PDA

View Full Version : An Important Thread for Team 17


ukspike
13 Oct 2012, 14:29
Ok, I have taken the time to register to these forums for this specific post.

I have enjoyed playing the worms series since the very beginning, and have touched upon majority of the games (missed the odd xbox variation etc). I wouldn't call myself a hardcore worms play by any stretch, but I certaintly understand the games, and play them to a decent level to see whats what.

Now after all these years, I feel it's time to stand up and have a rant :)

Basically, the point of this thread is

TEAM 17 - WHAT ARE YOU DOING?!

Each worms game you add new features, and then remove loads of old past ones. Just build ontop of what you have.

Revolution is 'good' for what it adds to worms, water is a good idea, so are the random physics type objects but - you stopped there, wheres other liquid types? Acid, Lava, or even crazy stuff.. say stuff like treacle..

The class system is nice, it's a good start, but why only 3 classes. You claim 4, when it isn't.. there is a normal worms, then 3 specialist worms, or worms with a single extra ability. Hardly a 'class'.

You don't need worms to be 3D, it's a 2D plane. Having the game in 3D just limits the game. You can generate physics and water without this.


1) You have had to limit the accessories on the worms to one item, this is because of the 3D engine, and the amount of work required in creating a truely customisable system, so Why do it?
2) You are limited to a total of 16 worms because otherwise the game suffers from performance issues, so Why do it?

Onward from this if we look at a few (yes a few, I don't intend to make this post a book, but it'll give you a rough idea!) of the current faults within revolution that are truely heart breaking, because they should exist as they have in the past -
3) The game doesn't allow for multiple teams, truely a game breaker, and I can't believe this was even considered let alone put into the game.
4) Complete lack of stat tracking
5) No Victory Music (I mean really?!)
6) The soundbanks are dull and lack true variety compared to previous games
7) Customisation options are very poor in numbers
8) Map generation is terrible compared to previous games (3d engine *sigh)
9) Map creation is terrible compared to previous games (3d stuff again!)
10) The games campaign and puzzles 'talk' you through them, we don't need to have our hands held for 8 missions while learning the same thing over and over. Once you can move, and shoot, and pick weapons, let the player dive in and experience the 'what does this do' element themselves! The puzzle missions are basically outlined for you constantly at the beginning of the game, it's not needed, they aren't puzzles if you are practically told 10 different hints each time.
11) It's not better than armaggeddon (by now you should of made a worms game that is)

Worms is one of the greatest games of all time, it stands the test of time. Slowly but surely game after game, you are destroying the series. Whether this is for money, or just some bad game design I am not sure, but your recipe for success is so much simpler than you are trying to make it.

More steps for you to follow!
1) Simple take Armaggeddon as a base line, if this means re-making the game in a better engine, so be it, but your current 3D engine is not up to par.
2) Take a look at every other worms game ever made, and write down the new features in each once (even the bad ones)
3) Add them into the Armaggeddon base game
4) Add in some innovative stuff! Such as having 16 different players in a game with 100 worms each if they so desire, or adding in further level features as you have done with the water. Add more weapons, different game types, more ways to make your worm team unique, more mini-games, more modes to play with friends, a good multiplayer system, possibly with full on team tracking, best worms, best shot award replays, create a league system with full on clan support if need be! Just throw it all in there!
5) Put a huge customisation menu in the game to allow people to turn these featuers on and off as they see fit!

There we go, a game that will truely stand the test of time, and something to be proud of. Worms fans should have a game that is better than armaggeddon by now, they basically don't. Some will say certain games are better, or have different opinions. But I highly doubt anyone will agree recent titles come anywhere close to what the classics were.

Worms is one of the greatest games ever created, don't destroy that legacy.

I realise that this post will probably be ignored, and won't make a difference, why listen to one guy ranting on about how bad your current game is compared to previous efforts.. I do believe I speak for the majority though.

CheesyPeas
13 Oct 2012, 14:55
I agree with this.

But I stopped feeling bad about it when I realised that I already own the best Worms title in the series, and occasionally a studio who also happens to be named Team17 comes out with mildly entertaining budget titles that kill an afternoon.

Same real life effect, but less stomach acid.

Roll on W:A 4.0. Shove that on Steam, integrate friends and join features - and allow an external game browser if you can swing it that you can click to join from your Steam interface - and charge a tenner for it; job done. Those chaps working on it need a medal. They certainly helped shift W:R to me and my friends.

1batata
13 Oct 2012, 15:19
I never agreed so much with anyone about worms till today.

DrummerB
13 Oct 2012, 15:24
I think you're making it look worse than it is. The new 2.5D graphics were probably the most reasonable choice. You just can't sell a 2D game on today's consoles anymore. Sure, there are exceptions and yes the hardcore fans would still get it, but nobody who is new to the series would be interested. It's sad, but true.

