View Full Version : Collision Detection
MrDraco
11 Dec 2012, 23:34
In the older games if a worm was sliding down a hill or flying through the air and they hit another worm, they would take the second worm with them. In the FB app it appears that they just come to a complete stop instead if they hit another worm.
Is there any plans on adding this? This was a strategy I use to use quite often to knock two worms into the water with one attack.
They will take the other worm with them if they're moving fast enough. I've definitely seen worms being pushed and pulled all over the place when a worm who's been hit by a baseball bat collides with them!
Actually this is already implemented in the game, it just hasn't happened with you yet. However, in this app taking a second worm with a single hit is not as easy as in the old games. It requires high speed and accuracy.
Towelie
12 Dec 2012, 10:35
from what I saw, sometimes they take another worm with them and sometimes for some unknown reason they don't :\
Also noticed several times on Medieval BT, if shield is on far left and enemy worm is on it, when I use dragon ball to push it into water, it just stuck at the end of the shield :\
luisromano
12 Dec 2012, 18:35
They will take the other worm with them if they're moving fast enough. I've definitely seen worms being pushed and pulled all over the place when a worm who's been hit by a baseball bat collides with them!
I tryed to use the baseball bat as well, and yes, they will move togheter if they hit, but when you throw a grenade, for example, the worm will fly, hit another and just stop the sliding. They are quite 'fixed' in the ground. The same when you try to make holes to drop a worm into it, they appear to stick in the sides and does not fall into water, what is sometimes good or (s)bad ;/
As brunu stated, it seems in this game the worms are a little "heavier" than before. Despite wanting more pushback power in the weapons (and less inertia to the worms), I'm not sure if it would be prudent to do so... It would be very difficult to win a match once two of your worms could be easily pushed into the water at once (and having two worms near one of the edges is not that uncommon). The way it is now, the opponent might kill one of the worms, but most of the times you are able to save the other one.
ElBobbo
19 Dec 2012, 11:17
Yup, the Worm physics are a little bit heavier than normal, but as Yuki says, it's due to the nature of the smaller islands. :)
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.