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Run
7 Sep 2004, 15:16
I don't care if it takes bleedin' months, I want to play Monopoly, and I want to play it in this thread. It'll be damn difficult, it might not work, but Hell if I'm not going to try.

The game will be played according to the 1961 rules with a few exceptions to make a thread-game more manageable. Details on that later. More details on exactly how this will work, also later - I don't want to waste time if no-one's interested.

So, who would be interested? Bearing in mind that you must be committed and visit the thread daily at least, except in unforeseen circumstances where the game will be paused (there's no rush, anyway, so if the game has to be paused for 3 weeks then so be it) but sporadic visits that delay the game randomly won't be looked upon kindly.

Obviously throws of the dice can't be eliminated and there's no easy way to ensure fair play (without assigning someone to sit out and throw the dice for everyone else, which will require even more frequent forum visits than those requested above and put inevitable delays into the game), so we'll just have to trust each other on that. Incredible apparent luck will be suspicious but, what can you do?
Chance and community chest cards could be eliminated, but if we're going to trust each other on dice throws, then we may as well trust each other on a stack of chance and community chest cards (except where a player does not have access to such a stack, in which case they should be eliminated for ease (edit: the stack that is, not the player))

Gogogo ambitious project.

SargeMcCluck
7 Sep 2004, 16:21
I'm up for it.

Test Zero
7 Sep 2004, 17:59
Me too, I guess. Don't quite get how this will work, but whatever.

PinkWorm
7 Sep 2004, 20:15
lol yeah, I'll try - i'm on here every day. It'll never work though.

FutureWorm
7 Sep 2004, 22:49
Hey, I'll give it a go. But remember that everyone has to take turns and stuff. (This is gonna take forever.)

MtlAngelus
7 Sep 2004, 22:54
We need a dice tough, everything else should work fine.
I'm in for it.

FutureWorm
7 Sep 2004, 22:56
We need a dice tough, everything else should work fine.
I'm in for it.Ah yes, the dice. How will that go down, Run?

Run
7 Sep 2004, 23:55
yay @ enthusiasm

Right then, this is how it will work. Firstly you'll need to be armed with a couple of die or some other system of generating a random number between 1 and 12 inclusive. The only other random elements of the game are the chance and community chest cards, which we'll ditch for simplicity (the relevant spaces on the board will become redundant, as the Free Parking space is). Everything else should be easy to manage, particularly money as it can be denoted with a simple number instead of the inevitable faffing around with notes that accompanies every domestic game of monopoly.

Instead of a single Post summarising the complete state of the game and continuously being editted, i decided it would be better if each player summarises the state of the game (but not entirely; only concerning his assets and position) each time he makes a turn in a post. That way we'll have a long string of posts with the game evolving step by step, so any mistakes can be traced, and any inconsistences noticed.

So, in a post in which the player makes a turn, he should:

(edit: this is going to get complicated...)
(edit edit: this is going to get horribly complicated...)

recent edits are in bold

1/ Check previous posts for errors, especially numerical, and draw attention to them, at which point the game should be paused and the player not continue his turn until the mistake has been resolved
2/ State the amount of cash he had at the end of his last turn
3/ State the amount of cash he has after considering payments of Rent to him by other players since his last turn, and also purchase of property from him, at the value(s) he asked for in his last post (see 8), and purchase of property by him from another player, at the value(s) he offered to pay for them in his last post (see 9), describing each transaction clearly
4/ Perform and state any purchase/selling of houses/hotels, payment of bail, etc, selling of property to another player if that player has made an offer to him for it, purchase of property from another player if that player has put it up for sale, stating costs and locations, and describing each transaction clearly
5/ State his location, the value of his dice throw, and his resulting location according to the dice.
6/ Acknowledge any Rent or Tax as appropriate and state its value and recipient, or state collection of salary where appropriate, describing each transaction clearly
7/ Buy the property (if any) landed upon, if unowned, if desired, stating the transaction and its name/location and price
8/ List his properties in order of value (i.e. clockwise from Go around the game board) and state their development if any, so that other players may refer back to this for an updated view of the game, and also list with each property the amount in cash he will accept from another player if that player wishes to buy it during that player's turn, whether he wishes to sell it or not, and listing the players he will accept the cash from if not Anyone
9/ List all other properties owned by other players along with an amount in cash he is willing to pay for it, or accept as substitution for cash in the event that that player owes him Rent, if greater than board value (unlisted properties will be assumed to be at board value)
10/ State the amount of cash he has after considering all transactions made throughout the turn

Therefore the rule is that, if you have offered a property for sale and another player buys it in his turn, or offered to buy another player's property and that player accepts the purchase, you canot pull out of the transaction

In other words, describe everything in as much detail as possible, but consider only your own assets, and transactions that affect your assets. Tell me if there's something i may have missed, or something you don't agree with.

The only thing that I've having trouble with solving is the private transactions of properties between players. It'll be difficult to negotiate prices because not everyone will be present to out-bid another player if they want to, and having a big auction between turns will hold up the game horribly. I'm thinking about it, and welcoming any ideas for that...

FutureWorm
7 Sep 2004, 23:56
yay @ enthusiasm

Right then, this is how it will work. Firstly you'll need to be armed with a couple of die or some other system of generating a random number between 1 and 12 inclusive. The only other random elements of the game are the chance and community chest cards, which we'll ditch for simplicity (the relevant spaces on the board will become redundant, as the Free Parking space is). Everything else should be easy to manage, particularly money as it can be denoted with a simple number instead of the inevitable faffing around with notes that accompanies every domestic game of monopoly.

Instead of a single Post summarising the complete state of the game and continuously being editted, i decided it would be better if each player summarises the state of the game (but not entirely; only concerning his assets and position) each time he makes a turn in a post. That way we'll have a long string of posts with the game evolving step by step, so any mistakes can be traced, and any inconsistences noticed.

So, in a post in which the player makes a turn, he should:

(edit: this is going to get complicated...)

1/ Check previous posts for errors, especially numerical, and draw attention to them, at which point the game should be paused and the player not continue his turn until the mistake has been resolved
2/ State the amount of cash he had at the end of his last turn
3/ State the amount of cash he has after considering payments of Rent to him by other players since his last turn, describing each transaction clearly
4/ Perform and state any purchase/selling of houses/hotels, payment of bail, etc, stating costs and locations, and describing each transaction clearly
5/ State his location, the value of his dice throw, and his resulting location according to the dice.
6/ Acknowledge any Rent or Tax as appropriate and state its value and recipient, or state collection of salary where appropriate, describing each transaction clearly
7/ Buy the property (if any) landed upon, if unowned, if desired, stating the transaction and its name/location and price
8/ List his properties in order of value (i.e. clockwise from Go around the game board) and state their development if any, so that other players may refer back to this for an updated view of the game
9/ State the amount of cash he has after considering all transactions made throughout the turn

In other words, describe everything in as much detail as possible, but consider only your own assets, and transactions that affect your assets. Tell me if there's something i may have missed.

The only thing that I've having trouble with solving is the private transactions of properties between players. It'll be difficult to negotiate prices because not everyone will be present to out-bid another player if they want to, and having a big auction between turns will hold up the game horribly. I'm thinking about it, and welcoming any ideas for that...This will never work. Besides, people might lie about their dice roll. We should all just arrange to play Monopoly online somewhere, on a real board.

SargeMcCluck
8 Sep 2004, 00:06
a couple of die

DICE! DICE DAMN YOU!

Die is singular!

*goes nuts*

Run
8 Sep 2004, 00:11
Pfftt @ that

Anyway,

This will never work. Besides, people might lie about their dice roll. We should all just arrange to play Monopoly online somewhere, on a real board.

Pfftt @ that

We're in OD, if people are going to lie then shame on them.
On the other hand, if you do find a free online monopoly game please do tell me, i've had no luck in finding one myself :)

SargeMcCluck
8 Sep 2004, 00:12
As for bidding, how about just have it as a case of..

Say I have one of the train stations and I want to flog it on.

I say "The highest bid after x units of time can have the train station".

It's the fairest you're gonna get really. You could set it to a large amount of time (like a day), but then they'd slow the game down...

FutureWorm
8 Sep 2004, 00:24
if you do find a free online monopoly game please do tell me, i've had no luck in finding one myself :)[here] (http://play.games.com/playgames/game_lobby_list.jsp?PRODUCT%3C%3Eprd_id=2589&FOLDER%3C%3Efolder_id=2549&bmUID=1094599329234&WebLogicSession=QT5CoenHaZMlzjo51odSMgWpD1YPxXVUdi gtoxshW0H4g8xF1BlaIekEu2upFQaUNAkNwGqP4jQ3|-1705984376144107260/-802745412/5/5671/5671/7002/7002/-1&Room%3C%3Eroot=games.board.monopoly&channelURL=true)

Well, I'll be willing to give this whole monopoly thing a go. We'll need a JPG of the board or something, to keep track of where everyone is.

Traxada
8 Sep 2004, 00:30
count me in, roll on top hat!

AndrewTaylor
8 Sep 2004, 01:46
As for bidding, how about just have it as a case of..

Say I have one of the train stations and I want to flog it on.

I say "The highest bid after x units of time can have the train station".

It's the fairest you're gonna get really. You could set it to a large amount of time (like a day), but then they'd slow the game down...
You could have a sealed bid auction. That would be fast.

OldSkoolCrazy
8 Sep 2004, 02:39
Count me in. I'm the iron.

SomePerson
8 Sep 2004, 03:17
Count me in too!

Test Zero
8 Sep 2004, 07:54
I'll be the thimble.

Run
8 Sep 2004, 09:19
Woah, okay that'll do; too many players and it could get horrible.

No need to grab the best tokens, we can ALL be the thimble.

We'll need a JPG of the board or something, to keep track of where everyone is.

Yes, i noticed myself that it would be hard to work out and keep track of where the other players are, but that's rarely useful in a game of Monopoly so there won't be much need. Players need only concentrate on their own individual paths, which can be done easily enough in text.

And i'll check out that online thingy in a moment, thanks for that :)

You could have a sealed bid auction. That would be fast.

A who?

Anyway I considered an idea I thought up earlier on and decided it wasn't the crap idea i thought it was going to be, but turned out to be an ingeniously cunning solution. Maybe.
Actually it's simply this: a player wishing to sell a property names a price, and whoever nabs it gets it, irrelevant of the other players. That'll encourage the seller to start with a high price, without giving a big advantage to the first person who can buy it, and it will encourage buyers to buy it in fear of losing out if they don't. That way it's straightforward. And the seller should not be able to pull out if someone nabs his property, since the transaction will affect the course of the game.

Also it's not about selling and asking for a price, it's also about eyeing up other properties and offerring cash for them.

The other thing is, when someone lands on a biiig rent property, they can't afford the cash but might consider substituting property for cash instead, often more cash than the property could ever hope to achieve in value.

So i propose this: after listing all your properties, each with an amount of cash you'll accept from other players who wish to buy any one of them, you should also list all properties belonging to other players and state an amount you're willing to pay for them (or accept as a substitute for cash if the player owes you money)

Ah, complicatory. I'm going to edit my last last post.

AndrewTaylor
8 Sep 2004, 12:03
A who?

