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View Full Version : Info, details, shots...


Spadge
18 Apr 2007, 17:05
New weapons, new features, new modes... tons of it.

www.wormsopenwarfare2.com (http://www.wormsopenwarfare2.com)

Discuss away!

Melon
18 Apr 2007, 17:13
Funky site! I like it!

*checks new weapons*

FANTASTIC! Boomerang, weather clouds, magnets! I like it!

But what's the difference between the buffalo and the donkey? Is the buffalo like the donkey but only bounces 6 times, or does it just do no land damage on it's own?

slysy
18 Apr 2007, 17:14
Sounds awesome :D

Will you consider releasing it on XBLA and on PC?

Wormetti
18 Apr 2007, 17:19
Bazooka
45 damage max
A versatile weapon affected by wind. It explodes on contact.

Homing Missile
45 damage max
This missile zeroes in on the target area set by the player before firing.

Boomerang
It does no damage; it pushes instead. Also collects any crate that it comes into contact with. Throw the weapon then press the A button again to attempt to retrieve it.

Grenade
45 damage max
Not affected by wind but has a fuse that can be adjusted.

Cluster Bomb
15 per bomblet (5 bomblets max)
Just like the Grenade but releases bomblets when it explodes.

Holy Hand Grenade
75 damage max
This sacred weapon explodes only when it comes to rest.

Banana Bomb
65 per bomblet (5 bomblets max)
Besides the fruit of doom exploding with intensity, it also showers the area with banana bomblets.

Sentry Gun
50 damage max
After placing the Sentry Gun, it will attempt to shoot any enemy worms that stray within its range.

Electro Magnet
No damage
Electro Magnets have two states; they can be set to attract or repel metallic projectile weapons.

Mine
45 damage max
Proximity mines that detonate if a worm stands too close and triggers the fuse.

Dynamite
65 damage max
Great for eliminating groups of worms. Make sure you can get away after dropping it!

Prod
No damage. Just push!
Very cheeky! Use to prod worms into mines or into the water.

Sheep
65 damage max
Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate.

Super Sheep
65 damage max
The amazing flying Super Sheep! Release like a regular Sheep, then launch it into the air. Crash him into the ground to detonate him.

Buffalo of Lies
25 damage per hit
Once released, any object or worm that gets in the way will cause an explosion. The Buffalo of Lies then bounces back a little and tries to continue on its way once more. [After hitting six times it gives up and detonates].

Firepunch
30 damage max
Using the Firepunch knocks your victim up in the air, with some damage to boot.

Dragon Ball
30 damage max
The Dragonball blasts your enemy a short distance. Useful for knocking them into mines.

Kamikaze
30 damage max
There is honor in death. The Kamikaze sends your worm shooting in a straight line through the landscape and towards its target, damaging everything in its path.

Blowtorch
50 damage max
The Blowtorch is ideal for digging yourself in for a long fight.

Pneumatic Drill
50 damage max
Drills directly downwards until it runs out of power, or until you press the A button again. Great for leaps of faith.

Girder
No damage
Places a Girder on the landscape.

Parachute
No damage
Make sure you take notice of which way the wind is blowing before using the parachute!

Teleport
No damage
Teleport your worm to the selected location.

Jetpack
No damage
Use the +Control Pad to control vertical and rear thrusters as your worm takes to the skies. Pressing the A button mid-flight will disengage thrusters. Use weapons from the air: press the B button to activate.

Shotgun
25 max per shot
Perhaps the best thing about the shotgun is that you get two shots and can adjust your aim in-between. Don't forget!

Uzi
60 damage max
Sprays the target with bullets. Your aim can be adjusted while you fire by pressing Up and Down on the +Control Pad.

Ninja Rope
Use the Ninja Rope to swing across the landscape at speed. Mastery of the rope is a sure sign of a Worms fanatic.

Airstrike
70 damage max
Reign destruction from above with the airstrike!

Bunker Buster
20 damage max
The Bunker Buster is a strike weapon. The missile drops directly downwards in a straight line, wiping out any landscape it comes in contact with before exploding. Great for digging out Darksiders.

Concrete Donkey
80 damage per hit
Select the target area using the +Control Pad, stand well back and then press the A button to call in the Concrete Donkey.

Lightning Strike
No damage
Restores 30 health points
The Lightning Strike is activated like an Airstrike. It can be used to resurrect dead worms from their gravestones and can give live worms a socking 30 health back. It also changes the allegiance of Sentry Guns and can be used to recharge Electro Magnets.

Paul.Power
18 Apr 2007, 18:33
Wow, some really funky stuff in there.

The Buffalo of Lies sounds rather like the Worms Forts Rhino. The Bunker Buster, like the Mole Squadron of WA/WWP. And some stuff, like the Boomerang, Electromagnet and Lightning Strike are seriously left field.

Nice job. Shame to see the HHG reduced in firepower, but equally nice to see the Uzi get a boost.

Diablo vt
18 Apr 2007, 19:47
Woah. They finally put the Buffalo of Lies in a Worms game. Very good Team17, you all rock!

MtlAngelus
18 Apr 2007, 20:20
So does the Buffalo run horizontally or fall down vertically like the CD?

AndrewTaylor
18 Apr 2007, 21:02
Woah. They finally put the Buffalo of Lies in a Worms game. Very good Team17, you all rock!

It was in W4, momentarily.

Mr.cosmico
18 Apr 2007, 22:37
Woah, team customisation and level editor? Sounds great!

EDIT: Just saw the trailer, nice wormsong remix!

Cyclaws
19 Apr 2007, 00:14
Online play? Fantastic.

AverageGuy
19 Apr 2007, 02:07
Excellent! I cant wait to finally get my hands on the Holy Hand Grenade once again!:D :D :D

Sinistar
19 Apr 2007, 06:23
Oh no, worm hats and victory dances!

31 weapons:

Bazooka
45 damage max
A versatile weapon affected by wind. It explodes on contact.