Most of your cons (lack of customization and content) can be attributed to the fact that they probably had to rewrite most of the game and start from scratch because of the new engine. In previous games they could always take parts of the old games (the engine, the sounds, the AI).

Yes, the engine doesn't seem to be very optimized and there are other issues. But I think it's an ok start. It just needs another iteration. I don't think it's worth creating a new game for this console generation, but definitely for the next one. Until then, they can optimize the engine, add customization and with the additional power of the new generation, the graphics and physics can also be improved.

ukspike
13 Oct 2012, 15:27
You raise another good point there, focus on PC development rather than a console port. Worms will work on console all well and good, but it's core is the PC due to the customisation and creation abilities that should be within a worms game.

If they made this on a 2D Engine, they could of still had everything that is in the game now, but it would work far better, as previous worms games have done.

3D / 2.5D is a mistake when it isn't needed.

BethanyTeam17
13 Oct 2012, 15:33
The class system is nice, it's a good start, but why only 3 classes. You claim 4, when it isn't.. there is a normal worms, then 3 specialist worms, or worms with a single extra ability. Hardly a 'class'.
That's four classes. There's a default class and three completely new worms. This is the first time we've done this and its taken a lot to get the balancing right.

Classes are something we can always expand on in future.


You don't need worms to be 3D, it's a 2D plane. Having the game in 3D just limits the game.
The game still plays in the classic 2D but we've done the graphics in 3D. We feel this is the best of both worlds as we have a split in our fanbase of those who prefer the 2D games and those who prefer the 3D. We've kept the gameplay the same but we've revamped the graphics to give the game a fresh feel.


1) You have had to limit the accessories on the worms to one item, this is because of the 3D engine
We've not said this.


3) The game doesn't allow for multiple teams, truely a game breaker, and I can't believe this was even considered let alone put into the game.
We're already on this.


4) Add in some innovative stuff! Such as having 16 different players in a game with 100 worms each if they so desire, or adding in further level features as you have done with the water. Add more weapons, different game types, more ways to make your worm team unique, more mini-games, more modes to play with friends, a good multiplayer system, possibly with full on team tracking, best worms, best shot award replays, create a league system with full on clan support if need be! Just throw it all in there!
We've just added in dynamic water, classes, physics objects and new weapons. The limit of 16 worms is a technical restriction.

Thank you for your feedback, we're very lucky to have a huge fan base and most of you have varying ideas on what you'd like from our games. We do read these forums and we do take all feedback on board, thank you.

Fijut
13 Oct 2012, 15:44
Each worms game you add new features, and then remove loads of old past ones. Just build ontop of what you have.

I think this is the issue most people have.

ukspike
13 Oct 2012, 15:45
A default class, and three new worms, is not four classes, it is a default worm that has been in every other game, and three classes. You can ship it as four, and claim it is, but that default worm is nothing new to the worms genre. Don't pretend it is more than it is, why do you feel the need to? Yes I am sure you will expand on it, and it is a good idea and adds some nice elements into the game.

I read because of the 3D it was a lot more work to create the accessories and customisaiton options, fair enough yes, it's a new engine etc. My point is, there isn't really a need to do it in the first place if it takes away THAT much performance and customisation from the game. You already had fantastic worms games with the customisaiton there, you need to add to it, not change it.

If this is not the case, why can't I have a multiple items equiped at the same time?

I am glad you are addressing the multiple teams point, it really is a big deal :)

Finally, I know you added in a lot of new features, my point is a lot of the old features from previous worms games aren't there. Don't remove ANYTHING, just add to what exists. The more stuff packed into the game the better, thats the great things about the worms genre, and again, the 3D engine limits you this way because of the extra work.

16 Worms is a technical restriction due to your engine and the performance behind it, again, why sacrifice the gameplay for the 3D element that isn't really needed. the 3D wouldn't be an issue if the performance held up to scratch, but for some reason it currently doesn't.

Trackah123
13 Oct 2012, 15:47
5) No Victory Music (I mean really?!)

We need Victory Music (and music if u lose also). I agree with this one.

@bethamari

I'm glad you have a good team on board, i just hope u and the whole dev team can patch Worms Revolution up to the best of its capabilities (even with the technical restrictions). Hopefully in future patches they can optimize/fix stuff and perhaps even put things back in! (like victory music for example). :D

DrummerB
13 Oct 2012, 15:54
Each worms game you add new features, and then remove loads of old past ones. Just build ontop of what you have.

Maybe some day we will get a Worms where every little detail can be customized.

I get that there are technical limitations. But why add artificial limitations that might make sense for balanced games. There was an option in a previous game (World Party I think) that allowed you to use any number of weapons in one turn, but at the same time it automatically set the turn duration to 15 seconds. This might make sense, because otherwise it would be too powerful, but why enforce this? Make it the default duration, but let me change it. And there are other examples for this.

DoS
13 Oct 2012, 15:57
This is a bit harsh. We've got a great team here, we've still got staff here from the early 90s and the Armageddon days.

