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Fijut
18 Oct 2012, 19:33
Updated December 2012. A lot of the bigger issues are now fixed and i've cleaned up some of the points which were more opinion than clear bugs. I use a question mark because for most of it, I can only judge from my own system.

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This is not a hate thread, i've been addicted to the game over the past couple of weeks. Try to post only stuff i've missed rather than your opinion of the game/thread.

Some are already being worked on.

If it's no help, delete it.

Technical Issues:

Game cannot be run on systems that meet the very minimum requirements (Integrated Graphics, example HD3000 laptops)
ATI/AMD cards having issues rendering the game correctly (Striped shadows, etc)
ATI/AMD cards - no anti aliasing (bad choice of renderer)
(Fixed?)Invisible worms bug where only their hats are shown
(Fixed?)Low frame rates on some systems and stuttering when weapons are fired.
Background Animations running at a lower frame rate to the rest of the game
(Fixed?)Rare bug where the game claims files are missing after loading a match

Menu, Customisation Issues:

Title Screen intro blippy (minor)
User should not have to press Enter after clicking on the textbox to edit a team name.
Clicking "Cancel" when entering a name tells you the current entry is invalid.
You cannot type numbers in names with the numpad keys. (minor) (also affects multiplayer chat since latest patch)
(Fixed?)Rebinding the chat key to certain keys (# ' NumpadDel) will result in "Keys_Reconfigured_1" being shown every time you open the chat until you restart the game
Some key rebinds are not saved properly across cloud storage.
Worms can not wear more than one customisation item (this is being worked on)
(Fixed)You cannot create a second team with seperate customisation, meaning there is no true local hotseat play.

Specifically Online Issues:

(Fixed?)Occasionally "Game session is unavailable" for no reason.
Game urgently needs a clickable ready button.
Host can not set worm amount or team colours.
(Fixed?)When creating a match with a custom scheme you have to manually adjust the turn time.
Team Names are not displayed in game.
(Fixed?)In some online games, worm deaths and speech are played during the next player's turn.
Worm names occasionally disappear after using the text chat.
You cannot toggle worm name display when it's not your turn.

Gameplay:

Mouse Lag / No option to disable mouse smoothing (possible workaround by disabling vertical sync)
Worms fall through insanely small gaps in the landscape, in some cases, holes that aren't there yet.
Teleshield bug where the shield stays rendered in mid air
Camera constantly centres on active worm/projectile
(Fixed?)Infinite turn time bug
Bug where the super sheep has a 5 second fuse (still occuring after december 2012 patches)
Sometimes a worm is unable to move if another is standing on top of it. (unsure if bug or intentional)
Collision issues with worms trying to jump over other worms and physics objects.
Knocking one worm into another does not cause them both to keep sliding with the momentum. (for example, if you wanted to "rope knock")
Worm speech for jumping and crate pickups does not always work.
No sound when worms walk!
If an online player quits during teleport in, his team isn't removed until his worms have been automatically placed after seperate turns.
You can not pan the camera side-to-side for 1 to 2 seconds after choosing Air Strike


Single Player:

Various Typing Errors / The very first sentence of the tutorial tip when you get the Ninja Rope contains a comma where the word "And" should be used.

Landscape Editor and Landscape Generation:

Worm spawn points disappear after you save and test your map in a local or online game.
(Fixed)In online games, the game freezes when you load your custom landscape.
Random Terrain Generation results in levels often looking the same, especially in ranked modes where there is no option to regenerate.

OpenMind23
18 Oct 2012, 21:33
I have been playing this on PC locally solo and with friends and love this game. So far, the only bug I have noticed and which is frustrating is in the Custom Map Editor.

I make my map and put in mines, barrels and physics items and save it. When I then go into a local game (I dont play online) - I find that when I load my map, none of the items are there, and instead are replaced with randomly generated ones in different locations. The landsacpe and customly placed water are fine, but everything else is not saved.

I found the only fix, is to go back into the Editor and replace them for a second time, save, and then go back to verses and then they do load properly - but for every map I have created (10 or so maps) I have to do this every time.

Thanks for reading - :)

Xinos
20 Oct 2012, 17:42
There's one bug that I get consistently in online games, and that is after damage has been dealt the "Waiting for connection from Player X... message appears and pauses the game just as the worm's health starts to tick away. When it vanishes the damage indicator's are gone, so I don't get to see how much damage actually got dealt (except by looking at how much is left).

If they could just wait one more second before pausing the game like that...

vackillers
20 Oct 2012, 22:27
I've only experienced 2 main bugs, one is the not saving worm/object placement in the editor and the second thing not having the ability to change team colours and worm count per team in vs or online matches or being able to create CPU teams or edit them, but thats more of a missing feature then a bug...