Homing Missile
45 damage max
This missile zeroes in on the target area set by the player before firing.

Boomerang
It does no damage; it pushes instead. Also collects any crate that it comes into contact with. Throw the weapon then press the A button again to attempt to retrieve it.

Grenade
45 damage max
Not affected by wind but has a fuse that can be adjusted.

Cluster Bomb
15 per bomblet (5 bomblets max)
Just like the Grenade but releases bomblets when it explodes.

Holy Hand Grenade
75 damage max
This sacred weapon explodes only when it comes to rest.

Banana Bomb
65 per bomblet (5 bomblets max)
Besides the fruit of doom exploding with intensity, it also showers the area with banana bomblets.

Sentry Gun
50 damage max
After placing the Sentry Gun, it will attempt to shoot any enemy worms that stray within its range.

Electro Magnet
No damage
Electro Magnets have two states; they can be set to attract or repel metallic projectile weapons.

Mine
45 damage max
Proximity mines that detonate if a worm stands too close and triggers the fuse.

Dynamite
65 damage max
Great for eliminating groups of worms. Make sure you can get away after dropping it!

Prod
No damage. Just push!
Very cheeky! Use to prod worms into mines or into the water.

Sheep
65 damage max
Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate.

Super Sheep
65 damage max
The amazing flying Super Sheep! Release like a regular Sheep, then launch it into the air. Crash him into the ground to detonate him.

Buffalo of Lies
25 damage per hit
Once released, any object or worm that gets in the way will cause an explosion. The Buffalo of Lies then bounces back a little and tries to continue on its way once more. [After hitting six times it gives up and detonates].

Firepunch
30 damage max
Using the Firepunch knocks your victim up in the air, with some damage to boot.

Dragon Ball
30 damage max
The Dragonball blasts your enemy a short distance. Useful for knocking them into mines.

Kamikaze
30 damage max
There is honor in death. The Kamikaze sends your worm shooting in a straight line through the landscape and towards its target, damaging everything in its path.

Blowtorch
50 damage max
The Blowtorch is ideal for digging yourself in for a long fight.

Pneumatic Drill
50 damage max
Drills directly downwards until it runs out of power, or until you press the A button again. Great for leaps of faith.

Girder
No damage
Places a Girder on the landscape.

Parachute
No damage
Make sure you take notice of which way the wind is blowing before using the parachute!

Teleport
No damage
Teleport your worm to the selected location.

Jetpack
No damage
Use the +Control Pad to control vertical and rear thrusters as your worm takes to the skies. Pressing the A button mid-flight will disengage thrusters. Use weapons from the air: press the B button to activate.

Shotgun
25 max per shot
Perhaps the best thing about the shotgun is that you get two shots and can adjust your aim in-between. Don't forget!

Uzi
60 damage max
Sprays the target with bullets. Your aim can be adjusted while you fire by pressing Up and Down on the +Control Pad.

Ninja Rope
Use the Ninja Rope to swing across the landscape at speed. Mastery of the rope is a sure sign of a Worms fanatic.

Airstrike
70 damage max
Reign destruction from above with the airstrike!

Bunker Buster
20 damage max
The Bunker Buster is a strike weapon. The missile drops directly downwards in a straight line, wiping out any landscape it comes in contact with before exploding. Great for digging out Darksiders.

Concrete Donkey
80 damage per hit
Select the target area using the +Control Pad, stand well back and then press the A button to call in the Concrete Donkey.

Lightning Strike
No damage
Restores 30 health points
The Lightning Strike is activated like an Airstrike. It can be used to resurrect dead worms from their gravestones and can give live worms a socking 30 health back. It also changes the allegiance of Sentry Guns and can be used to recharge Electro Magnets.



"press the A button"? Is this weapon set for PSP, because last time I checked PSP doesn't have an A button...

Wormetti
19 Apr 2007, 07:08
"press the A button"? Is this weapon set for PSP, because last time I checked PSP doesn't have an A button...

You didn't have to quote the whole post. You are right though, PSP doesn't have an A button and that was taken from the PSP weapon page.

"Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate."

Is it a "he" or an "it"? Probably hard to tell after it explodes.

It really seems like Team17 put a lot of work into this one, it sounds like it's going to be awesome.

robowurmz
19 Apr 2007, 07:13
This has all the features people wanted, and more! THIS IS LIKE 2D W4:M!

Customising worms, a LEVEL EDITOR, changing the victory dance...

This.
Is.
THE BEST OPEN WARFARE!

I can't wait...
If only I had a PSP or DS...
Unless...it were released on Live Arcade...but my LAN's broken...:(

I know how the Buffalo works.
It's like a mad cow. It runs along the ground, butting anything causing explosions, bounces back a tiny bit, then keeps on charging.

Spadge
19 Apr 2007, 07:23
You didn't have to quote the whole post. You are right though, PSP doesn't have an A button and that was taken from the PSP weapon page.

"Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate."

Is it a "he" or an "it"? Probably hard to tell after it explodes.

There are a few little detail errors here and there - and the text will have been cut and pasted presumably from the DS page.

Sinistar
19 Apr 2007, 07:32
You didn't have to quote the whole post. You are right though, PSP doesn't have an A button and that was taken from the PSP weapon page.

"Once dropped, the Sheep will stubbornly head in the direction released. He'll even try to jump over obstacles until getting bored, at which point it'll turn around or detonate."

Is it a "he" or an "it"? Probably hard to tell after it explodes.

It really seems like Team17 put a lot of work into this one, it sounds like it's going to be awesome.


Sorry, I didn't mean to quote the whole page, I was tired. :P

Anyways, I'm looking forward to the game! Can I be a beta tester? :D

Melon
19 Apr 2007, 11:13
Was I the only one to notice puzzle mode, and the fact that rope/bungee/jetpack races now come as a standard game mode?

