fariswheel
4 Sep 2007, 21:27
It sickens me to list all of these.
I haven't been able to finish 1 game out of the 24 I have tried to play online. Why? Because every single person leaves the game early. Why did you implement a Quit command when you go into the Start Menu? I heard it's not like this for the DS version, so why would you implement it into the PSP version?
Why is the crosshair misaligned? Almost every person I play against misses point blank shots with bazooka while attacking me, it's not fun playing against people that can't even hit you. How could beta-testers miss this easily visible flaw?
And the biggest rap of all...
Why is the Ninja Rope unlimited? In the past games, Ninja Rope was limited so people could use them wisely and save them for the best occasion. This also led to Grenades and other hurling weapons to be used more since movement around the entire map was limited. Now with unlimited Ninja Rope, anyone can get anywhere around the map to pick up any crate/health/utility, drop a close range weapon, and still have time to flee. You have killed everything that was strategic and skillful about Worms. The online ranked games are now a joke since everyone just ninja ropes - dynamite - other close range weapon - repeat. Anyone can get anywhere anytime to do anything they want.
I really hope you find better beta testers and thinkers at Team 17 to avoid running into these flaws again.
I haven't been able to finish 1 game out of the 24 I have tried to play online. Why? Because every single person leaves the game early. Why did you implement a Quit command when you go into the Start Menu? I heard it's not like this for the DS version, so why would you implement it into the PSP version?
Why is the crosshair misaligned? Almost every person I play against misses point blank shots with bazooka while attacking me, it's not fun playing against people that can't even hit you. How could beta-testers miss this easily visible flaw?
And the biggest rap of all...
Why is the Ninja Rope unlimited? In the past games, Ninja Rope was limited so people could use them wisely and save them for the best occasion. This also led to Grenades and other hurling weapons to be used more since movement around the entire map was limited. Now with unlimited Ninja Rope, anyone can get anywhere around the map to pick up any crate/health/utility, drop a close range weapon, and still have time to flee. You have killed everything that was strategic and skillful about Worms. The online ranked games are now a joke since everyone just ninja ropes - dynamite - other close range weapon - repeat. Anyone can get anywhere anytime to do anything they want.
I really hope you find better beta testers and thinkers at Team 17 to avoid running into these flaws again.