View Full Version : Ridiculously difficult AI in the campaign
I don't know if I'm alone on this but seriously, how many worms game with this same crappy AI : they never miss their shots, it just totally ruins the single player campaign for me ( I'm in the farm section )
Playing against a "supercalculator", that's just basically what it is, recently I just found myself not playing to it anymore, not only because it's hard but just the fact that it's boring, same thing over and over, no improvements, everything is calculated
So for now and as usual ( with any worms games I tried to play ) I'll just leave it aside waiting for them to improve this in a patch and the worst thing is : I bought the season pass, great I already don't play it anymore, I'm just so ****ed
I own previous games of worms ( worms 4, worms armageddon... ) and I faced the same problem, I thought they would have improved it by the time -_-
Other than that, the game is beautiful, I have no lag, it's really playable, that's just a shame, this game doesn't deserve this, now I might be alone on this so well....
BethanyTeam17
18 Oct 2012, 09:18
The Farmyard campaign missions are at the very end of the game so of course the difficulty is increased.
If you are having troubles then check out this guide (http://uk.ign.com/wikis/worms-revolution/Farm_-_Campaign) for some pointers on the best way to take those pesky worms down :)
fulhamross
18 Oct 2012, 10:53
stop acting like a big girls blouse and just get on with it. its not team 17's fault that you are rubbish at single player.
ascrounch
18 Oct 2012, 15:18
agree
many ppl tells the game is too much hard...
it's not just about 1 person, but many.
would you like a checkpoint halfway through the match? tee hee hee
vackillers
18 Oct 2012, 18:16
I'm going to dip my 2 cents in here in this post because everyone who has posted here has as a valid point... Yes the farmlands are the end of the campaign and absolutely agree should be difficult to beat, you need to make it challangeing because there are a seriously a lot of worm vets out there and making the game too easy would ruin the game experience for them, so you do have to think about balancing it out so new and old worm players can have a good experience, I personally have been playing worms since it was first released on the amiga and saga megadrive systems so I like to think i know what i'm talking about when it comes to worms games and Worms Revolutions is absolutely the most difficult worms game i've ever faced before without a shadow of a doubt, and its not just the farm levels, this started happening right at the 2nd to last beach level, and the spooky levels are absolutely insanely difficult compared to the farm levels, and the reason for this is the insane accuracy the AI has. I have never played a single player online with that much accuracy to the point every single shot, grenade, bazooka, never misses, perfectly timed, perfectly calculated every...single....shot... It becomes completely ridiculous to the point of it being total BS. It needs to be difficult as i mentioned, but seriously, making the AI never miss a single shot is WAAAAY over the top, and the fact that all the AI ever does is bazookas and grenades EVERY....SINGLE...TURN is not only predictible, but AI doesn't even use the speciality weapons like sheeps and bananna bombs (sheep being almost in every single level)
Everyone has made some vallid points, and some may even like the AI as it is, I love the AI and hate the AI, but for everyone to jump on the bandwagon in here and blame the OP for not being good at worms is completely un-founded and retarded... did you guys even play the whole campaign yet or just go straight to online? if you did, you would understand a bit more how completely and utterly precise every single shot is... are they impossible? NO !!!!! but i think raising the accuracy to make the AI harder, doesn't make the game more enjoyable, it would be FAR better to have the AI using more of the specialty weapons rather then just raising the AI accuracy upto 100% with every shot.. The ai doesn't even use the physics objects or dynamic water to its advantage, its just the same shots over and over again, which is hard to compete against, but very boring at the same time as you know exactly whats coming in the next turn instead of worms usual UN-predicability and comic deaths...
Thanks a lot for your comments ( apart from useless haters )
I already knew about this guide thanks bethamari ;)
vackillers, you said everything better than me
"but very boring at the same time as you know exactly whats coming in the next turn instead of worms usual UN-predicability and comic deaths... "
Eaxtly what I meant ! It's not that it's hard but just so predictable, there's a lack of "human factor" to me which makes it really uninteresting
Sephiroth
19 Oct 2012, 03:48
I agree, it took me forever to beat all the farm missions. Even when doing everythign correctly, I had to resort to darksiding at times, and just waiting out the AI to drown or self kill.
100% AI is a bit ridiculous. When they can lob a 5sec nade, bounce off of 5 things, go down a torch hole, and land perfectly on a worms head, is a bit crazy.
Im all for tough, but it's a bit unfair at points.
To my mind the computer AI is not to hard in the farm missions. Use the classes and the landscape possibilities in the right way then you get it (and I am not talking about darksiding).
I agree, it took me forever to beat all the farm missions. Even when doing everythign correctly, I had to resort to darksiding at times, and just waiting out the AI to drown or self kill.
100% AI is a bit ridiculous. When they can lob a 5sec nade, bounce off of 5 things, go down a torch hole, and land perfectly on a worms head, is a bit crazy.
Im all for tough, but it's a bit unfair at points.
Farm missions were super easy .__. I've only not quite managed to beat the times.
I agree with vackillers for the most part.
It would be nice if the AI used more special weapons opposed to using mostly the bazooka and grenades. I'm not against the AI's 100% accuracy in the last missions, since that makes it very challenging, makes you have to use everything you can use, like forcing the AI to hit an obstacle, actually needing to sacrifice your own worm at times.
Although like said already, I think it would be nice with more variety on the AI. It's definitely a huge challenge to make the AI act more like a human though. Like they would have to read the environment and make a judgement based on that and also on the opponent worm's position.
I find that it gets boring when the AI fails to make a good decision, like when I make it stuck with a girder it will just walk back and forth probably trying to decide whether to use the shotgun, uzi, bazooka, or grenade. Although the point is that the AI can get stuck that way and skips it's turn because it didn't find a good choice in it's stuck situation. Where it would be nice if it used the blowtorch and figured out a way to defeat the remaining worms.
What I would like to see the AI do:
Blowtorch / Darksiding *Corrected
Use the blowtorch more to either protect themselves "hiding under the bed sheets" - Instead of putting a girder above their head which wouldn't protect them much at all. I have seen the AI at least trying to do this in the game but it fails at making a good decision when doing so, it mostly uses the blowtorch to hide for some weird reason, like it doesn't use it in a good way, I've seen it skipping it's turn instead of making a nice little blowtorch path which it can use to walk out of to shoot with the bazooka and then go back to cover, which it doesn't do, which makes it easier to defeat that worm.
So basically what I would like to see with the AI when using a blowtorch would be that it doesn't just dig it's own grave, but instead uses it as cover like the principle of a bunker. After doing that I would like to see the AI using it's worms better, right now it reminds me of "mild artillery mode behaviour". Where it would mostly stay at one position, throwing a grenade or blasting you with the bazooka.
Short: Use blowtorch to make a "bunker path", use grenade afterwards if it dug itself downwards where the bazooka can not reach the opponent, if it is a horizontal "bunker path" I would like to see it use the bazooka (or) grenade depending on the opponent's position in calculation.
Sacrifice *Corrected
I would like to see the AI sometimes making a drastic decision, which involves using it's own worm with 12 or so HP to then hit the opponent with anything, grenade, dynamite, etc to then also lose it's own 12 HP to cause additional damage to a opponent worm. Also, if beneficial for the AI - it could use kamikaze in a insane method of calculation to bring more harm with objects like Oil Drum or something else in the surrounding area. Like you can imagine the AI using kamikaze onto a opposing worm, then also hitting the Oil Drum causing it to explode making the opposing worm land onto another opposing worm giving that worm additional damage, etc.
While we are on this subject, it would also be nice if the AI chose to place itself ontop of your worm so that when it's your turn, you are using another worm, and because of this it means you have to sacrifice your own worm to deal damage to the AI's worm. This is definitely a tactic which gives the match a drastic situational change, and that I feel is needed to be happening sometimes. Not all the time, but sometimes it would be nice with that little extra challenge.
There are other things I would like to write here but it would become so much to read, I hope you guys enjoyed reading this and can relate to what I'm talking about. :)
Phantom
21 Oct 2012, 09:51
In my opinion, a simple AI that uses a couple of weapons and hits everything perfectly is far more challenging than AI that uses more weapons.
In my opinion, a simple AI that uses a couple of weapons and hits everything perfectly is far more challenging than AI that uses more weapons.
This is a good point, but it's not only about challenge when it comes to a campaign though. Having some variation is always nice, like you wouldn't want to see the AI mostly using bazooka and grenades when it has a better alternative. It's hard to find a better alternative than grenade and bazooka when you are good at using them both.
But I think it would be nice if the AI used different tactics to be challenging. In such a way that it wouldn't only rely on it's extreme accuracy, but also other aspects of the game.
_Kilburn
21 Oct 2012, 11:13
The AI in this game kinda reminds me of the AI in Worms Open Warfare 2. And probably the AI in every single Worms game to date. They are godlike at long range shots, but once you start getting close to them, they eventually get confused and you'll kill them really easily. That's mostly notable on Forts, you'll need godlike aim to win without leaving your fort, however just parachute one worm into their fort and you'll be able to kill them from inside with no problem.
It gets quite boring after a while because they are so predictable.
Ah well I'm not expecting you guys to magically made a super human-like AI, I know that kind of thing is quite tough to code, especially with terrain changing every turn and all. But still, the AI feels about as smart as the one in the very first Worms games. Bazooka and grenades, that's about it.
Well, the AI much deproved compared to Worms Reloaded. AI players take a long time to complete their turns, they behave less reasonably and they are no longer able to use every weapon and tool.
worm dood
21 Oct 2012, 17:02
been stuck in the spooky missions 5-6-7 for ages
worm dood
21 Oct 2012, 22:37
I agree, it took me forever to beat all the farm missions. Even when doing everythign correctly, I had to resort to darksiding at times, and just waiting out the AI to drown or self kill.
100% AI is a bit ridiculous. When they can lob a 5sec nade, bounce off of 5 things, go down a torch hole, and land perfectly on a worms head, is a bit crazy.
Im all for tough, but it's a bit unfair at points.
what is darksiding?
MtlAngelus
21 Oct 2012, 23:02
Darksiding is a play-style that is heavy on hiding and using terrain for protection. Usually by digging underground.
Darksiding is a play-style that is heavy on hiding and using terrain for protection. Usually by digging underground.
Oh, I thought Darksiding is when you use your own worm as a sacrifice to deal additional damage to your opposition. I should check that up now lol. :)
Edit:
Yeah indeed you were right, at least that's what it says on this site (http://worms.wikia.com/wiki/Darkside). Always thought it meant to sacrifice your worms for an advantage.
What I like to do is to darkside sometimes, using the surroundings as a shield / bunker type of thing, in such a way that you could throw a grenade out very easily, but throwing a grenade back in would require more understanding as to how the grenade would curve and at how much power is applied. That is what makes this into an ideal protective / defensive strategy.
My offensive strategy is to sacrifice my own worms to do additional damage, this helps a lot when you run out of dynamites, airstrikes, other weapons that would otherwise bring about the same results in amount of damage. Also, if there are 3 worms left as opposition, and you also have 3 worms left or less, using your own worm to place it onto his last used worm would make it harder for him to only damage your own worm. Now, if he can switch to another worm by using the "worm select" then that's one way to totally counter this offensive tactic, so it's not always the best tactic, it's mostly good as a last resort depending on what tools/weapons you have to begin with.
Just wanted to share lol sorry for making it a long read. :)
Djahn Arni
21 Oct 2012, 23:17
Hello, I just signed up to agree, that the Ai is frustrating hard. I would love an Ai that would be more human, but an Ai that can shoot around 5 corners perfectly every round ... there is no sport in it. Even the old Worms 1 und Worms Reinforcements had an better Ai, because there you can choose how hard they can be. I get stuck in the graveyard missions, because of unfair challanges: too many God Ai enemys, no teleport were given for rescue, or too few ropes, etc. Some worms even get killed before i had a chance to choose them -.-
jrolson
24 Oct 2012, 01:38
Ive never seen the AI miss yet... They make impossible shots. I've actually seen one shot a mine with his bazooka sending the mine across the map to kill one of my worms....
They seem way to smart.
Ive never seen the AI miss yet... They make impossible shots. I've actually seen one shot a mine with his bazooka sending the mine across the map to kill one of my worms....
They seem way to smart.
They're actually dumb as a post, it's just that their calculated accuracy is too good. They know not of tactics, tricks or strategy - they only know how to hit a perfect trickshot every time in a row.
AI-WTF?
24 Oct 2012, 20:32
First of all - Darksiding is for pussies.
AI is cheating. Thats it.
I dont want hide in ground waiting for CPU doing some stuipid mistake. I dont want dumb guide from another site. I want Good, fair AI. MAKE ONE.
Guide... This is your answer Team 17? Guide from another site? Mb sit down on asses one day and work little to improve AI, huh? We pay for yor game, now do something for us. :/
I play every single Worms from 1995 to now, but this is not good challenge. Its unfair and frustrating. Dont tell me crap about Guides and "difficulty is increased on end levels". CPU is cheating, becouse You are too lazy to work hard enough on GOOD, challenging AI.
I play Worms from start and cant beat this missions. Im not no-life too - I dont have all day for one dumb mission just becouse you cant do good AI. And if i have one, i dont want waste my free time like that.
Its not fun to do one mission over and over again waitng for CPU mistake. Its not challenging when CPU is cheating. Damn 17 years of making over and over one game, and You still can't figure that out by yourself?
Improve AI in patch - Don't look for excuses. You owe that for all players who buy this half-finished game.
Ps. fulhamross - ...and you are rubbish human. Think about that. Have a nice day.
Plutonic
24 Oct 2012, 22:50
I've just reached the first mission of graveyard, no problems yet.
I would be interested to know how many of long term worms players struggling on WR managed to complete the "level one past elite" in WA deathmatch. I will no doubt reach the same point soon myself and be able to better judge just how hard it gets.
What I would really like to say however is something about all the moaning of "make the AI better" in many of the posts so far.
Firstly, be careful what you ask for! Because better AI is definatly not what you want. AI is, and will always be, the art of making an artifical entity do a job as well as possible. Currently the CPU players are able to brute force all angles and all powers of each weapon that can be launched and calculate which outcome is best. In that sense the AI is perfect in regards to shooting weapons and can do so quickely. In a game where damage done is probably the quickest and most easily quantifyable way of gaining a win, why would an AI do anything but make a shot? Should there be no angle that can hit an enemy, new, reachable positions will probably be concidered. But the AI is trying to maximise quantifyable stats. "Better position" is not quantifyable in any resonable way so is not something is can easily concider, damage done is.
Asking for better AI will probably result in one or both of two things. An AI that not only has perfect accuracy but can also handle worm positioning and close quarters. But also, and more importantly, an AI that cannot compute a result in real time. I'm betting most players would rather have an enemy that can complete a turn but seems to cheat, rather than one that spends 5 minutes trying to do something interesting.
What you are really asking for is not AI but a simulation of how human players play the game. Often called, at least where I work, Artificial Stupidity. You want the CPU enemies to make mistakes, but mistakes that seem reasonable. (As aposed to WA's shooting of allied worms or blowing itself up shooting the wall next to it).
In this sense I agree, an enemy that behaves like an online player would be fantastic, but we need to be objective here.
So in order to make AI not perfect, what can be done? Well, the simplest, and almost certainly what was done, is to add a random angle offset to any shot made so that x% of them fail. This is what you see in WA. An AI that knows it can make a shot doesn't need to concider anything else, but then repeatedly misses (apart from on CPU5, where it just hits). This however doesn't realy add to the illusion anyway, as anyone who has spent any real time online with WA/WWP and almost certainly many of the later games playing BnG based schemes would know, it is perfectly reasonable for human players to pull off these types of shot. Perhaps not every time, but frequently enough to be very scary to new players. Adding random angle ofsets just looks wrong. Trying to reduce accuracy like this just makes it even more obvious its a computer.
I'm sure there are ways that shot angle coule be handled to not look quite so fake, I could even suggest some, but I don't think it solves the larger problem. Which is that the CPU teams need to concider other valid option for bettering their position other than just damage done to the enemy. But I don't imagine it is something that can reasonably be done, certainly not in a short enough amount of time to be usable.
I would bet that any serious attempt at doing so would leave us with an AI that was so broken or stupid as to provide no challenge at all.
I would go on, but I'm getting bored and would rather be playing, so to summarise:
An AI that "feels more reasonable" and "behaves like a human" would be a lovely addition, but we are dealing with dynamic terrain and a problem that cannot be completed in real time. So realistically I think we will have to make do with what we have. That's not to say I wouldn't have great fun having a go at it myself if the code was ever available to play with :D
I registered here with the sole purpose of writing in this thread.
I got this game from a friend recently and I feel like back in the 90's, I finished Worms Armageddon campaign on the 1st Playstation and it was a piece of cake compared to this.
I am at "garden party" mission right now and it's nearly impossible to beat.
It seems I need to do like 5-6 perfect turns in the beginning to even stand a chance against the enemy.
They will just lob grenades off the walls or shoot bazooka across the whole map and 1-hit kill me.
At first I thought it's some punishment or protection system since I used profanity in one of my worm names but it seems to be that ridiculously hard on regular basis.
I don't know guys @Team17, I am not fond of this whole casual gaming, but I think you overdid it...
It reminds me of that polish FPS game where enemies could 1-hit kill you using a glock pistol from 1000 meters away.
What? No, W:A's campaign is ridiculously hard compared to the campaign of Revolution. Maybe I'm living in an alternate reality but from my perspective it's more likely that you are :p
SgtFusion
8 Mar 2013, 20:56
What? No, W:A's campaign is ridiculously hard compared to the campaign of Revolution. Maybe I'm living in an alternate reality but from my perspective it's more likely that you are :p
If you don't see that the AI in Worms: Revolution has a ridiculously unfair amount of super-skill at using the bazooka and grenade, you are the one living in an alternate reality.
If you don't see that the AI in Worms: Revolution has a ridiculously unfair amount of super-skill at using the bazooka and grenade, you are the one living in an alternate reality.
They do, just as in Worms Armageddon. There is no difference concerning AI accuracy. Along with the more difficult objectives in the campaign of that game Worms Revolution really is easier.
Ever played Deathmatches in W:A, by the way? I'll count that as a campaign without a specific objective other than "kill all enemies" as it also unlocks extra options. It's the ultimate Worms single-player challenge which Revolution does definitely not stand.
The Godz
9 Mar 2013, 06:33
Love this thread so far. So many topics. Newbies and vets hashing it out...
#1 THIS IS NOT A CAMPAIGN!
Worms Revolution is the first Worms game I've played where the campaign consisted solely of deathmatches. Am I wrong? I've played every console version since the mid 90's. Did I miss one? I think all the rest have a STORY...of sorts anyway. I really miss that, Team 17. I know this game has puzzles and whatnot but this "campaign" bored me. I obviously had a much easier time with it than many others here, but I did have to go at it like a job. It was boring and repetitive. And by the way, Don Keystone sucks my worm.
#2. Darksiding lol
If you haven't played through the entire game, Worms 3D, go out and buy it and have a good time! I DON'T CARE WHAT ANYONE SAYS. THAT GAME IS AWESOME! Definitely the best of the 3D games. I said that to say this; Wormopedia. Worms 3D had an awesome tidbit that Team 17, much like Nintendo and many others during that era, (when video games still required thorough testing before release, and weren't sold in pieces through microtransactions,) threw in to add to the overall experience. 3D games were hitting their stride and many developers included these extras to make the new generation aware of previous efforts and allow the seasoned vets to wax nostalgic. I loved it. Wormopedia provided a unique and interestingly educational insight into the minds of the Worm geniuses at Team 17. I bet most people reading this didn't know that the Concrete Donkey is in Worms games because series creator Andy Davidson's parents had an actual concrete statue of a donkey on their lawn.
