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BladeX
29 Aug 2005, 05:45
who misses the sticky bomb? i used to love throwing that a mile away and have it land right on a worms nose!

wormyloser
29 Aug 2005, 07:48
i never used it i found it uselesss

BuffaloKid
29 Aug 2005, 08:02
That's why they got rid of it.

BladeX
29 Aug 2005, 09:24
what? i used it all the time it rocked!

FDL
29 Aug 2005, 09:38
Although the sticky bomb was crap, they should've added an option where you could make your thrown weapon sticky.

wormyloser
29 Aug 2005, 09:53
good idea :) :o :o

Spadge
29 Aug 2005, 10:03
Just make a thrown weapon that explodes on impact ?

beaver2009
29 Aug 2005, 10:29
Just make a thrown weapon that explodes on impact ?
Pah, it's not the same. :p

DarthDarky
29 Aug 2005, 10:32
adding the option "sticky" to the weapons editor (for thrown weapons, and for launched too, maybe [a friend of mine is possessed by the idea of making a launched sticky weapon :) ]) would not very hard to program, I think, but could solve that problem.

pilot62
29 Aug 2005, 10:58
Pah, it's not the same. :p
Yes it is. :p

beaver2009
29 Aug 2005, 11:06
Yes it is. :p
*Smacks Pilot*

Alien King
29 Aug 2005, 11:27
the sticky bomb was pretty pointless

it was a fused weapon that stuck to things

as spadge said, just use a weapon that explodes on impact.

if want a fused weapon, throw a grenade

double post edit

I think, but could solve that problem.

there is no problem to solve

the sticky bomb was useless in the first place

BuffaloKid
29 Aug 2005, 12:52
Stick is useless if the enemy isn't moving.

DarthDarky
29 Aug 2005, 12:55
useless but funny :)

Plasma
29 Aug 2005, 12:56
Sticky bombs are only useful in realtime games.

BuffaloKid
29 Aug 2005, 12:59
Couldn't have put it better myself.

BladeX
29 Aug 2005, 13:03
the sticky bomb is NOT usless! you could throw it at walls, at the ground and it would stop straight away. unlike grenades which keep rolling. i used to like throwing it under a ledge, watch it explode than watch the worm fall to their doom!

jerms
29 Aug 2005, 13:04
Ahem... HHG doesn't bounce (that much)

beaver2009
29 Aug 2005, 13:06
the sticky bomb is NOT usless! you could throw it at walls, at the ground and it would stop straight away. unlike grenades which keep rolling. i used to like throwing it under a ledge, watch it explode than watch the worm fall to their doom!
Everyone is saying that it's useless compared to an explode-on-impact grenade.
Which it is.
I still want it though.

DarthDarky
29 Aug 2005, 13:06
not that much but it does. But the bouncer-king is still the banana :)

BladeX
29 Aug 2005, 13:08
your missing the point. the sticky bomb you could throw at anything and it would stick there i even created a special game i used to play involving nothing but sticky bombs and artillary mode. that put my throwing skills to a real test!

BuffaloKid
29 Aug 2005, 13:10
But an impact grenade still does the same thing faster.

Plasma
29 Aug 2005, 13:13
And if you are trying to put your throwung skills to the test, you're better off just practicing with a normal grenade, as it's harder to use.
Besides, there's no difference between throwing a weapon ang launching it.

BuffaloKid
29 Aug 2005, 13:15
Not if the thrown thing bouces. Then there's a difference.

BladeX
29 Aug 2005, 13:15
guess i'm the only 1 who really appreciated just how much fun you used to be able to have with this. oh well.

jerms
29 Aug 2005, 13:17
it is fun... it just sucks though :)

Plasma
29 Aug 2005, 13:18
And buffalo, I meant in terms of movement through the air.

DarthDarky
29 Aug 2005, 13:18
guess i'm the only 1 who really appreciated just how much fun you used to be able to have with this. oh well.

I liked the sticky bomb too, its fun. :) But on the other side, its not very useful. But more useful than the cluster bomb :)

Plasma
29 Aug 2005, 13:19
The cluster bomb is the best weapon to use to finish off very weak worms.

jerms
29 Aug 2005, 13:20
Cluster bomb is good, unless you have a banana, then it is useless.