I can assure you they care loads, at the end of the day we are all big worms fans too. We want to create great games not just for you but for us as well!

If you've got suggestions then as I said we take everything on board and all feedback on what you'd like to see is appreciated.

I agree. I think the team has done a phenomenal job with this game. The new features are creative and added the freshness that the series needed. The 3D engine also worked great in the 2D gameplay, and with the exception of the framerate issues, this game is amazing. I can see myself playing with friends for years, once these minor setbacks are addressed.

DrummerB
13 Oct 2012, 16:04
I think the team has done a phenomenal job with this game. The new features are creative and added the freshness that the series needed. The 3D engine also worked great in the 2D gameplay, and with the exception of the framerate issues, this game is amazing. I can see myself playing with friends for years, once these minor setbacks are addressed.

I agree. The dynamic water alone makes up for half of the issues. Just fix the framerate and add custom teams for local multi player.

ukspike
13 Oct 2012, 16:04
The big big big thing here - is that you don't keep the old features of games, you just remove them, and add new ones.. Thats wrong, just keep it all. It will make the game 10x better.

Revolution will not stand the test of time, in 10 years people won't say 'oh I know lets go play Worms Revolution' It's missing far to much.

But they will STILL say 'lets play armaggeddon!' because it has everything you need and more. I can only imagine to play that game, with all the extra features from the new games. It would be AMAZING!

Gwyn400
13 Oct 2012, 16:13
It does seem like the game is badly optimised but really what does any of us know? how many of us has made a Worms game or any game for that matter? we're just like football fans shouting at the players as if we know better. If we really did know better we'd be the ones playing

PooZy
13 Oct 2012, 16:17
My perfect worms game would be a little like this:

-Good clean worms 2 style graphics, perhaps more akin to worms 2 Armageddon style. Nothing too boisterous. Just cartoony and easy to look at.

-Many weapons, EVERYTHING from the old games and more. The weapons panel should be small and only fill half the screen or so, like in worms Armageddon or world party.

-Different land types. Land that takes less damage, IE smaller craters. Land that's more slippy like glass. Land that takes more damage and has larger craters. Land that can be set alight or conducts electricity. Land that soaks up water and expands. Anything!

-Many types of liquids like have already been stated, lava acid water and slime.

-Ability to easily upload images and use them as worms maps. A intuitive and deep level editor / mission editor.

-Full customization, including the design a weapon from worms 4 mayhem.

-Living moving items in the levels. Things like trees that blow in the wind, things like animals which can get in the way of shots if you don't time correctly, elevators and such.

Thurbo
13 Oct 2012, 16:54
Maybe some day we will get a Worms where every little detail can be customized.

Get Worms 2, make yourself an uzi that destroys the entire land one-shot.

See how useful that actually is.

DrummerB
13 Oct 2012, 17:14
Get Worms 2, make yourself an uzi that destroys the entire land one-shot.

See how useful that actually is.

So is this an argument for or against customizability?

I don't see anything wrong with that. I'm not saying I would want to actually play a real round like that, but it's fun to experiment with the settings. Artificial limits just take additional time and code to implement and make no sense (if they are not for technical or performance reasons).

MtlAngelus
13 Oct 2012, 17:30
Get Worms 2, make yourself an uzi that destroys the entire land one-shot.

See how useful that actually is.

Yes, that type of customization could harm online play, because people wouldn't know what to expect going into a game. Clearly, that means that it's impossible to offer any customization at all, so the next worms game should not have any customization at all. Four worms per team, with predefined names, no hats, no accessories, no random terrain generator, only one scheme and five different weapon. BEST GAME EVER.

Thurbo
13 Oct 2012, 17:39
There is a zone in between it's perfect.

Not too much customisation so that the game ends up bloated with so many schemes, gamemodes and what not that most players, primarily casual players, can not get up with what is going (online).

Not too little customisation so that the game has practically no replay value and you can't do anything with it.

MtlAngelus
13 Oct 2012, 17:43
There is a zone in between it's perfect.

Not too much customisation so that the game ends up bloated with so many schemes, gamemodes and what not that most players, primarily casual players, can not get up with what is going (online).

Not too little customisation so that the game has practically no replay value and you can't do anything with it.

Exactly. And the problem is T17 hasn't offered enough customization as of late.

vackillers
13 Oct 2012, 17:57
I was a little disappointed with the customizations, restricting just 1 customization to a single hat, or hair style without the ability to combine different customizations was something thats a bit stupid and silly compared to the massive customizations that you been able to do in all other worms series... I would like to know what the design choice was to go down this road, I know the games only $14.99 which is a brilliant price bracket for the game, but the customization is a huge part of why people love worms...

Also, why platforms like the Wii and Ipad were alloud the weapon customization stuff and the PC isn't is a little hard to understand, weapon customizations would have been amazing, to bring that back to the series....

