chaos58
25 Oct 2012, 11:26
I used the last turn and wasted master time countdown to my advantage many times, but if it isn't bugged it's not set right.
I guy starts it's turn when there is 34 seconds on the master clock, so I am confident what ever he does I'll have the last turn, but NO. He waits until his last second, throws hos holy grenade and walks away. Holy grenade counts it's detonation sequence and that eats the rest of the time and no turn for me.
My suggestion is. If you throw the weapon then stop the master clock and don't count the detonation time into game time. I would especially include here our beloved shotgun. I don't want the time out between shots to eat the game time.
Hope players agree.
I guy starts it's turn when there is 34 seconds on the master clock, so I am confident what ever he does I'll have the last turn, but NO. He waits until his last second, throws hos holy grenade and walks away. Holy grenade counts it's detonation sequence and that eats the rest of the time and no turn for me.
My suggestion is. If you throw the weapon then stop the master clock and don't count the detonation time into game time. I would especially include here our beloved shotgun. I don't want the time out between shots to eat the game time.
Hope players agree.