Plasma
29 Aug 2005, 13:21
I rather doubt you're gonna use a banana bomb to finish off a worm at 1 hp unless he was the last worm.

Ryunjin23k
29 Aug 2005, 13:24
Or if you want to be a smart guy and use it as overkill. :p

jerms
29 Aug 2005, 13:24
I rather doubt you're gonna use a banana bomb to finish off a worm at 1 hp unless he was the last worm.

Good point...

jb.jones
29 Aug 2005, 14:24
Now a sticky mine would be neat so it goes off immediately when a worm walks near it.

BuffaloKid
29 Aug 2005, 14:35
Isn't that like the old suicide bomber, just caused by an enemy instead?

Plasma
29 Aug 2005, 14:36
What's the difference between a sticky mine and a sticky bomb?

BuffaloKid
29 Aug 2005, 14:37
A mine wouldn't go off imediately.

beaver2009
29 Aug 2005, 15:25
And if you are trying to put your throwung skills to the test, you're better off just practicing with a normal grenade, as it's harder to use.
Besides, there's no difference between throwing a weapon ang launching it.
Yes there is.Thrown weapons are very different than launched even with wind turned off.

Sticky bombs were just...cool.It's like saying that there's no point in the sheep as it does the same amount of damage as the dynamite.

DarthDarky
29 Aug 2005, 15:29
Sticky bombs were just...cool.It's like saying that there's no point in the sheep as it does the same amount of damage as the dynamite.
Absolutely right :)

pilot62
29 Aug 2005, 16:34
But in W4M you can make a grenade which explodes on impact, thus rendering the sticky bomb useless.

In W3D it was usefull as it was effectively a bazooka not effected by the wind.

super_frea
29 Aug 2005, 16:40
It was rather pointless weapon, but it was still funny when you stuck it to a worms head.

Alien King
29 Aug 2005, 17:05
What's the difference between a sticky mine and a sticky bomb?

the sticky bomb is like the grenade, it just sticks to the land, and when the fuse reaches 0 it explodes.

pilot62
29 Aug 2005, 23:18
It was rather pointless weapon, but it was still funny when you stuck it to a worms head.
No it wasn't, it wasn't effected by wind, unlike the zook.

Alien King
29 Aug 2005, 23:35
No it wasn't, it wasn't effected by wind, unlike the zook.

use the petrol bomb instead

i don't quite know why they went to the effort to make it stick to things though

MonkeyforaHead
30 Aug 2005, 02:28
Anyone familiar with the Chatter Bomb from the demo? That seems like a perfectly reasonable Sticky Bomb replacement to me. :rolleyes: Okay, so it can't be tossed quite as far, but I'm sure that could be amended if the damage it did was lowered.

Anyway, yes, it was somewhat amusing to attach the SB to an enemy's face and have it remain there a few seconds before exploding, but that was purely cosmetical and not enough so that it merited being kept in. In my opinion, it wasn't a completely useless weapon, but it was a VERY cheap one. :p

jerms
30 Aug 2005, 06:59
MonkeyFAH is right... the chatter bomb seems a decent replacement.

pilot62
30 Aug 2005, 12:29
use the petrol bomb instead

i don't quite know why they went to the effort to make it stick to things though
to be fair, you could attatch it to things with a 5sec fuse, then use it as a platform to get somewhere before it detonated.

I used to die doing that though most of the time.

beaver2009
30 Aug 2005, 12:32
Also, if you mess up with a sticky and drop it, you have retreat time.

Hot Gravy
31 Aug 2005, 12:07
I think it was useless because you could just use sticky mode on wormpot and all the other grenade weapons wouldstick to the landscape, but maybe not worms

pilot62
31 Aug 2005, 14:25
I think it was useless because you could just use sticky mode on wormpot and all the other grenade weapons wouldstick to the landscape, but maybe not worms
Yes, but if you WERN'T using sticky mode, which seems quite likely.