ChaoticMot
13 Oct 2012, 18:42
I hope that this means that the team will try to fix all those issues and care for the fans just once.

StepS
13 Oct 2012, 18:55
Maybe some day we will get a Worms where every little detail can be customized.

get Worms Armageddon and this: http://px.worms2d.info
full customization, ever. :) With AA and 32-bit!

Arnault
13 Oct 2012, 22:02
We're already on this.
Great ! Thank you for putting this in the game (and please not in a DLC)

wormsr
13 Oct 2012, 22:19
@ukspike: I fully agree. I couldn't have said it better myself.

DoS
14 Oct 2012, 04:17
I fully disagree with ukspike to "just keep it all". Blowing a game up with features is not really the way to go, knowing how to take features out of something is the real art, and I think most choices on this game were for the better. The game is much more comprehensible and the customizations overall (not counting teams) are not confusing anymore. And I have been a player since Armaggeddon.

Disconsidering the team customization issues which have been clearly voiced by the community, I think this game is a great step in the right direction for the series.

_Kilburn
14 Oct 2012, 09:25
As much as I agree on a few of your points, "it's not good because it's not WA" is the most ridiculous argument ever. :p

I do agree that fluid simulation and physics objects aren't used to their full potential though. I was kinda expecting most physics objects to have a specific behaviour other than "break and release water/poison/fire". Even small details, like the lighter on the Beach theme randomly spitting fire when hit, or the eye inside that glass bottle in the Spooky theme becoming a physics object once the bottle is broken.
There's also the fact that physics objects and water don't interact at all. I think there was a reason for that but I don't remember exactly. But it's really counter-intuitive and it kinda ruins a bunch of opportunities, like dropping a heavy object into a pool of water to splash droplets around and push nearby worms, or simply pushing a worm who is standing on a physics object.

Also just personal opinion, but I'm not too fond of how missions are split into deathmatches and puzzles. I really prefer the way it was done in WA/WWP, where missions were a mix of deathmatches, puzzles, and plain old stupid fun (mine cannons, come on!), and you had a separate Deathmatch mode which got harder the higher your rank is. Plus, as far as I know, the only thing you unlock is more worms for your formations and hats. I really miss the times when you could unlock rare weapons and "cheat" settings that would add a bit of fun to the game. Everyone likes to screw around every once in a while.



Oh yeah also please, please add some form of modding and scripting in the future. You've got the Steam Workshop for that, the fact that the game is in 3D makes it really easy to create models that fit the art style of the game, and this engine has a lot of potential. I know the game is supposed to family friendly and that allowing modding might generate an influx of... questionable content, but come on, give your community some trust.

Plus I'm fairly sure the way the Steam Workshop works makes it really easy to get rid of offensive content.

I know it's not going to happen any soon because of the many implications it would bring, but please consider it. I've had tremendous amounts of fun screwing around with Worms Armageddon but that game is really getting old, it would be really nice to have such modding support in a more recent game.

skunk3
14 Oct 2012, 23:07
I fully agree with "ukspike" and I've posted pretty much exactly the same points on various other forums.

I've been playing Revolution a lot in the last few days, and although it is definitely money well spent, it won't have the lasting appeal of W:A. Due to the rope. The rest of the physics engine seems acceptable to me, but using the rope is an exercise in frustration most of the time. I understand that it appeals to those who aren't old school rope pros or those who are of the new school mindset that more realistic physics NECESSARILY equates to a better game experience. (I would argue that this is not the case at all.)

I really do enjoy Revolution but as someone else put it, it suffers from a horrible case of "console-itis." When I exit Revolution and go to my desktop I marvel at how quickly and smoothly my mouse responds.

One thing that really bugs me is that traditional fkey associations of weapons have been changed. I realize that there's a lot of new stuff in this game, but why change fkey associations for weapons and items that have been around for ages? F8, for instance, should instantly bring up a ninja rope. F2 should bring up grenades, etc.

I think that what I and many other players want is what has already been outlined earlier. Just expand from W:A and maintain the "arcade-like" feel of the ninja rope. If people think that it is "overpowered" they can just play schemes without ropes, or limit the number of ropes, or how many repeat swings you can do with the rope. Simple as that! Problem solved.

3D / 2.5D is really not necessary for Worms. I have to disagree with Beth when she said that it is the "best of both worlds." It really isn't. It imposes hardware restrictions, it is less responsive, and simply doesn't work as well overall. I would also say that from a subjective viewpoint that I greatly prefer 2D sprite-based graphics not only because I think that it looks much cleaner overall, but it also helps with perspective problems that are rampant in Revolution. Due to the 2.5D environments, it is very easy to misjudge jumps, proximity to ledges, etc. That isn't a problem in W:A. The overall feel of W:A is much more precise. A new game MUST be 2D... not 2.5D. Simple, bold, cartoony.