Dont think the game is sli/xfire ready either but i cant confirm that yet

Valtheworm
21 Oct 2012, 00:14
That's not really a bug, but there's no longer messages on top of screen, like "Worm is sleeping with the fishes"

franpa
21 Oct 2012, 06:38
I thought I'd try the game today, I have not installed or played the game before and did not partake in the beta. I noticed most of the below problems during the (Tutorial?) level that you are seemingly forced in to when first starting the game.

Bugs:
1) The very first sentence of the tutorial tip when you get the Ninja Rope contains a comma where the word "And" should be used.
2) You can not pan the camera side-to-side for 1 to 2 seconds after choosing Air Strike (You can aim vertically though!). After 1 to 2 seconds (Presumably after your worm makes a short quip?) you can then aim side to side.
3) The game seems to stutter whenever using a weapon/item. It is as though the game doesn't pre-cache anything. Don't tell me it is difficult to have destructible terrain and that that is responsible for the stutter when using destructive weapons.

Opinions:
1) The mouse courser appears to be tied to the frame rate meaning it will get laggy/sluggish if your FPS isn't that great.
2) FPS is terrible, much like it was in Worms Ultimate Mayhem.
3) The interface/menus throughout the game are still some what mediocre in functionality/layout but significantly improved over Worms Reloaded.
4) Drowned worms just fall off the screen? No more drowning/splash?
5) When first choosing Single Player Puzzle mode the Don Keystone dialog sounds annoying/like the person just wasn't trying at all.
6) The game seems to stutter whenever using a weapon/item. It is as though the game doesn't pre-cache anything. Don't tell me it is difficult to have destructible terrain and that that is responsible for the stutter when using destructive weapons.
7) The Versus option should also include a mention of Skirmish mode. It is the only way to play a custom game against the AI as far as I know.

Xinos
21 Oct 2012, 22:58
That's not really a bug, but there's no longer messages on top of screen, like "Worm is sleeping with the fishes"

If you know it's not a bug, then why are you posting in this thread?

I thought I'd try the game today, I have not installed or played the game before and did not partake in the beta. I noticed most of the below problems during the (Tutorial?) level that you are seemingly forced in to when first starting the game.

1) The very first sentence of the tutorial tip when you get the Ninja Rope contains a comma where the word "And" should be used.
2) You can not pan the camera side-to-side for 1 to 2 seconds after choosing Air Strike (You can aim vertically though!). After 1 to 2 seconds (Presumably after your worm makes a short quip?) you can then aim side to side.
3) The mouse courser appears to be tied to the frame rate meaning it will get laggy/sluggish if your FPS isn't that great.
4) FPS is terrible, much like it was in Worms Ultimate Mayhem.
5) The interface/menus throughout the game are still some what mediocre in functionality/layout but significantly improved over Worms Reloaded.
6) Drowned worms just fall off the screen? No more drowning/splash?
7) When first choosing Single Player Puzzle mode the Don Keystone dialog sounds annoying/like the person just wasn't trying at all.
8) The game seems to stutter whenever using a weapon/item. It is as though the game doesn't pre-cache anything. Don't tell me it is difficult to have destructible terrain and that that is responsible for the stutter when using destructive weapons.
9) The Versus option should also include a mention of Skirmish mode. It is the only way to play a custom game against the AI as far as I know.

Can we please keep this thread focused on actual bugs? Half of those things in the list are not bugs, just design decisions you don't like..

franpa
22 Oct 2012, 08:51
Can we please keep this thread focused on actual bugs? Half of those things in the list are not bugs, just design decisions you don't like..

I have now split it up.

Xinos
22 Oct 2012, 21:25
Thanks, it should be easy for the devs to follow and for other people to check if a bug they found already is reported. Hopefully Fijut will update his post and add our finds to his list. Though he has a few opinions in his list too that should be separated out.

cezar9222
25 Oct 2012, 16:29
For some reason it was removed in the steam community.

The bulk of the above shortcomings have occurred.
Incorrect display of physical objects! This is a serious problem! Almost every round is a graphical replacement of physical objects. Ie where there is a water bottle, you can see the shell, or lighter fish and vice versa. Any player sees the objects on the. They temporarily displayed properly start when you use telekinesis or UFOs.
Sorry for the Google translator.

Still, the game is in closed matches with friends, we always have a beach theme mode forts.

Fijut
27 Oct 2012, 17:59
Almost every round is a graphical replacement of physical objects. Ie where there is a water bottle, you can see the shell, or lighter fish and vice versa. Any player sees the objects on the. They temporarily displayed properly start when you use telekinesis or UFOs.

what graphics card do you have?

cezar9222
27 Oct 2012, 18:07
what graphics card do you have?

Does it matter? :)
http://s10.postimage.org/41t4mlwpz/image.png

Fijut
28 Oct 2012, 01:08
Does it matter? :)
http://s10.postimage.org/41t4mlwpz/image.png

yes, it helps the developers if they bother to read this, and other people that might have the same problem.