Fatkins
6 Sep 2005, 21:09
i loved the sticky bomb

daveyy
7 Sep 2005, 08:00
i hate sticky bomb. a piontless weapon that can be replaced by impact weapons. whats the piont of it? the only thing i did like was the enemies look on his face!

quail9
13 Sep 2005, 03:50
am i missing something, or is the sticky bomb extreemly useful if you want it to hit an enimy just like an explode-on-impact grenade would, but giving you time to excape!? i mean, c'mon. ho many of you have ever been in a place where you needed a direct shot to kill an enemy and wanted those extra three seconds to jump to safety?

jb.jones
13 Sep 2005, 04:20
Wouldn't a grenade work?

pilot62
13 Sep 2005, 17:24
am i missing something, or is the sticky bomb extreemly useful if you want it to hit an enimy just like an explode-on-impact grenade would, but giving you time to excape!? i mean, c'mon. ho many of you have ever been in a place where you needed a direct shot to kill an enemy and wanted those extra three seconds to jump to safety?
You do realise that even if you use an explode on impact, you still get retreat time.

(Killers)
18 Jan 2006, 15:43
Well, sticky bomb was good on that when you need to use a grenade as a dynamite, and you are on a slope.
A grenade rolls down, but sticky bomb won't roll.

budgieleaf
18 Jan 2006, 15:51
the sticky bomb is NOT usless! you could throw it at walls, at the ground and it would stop straight away. unlike grenades which keep rolling. i used to like throwing it under a ledge, watch it explode than watch the worm fall to their doom!
you said it! :)

super_frea
18 Jan 2006, 16:06
Thread revival! Oh dear.

200 ponies
19 Jan 2006, 19:52
i have to say i miss the sticky bomb :( (It's grenadeing made easy)

Paul.Power
19 Jan 2006, 22:07
your missing the point. the sticky bomb you could throw at anything and it would stick there i even created a special game i used to play involving nothing but sticky bombs and artillary mode. that put my throwing skills to a real test!No, you're missing the point. The sticky bomb, in real terms, is no different to the bazooka (Well, okay, there are two differences. It isn't affected by wind and you can drop it at your feet and retreat. But when all's said and done, these differences don't merit an entirely new weapon.

quakerworm
20 Jan 2006, 07:51
Just make a thrown weapon that explodes on impact ?
you don't know your own game, apparently. there is a very big difference between sticky bomb and something that explodes on impact.

you see, sticky bomb was actually used in the collisions test. so as long as it has not yet exploded, it became a part of the terrain that can be attached to anything and be used as a step. think of it as an arrow from the bow in wwp that would explode in a few seconds. yes, it ends your turn, but the retreat time is sufficient to use the sticky bomb, and in games with no jetpack or girders, it can be the only way of getting to certain places.

(Killers)
20 Jan 2006, 13:42
Yeah, I've noticed that too.

budgieleaf
24 Jan 2006, 15:33
you don't know your own game, apparently. there is a very big difference between sticky bomb and something that explodes on impact.

you see, sticky bomb was actually used in the collisions test. so as long as it has not yet exploded, it became a part of the terrain that can be attached to anything and be used as a step. think of it as an arrow from the bow in wwp that would explode in a few seconds. yes, it ends your turn, but the retreat time is sufficient to use the sticky bomb, and in games with no jetpack or girders, it can be the only way of getting to certain places.
be nicer to spadge! he's just saying a clever idea!:mad:

Paul.Power
25 Jan 2006, 22:28
you don't know your own game, apparentlyY'know, it wouldn't be much of a game if the developers envisaged every trick that would eventually be invented through play...

Killaz
1 Jul 2006, 15:04
sticky bomb was useful.at least for me,due that im not so well with thrown weapons.also,why did they remove uzi,revolver,earthquake,armageddon,digging utilities(esp.digging utilities,cause they make the game more strategic)?:mad:

Plasma
2 Jul 2006, 23:39
also,why did they remove... armageddon,digging utilities(esp.digging utilities,cause they make the game more strategic)?
Armageddon was removed due to the consoles not being powerful enough.
Digging utilities were removed due to the camera not being able to view it properly.

Metal Alex
13 Jul 2006, 01:42
m... sorry if this is reviving again... but what about if stiky bomb exploded a turn or two after being launched? (or after being hit or something :p)
alternative: explosions throw them away... so you could use it at your advantage... or suffer its consequences... dunno, really.

or something about the timing when exploding... that was the problem at the beggining, right? This could have solved it...