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View Full Version : Just got the DS vesion, Props and Critique here...


enigma_0Z
7 Sep 2007, 23:52
Well, I would first like to say that this is an absolutely excellent game. It was created well, and executed even better. Thank you, Two Tribes and Team 17 (as if that hadn't been said enough)...

I'm sure that alot of people have said things like this already, so I'll just gloss over the highlights...

1. Two screens taken advantage of fully--and the spacing between them seems just right for dual-screen aiming
2. I LOVE the minimap...
3. Minigames have also been done with excellence... I especially love the Blast and Draw ones
4. Campaign mode was good, and all the missions were rewarding.

now, the critique...

1. The worms and crates seem small on screen--compared to Worms Armageddon... probably because the screens are smaller though...

2. Auto scroll glitch occasionally annoying

3. What happened to the four types of jumps? Now there's only two?

4. **does this happen to anyone else?** If you scroll to the right side of the map, there is one column of pixels on the left side of both screens that have switched screens--so the land that would be on the bottom has one row of pixels on the top. This is most noticeable on the space maps.

5. Worm colors are weird--The colors seem to be a color filter applied to the entire worm, including the eyes (which looks even weirder)... Could this have been done a bit better? The blues especially look muddy when colored like this...

6. I miss the tournament-style deathmatch mode that was in Worms Armageddon, where you would face off against larger and larger teams of worms... that was a very fun mode. Where'd it go?

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That's it... Comments, questions, etc?
Once again, really nice game, good job, but what's with these other things (esp. 4 and 5), do I have a defective cart?

Eyedunno
8 Sep 2007, 02:23
2. Agreed. It could be annoying in the PC game as well, but the small screen exacerbates it. Then again, NOT having autoscrolling would be annoying in some situations as well.

3. I was a little disappointed at this too, but at least they're the two most useful jumps.

5. Yeah, I wonder why they did that. Personally, I use default pink though, and intended to from the beginning.

6. Yeah, I kind of miss it too, but it's not a huge deal to me...