Paulos
3 Jun 2013, 21:35
Okay folks,
so since Team17 probably won't pay for the Worms 4 server anymore, I've decided to try and make a replacement server. While it was a difficult task, I believe we're almost done.
The result?
A simple server written in Python.
The main task is to maintain the list of hosted games and distribute changes across listening clients.
What's the Worms 4 server tech like?
Actually, there are several servers. One of them, UDP server, verifies that the game is available and enabled on the GS server; it also takes care of adding, verifying, updating and deleting hosted games. The second server, TCP, serves lists of hosted games. And finally, for Worms 4, there's also a chat server, IRC-like, but encrypted (and banning everyone without the right key BTW :) ). The IRC server allows the players to chat in the lobby and provides the necessary communication between the hosted game and the client.
For the actual game hosting, all three servers are essential. Also there must be a connection on TCP port 5911 between the person that hosted the game and the client. (It works one way or another, a host can connect to the client, or a client can connect to the host.)
We've implemented the TCP and UDP servers, and we're still using GS's IRC server, as it is essential for the game to work correctly. The encrypted IRC protocol is also cracked and can be emulated, but we need time to do that.
Can we see some proof?
And, for those that don't believe - this is not Tunngle, this is running on our server:
http://www.youtube.com/watch?v=cg-XKKx1SH4
Okay, I'm all in! What should I do?
In the following days, I'll post here some instructions on how to connect to the server, and later we'll be ready to share the source code as well. In the meantime, you can connect to IRC Freenode, channel #w4mserver, and help us test this beauty! We all like to play, don't we? :)
I'll be updating this post continuously.
Who else should we thank?
Nothing like this could be made without the extensive help of Muzer - thanks friend! Also this wouldn't be possible without the research conducted by Luigi Auriemma (http://aluigi.altervista.org/), who cracked the GS protocol.
(If Gamespy ever sues us, screw them! We're not doing anything illegal, we're not breaking their security. Someone else already did, if you ask. :p And we don't do this for money. We do this because we value Worms and its community and don't want the game to die.)
so since Team17 probably won't pay for the Worms 4 server anymore, I've decided to try and make a replacement server. While it was a difficult task, I believe we're almost done.
The result?
A simple server written in Python.
The main task is to maintain the list of hosted games and distribute changes across listening clients.
What's the Worms 4 server tech like?
Actually, there are several servers. One of them, UDP server, verifies that the game is available and enabled on the GS server; it also takes care of adding, verifying, updating and deleting hosted games. The second server, TCP, serves lists of hosted games. And finally, for Worms 4, there's also a chat server, IRC-like, but encrypted (and banning everyone without the right key BTW :) ). The IRC server allows the players to chat in the lobby and provides the necessary communication between the hosted game and the client.
For the actual game hosting, all three servers are essential. Also there must be a connection on TCP port 5911 between the person that hosted the game and the client. (It works one way or another, a host can connect to the client, or a client can connect to the host.)
We've implemented the TCP and UDP servers, and we're still using GS's IRC server, as it is essential for the game to work correctly. The encrypted IRC protocol is also cracked and can be emulated, but we need time to do that.
Can we see some proof?
And, for those that don't believe - this is not Tunngle, this is running on our server:
http://www.youtube.com/watch?v=cg-XKKx1SH4
Okay, I'm all in! What should I do?
In the following days, I'll post here some instructions on how to connect to the server, and later we'll be ready to share the source code as well. In the meantime, you can connect to IRC Freenode, channel #w4mserver, and help us test this beauty! We all like to play, don't we? :)
I'll be updating this post continuously.
Who else should we thank?
Nothing like this could be made without the extensive help of Muzer - thanks friend! Also this wouldn't be possible without the research conducted by Luigi Auriemma (http://aluigi.altervista.org/), who cracked the GS protocol.
(If Gamespy ever sues us, screw them! We're not doing anything illegal, we're not breaking their security. Someone else already did, if you ask. :p And we don't do this for money. We do this because we value Worms and its community and don't want the game to die.)