I really wish I had a DS now :(

I know it won't be coming out for the PC, but plzplzplzplzplzplzkthnx

philby4000
19 Apr 2007, 16:50
The new weapons sound interesting.

I might actually get this.

robowurmz
19 Apr 2007, 16:59
I'm going to have to crawl Ebay for a PSP, cuz I ain't gut no moneyz...

Muzer
19 Apr 2007, 17:11
Can I be a beta tester? :D

If you're gonna ask, so am I.

Can I be a beta tester?

Spadge
19 Apr 2007, 17:34
Sorry. All that is being handled (mostly) externally.

There's going to be some happy faces when you see WOW2...

raffie
19 Apr 2007, 19:23
The game looks amazing, as does the publicity around it, and as a professional webdesigner I can say, the site is absolutely marvelous :)

bonz
20 Apr 2007, 00:01
Is the Angular Wooden Giraffe coming in WOW3 then? ;)

Wormetti
20 Apr 2007, 07:06
This looks like Worm select (http://upload.wikimedia.org/wikipedia/en/3/3d/Wow2_ds_screenshot.png) but then it could just be the Worm dreaming it was in the game. I would prefer if it wasn't enabled in ranked games but it's great to have the option for custom games.

robowurmz
20 Apr 2007, 07:16
I just can't wait for this....
ITS TOO EXCITING!!!
BLAAAARGH!

Luther
20 Apr 2007, 09:03
This looks like Worm select (http://en.wikipedia.org/wiki/Image:Wow2ds_worm_select.PNG) but then it could just be the Worm dreaming it was in the game. I would prefer if it wasn't enabled in ranked games but it's great to have the option for custom games.

That's not worm select. It's an AI worm, thinking about moving an enemy worm.

Wormetti
20 Apr 2007, 09:22
Is it thinking about moving itself or another worm? Can it move another worm?

Luther
20 Apr 2007, 10:54
Actually, I was wrong about what that icon means. It's on the DS version of the game, which I don't know so much about. Even if it was on the PSP version I'd still have been wrong. Its not Worm Select though.

I've given myself a headache now.

Metal Alex
20 Apr 2007, 15:49
I've given myself a headache now.

*cough* beer *cough*



Also, I had a look on the DS screenshots... are there hats and stuff there too? they wasn't shown on the screenies, but yes in the PSP one. Nothing like essential, but worth knowing. It seems like you are making more effort here. Good work!

Paul.Power
20 Apr 2007, 22:46
Was I the only one to notice puzzle mode, and the fact that rope/bungee/jetpack races now come as a standard game mode?I was going to post about that, but for some reason I didn't. And yes, that is nifty, as are a great many things about this game.

Fizz
20 Apr 2007, 22:51
Hi everyone,

When it comes to the "Electro Magnet" I was curious on how it is used (if you dont mind telling us). Would i be like a "Mine"; you set it to attract/repel and then drop it or would you carry it around with you, pressing a button to change its state (attract/repel).

Keep up the good work Team 17, looking fabulous so far :D.

Metal Alex
21 Apr 2007, 00:42
Now that I think... resurected worms being like zombies would be just perfect! Not important, but it's the final touch :p

elmou
21 Apr 2007, 06:45
two questions!

1. Max number of worms on a team? WOW1 had 4 if I remember correctly..
2. Landscape size? are they any bigger that WOW1?

Plasma
21 Apr 2007, 11:04
1. Max number of worms on a team? WOW1 had 4 if I remember correctly..
I think it'll still be only four. Every worms game since WWP had that as a maximum.

slushq
21 Apr 2007, 11:12
I think it'll still be only four. Every worms game since WWP had that as a maximum.
Couldn't you have more then just 4 in WWP? i recall it so

Plasma
21 Apr 2007, 11:20
Couldn't you have more then just 4 in WWP? i recall it so
Yes, but that wasn't what I meant by 'since'. It depends on your definition of the word.

GrimOswald
21 Apr 2007, 12:32
But Worms 3D and Worms 4 both allow a maximum of 6 worms, don't they?

Squirminator2k
21 Apr 2007, 17:37
You can now also find a complete list of the features in both the DS and PSP versions [here (http://www.dream17.co.uk/softography.php?id=110)] - this information came from THQ's press Extranet and is probably on the official WOW2 website, but not all at once.

Pigbuster
22 Apr 2007, 03:15
Time to remember the reason I came here in the first place.
This sounds enjoy-tastic. It has the features that people complained were left out, and more.
Hopefully there won't be any significant problems/glitches on release or anything, because if not, I'd buy this in a heartbeat.

The "raising the dead" thing is something I've thought of for a while. It's the only good way to bring another worm back into the game, I think (Better than the constant UFO reinforcement suggestion.)

And online play! Woo.

Steve14
22 Apr 2007, 09:12
And again no changes for a worms-2d PC version ?

The guy who even doesn't have game console,
Boggy B.

Zasz
23 Apr 2007, 03:14
You can now also find a complete list of the features in both the DS and PSP versions [here (http://www.dream17.co.uk/softography.php?id=110)] - this information came from THQ's press Extranet and is probably on the official WOW2 website, but not all at once.

Based on that link you provided, apparently there is no Online play for the DS, Only the PSP. on the plus side for DS owners, the DS version has a minigame that the PSP version does not have.
However, I think that Online play is far more important than the minigame: the PSP version may yet again prevail over the DS version just like the original game.

fortunately for me, I own a PSP ;)

Tell me if i am wrong in what i just said.

payforaday
23 Apr 2007, 04:52
Based on that link you provided, apparently there is no Online play for the DS, Only the PSP. on the plus side for DS owners, the DS version has a minigame that the PSP version does not have.
However, I think that Online play is far more important than the minigame: the PSP version may yet again prevail over the DS version just like the original game.

fortunately for me, I own a PSP ;)

Tell me if i am wrong in what i just said.

