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View Full Version : PSP ad-hoc wireless lag - why?


Daz555
6 Sep 2007, 10:59
I was just wondering if someone involved in the game could explain the extremely poor (and worse that WOW) implementation of wireless ad-hoc multiplayer on the PSP. I'm not talking about online here, just ad-hoc.

When playing 4 player ad-hoc there can be as much as 5 second delay between what happens on the active player screen being displayed on the other 3 systems.

This is in contrast to WOW which was close to instant in this manner apart from lag-spikes from time to time. WOW2 now seems to have a permanent delay inserted and I cannot understand why. I mentioned in a post on another thread that this lag, NEVER less than 2 secs, has really ruined the flow (and humour) of ad-hoc games. It is also annoying to hear all the game sound effects repeated 2 or 3 times.

If so many other PSP multiplayer games can have near-instant wireless response, why is WOW2 so very poor in this regard? If it was a deliberate decision, what was the reason behind it?

warfinch
6 Sep 2007, 11:06
Please check the other threads theses questions have been asked over and over again.;)

Daz555
6 Sep 2007, 11:11
I have been looking around the forums but not seen that much on my specific questions. Perhaps I have missed them. Link?

parsley
6 Sep 2007, 13:02
WOW2 uses exactly the same Ad-hoc code as WOW 1.

Daz555
6 Sep 2007, 22:20
WOW2 uses exactly the same Ad-hoc code as WOW 1.
Why is it that it performs so differently? :confused: