11:08
Sorry, but wrong company. Perhaps one of the Two Tribe peeps could step in?

adyo
18 Sep 2007, 19:29
Yes I am talking about the DS version.

I just played Mike's Awesome twice, a player that has been in the top 10 for awhile, and he disconnected right before losing the final round in both matches. I was awarded losses for both and dropped to rank 12th after starting at rank 9. In case my 101 examples aren't getting the message through:

THIS IS VERY AGGRAVATING! Help me out here Parsley; can't this be revised? It's a shame the other gamers haven't found their way to this forum yet because I'd really like a show of support from the rest of the community. It is frustrating for me to spend hours regaining those spots I lose each time only to lose them all over again in 3 seconds because of someone else being a jerk!

Amen. Same thing happens to me.

parsley
19 Sep 2007, 19:13
i'm not sure how they did the chat in this one. in the past, it was done through an irc-like server, and connection to that could have been used to check who disconnected...
Unfortunately, connection to a third party is little use in determining who has disconnected (different routes through t'interwebwork).

For the few cases where it's reliable (turning off the console, for example) it opens up a huge cheat vector: change your firewall and get a win.

sometimes, it is a dedicated leader board server.
Certainly, a client-server architecture with dedicated third party servers pretty much eliminate the problem, but the C~S architecture is not amenable to Worms.