Actually, the DS version will have online multiplayer. It's just that the website called the PSP version's "infrastructure" and the DS's "wi-fi connection" for some reason.

While the PSP version will be slightly better because of superior hardware it will be a great game on both systems and I can't wait to get my hands on it (I'm getting the PSP version). By the way, Im new to these forums. :D

Spadge
23 Apr 2007, 07:52
Based on that link you provided, apparently there is no Online play for the DS, Only the PSP. on the plus side for DS owners, the DS version has a minigame that the PSP version does not have.
However, I think that Online play is far more important than the minigame: the PSP version may yet again prevail over the DS version just like the original game.

fortunately for me, I own a PSP ;)

Tell me if i am wrong in what i just said.

The DS certainly does have online multiplayer :)

Plasma
23 Apr 2007, 08:05
While the PSP version will be slightly better because of superior hardware it will be a great game on both systems and I can't wait to get my hands on it (I'm getting the PSP version). By the way, Im new to these forums. :D
For a game like this, the PSP would really only provide a bigger screen resolution and slightly shorter loading times. After that, there wouldn't really be a difference in preformance.

Spadge
23 Apr 2007, 08:40
For a game like this, the PSP would really only provide a bigger screen resolution and slightly shorter loading times. After that, there wouldn't really be a difference in preformance.

Actually, the PSP has better performance since it has a lot larger graphics bandwidth (more colours, polygon-rendering power, etc). Additionally it is a faster processor and has much more system memory. It has a larger and more dense visual resolution, also. As for quicker loading times, well, the UMD's aren't *that* quick and certainly not quicker than pulling data from a cartridge on DS.

The DS is a different beast, obviously and there are some areas where it cannot compare to the PSP, but they are actually so different that it shouldn't really be compared; dual screens , touch-screen, lower-resolution, different memory/processor etc.

This is certainly not (and it shouldn't become) a "DS v PSP" thread, I have both formats and I admit that I tend to use my DS more, mainly because I prefer the kind of titles I find on there, which tend to be short-play-time and something I can dip in and out of.

That all said, the best of both worlds exists on WOW2 and the game has been developed specifically for the feature benefits associated with each system.

Metal Alex
23 Apr 2007, 14:45
I have asked before, but nobody answered... Hats in DS too? Skin seems like totally sure. But because of the resolution, hats may not make it... just wanted to know if there is a final word on it.

Squirminator2k
23 Apr 2007, 18:16
Based on that link you provided, apparently there is no Online play for the DS.
It looks like the PSP has an online ranking system and downloadable content, while the DS version doesn't, and doesn't. Obviously DLC is not possible on the DS at present.

Muzer
23 Apr 2007, 19:00
The DS version does have a ranking system according to ONM.

Squirminator2k
23 Apr 2007, 19:38
Looks like THQ's PR team need to update their page then, if that's the case.

Darkspark
24 Apr 2007, 21:51
Does the DS not have some type of downloadable content facility?

I thought I read there was a small bug in the Japanese Pokemon Diamond/Pearl game, and Nintendo used their "Download Stations" to apply a "patch" permanently written onto the cartridge.

So theoretically, could the manufacturers of DS cartridges leave some temporary space on each cartridge for small content updates?

http://uk.gamespot.com/news/6160484.html

Im thinking specifically of weapon balancing updates, they could take place through download stations, or in online games, could be applied automatically as a game takes place...

Squirminator2k
24 Apr 2007, 22:01
The bigger the memory requirement on the game card, the more expensive it is for publishers to publish the games. Case in point: Resident Evil 2 was probably the biggest N64 game ever released, weighing in at approximately 650MB of data on the one game pak. It cost Capcom a fortune to release it and it didn't sell very well.

The only way I can see it working is if Nintendo release an SD-card reader, or some such thing, for the DS that become widespread in its use (not like the MP3 add-on that's currently knocking about). Even then, not everyone would have one. The PSP has a built-in Memory Stick slot, and is actually pretty dependent upon it, so having DLC on the PSP makes more sense.

Spadge
24 Apr 2007, 22:09
The more re-writeable memory there is, the costlier it is. At the outset we did ask for more, believe me, but it was cost-prohibitive I'm afraid... A few extra $ here and there make a BIG difference on the retail price I'm afraid.

aj101
24 Apr 2007, 22:28
Can you form clans for the DS online? Also will this game take use of the DS's mic, so we could talk in game?

Spadge
24 Apr 2007, 23:36
Whilst I'm personally not a DS technical expert, I don't believe the mic is actually very usable in that respect (i.e. 2-way clear conversation), we certainly don't support it and I've not seen any other title using accurate sampling on the mic (I'd be happy to check something out that has!).

I think the sampling resolution is (or must be) pretty low, so this actually makes it a case of recognsing patterns of audio easier in games like Nintendogs and Brain Training - and those games have issues with it. (Note - I assume this is the case). Sampling sound takes quite a bit of memory to do to a degree of quality and to speed; DS games tend not to have too much knocking around.

For example; the 360 has a dedicated mic/headset and the voice is quite often patchy; you're talking about a console with limited speakers and a much cheaper/lo-fi mic on a wireless connection.

I haven't checked the clan stuff that thoroughly myself, i'm not 100% sure if its supported on DS as I skipped through a lot of the many options and leaderboards. Nintendo tends to be a lot less social with respect to their service in terms of privacy of the individual (due to generally lower age) than on PSP and Live, etc. On PSP we are using a middleware network solution; Demonware, which contains a lot of libraries for Clan support. The DS is an entirely different network solution via Nintendo's libraries.

There's a tendency as ever to see the DS and think "PC feature-set", which is very wrong, all things considered given the hardware etc.

Metal Alex
24 Apr 2007, 23:53
Whilst I'm personally not a DS technical expert, I don't believe the mic is actually very usable in that respect (i.e. 2-way clear conversation), we certainly don't support it and I've not seen any other title using accurate sampling on the mic (I'd be happy to check something out that has!).

Tony Hawk Skateboarding: you can mke the voice for your skater, and let others hear it via wi-fi.

Metroid Prime Hunters: online conversations with the mic while ingame.

I haven't tryed those out, so I might be inacurate, or the quality might be bad, or something.

aj101
25 Apr 2007, 03:22
Another question. I know that the PSP will have slightly better graphics and will have hats. I have heard that to counter that the DS will have a minigame(s?) What is the mingame or games called? Because when i read the game info for both on the official site it was the same.

payforaday
25 Apr 2007, 03:28
Tony Hawk Skateboarding: you can mke the voice for your skater, and let others hear it via wi-fi.

Metroid Prime Hunters: online conversations with the mic while ingame.

I haven't tryed those out, so I might be inacurate, or the quality might be bad, or something.

Metroid Prime Hunters has chat in the lobby and Tony Hawk Downhill Jam also features voice chat as well as the new Pokemon game but they all require friend codes (I geuss Nintendo's policy).

Voice chat in WOW2 would be great because both the PSP and DS have only three games that support the feature (we need more!) and it would work very well with this game considering you have to wait for your turn, giving you time to talk.

Also, the DS headset was recently released in commemoration of Pokemon's first online game. It will make voice-chat alot clearer than before so this is an opportune time to add it to WOW2.

Spadge
25 Apr 2007, 08:02
Oh ok, I'll check those out, however it's way (way) too late to implement anything as major as voice chat now (the game is in it's final test loops - such are the demands of console game development).

I must admit to not ever seeing anyone wearing headsets/mics whilst using a DS either, so I am not sure what take up there will be on that 3rd party hardware.

There's no chance of using the mic to store samples simply because there's a lot of on-catridge ram required and there are also considerations to make because people can (and probably do) make offensive remarks, something which Nintendo like to police (not sure how Tony Hawks and Metroid etc do it).

Darkspark
25 Apr 2007, 08:56
http://uk.ds.ign.com/articles/782/782443p1.html

Oh my. Watch the beginning half of this video review for pokemon diamond. The reviewers actually think the quality is good enough to simply use as a cheap alternative for VOIP. And listening to the audio quality, its like a medium quality skype call. No headset needed. The DS uses the microphone and outputs via the build in speakers.

In pokemon, they say you can even chat whilst exploring with friends. Not just before and after a match. Amazing.

Squirminator2k
25 Apr 2007, 21:11
Zounds. That's impressive. Something for WOW3, perhaps...?

Spadge
25 Apr 2007, 23:07
Yeah, perhaps we'll get Nintendo 1st party dev budgets, times and suchlike...

AndrewTaylor
26 Apr 2007, 10:47
Oh, don't say things like that. Now I have to spend all afternoon cleaning up a hundred "OMG NINTENDO ARE BYING TEME17" threads from Online Orgy.

AverageGuy
26 Apr 2007, 23:17
On Dream17, I read that there are going to be 11 new weapons, but I only counted 6 on the official WOW2 website. does this mean that there are going to be a few nore new weapons, or did Dream17 make a mistake?

Squirminator2k
26 Apr 2007, 23:27
Our bullet-point information came directly from THQ's Press Extranet, so if the information turns out to be inaccurate then it's THQ's error, not ours. It wouldn't be the first mistake their press site has made - THQ's PR department seem utterly unaware that the original Worms Open Warfare was even released for the DS, and then there's the PSP boxart mix-up from a couple of days ago (which is a more innocent, understandable error).

I'm not having a go at THQ, of course - they've been very friendly and helpful to both Dream17 and RealVG.

Wormetti
27 Apr 2007, 10:16
There are 11 new weapons/items that weren't in the original WOW.

1. Boomerang
2. Holy Hand Grenade
3. Sentry Gun
4. Electro Magnet
5. Super Sheep
6. Buffalo of Lies
7. Pneumatic Drill
8. Parachute
9. Bunker Buster
10. Concrete Donkey
11. Lightning Strike

AndrewTaylor
27 Apr 2007, 10:45
THQ's PR department seem utterly unaware that the original Worms Open Warfare was even released for the DS

That sounds like good PR to me.

FatWhitey
27 Apr 2007, 21:55
The site does not work for me. :(

AverageGuy
27 Apr 2007, 23:04
why did they change the HHG's design?

philby4000
28 Apr 2007, 01:17
The site does not work for me. :(
As far as I can tell it doesn't work with firefox.

Works fine with IE though.

Plasma
28 Apr 2007, 01:20
It works in FF1.

FatWhitey
28 Apr 2007, 04:34
Won't work with IE7 or FF 2.0.0.3 :(

Guess I'm cursed not being able to view the page.

Muzer
28 Apr 2007, 08:00
Works in Opera v9.20

Pigbuster
28 Apr 2007, 23:35
Works for Safari.

lol firefox.

Everett1
29 Apr 2007, 00:40
Won't work with Opera either, maybe I'm running Vista which is the problem. :-/

SupSuper
29 Apr 2007, 01:06
I'm on Opera 9.2 + Vista and it works fine for me.

Muzer
29 Apr 2007, 08:53
Do you have flash/shockwave installed (not sure which one it uses and too lazy to check)

SupSuper
29 Apr 2007, 19:45
Flash. You're too lazy to right-click?

Everett1
29 Apr 2007, 21:23
Do you have flash/shockwave installed (not sure which one it uses and too lazy to check)

Yup

I'm on Opera 9.2 + Vista and it works fine for me.

:eek:

This what happens when I try to open the page in FF: http://i121.photobucket.com/albums/o232/PhotosPhotos_bucket/Untitled-2.png

Oddly enough, the original Worms Open Warfare site opens up fine.

MtlAngelus
30 Apr 2007, 07:02
Won't work with IE7 or FF 2.0.0.3 :(

Guess I'm cursed not being able to view the page.

Won't work with Opera either, maybe I'm running Vista which is the problem. :-/
*off topic*
2 different forum usernames? Just wondering.

Everett1
30 Apr 2007, 16:56
*off topic*
2 different forum usernames? Just wondering.

Everett1 is the one I only use now. Everett1 is my Nintendo Forum name, and my Xbox Gamertag.

Wormyx
7 May 2007, 08:05
The new weapons sound interesting.

I might actually get this.
Same here. Worm customisation? Level editing? Magnets? Holy sardine!

wormmike16
8 May 2007, 03:11
I can't wait for this game, it has everything I'd ever want in a worms game! All I wish for is for the ds version to have longer replay value and a lot less glitches.

Drunk-worm
8 May 2007, 12:20
^ Yeah, if there aren't any horrible glitches in the DS version this time, I may actually buy it. ... <_>;

wormmike16
9 May 2007, 01:15
I use to have WOW for the ds, but I beat all the challenges.After that there wasn't much else to do ,so I sold it.It was fun though.

wickedfool
10 May 2007, 00:52
I cant wait to finally get my hands on the Buffalo of Lies weapon......:D

Darkspark
24 May 2007, 11:45
Just wondering, can I use the drill from a rope?

It was my favourite move in W:A, as worms in high places would mock me, thinking they were unreachable, that is till I flung myself off a rope and activated the drill in mid-air. Often, if accurate, the worm would fall off their ledge, and I would land safely without any damage.

Fire Bomb
3 Jun 2007, 08:20
I want to have this game.

swbf2
4 Jun 2007, 00:16
figured this would be the best place to put it, this is the air strike meeting an elctromangnet..... enjoy


http://upload.wikimedia.org/wikipedia/en/0/0a/Wow2_psp_magnets.png

Paul.Power
5 Jun 2007, 17:29
figured this would be the best place to put it, this is the air strike meeting an elctromangnet..... enjoy


http://upload.wikimedia.org/wikipedia/en/0/0a/Wow2_psp_magnets.png

Blimey, that's powerful.

I'm going to guess it doesn't affect close combat and firearms, but still, to be able to do that to an air strike is pretty good going.

Darkspark
5 Jun 2007, 17:34
I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?

It makes the game less fun as certain weapons become offlimits when the magnet comes into play.

Melon
5 Jun 2007, 17:38
It's designed as a defensive utility. You can stop bazooka and airstrike shots (and other weapons, but not sure which) from getting near you. It may seem cheap, but it only takes a single lightning strike shot to change it from repel to attract, causing the person standing by it to end up in serious trouble as you blast him with all 5 airstrike missiles.

I'm sure Team17 have really carefully thought about this one. They seem to be making a lot of effort recently in trying to make Worms more tactical.

AndrewTaylor
5 Jun 2007, 19:02
I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?

It makes the game less fun as certain weapons become offlimits when the magnet comes into play.

You can render an airstrike useless with a girder, or by walking into an area of natural cover. It's hardly a huge change.

Edit: And I'd imagine it's not easy to shoot from stood next to a magnet.

Plasma
5 Jun 2007, 19:21
I don't understand the use of either the magnet. If its going to totally rebound an air strike, why the hell would somebody use an airstrike if they could clearly see the magnet?
To make a damn good screenshot!

It makes the game less fun as certain weapons become offlimits when the magnet comes into play.
Well, that didn't stop the Bubble Trouble weapon from being less fun...

Darkspark
5 Jun 2007, 19:36
SO lets use an example.

Say there is a magnet in the middle of the map. I have a worm on the furthest right of the map. This worm wants to hit another worm on the other side of the map, therefore his bazooka has to travel over the path within range of the magnet.

Now will this bazooka shell go straight to the moon when it flies past the magnet, or will it slightly veer off course? Because the latter is tactical, whilst the former is just plain annoying.

I trust it will work, and regarding the girder, that's a completely different weapon. Its like comparing a shotgun to a bow and arrow.

AndrewTaylor
5 Jun 2007, 19:58
I would presume the effect would diminish with distance from the magnet, possibly cutting out altogether after a certain point. That would mean you could just go over the magnet and it wouldn't matter. But things going very near it would shoot off, as you say, to the moon. This exact thing happened to me while I was coding Gravity.

(I don't mean I shot off to the moon. I mean projectiles in the game did. Well, they went much further than the moon, in fact, because the game... oh never mind.)

Luther
6 Jun 2007, 12:16
Darkspark,
A magnet has a lifespan of a few turns, so they should be used at the right time for tactical effect. You are right that an Airstrike would be a bad choice of weapon to use on an area protected by a repelling magnet.

WeXzuZ
6 Jun 2007, 20:19
WOW! I havent been active for a while and you release a whole new game :eek:

Woah! Looks awesome, new weapons + 2D + Hats = OMFG!!

I just wondered, can a worm go near the magnet and place a dynamite (to destroy the magnet just like you did against Bubble Trouble in W4M)?

Go Team17!

*J*
7 Jun 2007, 15:57
The PSP version looks a hell of a lot better so Ill probably get that.

Does the PSP have in built wi-fi? Ive never used it online :p

Wormetti
7 Jun 2007, 18:50
The PSP version looks a hell of a lot better so Ill probably get that.

Does the PSP have in built wi-fi? Ive never used it online :p

Yes, the PSP has built-in 802.11b wi-fi hardware.

parsley
13 Jun 2007, 21:02
...and also extensive online stuff (I'm not entirely sure what I can and cannot say at the moment but it rocks. I'll find out tomorrow and let y'all know).

Darkspark
13 Jun 2007, 23:29
Feature I envy the PSP for is the ability to share maps online. What is the point of a level editor on the DS, if you have nobody to play them against halfway around the world :( Multiplayer map sharing is no fun, especially if the other person cannot keep the map.

The best thing about online play for the PC worms games was the ability to play a variety of maps. User created content naturally places more thought into hiding points, rope specific areas etc... For example, PSP users will be able to play a greater variety of games. W2W comes into mind. This will seriously affect replayability on the DS.

Sometimes randomly generated landscapes all end up looking the same.

danp330
14 Jun 2007, 08:54
Will we be able to assign teams into groups/sides this time? (as in WWP) 2 human teams Vs 2 CPU teams or 1 human Vs 3 CPU for example? I ask because my girlfriend will only play if both our teams are on the same 'side' otherwise she gets angry!

Vader
14 Jun 2007, 18:50
I have to say I really am excited about this.

Any chance of slipping SheepBnG in there? Will sheep jump out of crates?

Edit: With regards to the DS and saving maps etc., why exactly would this not be possible? The card could carry a large enough EEPROM to store a limited number of maps, schemes, etc.

Perhaps it could include a GBA slot device which has an SD card reader or USB port or something. I dunno, it's possible. Possibly.

Collo2
14 Jun 2007, 20:06
Feature I envy the PSP for is the ability to share maps online. What is the point of a level editor on the DS, if you have nobody to play them against halfway around the world :( Multiplayer map sharing is no fun, especially if the other person cannot keep the map.

The best thing about online play for the PC worms games was the ability to play a variety of maps. User created content naturally places more thought into hiding points, rope specific areas etc... For example, PSP users will be able to play a greater variety of games. W2W comes into mind. This will seriously affect replayability on the DS.

Sometimes randomly generated landscapes all end up looking the same.
Not sure I understand what you mean here...

You can play on your custom maps, which you made in the editor and saved to cart, with friends using Nintendo WiFi Connection online or locally with anyone you run into. You just cannot send a map over to someone else and have them store it on their savecart.

Fungus1977
18 Jun 2007, 00:01
I can hardly wait for this to come out (preordered already for PSP, woot). I'll still miss my baseball bat though, it seems... (Yes, I'm a naughty wormer who likes to slap others upside the head with a finely crafted piece of wood.) Here's hoping for a WOW3, lol... :D

About the download function for the game, what does that exactly add? I assume new landscapes (predesigned battlefields, not new content for random generation), sound sets and possibly hats/gravestones?

Another thing I'm wondering about, since I can't find any confirmation or other about this on the official site - is *everything* customizable? What I was really missing in the first WOW was the ability to control the crate drops, does WOW2 let you set up custom amount of cratedrops for each crate type/weapon? Ie, totally disable some weapons from dropping at all and make others very rare? Also, can we adjust worm starting health and sudden death behavior like in the "older" games (no water rise, no health reduction)? And finally, can we control the amount of "preadded" items on the map - that is, barrels and mines (for instance, remove mines) as well as how many map artifacts (obstacles) that get put out?

And finally, can gravestones be destroyed by putting enough damage on them? :cool:

Kel
18 Jun 2007, 11:42
You can play on your custom maps, which you made in the editor and saved to cart, with friends using Nintendo WiFi Connection online or locally with anyone you run into. You just cannot send a map over to someone else and have them store it on their savecart.

Just in case you guys didn't know, Collo2 is a member of 2 Tribes (co-developed the DS version of Open Warfare 2). So he does know what he's talking about ;)

Kel

Collo2
18 Jun 2007, 19:28
Thanks for the intro Kel!

Can I have a not-quite-team-17-but-developer-of-worms-game mentioning next to my name? ;)

Darkspark
18 Jun 2007, 21:38
Not sure I understand what you mean here...

You can play on your custom maps, which you made in the editor and saved to cart, with friends using Nintendo WiFi Connection online or locally with anyone you run into. You just cannot send a map over to someone else and have them store it on their savecart.

Sorry, I meant that I will probably not be able to connect to the Nintendo Wi-Fi service and play somebody randomly with a map they have generated. That is at least my understanding from reading information that has been released. In my opinion playing the creations of people half way across the world is something you cannot buy. Im not one that likes fishing for friend codes...but if that is what must be done to play user generated maps online, Ill do what I must. I don't blame you for this. Nintendo's friend code system leaves a lot to be desired. Its supposed to stop paedophiles of sorts grooming kids over an online game, yet kids are distributing their online friend codes all over the internet :confused:

Secondly, just a sidenote
I know there is a limited permanent save space, but it would at least have been nice to save maybe 2 maps played online into memory that could be overwritten by others at the end of a online game session as a poster previously mentioned. Perhaps in future incarnations...

Eyedunno
21 Jun 2007, 11:20
I gave up all hope of decent Worms on the DS when the last one came out, so today, when I found out this is coming out and saw some videos (the roping looks great and the physics seem passable, if not as dramatic as W:A and WWP), I once again have a reason to cross my fingers. I'll still be waiting a few weeks for reviews and bug reports, but so far it seems as if this is the Worms game the first one should have been.

Thanks for listening to the fans, Team17. :)

Plasma
21 Jun 2007, 13:21
I gave up all hope of decent Worms on the DS when the last one came out, so today, when I found out this is coming out and saw some videos (the roping looks great and the physics seem passable, if not as dramatic as W:A and WWP), I once again have a reason to cross my fingers. I'll still be waiting a few weeks for reviews and bug reports, but so far it seems as if this is the Worms game the first one should have been.

Thanks for listening to the fans, Team17. :)
The last W:OW(DS) was terrible because it was only half-made by Team17, and the other half was outscourced by THQ.

Eyedunno
22 Jun 2007, 03:47
The last W:OW(DS) was terrible because it was only half-made by Team17, and the other half was outscourced by THQ.
This one is outsourced too, ain't it? I thought it was just outsourced to a different (and hopefully much better) development house than the first one.

Muzer
22 Jun 2007, 07:09
Yeah. This one has made a good worms handheld port before (wwp for n-gage).

Spadge
22 Jun 2007, 08:08
This one is outsourced too, ain't it? I thought it was just outsourced to a different (and hopefully much better) development house than the first one.