Anyway I considered an idea I thought up earlier on and decided it wasn't the crap idea i thought it was going to be, but turned out to be an ingeniously cunning solution. Maybe.
Actually it's simply this: a player wishing to sell a property names a price, and whoever nabs it gets it, irrelevant of the other players. That'll encourage the seller to start with a high price, without giving a big advantage to the first person who can buy it, and it will encourage buyers to buy it in fear of losing out if they don't. That way it's straightforward. And the seller should not be able to pull out if someone nabs his property, since the transaction will affect the course of the game.

Also it's not about selling and asking for a price, it's also about eyeing up other properties and offerring cash for them.

The other thing is, when someone lands on a biiig rent property, they can't afford the cash but might consider substituting property for cash instead, often more cash than the property could ever hope to achieve in value.

So i propose this: after listing all your properties, each with an amount of cash you'll accept from other players who wish to buy any one of them, you should also list all properties belonging to other players and state an amount you're willing to pay for them (or accept as a substitute for cash if the player owes you money)

Ah, complicatory. I'm going to edit my last last post.
What you're suggesting sounds to me like a Dutch auction.

Here we go:

Regular auction: Players bid increasing amounts of money until only one player is willing to pay.
Dutch auction: Seller offers decreasing price until one player is willing to buy.
Sealed bid auction: Each player makes an offer, in secret, and the highest one wins. The bids are usually then made public.

Run
8 Sep 2004, 12:19
Sealed auction might work actually, using the PM system...

PinkWorm
8 Sep 2004, 13:19
I'm not going to do this, I've got school now and hockey starting in a couple of weeks and everything. lol. Sorry.

UnKnown X
8 Sep 2004, 13:22
I happen to have 2 dice and I'm not playing. If anyone's interested

SupSuper
8 Sep 2004, 14:15
for those without dice, here's the Dice Roller, brought to you by yours truly.
gah, too big for attachment. get it here: http://members.lycos.co.uk/supsuper/dice.html

Run
8 Sep 2004, 14:46
I happen to have 2 dice and I'm not playing. If anyone's interested

I'm not entirely sure what you're trying to say there... are you offering to post dice to someone? :confused: :confused: :confused:

UnKnown X
8 Sep 2004, 16:01
No, I just said that I had two dice.

MtlAngelus
8 Sep 2004, 16:11
Um... count me out, there's too many players and it is quite confusing already :p

SargeMcCluck
8 Sep 2004, 16:30
I happen to have 2 dice and I'm not playing. If anyone's interested

I have 146 exactly.

Admittedly, only 32 are d6s. But hey.

AndrewTaylor
8 Sep 2004, 16:34
Can I just point out that generating a random number between one and twelve is not equivalent to rolling two dice?

Firstly, becasue two dice cannot roll a one, and secondly because 7 is much more likely than 2 or 12 if you use dice, because there are more ways to make it, but a random number is... well, random. You have to use a consistent system (you can't have one person getting twelves every eleventh turn and the next person getting sevens all the time), and ideally one equivalent to dice to maintain the pace of the game.

Squirminator2k
8 Sep 2004, 18:10
This seems... pointless.

Run
8 Sep 2004, 21:27
That's exactly the point! Paradoxically.

Can I just point out that generating a random number between one and twelve is not equivalent to rolling two dice?

Firstly, becasue two dice cannot roll a one, and secondly because 7 is much more likely than 2 or 12 if you use dice, because there are more ways to make it, but a random number is... well, random. You have to use a consistent system (you can't have one person getting twelves every eleventh turn and the next person getting sevens all the time), and ideally one equivalent to dice to maintain the pace of the game.

That's a very good point. In that case, replace "generate random number between 1 and 12" with "generate random number between 1 and 6 twice". Solved :)

So, uhm, let's just see who's playing (or planning to play according to what they said (or hoping to play depending on whether this stands any chance)):

Me
Alex
Ian
Futureworm
Trax
OSC
Someperson

That should be enough. But confirmation first, make sure they're not confused by it all :)

Test Zero
8 Sep 2004, 21:56
No.

7 is much more likely than 2 or 12
Random number between 1 and 6 + Random number between 1 and 6

That should be enough. But confirmation first, make sure they're not confused by it all :)
*confirms*

SargeMcCluck
8 Sep 2004, 23:00
You'll never catch me alive, copper!

p.s. Please note that as this point in time I did not mention anything including the word "inclusive", and anything anyone says is a filthy lie. *glares*

Run
8 Sep 2004, 23:00
Or "Generate random number between 2 and 12, inclusive.".

Quoted to stop him changing it ;)

HA @ foiled attempt to cover up the evidence

Let this quote go down in history as the First Time Alex Was Ever Wrong, Ever

SargeMcCluck
8 Sep 2004, 23:07
Quoted to stop him changing it ;)

HA @ foiled attempt to cover up the evidence

Let this quote go down in history as the First Time Alex Was Ever Wrong, Ever

And the only! Everyone's allowed to make one mistake and still be uber. ;)

LIES! LIES! THE FILTHY EARTH BOY LIES!

AndrewTaylor
9 Sep 2004, 00:07
The undelete button offers hours of fun to the ruthless moderator.

SargeMcCluck
9 Sep 2004, 00:21
The undelete button offers hours of fun to the ruthless moderator.

*foils*

(hopefully)

SomePerson
9 Sep 2004, 04:11
That should be enough. But confirmation first, make sure they're not confused by it all :)
I'm still in.

How do we decide who goes first?

Paul.Power
9 Sep 2004, 10:03
I'd like to play, if it's not too confusing.

Incidentally, I actually have CD-Rom Monopoly, which can be played online. If anyone else has it...

Run
9 Sep 2004, 11:05
Well, considering i said in the first post that people have to visit this thread every day for this to be doable, then anyone who's already been accepted into the game who doesn't reply by half-nine tonight to confirm that they still want to play, given the rules in my second post, will be removed and you can join, but at the moment we may have enough people as it is. Too many people increases the probability of delays in the game :X

But if you don't get in, perhaps next time - if this is a success.

I'm still in.

How do we decide who goes first?

Alphabetically, because it's simple. Traditionally we'd roll a die but that's unnecessary faffing around in my opinion.

Meanwhile, THE RULES.

If you don't know the general concept of Monopoly then, bye, you're not human. Everyone else has played Monopoly. So I'm not going to explain the general idea. I'm not going to list all the rules either, just the important ones that need to be changed, or ones that sometimes confuse people.

Now, according to the 1961 rules, if you land on unowned property and don't wish to buy it, it gets auctioned off to the highest bidder. We'll ditch that, or else we'll have to wait at least half a day after each turn that someone does land on unowned property, just to get the bids in (and even with a sealed auction, all the bids would have to be PM'ed to someone who isn't playing, which i can't be arsed to sort out). So if you land on unowned property and don't want to buy it, you carry on as usual and the property remains unowned.

Has anyone noticed that Monopoly has a distinct smell about it? Everytime i get my rule pamphlet out it has this smell, and sometimes other things "smell of Monopoly" (which does a good job of cunfusing nearby people when i draw attention to this fact)

The Free Parking space does nothing. If you land on it, nothing happens. This is also true of all Chance and Community Chest spaces because we're ditching those cards.

Jail - if you land in jail you need to pay £50 immediately and continue as normal on your next turn, OR wait until your next turn, and see if you throw doubles. Throw doubles and you're out of jail and you can move the number on the dice, otherwise stay in jail and do nothing. But you cannot stay in jail and do nothing after your third turn in jail: if you fail to throw doubles you are forced to pay £50 and then move off according to the number on the dice.
Bear in mind that, according to the rules i have, Jail does not prevent you from buying or selling property or houses, or collecting rent, etc etc. The only thing it does is stop you moving.

If you throw doubles during the normal course of the game, then you get another turn. Simple as that. I fear that that might complicate some things, but it's too fundamental a feature to remove.

Houses can only be built on properties for which you own the complete colour group. You must build the houses as evenly as their number allow (i.e. not have 4 houses on one and no houses on the others, but can have 2 houses on one and 1 house on each of the others) You can build as many houses as you like in any one turn, but have no more than four houses on any one property (unless it's a hotel, which is equal to five houses)

Mortgaging and interest is damn confusing, so we'll ditch all of that. Simply put: if you want to sell a property to the bank, you get half the board value back in cash and the property becomes bog-standard Unowned property.

Read my second post in this thread for details on private property transactions between other players (also, properties with houses on cannot be sold - only undeveloped properties)

Any questions?

SargeMcCluck
9 Sep 2004, 14:13
I'm in.

Test Zero
9 Sep 2004, 19:11
Well, considering i said in the first post that people have to visit this thread every day for this to be doable, then anyone who's already been accepted into the game who doesn't reply by half-nine tonight to confirm that they still want to play, given the rules in my second post, will be removed and you can join, but at the moment we may have enough people as it is.
*confirms again*

SupSuper
9 Sep 2004, 19:49
well, since i forgot to state that i wanted to play (i don't mind) i'll be the supplier. this meaning, i'll provide you with images of the monopoly board, tokens, property sheets and anything else you need :)
i'll post the board and tokens soon.

double post edit:

here you go, two versions of the monopoly board and the tokens.

AndrewTaylor
9 Sep 2004, 20:06
So, are you using British (aka, proper) place names and currency, American ones, or are you making up some ker-azy Team17 based system with Ossett as Old Kent Road?

Paul.Power
9 Sep 2004, 20:54
Well, considering i said in the first post that people have to visit this thread every day for this to be doable, then anyone who's already been accepted into the game who doesn't reply by half-nine tonight to confirm that they still want to play, given the rules in my second post, will be removed and you can join, but at the moment we may have enough people as it is. Too many people increases the probability of delays in the game :XI doubt I'll be online every day, so perhaps you should count me out even if someone does drop out.

double post edit:

So, are you using British (aka, proper) place names and currency, American ones, or are you making up some ker-azy Team17 based system with Ossett as Old Kent Road?Maybe I should dig up the system I proposed to have with Worms Monopoly...

Run
9 Sep 2004, 21:05
Thanks supsuper, though i already uploaded an image of stuffs earlier, found here (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif) (damn tedious it was). It might be useful for those who are playing to bookmark that (in which case mozilla > anything else). There's also a picture of a board on that page that i found mooching around on google, that should help people move the right number of spaces ;)

So, are you using British (aka, proper) place names and currency, American ones, or are you making up some ker-azy Team17 based system with Ossett as Old Kent Road?

British but of course, though i look forward to seeing this Worms Monopoly paul's referring to...

Test Zero
9 Sep 2004, 21:12
Thanks for the image, Run. :)

But how can I check how much people need to pay me when they land on my property?

Paul.Power
9 Sep 2004, 21:16
British but of course, though i look forward to seeing this Worms Monopoly paul's referring to...http://forum.team17.co.uk/showthread.php?t=16177&page=1&highlight=Monopoly

Run
9 Sep 2004, 21:52
Thanks for the image, Run. :)

But how can I check how much people need to pay me when they land on my property?

By loading up the same page and scrolling to the right ;)

double post edit:

http://forum.team17.co.uk/showthread.php?t=16177&page=1&highlight=Monopoly

lololololol

That's too good :D

double post edit:

Well it's been 24 hours and OSC, Trax and Futureworm haven't showed up.

That leaves, alphabetically:

Run
SargeMcCluck
SomePerson
Test Zero

Since that's less than 6 already SupSuper can join but you'd better be reliable!!! *shakes fist accordingly*

I'll sort more stuff out tomorrow. We might even actually begin tomorrow, but don't get too excited.