I don't think that there is such a thing as too many items/weapons or too much customization in a Worms game. That is *exactly* what is great about the older games... especially W:A. Keep everything that is in W:A and add to it. Add sentry guns, ferrets, termites, electromagnets, lightning strikes, poison strikes, water strikes, water pistols, etc. Make the weapon menu UI much smaller and let us view our inventories between turns.

Keep all of the original sound banks, plus add tons more. Add hats and skin color. Accessories. Victory music. I don't care if it's a big download -- I want it all.

Keep the dynamic water and add different types of other substances.. many have been mentioned like slime, persistent fire (lava should basically be persistent fire that continually creeps out from some hole... this could be doused temporarily by water). Icy surfaces, bouncy surfaces, surfaces of varying durabilities (soft/medium/hard), etc.

Keep all of the features added from the most recent W:A patches / updates. (Important)

Most importantly, develop it solely for PC. These console ports are fun in their own right, but the fans want something worthy of the title of "successor to WWP." IMO, both Reloaded and Revolution are not true successors. If they were released only on 360 and PS3 I wouldn't have an issue, but for a Worms game to be on PC it really needs extra special consideration. I could go on and on ad nauseum regarding what this hypothetical new Worms game needs.

One of the big problems that I have with Revolution and Reloaded is navigating terrain / jumping. In W:A we have 4 jumps: Forward jump, back hop, backflip, and vertical jump. They are all important and should be included in a new game. Also, it is much easier to walk up certain surfaces in W:A. In Reloaded, you simply cannot walk up certain bits of land if they are above a very moderate angle. This makes it really hard to get around, but in W:A if you know what you're doing, you can traverse some seriously war-torn environments with ease.

*IF* this game were made, and *IF* it were made according to the specifications of the hardcore Worms fanbase (read: long-time online players of W:A / WWP), there is absolutely no question that it would be the best Worms game of all time, and would be hugely successful. As I've said elsewhere -- it would be game of the year for sure, and would have an indefinitely continuing fanbase. I've played W:A online for like... 14 years or so? I continue to play because it's quality. Reloaded and Revolution aren't "bad" games per se... they are merely console games also made available for the computer. One of these days Team17 will listen... I hope.



2-D! (dammit!)

Obn3g0n
14 Oct 2012, 23:31
StepS just said in another thread that ProjectX will be updated to work with WA 3.36.32.0, with major bugfixes. That's where the future of 2D worms lies. There are too many features in WA for Team17 to emulate half of them, even if they had the skill/money/time. I'm sure it's only a matter of time until liquid physics and everything else you could want is made for WA.

skunk3
14 Oct 2012, 23:40
When does 3.36.32.0 come out?

I tried out PX but the computer that I play W:A on is ancient and I couldn't run it without massive computer lag. I use that PC for W:A only and play everything else on my laptop. One of these days I'll stop being a cheapskate and buy a PS2 to USB adapter so I can use my keyboard with my laptop. Trying to rope in W:A on a laptop keyboard sucks. (Especially since I have keylock.)

Obn3g0n
15 Oct 2012, 00:00
$0.99 with free shipping on eBay. You are a cheapskate!
http://www.ebay.ca/itm/USB-PS2-PS-2-Cable-Adapter-Converter-keyboard-Mouse-/230848151880?pt=LH_DefaultDomain_0&hash=item35bf9f4148

Shadowmoon
15 Oct 2012, 02:28
I want another game in the style of W2A pretty much with no nerfed ninja rope and jetpack.

Barely played Worms Revolution to be honest.

_Kilburn
15 Oct 2012, 05:25
*IF* this game were made, and *IF* it were made according to the specifications of the hardcore Worms fanbase (read: long-time online players of W:A / WWP), there is absolutely no question that it would be the best Worms game of all time, and would be hugely successful. As I've said elsewhere -- it would be game of the year for sure, and would have an indefinitely continuing fanbase. I've played W:A online for like... 14 years or so? I continue to play because it's quality. Reloaded and Revolution aren't "bad" games per se... they are merely console games also made available for the computer. One of these days Team17 will listen... I hope.



2-D! (dammit!)

There's something that no one wants to mention because it's a painful reality.

If they release the best Worms game ever, they'll never be able to release anything better than that. That means they'll kill their main source of revenue. They'll kill it with a bang, but they'll kill it nonetheless. Sad but true. :p


Just look, WA was released over a decade ago and even now some people are reluctant to buy new Worms games simply because they are not WA.

skunk3
15 Oct 2012, 06:50
I'm a die-hard W:A fan / player, but I've purchased both Reloaded and Revolution. If I owned any consoles, I would have bought the Worms games for those too. Aside from titles on portable systems, the only Worms game that I can think of that I never bought was the golf game and Ultimate Mayhem. Team17 should just make "the ultimate Worms game for PC" and they can continue to make other, crappier games for consoles and Steam. I just want one new, really GOOD Worms game. I've been playing the hell out of Revolution lately, but I'm getting bored with with it already, which is sad. The physics objects are mostly blah... the dynamic water is cool... some of the new weapons and utilities are cool... but aside from that the game is a letdown. Without significant updates and expansions, could I see myself playing it in a year from now? Nope.

