Scribbles
30 Jan 2013, 10:36
I bought this game in order to play it with my friends. I have very fond memories of the Worms franchise, and Worms Revolution, once you get a game going, is no different. It is buckets of fun.
However.
The Worms games, to me, are party games. They're the kind of games you load up when you have a bunch of friends over at your house and you feel like playing a game. It's one of the very few genre of games left that still manage to present user-friendly, turnbased, casual gameplay that's easy to learn yet difficult to master.
Cue my dissapointment when I learned how difficult Worms Revolution seems to insist on making it to enjoy the game in this particular way.
What was previously something as straightforward as adding a new team, customizing the names and soundbanks, etc., is now quite the hassle, what with having to derp around with adding extra profiles, formations and what not.
On top of that, what was supposed to be one of the revolutionary new features of Worms Revolution (see what I did there), the new classes, has been made all but impossible to enjoy with your friends. In order to enjoy the new classes, they must be bought (read: unlocked) by either completing singleplayer missions, or playing ranked online games in a virtually deserted multiplayer lobby. For every. Single. Profile. Good luck doing that on a dreary sunday afternoon, when you just want to play a quick game of Worms with your pals. This is such a serious flaw in the game that I would almost call it game-breaking.
There are various other issues, such as the inability to customise CPU teams (as far as I can tell, anyway. The game is pretty user unfriendly), the absensce of some classic weapons, but nothing as serious as Team17's insistence on turning what was once an amazing party game franchise into some kind of "online only MLG Pro progression based" shadow of its former self.
Please remember the "casual" audience.
However.
The Worms games, to me, are party games. They're the kind of games you load up when you have a bunch of friends over at your house and you feel like playing a game. It's one of the very few genre of games left that still manage to present user-friendly, turnbased, casual gameplay that's easy to learn yet difficult to master.
Cue my dissapointment when I learned how difficult Worms Revolution seems to insist on making it to enjoy the game in this particular way.
What was previously something as straightforward as adding a new team, customizing the names and soundbanks, etc., is now quite the hassle, what with having to derp around with adding extra profiles, formations and what not.
On top of that, what was supposed to be one of the revolutionary new features of Worms Revolution (see what I did there), the new classes, has been made all but impossible to enjoy with your friends. In order to enjoy the new classes, they must be bought (read: unlocked) by either completing singleplayer missions, or playing ranked online games in a virtually deserted multiplayer lobby. For every. Single. Profile. Good luck doing that on a dreary sunday afternoon, when you just want to play a quick game of Worms with your pals. This is such a serious flaw in the game that I would almost call it game-breaking.
There are various other issues, such as the inability to customise CPU teams (as far as I can tell, anyway. The game is pretty user unfriendly), the absensce of some classic weapons, but nothing as serious as Team17's insistence on turning what was once an amazing party game franchise into some kind of "online only MLG Pro progression based" shadow of its former self.
Please remember the "casual" audience.