Point is: The info you seek is out there. The puppet masters have it...Lightside vs Darkside vs Brightside...Honor vs Cowardice vs Intelligence. Grenade vs Airstrike vs Teleshield. Donkey vs Buffalo vs Kamikaze. Playing to win vs playing to grief vs playing to win by any means necessary.
#3 Team 17, concerning Revolution, "Thor is angered!"
1batata
10 Mar 2013, 11:17
Yes, this campaign is executed poorly. Yes the game is not as good as previous titles. But you have 2.5D!!!! HOW CAN YOU BE SAD? Get back to work soldier.
Love this thread so far. So many topics. Newbies and vets hashing it out...
#1 THIS IS NOT A CAMPAIGN!
Worms Revolution is the first Worms game I've played where the campaign consisted solely of deathmatches. Am I wrong? I've played every console version since the mid 90's. Did I miss one? I think all the rest have a STORY...of sorts anyway. I really miss that, Team 17. I know this game has puzzles and whatnot but this "campaign" bored me. I obviously had a much easier time with it than many others here, but I did have to go at it like a job. It was boring and repetitive. And by the way, Don Keystone sucks my worm.
A vast lot of the games had a campaign without a story (or a really vague one). In fact, the only games to feature an actual story campaign are Worms 4: Mayhem and Worms Forts.
SgtFusion
14 Mar 2013, 05:40
They do, just as in Worms Armageddon. There is no difference concerning AI accuracy. Along with the more difficult objectives in the campaign of that game Worms Revolution really is easier.
Actually, there is. In W:A, the AI would actually make "mistakes" and also would not make such complex shots as the AI in Worms: Revolution often does. The AI in Worms: Revolution doesn't make any mistakes with its shots (unless you block the worm on their team that takes its turn next with an object) - they can aim perfectly every time.
Actually, there is. In W:A, the AI would actually make "mistakes" and also would not make such complex shots as the AI in Worms: Revolution often does. The AI in Worms: Revolution doesn't make any mistakes with its shots (unless you block the worm on their team that takes its turn next with an object) - they can aim perfectly every time.
I'm fairly certain in W:A their shots are also perfect every single time when the difficulty is set to 5 (highest) unless there is no way to hit any of your worms. I played through the deathmatches of both W:A and WWP several times to say when you leave your worms out in the open the AI teams are definitely not going to miss.
The AI in Revolution also misses occassionally on lower settings - higher settings are capable of landing more complex hits indeed but you still need to deal with it in basically the same way as in W:A; make sure they can't possibly hit you.
SgtFusion
16 Mar 2013, 03:34
I'm fairly certain in W:A their shots are also perfect every single time when the difficulty is set to 5 (highest) unless there is no way to hit any of your worms. I played through the deathmatches of both W:A and WWP several times to say when you leave your worms out in the open the AI teams are definitely not going to miss.
The AI in Revolution also misses occassionally on lower settings - higher settings are capable of landing more complex hits indeed but you still need to deal with it in basically the same way as in W:A; make sure they can't possibly hit you.
I'm fairly certain that you're fairly wrong. W:A CPU at level 5 misses a lot more than W:R AI at the highest level. Besides, in W:R you don't have to leave your worms out in the open for the AI to make perfectly aimed shots at your worms. You can have the most cover you could reasonably have in the circumstances, and the AI will still hit you a ridiculously high percentage of the time.
The AI may have one too many advantages. Ok, they can have triple the numbers. Yes, they can have godlike accuracy too. Fair enough, they can be placed in more strategically advantageous positions. Go on then, give them a scientist in an impossible-to-hit location. Thing is, if you accept all that, it only takes one little thing to push you over the edge. For example...
"WHY THE HELL DO THEY NEED TWO AIRSTRIKES WHEN I DON'T START WITH ANY?!"
...is something I thoughtfully mused over yesterday while in the 5th Farm mission.
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