SupSuper
10 Sep 2004, 11:05
Since that's less than 6 already SupSuper can join but you'd better be reliable!!! *shakes fist accordingly*well, i can be reliable until school starts (on the 20th) :)
btw i want the car token ;)

Run
10 Sep 2004, 11:41
Well this game is probably going to go well into 2005. School should be no obstacle, you get to go on the internet during the break times, right?

Goody.

So that's

Run
SargeMcCluck
SomePerson
SupSuper
Test Zero

Which means i get to go first! yay, not that it makes a blind bit of difference

We should probably highlight anything we do in the game in Bold so as to seperate it from the random chit chat.
Oh yeah, another thing I forgot to mention is that according to the official rules, you can buy properties on the first circuit (i normally play it with the first circuit being mostly useless, not sure if anyone else does...)

Let the winning... begin!

Starting turn with £1500
Starting from Go, i throw 3+3 = 6 and land on The Angel Islington and i'll nab that
£100 to pay Bank for purchase of The Angel Islington
and since i got a double (if you get another turn, you can skip out 8, 9 and 10 (see second post) until the very end of your post)
Starting from The Angel Islington, I throw 1+3 = 4 and land on Just Visiting
*does nothing*
Ending turn with £1400 and
The Angel Islington, undeveloped (accepting £500 from anyone who wishes to buy it)

Oh yeah, it might be a good idea to name who's next, so people don't play out of turn.
So gogogogo SargeMcCluck

AndrewTaylor
10 Sep 2004, 14:09
Strictly speaking, you can't buy anything on your first lap of the board, but it's probably wise to pretend that isn't true.

SargeMcCluck
10 Sep 2004, 14:14
Starting turn with £1500
Starting from Go, i throw 1+6 = 7 and land on Chance. So nothing happens.
Ending turn with £1500.

Next player: SomePerson

Run
10 Sep 2004, 14:33
rofl @ edit

Let that edit go down in history as the Second Time Alex Was Ever Wrong, Ever

SargeMcCluck
10 Sep 2004, 16:06
:x

I'd just woken up (Yes it was late), and I copy/pasted Run's.

Cheers though Andrew.

SupSuper
10 Sep 2004, 17:30
btw Run, could you mark properties on the board which have been bought (maybe with the owner's token), so that players can easily know which properties are already taken and to what players they have to pay if they land of them.

Paul.Power
10 Sep 2004, 19:28
Strictly speaking, you can't buy anything on your first lap of the board, but it's probably wise to pretend that isn't true.I don't think that's an official rule, it's just one of the many variations on said rules.

Really, what game has more potential rule variations than Monopoly? Maybe if you played Scrabble and allowed proper nouns, or disallowed plurals, and so on, but I'm thinking about common rule variations.

Off-topic, I know, but has anyone here played Careers? It was a similar game to Monopoly, but it never really took off.

http://www.boardgamecompany.co.uk/Careers(VG31).htm

AndrewTaylor
10 Sep 2004, 19:44
There are loads of versions of Scrabble. There's Clabbers - where any ANAGRAM of a word is allowed - for example. And there's a bigger board design with all kinds of crazy squares, and there's loads of others I can't remember.

Run
10 Sep 2004, 21:28
Upwords! :D

btw Run, could you mark properties on the board which have been bought (maybe with the owner's token), so that players can easily know which properties are already taken and to what players they have to pay if they land of them.

That might actually do more harm than good. I can't update it after every turn, so if somebody uses the picture purely for that information then they might get it wrong anyway. They could check, but then there'd be no point in marking them.
Listing properties at the end of posts will have to do - but take care to make sure that the latest lists are still valid; people may have exchanged properties in the few posts between that list and your turn.

BetongÅsna
11 Sep 2004, 01:18
Well, this is a bizarre thread.

By the way, Paul, I have a Monopoly CD-ROM, though I fear there are many versions. Mine's Hasbro, (C) 1998. Yours?

SomePerson
11 Sep 2004, 01:32
Starting turn with £1500
Starting from Go, I throw 5+4 = 9 and land on Pentonville Road
- £120 to buy Pentonville Road
Ending turn with £1380 and
Pentonville Road, undeveloped (accepting £600)

Next turn: SupSuper

SupSuper
11 Sep 2004, 13:07
Starting turn with £1500
Starting from Go, I throw 5+3=8 and land on Euston Road.
- £100 to buy Euston Road
Ending turn with £1400 and
Euston Road, undeveloped (accepting £500).

Next turn: Test Zero

Run
11 Sep 2004, 13:40
Well that's all the light blue properties snapped up.
*ponders possibilities*

Test Zero
11 Sep 2004, 18:20
Starting turn with £1500
Starting from Go, I roll 3 + 5 = 8 and land on Euston Road.
£6 to pay SupSuper for rent on Euston Road (undeveloped).
Ending turn with £1494 and no property.

Next turn: Run

FutureWorm
11 Sep 2004, 18:29
Hey, I was going to play! Ah well, I don't play the British version anyway.

SomePerson
11 Sep 2004, 18:30
Isn't 1500 - 6 = 1494 != 1499?

:p

Test Zero
11 Sep 2004, 18:33
Yep, typo. Sorry, changed it now.

Paul.Power
11 Sep 2004, 19:26
Well, this is a bizarre thread.

By the way, Paul, I have a Monopoly CD-ROM, though I fear there are many versions. Mine's Hasbro, (C) 1998. Yours?Hasbro (C) 1997, so they should be compatible.

Run
11 Sep 2004, 21:22
Having ended last turn with £1400
Starting this turn with £1400
Starting from Just Visiting, I roll 3 + 1 = 4 and land on Northumberland Avenue.
£160 to pay Bank for purchase of Northumberland Avenue.
Ending turn with £1240 and
The Angel Islington, undeveloped (accepting £700)
Northumberland Avenue, undeveloped (accepting £700)

Next up: TheCluck

SargeMcCluck
11 Sep 2004, 21:23
Starting turn with £1500
Starting from Chance, i throw 3+6 = 9 and land on Bow Street. I buy it for £180.
Ending turn with £1320, and
Bow Street, undeveloped (accepting £900).

Next player: SomePerson

Run
11 Sep 2004, 21:24
*laughs at one-property alex*

Paul.Power
11 Sep 2004, 21:35
[Whispering Ted Lowe]

Yes, and it's an intriguing move from McCluck, the first to take a member of the Orange set. Many experts believe this to be a critical set, but we shall have to wait and see how this game pans out. So far the Light Blues are split. I wonder how long it'll be until dealing commences?

[/Whispering Ted Lowe]

SomePerson
11 Sep 2004, 22:01
Starting turn with £1380
Starting from Pentonville Road, I throw 4+4 = 8 and land on Community Chest 2
Nothing happens
Starting from Community Chest 2, I throw 6+4 = 10 and land on Coventry Street
- £260 to buy Coventry Street
Ending turn with £1120
Pentonville Road, undeveloped (accepting £600)
Coventry Street, undeveloped (accepting £1000)

Next turn: SupSuper

BetongÅsna
12 Sep 2004, 17:57
[Whispering Ted Lowe]

Yes, and it's an intriguing move from McCluck, the first to take a member of the Orange set. Many experts believe this to be a critical set, but we shall have to wait and see how this game pans out. So far the Light Blues are split. I wonder how long it'll be until dealing commences?

[/Whispering Ted Lowe]
:D

. .

SupSuper
12 Sep 2004, 19:53
Starting turn with £1406.
Starting from Euston Road, I throw 4+3=7 and land on Marylebone(sp?) Station.
- £200 to buy Marylebone Station.
Ending turn with £1206 and
Euston Road, undeveloped (accepting £500)
Marylebone Station (accepting £1000)

Next turn: Test Zero

Test Zero
12 Sep 2004, 20:09
SupSuper, you should have started your turn with £1406, not £1404, but whatever.

Starting turn with £1494

Starting from Euston Road, I roll 5 + 5 = 10 and land on Marlborough Street
£180 to pay Bank for purchase of Marlborough Street

Starting from Marlborough Street, I roll 1 + 5 = 6 and land on Trafalgar Square
£240 to pay Bank for purchase of Trafalgar Square

Ending turn with £1074 and:
Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)

Next turn: Run

SupSuper
12 Sep 2004, 20:18
SupSuper, you should have started your turn with £1406, not £1404, but whatever.thx, fixed it

Test Zero
12 Sep 2004, 20:24
Enjoy your £2.

AndrewTaylor
12 Sep 2004, 20:34
Oh, and that could be decisive! Can we see an action replay?
SupSuper, you should have started your turn with £1406, not £1404, but whatever.

Starting turn with £1494

Starting from Euston Road, I roll 5 + 5 = 10 and land on Marlborough Street
£180 to pay Bank for purchase of Marlborough Street

Starting from Marlborough Street, I roll 1 + 5 = 6 and land on Trafalgar Square
£240 to pay Bank for purchase of Trafalgar Square

Ending turn with £1074 and:
Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)

Next turn: Run

Run
13 Sep 2004, 09:54
I'm liking the list format. Makes it slightly easier to check back and see who's got what, because it's no longer memorisable now.

Having ended last turn with £1240
Starting this turn with £1240
Starting from Northumberland Avenue, I roll 3 + 6 = 9 and land on Fleet Street. Which I won't buy.
Ending turn with £1240 and

The Angel Islington, undeveloped (accepting £600)
Northumberland Avenue, undeveloped (accepting £1200)

Next up: TheCluck

SargeMcCluck
13 Sep 2004, 16:15
Starting turn with £1320
Starting from Bow Street, i throw 2+5 = 7 and land on Fleet Street. I buy it for £220.
Ending turn with £1100, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).

Next player: SomePerson

SomePerson
14 Sep 2004, 00:41
Ended last turn with £1120
Starting this turn with £1120
C'mon! Roll a 2!
Starting from Coventry Street, I roll a 6+6 = 12 and land on Park Lane
Way off. Nuts.
- £350 to buy Park Lane
Starting from Park Lane, I roll a 5+2 = 7 and land on Income Tax
+ £200 for passing Go
- £97 for landing on Income Tax
Ending turn with £873 and
Pentonville Road, undeveloped (accepting £650)
Coventry Street, undeveloped (accepting £1250)
Park Lane, undeveloped (accepting £2000)
Next player: SupSuper

AndrewTaylor
14 Sep 2004, 00:53
Since when exactly was income tax not £200?

Ooh, but Park Lane's gone... Interesting.

BetongÅsna
14 Sep 2004, 01:02
Since when exactly was income tax not £200?

Ooh, but Park Lane's gone... Interesting.
Income Tax can be £200 straight, or 10% of (something, I've never been sure what), the choice being with the taxed player.

SargeMcCluck
14 Sep 2004, 01:04
Income Tax can be £200 straight, or 10% of (something, I've never been sure what), the choice being with the taxed player.

10% of the cash you have.

Run
14 Sep 2004, 10:00
It doesn't say that in my rule leaflet, but i like it, so let's stick with it :)

AndrewTaylor
14 Sep 2004, 12:29
10% of the cash you have.
Last time I saw that rule it was 10% of your total net worth, but that obviously takes longer to work out.

