Fijut
18 Oct 2012, 19:33
Updated December 2012. A lot of the bigger issues are now fixed and i've cleaned up some of the points which were more opinion than clear bugs. I use a question mark because for most of it, I can only judge from my own system.
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This is not a hate thread, i've been addicted to the game over the past couple of weeks. Try to post only stuff i've missed rather than your opinion of the game/thread.
Some are already being worked on.
If it's no help, delete it.
Technical Issues:
Game cannot be run on systems that meet the very minimum requirements (Integrated Graphics, example HD3000 laptops)
ATI/AMD cards having issues rendering the game correctly (Striped shadows, etc)
ATI/AMD cards - no anti aliasing (bad choice of renderer)
(Fixed?)Invisible worms bug where only their hats are shown
(Fixed?)Low frame rates on some systems and stuttering when weapons are fired.
Background Animations running at a lower frame rate to the rest of the game
(Fixed?)Rare bug where the game claims files are missing after loading a match
Menu, Customisation Issues:
Title Screen intro blippy (minor)
User should not have to press Enter after clicking on the textbox to edit a team name.
Clicking "Cancel" when entering a name tells you the current entry is invalid.
You cannot type numbers in names with the numpad keys. (minor) (also affects multiplayer chat since latest patch)
(Fixed?)Rebinding the chat key to certain keys (# ' NumpadDel) will result in "Keys_Reconfigured_1" being shown every time you open the chat until you restart the game
Some key rebinds are not saved properly across cloud storage.
Worms can not wear more than one customisation item (this is being worked on)
(Fixed)You cannot create a second team with seperate customisation, meaning there is no true local hotseat play.
Specifically Online Issues:
(Fixed?)Occasionally "Game session is unavailable" for no reason.
Game urgently needs a clickable ready button.
Host can not set worm amount or team colours.
(Fixed?)When creating a match with a custom scheme you have to manually adjust the turn time.
Team Names are not displayed in game.
(Fixed?)In some online games, worm deaths and speech are played during the next player's turn.
Worm names occasionally disappear after using the text chat.
You cannot toggle worm name display when it's not your turn.
Gameplay:
Mouse Lag / No option to disable mouse smoothing (possible workaround by disabling vertical sync)
Worms fall through insanely small gaps in the landscape, in some cases, holes that aren't there yet.
Teleshield bug where the shield stays rendered in mid air
Camera constantly centres on active worm/projectile
(Fixed?)Infinite turn time bug
Bug where the super sheep has a 5 second fuse (still occuring after december 2012 patches)
Sometimes a worm is unable to move if another is standing on top of it. (unsure if bug or intentional)
Collision issues with worms trying to jump over other worms and physics objects.
Knocking one worm into another does not cause them both to keep sliding with the momentum. (for example, if you wanted to "rope knock")
Worm speech for jumping and crate pickups does not always work.
No sound when worms walk!
If an online player quits during teleport in, his team isn't removed until his worms have been automatically placed after seperate turns.
You can not pan the camera side-to-side for 1 to 2 seconds after choosing Air Strike
Single Player:
Various Typing Errors / The very first sentence of the tutorial tip when you get the Ninja Rope contains a comma where the word "And" should be used.
Landscape Editor and Landscape Generation:
Worm spawn points disappear after you save and test your map in a local or online game.
(Fixed)In online games, the game freezes when you load your custom landscape.
Random Terrain Generation results in levels often looking the same, especially in ranked modes where there is no option to regenerate.
---
This is not a hate thread, i've been addicted to the game over the past couple of weeks. Try to post only stuff i've missed rather than your opinion of the game/thread.
Some are already being worked on.
If it's no help, delete it.
Technical Issues:
Game cannot be run on systems that meet the very minimum requirements (Integrated Graphics, example HD3000 laptops)
ATI/AMD cards having issues rendering the game correctly (Striped shadows, etc)
ATI/AMD cards - no anti aliasing (bad choice of renderer)
(Fixed?)Invisible worms bug where only their hats are shown
(Fixed?)Low frame rates on some systems and stuttering when weapons are fired.
Background Animations running at a lower frame rate to the rest of the game
(Fixed?)Rare bug where the game claims files are missing after loading a match
Menu, Customisation Issues:
Title Screen intro blippy (minor)
User should not have to press Enter after clicking on the textbox to edit a team name.
Clicking "Cancel" when entering a name tells you the current entry is invalid.
You cannot type numbers in names with the numpad keys. (minor) (also affects multiplayer chat since latest patch)
(Fixed?)Rebinding the chat key to certain keys (# ' NumpadDel) will result in "Keys_Reconfigured_1" being shown every time you open the chat until you restart the game
Some key rebinds are not saved properly across cloud storage.
Worms can not wear more than one customisation item (this is being worked on)
(Fixed)You cannot create a second team with seperate customisation, meaning there is no true local hotseat play.
Specifically Online Issues:
(Fixed?)Occasionally "Game session is unavailable" for no reason.
Game urgently needs a clickable ready button.
Host can not set worm amount or team colours.
(Fixed?)When creating a match with a custom scheme you have to manually adjust the turn time.
Team Names are not displayed in game.
(Fixed?)In some online games, worm deaths and speech are played during the next player's turn.
Worm names occasionally disappear after using the text chat.
You cannot toggle worm name display when it's not your turn.
Gameplay:
Mouse Lag / No option to disable mouse smoothing (possible workaround by disabling vertical sync)
Worms fall through insanely small gaps in the landscape, in some cases, holes that aren't there yet.
Teleshield bug where the shield stays rendered in mid air
Camera constantly centres on active worm/projectile
(Fixed?)Infinite turn time bug
Bug where the super sheep has a 5 second fuse (still occuring after december 2012 patches)
Sometimes a worm is unable to move if another is standing on top of it. (unsure if bug or intentional)
Collision issues with worms trying to jump over other worms and physics objects.
Knocking one worm into another does not cause them both to keep sliding with the momentum. (for example, if you wanted to "rope knock")
Worm speech for jumping and crate pickups does not always work.
No sound when worms walk!
If an online player quits during teleport in, his team isn't removed until his worms have been automatically placed after seperate turns.
You can not pan the camera side-to-side for 1 to 2 seconds after choosing Air Strike
Single Player:
Various Typing Errors / The very first sentence of the tutorial tip when you get the Ninja Rope contains a comma where the word "And" should be used.
Landscape Editor and Landscape Generation:
Worm spawn points disappear after you save and test your map in a local or online game.
(Fixed)In online games, the game freezes when you load your custom landscape.
Random Terrain Generation results in levels often looking the same, especially in ranked modes where there is no option to regenerate.