pieman280
15 Oct 2012, 06:58
My main concern with making a great worms game is just the habit T17 has of removing tons of customization options per game. Is it too much to ask for you to keep improving the customization instead of ripping it out into pieces, and spreading them across select games? Ever since WA and WWP, its like the customization has just been cut down big time, like they're scared to actually make another awesome game that gives you a lot to do. Sometimes handicap options aren't there, we've had worm teams go from 8 to 4, team making replaced by editing default teams, team colors/allies removed and return, scheme options come and go, terrain options come and go (I loved setting the day time in W3D), The weapon factory has only been in two games, and at the worst we've even had scheme making and multi-team making removed. And why were we cheering about fire returning in worms reloaded? That should have been there this whole time, instead it was removed for a few games and got cheers because somebody finally used their head and realized it was time to bring back an important element to the combat. A lot of these are small and simple things to ask for, it wouldn't take much time, money, or whatever else for them to add something like team handicap into the game. Other more important things were just strangely removed and killed the whole game for me and others. Open warfare 1 comes to mind as a prime example of a worms game stripped of nearly every feature, I'm still bitter over that game.

Its not asking much to just keep adding in customization options. Its why sequels are made, to improve or add upon what was already good. Options are good, so keep them while you're adding awesome things like dynamic water.




If they release the best Worms game ever, they'll never be able to release anything better than that. That means they'll kill their main source of revenue. They'll kill it with a bang, but they'll kill it nonetheless. Sad but true. :p

I disagree. As long as they have new ideas or more things to add there will be a reason to make another worms and top off the last game. For example, this new physics engine in revolution would have warranted a sequel even if the last worms game combined everything previously done into what once was the ultimate experience. Now with the awesome new physics, water, classes, and everything else there is purpose in making a new game that would then be known as the ultimate/best worms game. Then from there, maybe they could do more improvements and added features/weapons/terrain types, or another engine upgrade. Who knows, maybe story making will be worth another shot. Its easy to keep adding to a series as long as you have ideas, and if you run out of ideas then what is the point in continuing the series? Simply half baking a game just so you can keep pumping out sequels that don't go anywhere, or nerf the experience is a horribly cruel business practice, and misses the point of gaming in my opinion. Although to be honest I'm thinking that might be what is happening, I can't explain why else there would be so much random taking and returning with features.

edit: Also what is with all the hate for console worms? There is no way that is ruining the experience itself, consoles have ran games with great amounts of options, customization, and certainly more powerful engines than what worms has. The controls work for it to, it's not a button heavy experience. I agree that PC format should be first priority as that's where it started and has its strongest community (and the potential for mods), but consoles can run a solid worms experience to.

steviebwoy
15 Oct 2012, 11:26
I think Team17 have stopped caring about what the community think. As long as enough people buy the game, they'll continue to release a FIFA-style annual Worms game.

To add my five pence (for what it's worth);

- The presentation of the menus is appalling (who chose grey as the primary colour?).
- The "water" just looks like gloopy bubbles and doesn't behave anything like actual water.
- The ninja rope is horrible.
- Only having 4 themes for the levels is shocking.
- The graphics look absolutely horrendous. The crisp sharp visuals of previous games on the 360 have been replaced by terrible low-res pixelated messes. When I was playing the beta I assumed this was due to my low-spec PC, but to see this on the 360 is really pretty inexcusable.
- The voices are far too quiet and you can pretty much miss them altogether.
- The worms themselves have totally lost their cartoony personality and look far too blobby and bulbous.
- Oh, and we don't have a level editor on the consoles, either (have I mentioned this before!?).

I really hoped that bringing Andy Davidson back would mean we'd get some amazing new Worms games, but at the moment it's going backwards not forwards. The game just lacks personality and is really stale and dull.

Personally I think Kilburn has nailed it - if Team 17 do release an all-singing all-dancing amazing Worms game (which we're all sure they could do), well, where do they go then? They'll have nothing left to do. Much better (for them) to release a very slightly improved game each year.

Well, that's the theory, it's clear they've missed the point completely with Revolution.

BethanyTeam17
15 Oct 2012, 11:52
I think Team17 have stopped caring about what the community think (failing to credit the beta testers properly and as promised is a prime example of this).

As long as enough people buy the game, they'll continue to release a FIFA-style annual Worms game. This current Worms game is utter tat imho.

To add my five pence (for what it's worth);

- The presentation of the menus is appalling (who chose grey as the primary colour?).
- The "water" just looks like gloopy bubbles and doesn't behave anything like actual water.
- The ninja rope is horrible.
- Only having 4 themes for the levels is shocking.
- The graphics look absolutely horrendous. The crisp sharp visuals of previous games on the 360 have been replaced by terrible low-res pixelated messes. When I was playing the beta I assumed this was due to my low-spec PC, but to see this on the 360 is really pretty inexcusable.
- Oh, and we don't have a level editor on the consoles, either (have I mentioned this before!?)


The beta testers are credited on the PC credits of the game, this is at our discretion and how we've always credited our beta testers. I've just fired up the game and you're on there: http://i46.tinypic.com/1zlroqx.jpg. Though you are still under NDA from the beta.

Whilst I appreciate some are having issues with the game, we are looking into all of these and we'll let you know as soon as we can regarding any feedback.

There are 4 themes but this has been addressed months ago on the forums when I listed what they are and this is also in each platform description of the game. You had the perfect opportunity during the beta to raise any concerns, however there was no bugs ever reported from yourself.



Thank you for everyone's feedback so far, whilst we can't act on it all we do regularly check this and keep your suggestions in mind :)

steviebwoy
15 Oct 2012, 11:58
The beta testers are credited on the PC credits of the game, this is at our discretion and how we've always credited our beta testers. I've just fired up the game and you're on there: http://i46.tinypic.com/1zlroqx.jpg. Though you are still under NDA from the beta.

Whilst I appreciate some are having issues with the game, we are looking into all of these and we'll let you know as soon as we can regarding any feedback.

There are 4 themes but this has been addressed months ago on the forums when I listed what they are and this is also in each platform description of the game. Your other points are opinions and you had the perfect opportunity during the beta to raise any concerns, however there was no bugs ever reported from yourself.

Thank you for everyone's feedback so far, whilst we can't act on it all we do regularly check this and keep your suggestions in mind :)

In fairness, I did have loads of concerns about the graphical quality of the game but like I said, I actually thought the majority of the problems were due to my really low-spec PC. If I'd seen the Xbox 360 version prior to release I would've gone to town on it! :) We were also discouraged from giving too many opinions on the game itself, as it was more of a test to find bugs and report issues with compatibility which I did.

Regarding the credits - I'd actually revised my post prior to yours when I realised that the console credits were different to the consoles (which just says "Thanks beta testers").

BethanyTeam17
15 Oct 2012, 12:06
In fairness, I did have loads of concerns about the graphical quality of the game but like I said, I actually thought the majority of the problems were due to my really low-spec PC. If I'd seen the Xbox 360 version prior to release I would've gone to town on it! :) We were also discouraged from giving too many opinions on the game itself, as it was more of a test to find bugs and report issues with compatibility which I did.


I thought you were using a laptop during the beta? There's a known issue where it can use the integrated card as opposed to the more powerful card.

We had the Xbox 360 version on display during both E3 and gamescom, and it held up really well during both. It was on 5 days 9am-8pm during gamescom and the response we received was entirely positive, we had a constant queue and everyone was really excited to play it. It was great to see how much the game makes people laugh with friends at the end of the day.

We've always welcomed opinions but simply asked that those were raised on the forum as opposed the bug database.

As I said, we are looking into any issues raised and we take all feedback on board.

steviebwoy
15 Oct 2012, 12:17
Don't want to go too off-topic but I was using my PC to begin with but it was so out-of-date that I had to buy a new graphics card to play the beta. Whilst the card was on order I played for a while on my girlfriend's laptop via Steam, but even that was really jerky and slow. Once I received the card, I was able to play the beta but the graphics seemed really low-res and pixelated and my processor really struggled to keep up. Again, I didn't want to divulge too much during the beta as I assumed it was because my PC is so out-of-date as to be irrelevant. Unfortunately, it seems that the Xbox 360 graphics are pretty much the same.

I don't know, maybe it's just a different art direction that I'm not used after so many years playing with the crispness and brightness of the cartoony Worms which (for the record) I much prefer. It feels like Revolution is trying to create almost realistic bulbous-looking Worms, which I don't think suit the whole premise of the game.

I showed the demo to my girlfriend last night, and she said it looked terrible as well. I don't know whether my Xbox was having a funny five minutes, but it looked like an old Xbox game, rather than a hi-res 360 game. It even had me feeling the cables at the back of my TV to make sure it was all plugged in correctly!

I think it's worth noting that for the majority of us, we're only so frustrated about this release as we're such big fans of the series and really want to see it shooting to the top of the charts again.

fulhamross
15 Oct 2012, 14:39
theres definately jaggy edges where it should be smoother (i play on xbox360)

but it still plays really well. i love it

MtlAngelus
15 Oct 2012, 14:48
I thought you were using a laptop during the beta? There's a known issue where it can use the integrated card as opposed to the more powerful card.

We had the Xbox 360 version on display during both E3 and gamescom, and it held up really well during both. It was on 5 days 9am-8pm during gamescom and the response we received was entirely positive, we had a constant queue and everyone was really excited to play it. It was great to see how much the game makes people laugh with friends at the end of the day.