SupSuper
14 Sep 2004, 12:51
Starting turn with £1206.
Starting from Marylebone Station, I throw 5+5=10 and land on Fenchurch Street Station.
- £200 to buy Fenchurch Street Station.
Starting from Fenchurch Street Station, I throw 3+4=7 and land on Regent Street.
- £300 to buy Regent Street.
Ending turn with £706 and

Euston Road, undeveloped (accepting £500)
Marylebone Station (accepting £1000)
Fenchurch Street Station (accepting £1000)
Regent Street, undeveloped (accepting £1500)

come on ppl, start landing on my properties! i need the money ;)

Next turn: Test Zero

Run
14 Sep 2004, 13:08
boooooooooo @ two-station supsuper

Test Zero
14 Sep 2004, 18:10
Starting turn with £1074
Starting from Trafalgar Square, I roll 6 + 6 = 12 and land on Chance
I roll 3 + 5 = 8 and land on Income Tax
I collect £200 for passing Go
I pay 10% (£127) to the Bank for Income Tax
Ending turn with £1147
Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Next turn: Run

Run
14 Sep 2004, 21:25
edit: By the way, TZ, you collect £200 before you pay income tax. So that'll be £127 ;)

Having ended last turn with £1240
Starting this turn with £1240
Starting from Fleet Street, I roll 2 + 1 = 3 and land on Leiceseter Square. Which I will buy to p*ss off Someperson ;).
-£260 to pay Bank for Leicester Square
Ending turn with £980 and

The Angel Islington, undeveloped (accepting £500)
Northumberland Avenue, undeveloped (accepting £1200)
Leicester Square, undeveloped (accepting £600)

Next up: TheCluck

SargeMcCluck
14 Sep 2004, 21:34
Starting turn with £1100
Starting from Fleet Street, I throw 6+6 = 12 and land on Liverpool Station. I buy it for £200.
I throw a 5 + 6 = 11 and:
Pass Go - £200.
Land on Income Tax. I have 1100, so I choose to get rid of 10%, so £110.
Ending turn with £990, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))

Next player: SomePerson

FutureWorm
14 Sep 2004, 22:09
10% of the cash you have.Wrong, it's ten percent of your assets, including face price of all your properties, cash, and build price of houses and hotels.

Test Zero
14 Sep 2004, 22:33
Yeah, Andrew just said that.

Run
14 Sep 2004, 23:02
Well bollocks to that. Too much work.

It's not too late to change it back to a definite 200... but is it worth the effort?

SargeMcCluck
14 Sep 2004, 23:11
Wrong, it's ten percent of your assets, including face price of all your properties, cash, and build price of houses and hotels.

Yeah, someone else already said that.

And I've never heard of the rule in my life before today. I only said it was that because that's what SupSuper did. :p

Test Zero
14 Sep 2004, 23:18
By the way, TZ, you collect £200 before you pay income tax. So that'll be £127 ;)
Right, sorted.

SomePerson
15 Sep 2004, 01:19
Yeah, someone else already said that.

And I've never heard of the rule in my life before today. I only said it was that because that's what SupSuper did. :p
That would be me. And I hadn't heard of it either, but it's on the board Run linked to.
Starting from Fleet Street, I roll 2 + 1 = 3 and land on Leiceseter Square. Which I will buy to p*ss off Someperson .
-£260 to pay Bank for Leicester SquareNOOOOOOO!!!!!!!
*slow motion dive*
*hits board, knocking all the pieces out of place*

Ended last turn with £873
Starting this turn with £873
Starting from Income Tax, I roll 1+1 = 2 and land on The Angel Islington
NOW I get 2...
- £6 to pay Run for landing on The Angel Islington
I got doubles so
Starting from The Angel Islington, I roll 5+5 = 10 and land on Bow Street
- £14 to pay SargeMcCluck for landing on Bow Street
I got doubles AGAIN so
Starting from Bow Street, I roll 3+1 = 4 and land on Free Parking
Ending turn with £853 and
Pentonville Road, undeveloped (accepting £650)
Coventry Street, undeveloped (accepting £1250)
Park Lane, undeveloped (accepting £2250)

Next player: SupSuper

That sucked.

Test Zero
15 Sep 2004, 08:03
Don't you go to jail if you throw two doubles in one turn?

Run
15 Sep 2004, 09:13
Three doubles, actually :p

SupSuper
15 Sep 2004, 22:10
Starting from Fleet Street, I throw 6+6 = 12 and land on Liverpool Station. I buy it for £200.NOOOOOOOOOOOO! i wanted to get all the stations!!! :mad:
anyways...

Starting turn with £706.
Starting from Regent Street, I throw 2+6=8 and land on Go.
I collect £200 for passing Go :)
Ending turn with £906 and

Euston Road, undeveloped (accepting £500)
Marylebone Station (accepting £1000)
Fenchurch Street Station (accepting £1000)
Regent Street, undeveloped (accepting £1500)


Next turn: Test Zero

SargeMcCluck
15 Sep 2004, 23:37
NOOOOOOOOOOOO! i wanted to get all the stations!!! :mad:

Hence the £5000 price ;)

Run
15 Sep 2004, 23:38
I collect £200 for passing Go and another £200 for having landed on it :D


Bollocks you do, that's not in the rules :p

AndrewTaylor
16 Sep 2004, 14:32
Bollocks you do, that's not in the rules :p
I've heard of people playing that rule, but I don't hold by it. It's not in the official rules, I'm almost certain.

SupSuper
16 Sep 2004, 16:23
Bollocks you do, that's not in the rules :pit's not? i've always played by that rule :confused:

Run
16 Sep 2004, 17:21
A lot of people play by some really odd rules. My family plays by a rule where all expenses in the chance and community chest pile up in the middle of the board, and whoever lands on free parking gets all the money there.

I let the 10% thing slide because it was written on the board i linked to, and also three people have landed on it now. But the extra £200 thing certainly isn't in my rule booklet. First i've heard of that rule actually.

Paul.Power
16 Sep 2004, 20:49
Regarding the "double for landing" thing, it's not an official rule. Although it is in Careers.



Things are starting to warm up a little as the Stations come into play. SupSuper wants to go for the set, but Sarge is holding on to Liverpool Street. The Stations, although regarded by the professionals to be not worth much in the long term, are useful in the early game as a reasonably steady source of income. And some intriguing manoeuvres are beginning as the high-profile properties begin to be picked up.

Run
17 Sep 2004, 12:44
*directs a contrived cough at Test Zero*

Star Worms
17 Sep 2004, 16:51
I've heard of people playing that rule, but I don't hold by it. It's not in the official rules, I'm almost certain.
It isn't an rule of the original game. Hence you should not play with that rule about landing on Go.

double post edit:

A lot of people play by some really odd rules. My family plays by a rule where all expenses in the chance and community chest pile up in the middle of the board, and whoever lands on free parking gets all the money there.Same goes for that rule.

I have Monopoly on the computer. Some of these rules are in, but they are not the standard way it is played. Landing on go is not selected, it is not standard. Nor is the money on free parking.

Test Zero
17 Sep 2004, 17:23
Starting turn with £1147
Starting from Income Tax, I roll 5 + 6 = 11 and land on Marlybone Station
£50 to pay SupSuper for rent on Marlybone Station. :(
Ending turn with £1097 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Next turn: Run

SupSuper
17 Sep 2004, 19:41
ok, didn't know the rule wasn't official. edited post.

£50 to pay SupSuper for rent on Marlybone Station. :(actually you pay £100. i own 2 stations :p

SargeMcCluck
17 Sep 2004, 19:50
ok, didn't know the rule wasn't official. edited post.

actually you pay £100. i own 2 stations :p

I thought it went 25 - 50 - 100 - 200. i.e. doubled each time. It was me that told Test Zero it was that much, so if it's wrong then my bad. But I really did think it was that (as opposed to what you're saying which is £50 per station).

SupSuper
17 Sep 2004, 20:06
I thought it went 25 - 50 - 100 - 200. i.e. doubled each time. It was me that told Test Zero it was that much, so if it's wrong then my bad. But I really did think it was that (as opposed to what you're saying which is £50 per station).well, iirc, someone in msn told me it was 50 - 100 - 150 - 200 becuase i wasn't sure either. so this is really getting confusing :confused:
better go look for the official rules...

edit: checking the chat logs, it was BetongAsna who told me. so if it's wrong, blame him :p

SargeMcCluck
17 Sep 2004, 20:22
I should find my copy of the board game so that I can get sources for the rules for when Filthy Run isn't here.

p.s. Run, you're filthy.

FutureWorm
17 Sep 2004, 21:11
I thought it went 25 - 50 - 100 - 200. i.e. doubled each time.Yes, that's how it goes. Trust me, I play Monopoly often.

Run
17 Sep 2004, 21:32
Yep, Futureworm's right. It doubles.

Now where was I? Lemme just quote my older post, it makes things easier

double post edit:

Having ended last turn with £980
+£6 for Someperson landing on my The Angel Islington
Starting this turn with £986
Starting from Leicester Square, I roll 6 + 5 = 11 and land on... bollocks... Park Lane.
-£35 to pay as rent to SomePerson for landing on Park Lane.
Ending turn with £951 and

* The Angel Islington, undeveloped (accepting £500)
* Northumberland Avenue, undeveloped (accepting £1200)
* Leicester Square, undeveloped (accepting £1000)

Next up: TheCluck

SargeMcCluck
17 Sep 2004, 21:39
Starting turn with £990
I gain £14 from Someperson
I have £1004
Starting from Income Tax, I throw 2+6 = 8 and land on Electric Company. I buy it for £150.
Ending turn with £854, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £3500)

Next player: SomePerson

SomePerson
18 Sep 2004, 00:24
Ended last turn with £853
+ £35 for Run landing on Park Lane
Starting this turn with £888
Starting from Free Parking, I roll 3+6=9 and land on Picadilly
- £280 to buy Picadilly (thus ensuring my position as the most poor player:p)
Ending turn with £608 and
Pentonville Road, undeveloped (accepting £800)
Coventry Street, undeveloped (accepting £1250)
Picadilly, undeveloped (accepting £1250)
Park Lane, undeveloped (accepting £2500)

Next player: SupSuper

SupSuper
19 Sep 2004, 13:01
Starting turn with £906 + £50 from Test Zero = £956.
please give me a 5, give me a 5...
Starting from Go, I throw 1+1=2 and land on Community Chest
BAH!
Starting from Community Chest, I throw 2+1=3 and land on King's Cross Station! :D
- £200 to buy King's Cross Station
Ending turn with £756 and

Euston Road, undeveloped (accepting £500)
Marylebone Station (accepting £1000)
Fenchurch Street Station (accepting £1000)
Regent Street, undeveloped (accepting £1500)
King's Cross Station (accepting £2000)


Next turn: Test Zero

Run
19 Sep 2004, 13:39
Euston Road, undeveloped (accepting £500)
Marylebone Station (accepting £1000)
Fenchurch Street Station (accepting £1000)
Regent Street, undeveloped (accepting £1500)
King's Cross Station (accepting £2000)
[/b]


Quick! Someone buy one of his cheap and tacky stations!

