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View Full Version : Enormous raps with the Online Feature for the PSP Version and other things.


fariswheel
4 Sep 2007, 21:27
It sickens me to list all of these.

I haven't been able to finish 1 game out of the 24 I have tried to play online. Why? Because every single person leaves the game early. Why did you implement a Quit command when you go into the Start Menu? I heard it's not like this for the DS version, so why would you implement it into the PSP version?

Why is the crosshair misaligned? Almost every person I play against misses point blank shots with bazooka while attacking me, it's not fun playing against people that can't even hit you. How could beta-testers miss this easily visible flaw?

And the biggest rap of all...

Why is the Ninja Rope unlimited? In the past games, Ninja Rope was limited so people could use them wisely and save them for the best occasion. This also led to Grenades and other hurling weapons to be used more since movement around the entire map was limited. Now with unlimited Ninja Rope, anyone can get anywhere around the map to pick up any crate/health/utility, drop a close range weapon, and still have time to flee. You have killed everything that was strategic and skillful about Worms. The online ranked games are now a joke since everyone just ninja ropes - dynamite - other close range weapon - repeat. Anyone can get anywhere anytime to do anything they want.

I really hope you find better beta testers and thinkers at Team 17 to avoid running into these flaws again.

Squirminator2k
4 Sep 2007, 21:59
It sickens me to list all of these.

I haven't been able to finish 1 game out of the 24 I have tried to play online. Why? Because every single person leaves the game early. Why did you implement a Quit command when you go into the Start Menu? I heard it's not like this for the DS version, so why would you implement it into the PSP version?

People have always been able to drop out of games of Worms. It's been like that for years. If you don't like it, then you'd do best to keep play within your circle of friends.

Why is the crosshair misaligned? Almost every person I play against misses point blank shots with bazooka while attacking me, it's not fun playing against people that can't even hit you. How could beta-testers miss this easily visible flaw?
It's not misaligned at all, it just rotates the wrong direction. It's very easy to adjust to.

And the biggest rap of all...

Why is the Ninja Rope unlimited? In the past games, Ninja Rope was limited so people could use them wisely and save them for the best occasion. This also led to Grenades and other hurling weapons to be used more since movement around the entire map was limited. Now with unlimited Ninja Rope, anyone can get anywhere around the map to pick up any crate/health/utility, drop a close range weapon, and still have time to flee. You have killed everything that was strategic and skillful about Worms. The online ranked games are now a joke since everyone just ninja ropes - dynamite - other close range weapon - repeat. Anyone can get anywhere anytime to do anything they want.
You, uh, you know you can change the ammo settings, right? Also, the Ninaj Rope was unlimtied in the original Worms. So... y'know.

parsley
4 Sep 2007, 22:01
@fariswheel

Perhaps you could bend your eye towards the reliability percentage in both the lobby and the game search screens. This tells you how the history, over the last one hundred games, of the player's game completion. Quitters, which have always have been a problem with Worms, are now tracked and identified. Use this information to your advantage.

Wind and gravity affect the trajectory of projectiles.

If you don't like the availability of the ninja rope then create your own scheme with the availability that you would.

chad28
5 Sep 2007, 21:07
Quitters are in every online game theres not much you can do about it.
If the option to quit was'nt a option they would just reboot.
Beside's im not a quitter an im sure there's others like us out there.
You could also post your handle here im sure someone here will be more than happy to play some worms with you without quitting.

stupid_reg
6 Sep 2007, 11:28
if you are so good that people quit because your wins are so decisive, why not play with them? if you are forced to play 3 rounds, (subtly) let them win the second. that way it is more fun for both sides.

(i don't know the details of the points system).