It's co-developed with 2Tribes and the closer working relationship, combined with the excellent work over at 2T has resulted in an awesome version.

Eyedunno
22 Jun 2007, 08:18
Yeah. This one has made a good worms handheld port before (wwp for n-gage).
Cool.

Incidentally, I was looking at a bunch of screenshots earlier, and all I can say is "wow." I watched some video previews yesterday, but it wasn't really enough to judge the difference in graphics due to the low resolution. This time though, I compared the screenshots to the gameplay video and to screenshots from the first one. When videos of the first one were being shown, my reaction was something along the lines of "Wow, these graphics are not too good; hopefully the gameplay is good."

This time, it's more like "I hope the gameplay is as good as the graphics." :) It actually looks similar to the PSP version this time, plus the menu seems much more smartly implemented.

Darkspark
24 Jun 2007, 15:35
"Wow, these graphics are not too good; hopefully the gameplay is good."



I think I speak for most people when I say this will exceed the expectations of many. Surprisingly the first game got pretty good reviews from Amazon customers. Perhaps it was a good effort at introducing new people to worms. Yet from the many "I've been playing worms for years and this is an excellent return to basics" reviews, Im inclined to believe that many fanboys bought the game and naturally loved it.

To be honest after playing the first game, it would be impossible for this game to disappoint anyone. Regarding the co-development from the first game, it felt like Team17 hadn't provided anything but the graphics and sounds. It didn't feel like Worms, if that means anything.

...please please please don't let the homing missile travel in a straight line.

Eyedunno
25 Jun 2007, 12:14
I think I speak for most people when I say this will exceed the expectations of many.
I doubt it will exceed my expectations, as from the shots and videos, I'm already expecting it to be great. Not so with the last one; in that case, I expected it to be bad and HOPED it wouldn't be.

TJL89
25 Jun 2007, 12:56
I liked the moving backgrounds

Radio
27 Jun 2007, 21:54
Very excited to hear there is a new Worms game coming out for DS and it does look a lot more polished that the original WOW. Good to see the Holy Hand Grenade back. :D

I have one quick question. One of the articles suggested that the DS version will work with the friend code system but will it also have a mode to randomly connect to players worldwide like you can with Mario Kart DS or will it be friend code only?

worms37
27 Jun 2007, 22:53
unless team 17 are purposely making a bad ds game, you can connect randomly

Kel
28 Jun 2007, 09:28
I have one quick question. One of the articles suggested that the DS version will work with the friend code system but will it also have a mode to randomly connect to players worldwide like you can with Mario Kart DS or will it be friend code only?

Random and Friendcode games :)

Kel

jeffzor
10 Jul 2007, 17:46
I liked the moving backgrounds

Personally, I could have done without the moving BG if it meant better physics/sprites at all.

pieman280
13 Jul 2007, 18:27
The sequal sounds great with more weapons (such as the magnet). but the first worms openwarfare game sucked because it had little to no custom options. you couldn't unlock anything and they took out good stuff like worm select, holy hand grenade, and supersheep. the only story type stuff was just killing worms and nothing else. they needed more challenges and objectives. the jetpack was hard to use and travling by foot (or tail) was slow and hard to jump. compared to my other worms games that one stunk. I still liked some of it though because it was a new expirience (my first 2D game) I grew up playing the 3D games (and I think there a lot better than 2D games). yet, I really am looking foward to the sequal and hopfully another 3D game.:)

Muzer
13 Jul 2007, 20:11
Number 2 will be 2D. Neither the DS nor the PSP can handle 3D worms with deformable landscape

pieman280
8 Aug 2007, 02:20
Number 2 will be 2D. Neither the DS nor the PSP can handle 3D worms with deformable landscape

When I said another 3D game I ment for the PS2 or PC not the DS or PSP

Squirminator2k
8 Aug 2007, 02:44
Yes, and a thread discussing the imminent release of a 2D handheld Worms game, in a sub-forum devoted entirely to discussing the soon to be released 2D handheld Worms game, is of course the best place to start talking about 3D Worms games on home consoles and computers.

Genius.

pieman280
9 Aug 2007, 01:32
Yes, and a thread discussing the imminent release of a 2D handheld Worms game, in a sub-forum devoted entirely to discussing the soon to be released 2D handheld Worms game, is of course the best place to start talking about 3D Worms games on home consoles and computers.

Genius.

The main point of my message was i'm glad there was a sequal because the first one wasn't good look at the first few sentances then my second post was on correcting muzer.

Squirminator2k
9 Aug 2007, 01:55
Notice, if you will, that I wasn't quoting either Muzer's post or your response.

Also, why do people on the Internet find it so difficult to spell the word "sequel"?

pieman280
10 Aug 2007, 00:12
Also, why do people on the Internet find it so difficult to spell the word "sequel"?

I'm a bad speller, Sorry:o

Eyedunno
10 Aug 2007, 06:12
Notice, if you will, that I wasn't quoting either Muzer's post or your response.

Also, why do people on the Internet find it so difficult to spell the word "sequel"?
Or "sentence" for that matter. Or "Charlottesville" (!). I've never even been there, and I can spell it. I have lived in Cincinnati though, and I'll forgive anyone who misspells that.

Oh, let's add "grammar" to the list too, just for fun and because everybody seems to botch that one. Grammer is the guy that played Frasier Crane.

enigma_0Z
10 Aug 2007, 06:43
Or "sentence" for that matter. Or "Charlottesville" (!). I've never even been there, and I can spell it. I have lived in Cincinnati though, and I'll forgive anyone who misspells that.

Oh, let's add "grammar" to the list too, just for fun and because everybody seems to botch that one. Grammer is the guy that played Frasier Crane.

LOL. Yeah, it seems that lots of people on the intertubes can't really spell anything well...

Of course, if you really want to see some horrible grammar, look up lolcats...

ANYWAY, back on topic...

WHEN are they gonna open up the last area on the official website??