Test Zero
19 Sep 2004, 13:59
Starting turn with £1097
From Marlybone Station, I roll 3 + 6 = 9 and land on Trafalgar Sqaure
I already own that, so nothing happens.
Ending turn with £1097 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Next turn: Run

Run
20 Sep 2004, 11:08
Having ended last turn with £951
Starting this turn with £951
Starting from Park Lane, I roll 1 + 5 = 6 and land on Whitechapel Road! *buys*
+£200 for passing Go
-£60 to pay Bank for purchase of that
Ending turn with £1091 and

Whitechapel Road, undeveloped (accepting £600)
The Angel Islington, undeveloped (accepting £1000)
Northumberland Avenue, undeveloped (accepting £2000)
Leicester Square, undeveloped (accepting £1000 (or £600 + Pentonville Road ;) )

Next up: TheCluck

SargeMcCluck
20 Sep 2004, 12:06
Starting turn with £854
Starting from Electric Company, I throw 3+6 = 9 and land on the Strand. I buy for £220.
Ending turn with £634, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £3500)

Next player: SomePerson

SomePerson
21 Sep 2004, 06:21
Ended last turn with £608
Starting this turn with £608
Starting from Picadilly, I roll 2+3=5 and land on Bond Street
I don't buy it
Ending turn with £608 and
Pentonville Road, undeveloped (accepting £800 (or £200 with Leichester Square))
Coventry Street, undeveloped (accepting £1250)
Picadilly, undeveloped (accepting £1250)
Park Lane, undeveloped (accepting £2500)

Next Player: SupSuper

Run
21 Sep 2004, 09:59
Pentonville Road, undeveloped (accepting £800 (or £200 with Leichester Square))



Ha! Given that Leicester square is so much more valuable to you than Pentonville is to me, i'm not that desperate ;)

SupSuper
22 Sep 2004, 16:58
Starting turn with £756.
Starting from King's Cross Station, I throw 3+6 and land on Marylebone Station
boring...
Ending turn with £756 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped (accepting £1500)
King's Cross Station (accepting £5000)


Next turn: Test Zero

note the increase in prices ;)

Test Zero
22 Sep 2004, 17:35
Starting turn with £1097
Starting from Trafalgar Square, I roll 4 + 3 = 7 and land on Oxford Street
Can't be arsed to buy that
Ending turn with £1097 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)
How handy!

Run
22 Sep 2004, 21:31
Starting from King's Cross Station, I throw 3+6 and land on Marylebone Station


No you don't. A station-to-station hop requires a throw of 10, and you got a 9, which puts you on *MY* Northumberland Avenue. That'll be £12 please ;)

double post edit:


Starting from Trafalgar Square, I roll 4 + 3 = 7 and land on Oxford Street


On an unrelated note, Regent Street and Oxford Street appear to be the wrong way around on the board I've provided - Regent Street is next to the Go to Jail on my physical board.

So everyone keep your eyes peeled.

double post edit:


Starting from Income Tax, I throw 3+6 = 9 and land on the Strand. I buy for £220.


*Electric Company

Let this be taken down in History as the Third Time Alex Was Ever Wrong, Ever.

SargeMcCluck
22 Sep 2004, 21:32
Let this be taken down in History as the Third Time Alex Was Ever Wrong, Ever.

I'm telling you, it's this damn thread!

Run
22 Sep 2004, 21:37
Having ended last turn with £1091
+£12 for SupSuper landing on Northumberland Avenue
Starting this turn with £1103
Starting from Whitechapel Road, I roll 6 + 4 = 10 and land on Whitehall *also buys*
-£140 to pay Bank for purchase of that
Ending turn with £963 and

Whitechapel Road, undeveloped (accepting £600)
The Angel Islington, undeveloped (accepting £1000)
Northumberland Avenue, undeveloped (accepting £3000)
Whitehall, undeveloped (accepting £3000)
Leicester Square, undeveloped (accepting £1000 (or £600 + Pentonville Road)

Next up: TheCluck

SargeMcCluck
22 Sep 2004, 21:38
Starting turn with £634
Starting from The Strand, I throw 2+5 = 7 and land on Water Works. I buy it for £150.
Ending turn with £484, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
23 Sep 2004, 05:42
Ended last turn with £608
Starting this turn with £608
Starting from Bond Street, I roll 3+3=6 and land on Go
+£200 for passing Go
Starting from Go, I roll 3+4=7 and land on Chance#1
Ending turn with £808 and
Pentonville Road, undeveloped (accepting £1000 (or £0 with Leichester Square))
Coventry Street, undeveloped (accepting £2000)
Picadilly, undeveloped (accepting £2000)
Park Lane, undeveloped (accepting £2500)

Next Player: SupSuper

SupSuper
23 Sep 2004, 18:27
No you don't. A station-to-station hop requires a throw of 10, and you got a 9, which puts you on *MY* Northumberland Avenue. That'll be £12 please ;)what? i can't believe it. i checked it three times, and i still got it wrong? it's this thread i tell you!

double post edit:



On an unrelated note, Regent Street and Oxford Street appear to be the wrong way around on the board I've provided - Regent Street is next to the Go to Jail on my physical board.

So everyone keep your eyes peeled.

double post edit:



*Electric Company

Let this be taken down in History as the Third Time Alex Was Ever Wrong, Ever.this is getting confusing. seriously!

Starting turn with £744.
Starting from Northumberland Avenue, I throw 1+4=5 and land on Vine Street.
- £200 to buy Vine Street.
Ending turn with £544 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped (accepting £1500)
King's Cross Station (accepting £5000)
Vine Street (accepting £4000 :p)


Next turn: Test Zero

Test Zero
23 Sep 2004, 20:16
Starting turn with £1097
From Oxford Street, I roll 6+2=8 and land on Mayfair!!
-£400 to pay Bank for the purchase of that
Ending turn with £697 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
23 Sep 2004, 20:31
Having ended last turn with £963
Starting this turn with £963
Starting from Whitehall, I roll 6 + 1 = 7 and land on Free Parking. So nothing happens.
Ending turn with £963 and

Whitechapel Road, undeveloped (accepting £800)
The Angel Islington, undeveloped (accepting £1000)
Northumberland Avenue, undeveloped (accepting £3000)
Whitehall, undeveloped (accepting £3000)
Leicester Square, undeveloped (accepting £1000 (or £600 + Pentonville Road)

Next up: TheCluck

SargeMcCluck
23 Sep 2004, 20:34
Starting turn with £484
Starting from Water Works, I throw 1+2 = 3 and land on Regent Street [Oxford Street on Run's picture]. I fart.
Ending turn with £484, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
24 Sep 2004, 02:08
Umm, Test Zero, does this mean your properties are not for sale? You haven't been including prices.:-/

Ended last turn with £808
Starting this turn with £808
Starting from Chance#1, I roll 1+3=4 and land on Pall Mall *gets idea*
-£140 to purchase Pall Mall
Ending turn with £668 and
Pentonville Road, undeveloped (accepting £1000)
Coventry Street, undeveloped (accepting £2000)
Picadilly, undeveloped (accepting £2000)
Park Lane, undeveloped (accepting £2500)
Pall Mall, undeveloped (accepting £1000)
2 for 1! Pentonville Road AND Pall Mall for only Leichester Square!


Next Player: SupSuper

Run
24 Sep 2004, 10:17
Umm, Test Zero, does this mean your properties are not for sale? You haven't been including prices.:-/


Seeing as he's only got three, he probably wants to hold onto them as much as possible :) They can be assumed to be infinite in price, but i'd be suprised if there wasn't a sum of money he would accept for them.

On an unrelated note, oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooh.

SupSuper
24 Sep 2004, 15:20
Starting turn with £544.
Starting from Vine Street, I throw 3+3=6 and land on Fenchurch Street Station.
Starting from Fenchurch Street Station, I throw 5+4=9 and land on Bond Street.
- £320 to buy Bond Street.
Ending turn with £224 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped (accepting £1500)
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped (accepting £4000)

damn i'm running low of cash. guess i shouldn't be so greedy ;)

Next turn: Test Zero

Test Zero
24 Sep 2004, 17:15
They can be assumed to be infinite in price, but i'd be suprised if there wasn't a sum of money he would accept for them.
The sum of money I would accept for them is greater than the sum of money anyone currently has.

Starting turn with £679
Starting from Mayfair, I roll 2+1=3 and land on Community Chest
I collect £200 for passing Go
Ending turn with £879 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
24 Sep 2004, 21:42
Having ended last turn with £963
Starting this turn with £963

2 for 1! Pentonville Road AND Pall Mall for only Leichester Square!

*yoink*
*gets Pentonville Road and Pall Mall, completing the purple set, in exchange for Leicester Square*
-£600 for two houses on each of Pall Mall, Whitehall and Northumberland Avenue (£100 per house)
Starting from Free Parking, I roll 2 + 2 = 4 and land on Trafalgar Square
-£20 to pay to Test Zero for landing on that
Starting from Trafalgar Square, I roll 3 + 4 and land on Oxford Street. I do nothing.
Ending turn with £343 and

Whitechapel Road, undeveloped (accepting £800)
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (2 houses)
Whitehall, developed (2 houses)
Northumberland Avenue, developed (2 houses)

Next up: TheCluck

Mwahahahahaha.....

FutureWorm
24 Sep 2004, 21:52
*gets Pentonville Road and Pall Mall, completing the purple set, in exchange for Leicester Square*
-£600 for two houses on each of Pall Mall, Whitehall and Northumberland Avenue (£100 per house)

Mwahahahahaha.....Things are getting interesting now.

SargeMcCluck
24 Sep 2004, 22:56
Starting turn with £484
Starting from Oxford Street, I throw 3+4 = 7 and land on Super Tax. I fart.
I pay £100 for Super Tax.
Ending turn with £384, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

FutureWorm
24 Sep 2004, 23:09
Starting from Oxford Street, I throw 3+4 = 7 and land on Super Tax. I fart.You been having gas problems, Alex?

SargeMcCluck
24 Sep 2004, 23:55
You been having gas problems, Alex?

Hehehe. It's just something to put there ;)

SomePerson
25 Sep 2004, 01:25
Ended last turn with £608
Loses Pall Mall and Pentonville Road, gaining Leichester Square, thus completing the yellow set
Starting this turn with £608
-£300 to purchase 2 houses, 1 for each Picadilly and Leichester Square
Starting from Pall Mall, I roll 1+4=5 and land on Bow Street
-£14 to SargeMcCluck for landing on Bow Street
Ending turn with £294 and
Leichester Square, developed with 1 house
Coventry Street, undeveloped
Picadilly, developed with 1 house
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

Run
25 Sep 2004, 15:40
Right. I'm going to Exeter uni tomorrow morning, and as such the computer is being dismantled in 20 minutes and packed away. I won't have internet access until

a/ I get the computer re-assembled and plugged in in my room, with an internet access card from the uni
b/ I get into the Library or computer room to access the internet

This may not happen tomorrow, it might not happen for a while depending on the circumstances. My friend went down to Exeter uni a week ago (as he's in the orchestra) and he hasn't been online since, despite his addiction to the internet. So who knows what's happening there.

Just so you know - i might not be able to visit this thread for a couple of days, but I hope to be able to get online tomorrow somehow.

SargeMcCluck
25 Sep 2004, 18:42
Yes, damn that Parker!

SupSuper
25 Sep 2004, 22:41
Starting turn with £224.
Starting from Bond Street, I throw 6+6=12 and land on The Angel Islington.
+£200 for passing Go.
-£6 to pay Run for landing on The Angel Islington.
Starting from The Angel Islington, I throw 3+1=4 and land on Just Visiting.
Ending turn with £418 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped (accepting £4000)
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped (accepting £4000)


Next turn: Test Zero

Run
28 Sep 2004, 22:35
I'm back, yet i'm surprised it's not my turn... :P

SargeMcCluck
28 Sep 2004, 23:02
I'm back, yet i'm surprised it's not my turn... :P

Yes, damn that Ian!

Test Zero
29 Sep 2004, 08:04
Starting turn with £879
Starting from Community Chest, I roll 4+3=7 and land on Pentonville Road.
£8 to Run for rent on Pentonville Road
Ending turn with £871 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
29 Sep 2004, 10:28
Don't forget you recieved £20 for my landing on your property, ian. Maybe you already added that, i didn't check.

Having ended last turn with £343
+£6 from SupSuper landing on The Angel Islington
+£8 from Test Zero landing on Pentonville Road
Starting this turn with £357
Starting from Oxford Street, I roll 4 + 2 = 6 and land on Park Lane
-£35 to pay SomePerson for that
Ending turn with £322 and

Whitechapel Road, undeveloped (accepting £800)
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (2 houses)
Whitehall, developed (2 houses)
Northumberland Avenue, developed (2 houses)

Next up: TheCluck

SargeMcCluck
29 Sep 2004, 10:29
Starting turn with £384
Gain £14 from Someperson
Now have £398
Starting from Super Tax, I throw 1+5 = 6 and land on Jail. I fart.
Ending turn with £398, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
30 Sep 2004, 05:00
Sarge, it seems you didn't add the £14 I paid you for landing on your property.

Ended last turn with £294
+£35 from Run for landing on Park Lane
Starting this turn with £329
Starting from Bow Street, I roll 2+4=6 and land on Chance#2 (and I don't fart)
Ending turn with £329 and

Leichester Square, developed with 1 house
Coventry Street, undeveloped
Picadilly, developed with 1 house
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

SupSuper
30 Sep 2004, 14:21
Starting turn with £418.
Starting from Just Visiting, I throw 4+4=8 and land on Marlborough Street.
-£14 to pay Test Zero for landing on Marlborough Street.
Starting from Marlborough Street, I throw 2+5=7 and land on Fenchurch Street Station. I watch the trains passing by.
Ending turn with £404 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped (accepting £4000)
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped (accepting £4000)


Next turn: Test Zero

SargeMcCluck
30 Sep 2004, 14:38
Sarge, it seems you didn't add the £14 I paid you for landing on your property.

Cheers :D

Test Zero
30 Sep 2004, 17:18
Ended last turn with £871
+£14 from SupSuper for landing on Marlborough Street
Starting from Pentonville Road, I roll 6+6=12 and land on The Strand
-£18 to Sarge for rent on The Strand
Starting from The Strand, I roll 6+5=11 and land on Regent Street
-£26 to SupSuper for rent on Regent Street
Ending turn with £827 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

SargeMcCluck
30 Sep 2004, 18:19
Ended last turn with £871
+£14 from SupSuper for landing on Marlborough Street
Starting from Pentonville Road, I roll 6+6=12 and land on The Strand
-£18 to Sarge for rent on The Strand
Starting from The Strand, I roll 6+5=11 and land on Regent Street
-£26 to SupSuper for rent on Regent Street
Ending turn with £827 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Er.

871 + 14 = 885
885 - 18 = 867
868 - 26 = 841

You forgot to add the 14 ;)

Run
30 Sep 2004, 18:23
Having ended last turn with £322
Starting this turn with £322
Starting from Park Lane, I roll 1 + 2 = 3 and land on Go
+£200 for passing that
Ending turn with £522 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (2 houses)
Whitehall, developed (2 houses)
Northumberland Avenue, developed (2 houses)

Next up: TEH CULCK!1!1

SargeMcCluck
30 Sep 2004, 18:27
Starting turn with £398
Gain £18 from Test Zero
Now have £416
Starting from Jail, I throw 1+6 = 7 and land on Community Chest. I fart.
Ending turn with £416, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
1 Oct 2004, 05:02
Ended last turn with £329
Starting this turn with £329
Starting from Chance#2, I roll 1+3=4 and land on Leichester Square
Ending this turn with £329 and
Leichester Square, developed with 1 house
Coventry Street, undeveloped
Picadilly, developed with 1 house
Park Lane, undeveloped (accepting £3000)

Next Turn: SupSuper

Run
2 Oct 2004, 20:07
Ahem.
.....

SargeMcCluck
2 Oct 2004, 20:19
SupSuper's having computer problems at the second, so he might take a while.

Run
2 Oct 2004, 20:25
Ah, okay then.

SupSuper
2 Oct 2004, 20:32
SupSuper's having computer problems at the second, so he might take a while.indeed. to make things worst, NSW2004's installer is f***ing up too. GAH, I HATE THIS! *kickes computer*
and as you know, it's dangerous to browse the web without a proper AV set up. so obviously i've installed Opera before trouble brews :p

Starting turn with £404.
+£26 from Test Zero for landing on Regent Street.
Starting from Fenchurch Street Station, I throw 4+2=6 and land on Oxford Street.
-£300 for buying Oxford Street.
SupSuper gets all the green properties! :D
Ending turn with £130 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: Test Zero

i can't believe you guys didn't stop me from getting all the green properties with all the chances you got.

Test Zero
2 Oct 2004, 23:11
Ended last turn with £827
+£14 from SupSuper for landing on Marlborough Street (forgot to add it last time, cheers Alex)
Starting from Regent Street, I roll 3+5=8 and land on Go
+£200 for passing Go
Ending turn with £1041 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
2 Oct 2004, 23:22
SupSuper
i can't believe you guys didn't stop me from getting all the green properties with all the chances you got.

Well it's not like you can buy any houses, so we're safe for now ;)


Having ended last turn with £522
Starting this turn with £522
-£300 for buying one house for each purple property (£100 per house)
Starting from Go, I roll 1 + 5 = 6 and land on my The Angel Islington
Ending turn with £222 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (3 houses)
Whitehall, developed (3 houses)
Northumberland Avenue, developed (3 houses)

Next up: His Cluckness the Alex

SargeMcCluck
2 Oct 2004, 23:32
Starting turn with £416
Starting from Community Chest, I throw 3+4 = 7 and land on Trafalgar Square. I fart.
I also pay Ian £20
Ending turn with £396, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

Run
2 Oct 2004, 23:42
Starting from Jail

The thread's curse knows no mercy!

SargeMcCluck
2 Oct 2004, 23:44
The thread's curse knows no mercy!

*cries*

Someone make me bankrupt already. Then I can leave this damn thread.

BetongÅsna
3 Oct 2004, 01:22
*cries*

Someone make me bankrupt already. Then I can leave this damn thread.
When you do, we should have a real time game of monopoly, on a real time monopoly playing website.

SomePerson
3 Oct 2004, 03:17
Ended last turn with £329
Starting this turn with £329
Starting from Leichester Square, I roll 1+1=2 and land on Water Works
-£20 to Sarge
Starting from Water Works, I roll 6+3=9 and land on Park Lane
Ending this turn with £309 and
Leichester Square, developed with 1 house
Coventry Street, undeveloped
Picadilly, developed with 1 house
Park Lane, undeveloped (accepting £3000)

Next Turn: SupSuper

Edit: I must say, Gaol is perhaps the most absurd British spelling I've ever seen. Jail just seems so much more natural.

SargeMcCluck
3 Oct 2004, 12:05
Ended last turn with £329
Starting this turn with £329
Starting from Leichester Square, I roll 1+1=2 and land on Water Works
-£20 to Sarge
Starting from Water Works, I roll 6+3=9 and land on Park Lane
Ending this turn with £309 and
Leichester Square, developed with 1 house
Coventry Street, undeveloped
Picadilly, developed with 1 house
Park Lane, undeveloped (accepting £3000)

Next Turn: SupSuper

Edit: I must say, Gaol is perhaps the most absurd British spelling I've ever seen. Jail just seems so much more natural.

We do usually spell it Jail. AFAIK Gaol is the old old spelling used - The only time I've seen it used other than on that board is in medieval games.

double post edit:

When you do, we should have a real time game of monopoly, on a real time monopoly playing website.

If you can find one. Run tried looking for a while but couldn't. D:

BetongÅsna
3 Oct 2004, 23:26
We do usually spell it Jail. AFAIK Gaol is the old old spelling used - The only time I've seen it used other than on that board is in medieval games.

double post edit:



If you can find one. Run tried looking for a while but couldn't. D:
I've got one stashed away, worry ye not.

FutureWorm
3 Oct 2004, 23:31
If you can find one. Run tried looking for a while but couldn't. D:Oy. I posted a link to one a while earlier.

SupSuper
4 Oct 2004, 00:14
Well it's not like you can buy any houses, so we're safe for nowfor now... muahahahahaha! :rolleyes:

Starting turn with £130.
Starting from Oxford Street, I throw 5+6=11 and land on Community Chest.
+£200 for passing on Go.
Ending turn with £330 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: Test Zero

btw, has anyone seen this (http://members.aol.com/whitelegg/monopoly/index.htm)? should be a nice challenge for you UKers ;)

Test Zero
4 Oct 2004, 08:12
Ended last turn with £1041
+£20 from Sarge for rent on Trafalgar Square
Starting from Go, I roll 4+5=9 and land on Pentonville Road
£8 to Run for rent on Pentonville Road
Ending turn with £1053 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
4 Oct 2004, 08:43
Starting from Fenchurch Street Station, I throw 5+6=11 and land on Community Chest.

You started from Oxford Street, but still land on that anyway. A lot of people are making that "starting from" mistake.

Oy. I posted a link to one a while earlier.

That never worked for me, so i went hunting for another :) Turned out to be pretty much the only one. Oh well!

Having ended last turn with £222
+£6 for Test Zero landing on Pentonville Road
Starting this turn with £228
Starting from The Angel Islington, I roll 4 + 5 = 6 and land on Marylebone Station
-£100 *cries* to SupSuper for landing on that
Ending turn with £128 *cries* and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (3 houses)
Whitehall, developed (3 houses)
Northumberland Avenue, developed (3 houses)

Next up: The Cluckmeister

SargeMcCluck
4 Oct 2004, 11:18
Starting turn with £396
Starting from Trafalgar Square, I throw 2+2 = 4 and land on Water Works. I fart.
Starting from Water Works, I throw 5+5 = 10 and land on Super Tax. I lose £100.
Starting from Super Tax, I throw 4+6 = 10 and land on Euston Road. I fart.
I gain £200 for passing Go.
I also pay £6 to SupSuper.
I also gain £20 from SomePerson (I'm silly)
Ending turn with £510, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SupSuper
4 Oct 2004, 15:10
You started from Oxford Street, but still land on that anyway. A lot of people are making that "starting from" mistake.i copy+paste my previous turn, guess i forgot to change that :p

SomePerson
5 Oct 2004, 04:01
Darnit Sarge! You seem to have missed my £20 I paid for landing on Water Works.

Ended last turn with £309
Starting this turn with £309
Starting from Park Lane, I roll 2+2=4 and land on Old Kent Road
+£200 for passing GO
-£60 to buy Old Kent Road
Starting from Old Kent Road, I roll 4+5=9 and land on Just Visiting
-£150 to purchase 1 house on Coventry Street
Ending this turn with £299 and
Old Kent Road, undeveloped (accepting £500)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 1 house
Park Lane, undeveloped (accepting £3000)


Next Turn: SupSuper

SargeMcCluck
5 Oct 2004, 10:48
Darnit Sarge! You seem to have missed my £20 I paid for landing on Water Works.

Fixed. D:

AndrewTaylor
5 Oct 2004, 12:35
Fixed. D:
D:\> _

Paul.Power
5 Oct 2004, 12:57
D:\> _PROMPT "Hello, I'm someone playing silly b*ggers with the DOS Prompt joke"$_$p$g

SupSuper
5 Oct 2004, 15:35
Starting turn with £436 (+£6 from SargeMcCluck, +£100 from Run).
Starting from Community Chest, I throw 4+4=8 and land on Just Visiting.
Starting from Just Visitng, I throw 5+4=9 and land on Vine Street. I fall asleep.
Ending turn with £436 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, undeveloped
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: Test Zero

Test Zero
5 Oct 2004, 17:30
Ended last turn with £1053
Starting from Pentonville Road, I roll 3+4=7 and land on Bow Street.
-£14 to Sarge for rent on Bow Street
Ending turn with £1039 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
5 Oct 2004, 19:29
Having ended last turn with £128
Starting this turn with £128
Starting from Marylebone Station, I roll 2 + 5 = 7 and land on Chance
Ending turn with £128 *cries* and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (3 houses)
Whitehall, developed (3 houses)
Northumberland Avenue, developed (3 houses)

Next up: Clucky

SargeMcCluck
5 Oct 2004, 19:37
Starting turn with £510
I gain £14 from Test Zero
So I'm on £524
Starting from Euston Road, I throw 1+4 = 5 and land on Whitehall. I have a breakdown.
I pay £450 to Run
Ending turn with £74 (*cries*), and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

Run
5 Oct 2004, 19:38
*stops crying*

SargeMcCluck
5 Oct 2004, 19:48
*stops crying*

You *would*.

SomePerson
6 Oct 2004, 02:01
Ended last turn with £299
Starting this turn with £299
Starting from Just visiting, I roll 6+2=8 and land on Marlborough Street
-£14 to Test Zero
Ending this turn with £285 and
Old Kent Road, undeveloped (accepting £800)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 1 house
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

Edit: Syntax

AndrewTaylor
6 Oct 2004, 13:38
Starting turn with £510
I gain £14 from Test Zero
So I'm on £524
Starting from Euston Road, I throw 1+4 = 5 and land on Whitehall. I have a breakdown.
I pay £450 to Run
Ending turn with £74 (*cries*), and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson
What you need, is for someone to buy Liverpool Street from you.

SupSuper
6 Oct 2004, 22:42
Starting turn with £436.
-£200 to buy a house for Regent Street
Starting from Vine Street, I throw 2+1=3 and land on Chance.
Ending turn with £236 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: Test Zero

edit: thx Sarge :)

SargeMcCluck
6 Oct 2004, 22:46
£200 for a house on Regent.

Test Zero
7 Oct 2004, 08:00
Whaaat, fix your image, Run!

Run
7 Oct 2004, 09:27
Works for me.

http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif

Wormiverse has been periodiocally slow recently though. Might be that.

Test Zero
7 Oct 2004, 17:31
Works now.

Ended last turn with £1039
+£14 from SomePerson for rent on Marlborough Street
Starting from Bow Street, I roll 4+4=8 and land on Free Parking
Starting from Free Parking, I roll 3+4=7 and land on Coventry Street
-£110 to SomePerson for rent on Coventry Street :eek:
Ending turn with £943 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
7 Oct 2004, 18:10
Having ended last turn with £128
+£450 from Alex for the whitehall landing :D
Starting this turn with £578
I buy an extra 3 houses, one on each purple, for £300
Starting from Chance, I throw 4+4 and land in Jail. but i get past the yellows. Nyaaah.
In jail, I throw 3+3 and get out first turn. Boooo @ having to pass yellows again
Also I land on Bow Street.
-£14 to alex for that
Starting from Bow Street i throw 3+4 and land on Fleet Street
-£18 to alex for that

Ending turn with £246 *cheers* and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Next up: A Chicken

SargeMcCluck
7 Oct 2004, 18:10
Starting turn with £74
+£14 and + £18 from Run.
So I'm on £106
Starting from Whitehall, I throw 6+3 = 9 and land on Chance.
Ending turn with £106 (*cries*), and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
8 Oct 2004, 02:38
but i get past the yellows. Nyaaah.
...
Boooo @ having to pass yellows again
BAH! Yellow are hardly a threat to you! If I land on purple I'll have to sell some property to pay for it.

Ended last turn with £285
+£110 from Test Zero (W00t!)
Starting this turn with £395
Starting from Marlborough Street, I roll 4+6=10 and land on Water Works
-£100 to Sarge (CRAP!)
Ending this turn with £295 and
Old Kent Road, undeveloped (accepting £800)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 1 house
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

SupSuper
8 Oct 2004, 14:49
Starting turn with £236.
Starting from Chance, I throw 1+5=6 and land on Water Works.
-£60 to SargeMcCluck.
Ending turn with £176 (gasp!) and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: TZ

Run
8 Oct 2004, 15:22
Not so fast, SupSuper :)
The amount you pay for landing on Electric Company or Water Works is ten times what's on the Dice, not always £100. And that's only if they're both owned by the same person (in this case they are) otherwise it's just four times what's on the Dice.

So you only have to pay £60.

Test Zero
8 Oct 2004, 18:16
Ended last turn with £943
Starting from Coventry Steet, I roll 2+1=3 and land on Jail!
Ending turn with £943 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Do I roll again now or not?

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

SupSuper
8 Oct 2004, 18:23
Ended last turn with £943
Starting from Coventry Steet, I roll 2+1=3 and land on Jail!
Ending turn with £943 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Do I roll again now or not?

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)not. you didn't get a double ;)

Run
8 Oct 2004, 18:57
Edit: Incidentally, if he did get a double, he would have been able to take a second turn.

Having ended last turn with £246
Starting this turn with £246
Starting from Fleet Street, I throw 5 + 6 = 11 and land on Bond Street
-£26 to SupSuper for that

Ending turn with £220 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

And I'm willing to accept the following properties in substitution for cash in the event that you need to pay huge amounts of Rent :D :

Old Kent Road, for £200
Euston, for £300
Liverpool Street Station, for £400

Next up: MuckClk

SargeMcCluck
8 Oct 2004, 19:07
Starting turn with £106
+£100 from SomePerson
+£60 from SupSuper
I'm on £266
Starting from Chance, I throw 2+4 = 6 and land on Water Works. Woo, we're all gathering here ;)
Ending turn with £266, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
9 Oct 2004, 00:58
Ended last turn with £295
Starting this turn with £295
*farts on Sarge's property*
Starting from Water Works, I roll 3+5=8 and land on Chance#3
Ending this turn with £295 and
Old Kent Road, undeveloped (accepting £800)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 1 house
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

Edit: This weekend I'm going to the Channel Islands (off the California coast) and so I won't be back until Monday. Sorry about that.

SupSuper
9 Oct 2004, 15:54
Starting turn with £202 (+£26 from Run)
Starting from Water Works, I throw 4+3=7 and land on Liverpool St. Station
-£25 to SargeMcCluck
Ending turn with £177 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, undeveloped
Oxford Street, undeveloped


Next turn: Ian

gah, i'm poor! :(

Test Zero
10 Oct 2004, 12:20
Ended last turn with £943
Starting from Jail, I roll 6+5=11
I stay in Jail (2 chances left)
Ending turn with £943 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
10 Oct 2004, 12:27
Having ended last turn with £220
Starting this turn with £220
Starting from Bond Street, I throw 3 + 2 = 5 and land on Mayfair
-£50 to Test Zero for that

Ending turn with £170 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Willing to accept the following properties in substitution for cash in Rent payment:

Old Kent Road, for £200
Euston, for £300
Liverpool Street Station, for £400

Next up: Alexis

SargeMcCluck
10 Oct 2004, 12:30
Starting turn with £266
+£25 from SupSuper
I'm on £291
Starting from Water Works, I throw 6+1 = 7 and land on Liverpool St. Station.
Ending turn with £291, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
12 Oct 2004, 05:13
I'm back. And not as late as I thought.

Ended last turn with £295
Starting this turn with £295
Starting from Chance#3, I roll 4+2=6 and land on Community Chest#1
+£200 for passing GO
-£150 to buy a house on Piccadilly
Ending this turn with £345 and
Old Kent Road, undeveloped (accepting £800)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 2 houses
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

SupSuper
12 Oct 2004, 14:30
Starting turn with £177
Starting from Liverpool St. Station, I throw 3+4=7 and land on Community Chest.
+£200 for passing Go
-£200 to buy a house for Bond Street
Ending turn with £177 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, developed with 1 house
Oxford Street, undeveloped


Next turn: Test Zero

Test Zero
12 Oct 2004, 21:34
Ended last turn with £943
+£50 from Run for rent on Mayfair
Starting from Jail, I roll 2+5=7
I stay in Jail (1 chance left)
Ending turn with £993 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
12 Oct 2004, 21:42
Having ended last turn with £170
Starting this turn with £170
Starting from Mayfair, I throw 3 + 6 = 9 and land on Euston Road
-£6 to SupSuper for that

Ending turn with £364 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Willing to accept the following properties in substitution for cash in Rent payment:

Old Kent Road, for £200
Euston, for £300
Liverpool Street Station, for £400

Next up: Axel

SargeMcCluck
12 Oct 2004, 21:43
Starting turn with £291
Starting from Liverpool St. Station, I throw 6+2 = 8 and land on Whitechapel.
I gain £200 from passing go.
I pay £4 to Run.
Ending turn with £487, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
13 Oct 2004, 01:12
Ended last turn with £345
Starting this turn with £345
Starting from Community Chest #1, I roll 5+1=6 and land on Euston Road
-£6 to SupSuper
Ending this turn with £339 and
Old Kent Road, undeveloped (accepting £800)
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 2 houses
Park Lane, undeveloped (accepting £3000)

Next Player: SupSuper

SupSuper
13 Oct 2004, 15:55
Starting turn with £189 (+£6 each from Run and SomePerson)
Starting from Community Chest, I throw 4+4=8 and land on Just Visiting. I visit Test Zero ;)
Starting from Just Visiting, I throw 4+3=7 and land on Community Chest.
Ending turn with £189 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, developed with 1 house
Oxford Street, undeveloped


Next turn: Test Zero

Test Zero
13 Oct 2004, 20:09
Ended last turn with £993
Starting from Jail, I roll 1+2=3
I stay in Jail (no chances left)
-£50 to get out of Jail
Ending turn with £943 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
13 Oct 2004, 20:13
Having ended last turn with £364
Starting this turn with £364
Starting from Euston, I throw 3 + 1 = 4 and land on alex's electric company
-£40 to pay for a bulb

Ending turn with £324 and

Whitechapel Road, undeveloped
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Willing to accept the following properties in substitution for cash in Rent payment:

Old Kent Road, for £200
Euston, for £300
Liverpool Street Station, for £400

Next up: Axle

SargeMcCluck
13 Oct 2004, 20:19
Starting turn with £487
I gain £40 from Run
I'm on £527
Starting from Whitechapel, I throw 1+4 = 5 and land on Euston Road.
I pay £6 to SupSuper.
Ending turn with £521, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
14 Oct 2004, 00:58
Ended last turn with £339
Starting this turn with £339
Starting from Euston Road, I roll 5+1=6 and land on Northumberland (Boo!)
-Old Kent Road to Run
I owe Run £500, I have £339 (£161 more than I have)
+£175 for selling Park Lane to Bank
-£500 to Run
Ending this turn with and £14 and
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 2 houses

Next Player: SupSuper

*cries*

SupSuper
14 Oct 2004, 21:04
everyone seems to be landing on Euston Road lately, heh :)

Starting turn with £195 (+£6 from SargeMcCluck)
Starting from Community Chest, I throw 1+3=4 and land on Strand.
-£18 to pay SargeMcCluck.
Ending turn with £177 and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £3000)
Bond Street, developed with 1 house
Oxford Street, undeveloped


Next turn: Test Zero

come on, land on one of my developed properties!!!

SargeMcCluck
14 Oct 2004, 21:14
come on, land on one of my developed properties!!!

But we don't want to.

Run
14 Oct 2004, 21:38
Perhaps I will. It won't bother me if i do ;)

*swims in money*

*gets a paper cut in "that place"*

*isn't best pleased*

Test Zero
14 Oct 2004, 22:14
Ended last turn with £993
Starting from Jail, I roll 2+1=3 and land on (oh ****) Pall Mall :(
-£625 to Run for.. yeah :(
Ending turn with £368 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

SomePerson
15 Oct 2004, 00:34
What have I done? I should never have traded Run Pall Mall. And now he has completed the dark purple set as well with his acquisition of Old Kent Road.

On the other hand, things wouldn't be this interesting.

Run
15 Oct 2004, 10:14
What have I done? I should never have traded Run Pall Mall.

You should have taken the opportunity to get your yellow without giving me a complete set ;) (i.e. for the pentonville or whatever it was) Then i'd have been in deep trouble had i not got my hands on Euston.

In retrospect, making that Pentonville offer was a bad idea. I was just lucky you didn't take it.

I'll be taking my turn when i'm back on my home computer. At the moment i'm on a damn Mac in the IT department and it's incredibly difficult to do stuff effectively. (probably because i don't know half the buttons..)

AndrewTaylor
15 Oct 2004, 15:08
What have I done? I should never have traded Run Pall Mall. And now he has completed the dark purple set as well with his acquisition of Old Kent Road.

On the other hand, things wouldn't be this interesting.
Old Kent Road is brown. Mayfair and Park Lane are purple.

Paul.Power
15 Oct 2004, 15:13
Old Kent Road is brown. Mayfair and Park Lane are purple.I think it depends on the board: sometimes OKR and WR are purple.

Mayfair and Park Lane are I think dark blue rather than purple.

AndrewTaylor
15 Oct 2004, 15:15
I think it depends on the board: sometimes OKR and WR are purple.

Mayfair and Park Lane are I think dark blue rather than purple.
Meh. I've played a very old Monopoly set and they're brown. IIRC, Bodington Hall is brown in the Leeds University board.

I've seen Monopoly boards that start with a purple street, but never with British place names on them. Perhaps they exists. It wouldn't make them Right.

SargeMcCluck
15 Oct 2004, 16:17
Old Kent etc is brown. Northumberland etc is pink. Park Lane etc is purple.

Any other colours are just cheap imitations.

Run
15 Oct 2004, 16:37
On my board Park Lane is deep blue, and my board is, presumabely, is a 1961 version (not the oldest, but pretty damn old) So i'm going with my board is right. :p

Having ended last turn with £324
+£500 and Old Kent Road from somerperson for landing on Northumberland
+£625 from TZ for landing on Whitehall, actually
Starting this turn with £1489
-£500 to buy hotels on Old Kent Road and Whitechapel Road
Starting from Electric Company, I throw 3 + 1 = 4 and land on alex's Bow Street
-£14 to pay for that

Ending turn with £975 and

Old Kent Road, developed (hotel)
Whitechapel Road, developed (hotel)
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Willing to accept the following properties in substitution for cash in Rent payment:

Euston, for £600
Any station(s), for £400 each
Any other property, for £400

Next up: Axe

SargeMcCluck
15 Oct 2004, 16:57
Starting turn with £521
I gain £14 from Run
I gain £18 from SupSuper
I'm on £553
Starting from Euston (DAMNIT!) Road, I throw 6+3 = 9 and land on Community Chest.
Ending turn with £553, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: SomePerson

SomePerson
16 Oct 2004, 00:27
Ended last turn with £14
Starting this turn with £14
Starting from Northumberland, I roll 6+3=9 and land on Fleet Street
I owe Sarge £18, I have £14
*cries*
+£75 for selling 1 house on Picadilly
*cries*
-£18 to Sarge
Ending this turn with £71 and
Leichester Square, 1 house
Coventry Street, 1 house
Picadilly, 1 house

Next Player: SupSuper

According to probability, someone should land on Yellow about every 3 rotations of turns. This, however, does not appear to be the case.:p

Run
16 Oct 2004, 11:40
rofl @ having to sell a house to pay £4

And, according to this (http://www.tkcs-collins.com/truman/monopoly/monopoly.shtml) page, there is apparently a 2.5 percent chance each that someone lands on any one of your properties in any one rotation. Whether the number of landings so far matches up to that I can't be bothered to work out.

SupSuper
16 Oct 2004, 19:51
Starting turn with £177
Starting from Strand, I throw 4+3=7 and land on Water Works.
-£70 to pay SargeMcCluck.
Ending turn with £107 *cries* and

Euston Road, undeveloped (accepting £1000)
Marylebone Station (accepting £5000)
Fenchurch Street Station (accepting £5000)
Regent Street, developed with 1 house
King's Cross Station (accepting £5000)
Vine Street, undeveloped (accepting £2500)
Bond Street, developed with 1 house
Oxford Street, undeveloped


Next turn: Test Zero

FutureWorm
18 Oct 2004, 21:40
+£175 for selling Park Lane to Bank
Apologies on bringing up old mistakes, but you're not allowed to sell properties to the Bank. You can only Mortgage them.

SargeMcCluck
18 Oct 2004, 21:54
Apologies on bringing up old mistakes, but you're not allowed to sell properties to the Bank. You can only Mortgage them.

Mortgaging and interest is damn confusing, so we'll ditch all of that. Simply put: if you want to sell a property to the bank, you get half the board value back in cash and the property becomes bog-standard Unowned property.

^^^^^^^^^^

AndrewTaylor
19 Oct 2004, 19:00
rofl @ having to sell a house to pay £4

And, according to this (http://www.tkcs-collins.com/truman/monopoly/monopoly.shtml) page, there is apparently a 2.5 percent chance each that someone lands on any one of your properties in any one rotation. Whether the number of landings so far matches up to that I can't be bothered to work out.
The average (whether you pick mean, median or mode) roll is seven. Therefore, in any given trip around the board, you can expect to land on 1 in 7 properties; which is to say, if you pick a property (Mayfair, say) there is a one in seven chance of landing on it. That's about a 14.3% chance. If you own more properties than one, obviously the chance goes up, and clearly it is affected by how close together your properties are, in complex, mathematical ways.

Run
19 Oct 2004, 19:34
The average (whether you pick mean, median or mode) roll is seven. Therefore, in any given trip around the board, you can expect to land on 1 in 7 properties; which is to say, if you pick a property (Mayfair, say) there is a one in seven chance of landing on it.

Not in any one turn, though, for obvious reasons. Starting from Old Kent Road, you haven't really got a 1 in 7 chance of landing on Mayfair :)

Over several turns, the chances of landing on any one property even out, and over infintie turns, they become near identical. But things like jail, chance and community chest, and doubles, tend to interfere and put slightly more chance on some properties than others.

AndrewTaylor
20 Oct 2004, 15:07
Over several turns, the chances of landing on any one property even out, and over infintie turns, they become near identical. But things like jail, chance and community chest, and doubles, tend to interfere and put slightly more chance on some properties than others.
There is that. But as a rule of thumb, I take this to mean that I have to get past the whole Greens And Purples zone eventually, and I have no more than a 2 in 7 chance of hitting Mayfair or Park Lane on my way past. 2 in 7 is still not really to my tastes, but it's better than, say 3 in 7. Or 4 in 7.

In theory I'm sure I could work out the odds much more precisely, but I'm not going to. At least, not until I can spend the time to do it properly, and create a huge, ugly, and frankly totally unhelpful equation that I can get published in The Times because The Times love to print equations people have worked out for stupid stuff like that.

I'll maybe wait until I can call myself Andrew Taylor MPhys to do that.

Paul.Power
20 Oct 2004, 15:14
In theory I'm sure I could work out the odds much more precisely, but I'm not going to. At least, not until I can spend the time to do it properly, and create a huge, ugly, and frankly totally unhelpful equation that I can get published in The Times because The Times love to print equations people have worked out for stupid stuff like that.

I'll maybe wait until I can call myself Andrew Taylor MPhys to do that.You'd probably find that other people have got there first anyway. Statistics relating to Monopoly make up a significant proportion of internet traffic.

AndrewTaylor
20 Oct 2004, 15:20
You'd probably find that other people have got there first anyway. Statistics relating to Monopoly make up a significant proportion of internet traffic.
Fine, I'll just have to suck the fun out of something else instead. All I need is a moderately complex game with some dice in it.

Paul.Power
20 Oct 2004, 15:23
Fine, I'll just have to suck the fun out of something else instead. All I need is a moderately complex game with some dice in it.Careers!

And now, a post length extender

FutureWorm
20 Oct 2004, 23:51
^^^^^^^^^^Okay. *didn't see that one*

Test Zero
22 Oct 2004, 21:35
I'm back!

Ended last turn with £368
Starting from Pall Mall, I roll 2+5=7 and land on Marlborough Street
Ending turn with £368 and: Marlborough Street (undeveloped)
Trafalgar Square (undeveloped)
Mayfair (undeveloped)
Next turn: Run

Dice (http://www.irony.com/igroll.html) - Board (http://www.wormiverse.com/wormtech/images/otherimages/monopoly.gif)

Run
22 Oct 2004, 22:05
Having ended last turn with £975
Starting this turn with £975
Starting from Bow Street, I throw 1+1=2 and land on TZ's Marlb Street
-£14 to pay for that
Then i throw 6+3=9 and land on SomePerson's Coventry Street
-£110 to pay for that

Ending turn with £851 and

Old Kent Road, developed (hotel)
Whitechapel Road, developed (hotel)
The Angel Islington, undeveloped
Pentonville Road, undeveloped
Pall Mall, developed (4 houses)
Whitehall, developed (4 houses)
Northumberland Avenue, developed (4 houses)

Willing to accept the following properties in substitution for cash in Rent payment:

Euston, for £600
Any station(s), for £400 each
Any other property, for £400

Next up: Ask

SargeMcCluck
22 Oct 2004, 22:15
Starting turn with £553
I gain £18 from SomePerson
I gain £70 from SupSuper
I'm on £641
Starting from Community Chest, I throw 1 + 3 = 4 and land on The Strand.
Ending turn with £641, and
Bow Street, undeveloped (accepting £900).
Fleet Street, undeveloped (accepting £1100).
The Strand, undeveloped (accepting £1100).
Liverpool Station (accepting £5000 ;))
Electric Company (accepting £1500)
Water Works (accepting £1500)
Water Works & Electric Company Combo (£2500 for both at once!)

Next player: Some guy. I'm not sure who - everyone just refers to him as some person... Badum-tssh.