We've always welcomed opinions but simply asked that those were raised on the forum as opposed the bug database.

As I said, we are looking into any issues raised and we take all feedback on board.

Any word on whether the team will look into improving the framerate on consoles, or are you guys pleased with how the game runs right now?

DanUK420
15 Oct 2012, 23:43
Any word on whether the team will look into improving the framerate on consoles, or are you guys pleased with how the game runs right now?

THIS! The game is totally unplayable on the PS3, what a waste of money.

Dora
26 Nov 2012, 21:15
I read this thread, it's a interresting discussion. My thoughts on this:

So, I will not buy Worms: Revolution. Why? Simply because I do not have the computer to play it. I might (probably not) buy it some day though when I do have the right PC.

What I like about

From what I've seen, I think Worms: Revolution is a step in the good direction. Classes seem like a nice addition. Water is nice, sure it behaves a bit like goo, but worms are small so wouldn't it be like that? The new weapons are nice.

What I don't like

The background to me is annoying. I prefer it simple to not distract me from the game. And the explosions and stuff look a bit too realistic to me, I prefer cartoony ones like the Mayhem and 3d or Armageddon/WWP.

My verdict

So I haven't really played the game. Anyway, the game seems good. Good if you want a new worms game or if you're not familiar with the games. If you expect worms: armageddon 2 you'll be disappointed. It's a good game, but not something extrodinary what worms: armageddon is to me.

The 3d games

The 3d games to me are not bad. I tried them out and they are not bad. I like the art style a lot, it's funny, but I do not like it that much as 2d. I can understand though why some people do like it.

Why worms: armageddon is the best title

-It's funny (all titles are)
-Simple controls (the 3d games didn't have this)
-Simple to play (I think all games have this)
-Lots of fun to play with friends (all games probably have this)
-Cartoony style (the 3d games did this well, Revolution did not in my opinion)
-It has great replay value; no game is the same
-Chain reactions (I think 3d lacks this a bit)
-Customizable play options (which other games lack)
-It's not only funny and goofy it is also a real strategy game, you need to think wisely

What I would like

To me the perfect worms game would be simple;

-simple graphics (cartoon style)
-simple controls
-as much weapons as possible

I do not like the fact that weapons are left out. I would love a game with all of the weapons (except those that really can't like some worms forts ones). Of course there should be the ability to turn weapons off or to make them rare. But really, the more weapons the merrier.

-low budget
-not hard on hardware (low system requirements)
-customizable schemes to play mostly with friends and against ai + official schemes for online play
-lots of things to customize your team (something armageddon does lack a bit)

And of course the most important thing, but I think this is done right on every game:

-goofy and funny
-strategic and tactical

That would be the perfect game to me. I would buy it. I would buy it even more if it was;

-modabble

Fijut
29 Nov 2012, 14:30
team17 just suffering from perfect game syndrome as the many posts point out.

I like revolution, the class system is interesting and it's nice to play ranked games instead of constant jetpack and roping games (reloaded, armageddon).

Revolution is a good start towards a sequel but perhaps if the project was given more time for work on the engine to fix the various "technical limitations" the game has, it could have offered a bit more.

I agree with this as an example;

The 3d games to me are not bad. I tried them out and they are not bad. I like the art style a lot,

Whatever you think of the 3D games in respect to gameplay, visually the worms themes and art styles were moved across almost perfectly.

In Revolution, they haven't quite manged it. Due to limitations with physics objects and also girders, visually the game has an identity crisis. For the most part, it looks more like the original Worms 1 with the addition of water, on top of a flashy background.

Removal of choice and true custom levels is the true design mistake, as fun as it is to play the same "randomly" generated map over and over, the feature could have brought it a lot of new people.

It's nice seeing a new engine and new things but if it comes at such a cost, is it really a good decision?

Dora
30 Nov 2012, 15:56
Revolution has a bit more serious tone to it. Explosions aren't silly like armageddon or the 3d games. It's indeed a bit like Worms 1.

I'm not very fond of it.

The game has good reviews though. So I guess it's a matter of taste.

I personally would have liked a 2.5d game with the 3d cartoon style more.

BethanyTeam17
30 Nov 2012, 16:23
Revolution has a bit more serious tone to it ... I'm not very fond of it.


Hi Dora, just wondering how you'd played Worms Revolution and how much you'd actually played as your previous post states you are unable to purchase it due to your PC being unable to run it.

worm dood
30 Nov 2012, 16:51
remember on the other games on the hell theme when a worm fell into the lava they went tisssssssssssss

and on the space theme when the worms fell into the goop they went bloop

really made me laugh, i dunno things like this i really miss from worms, made it funnier

worm dood
30 Nov 2012, 16:53
ive noticed a trend with worms - generally speaking it works like this

add something new - remove something else

when it should be add something new keep everything else

still enjoy playing the game however it can be improved

Thurbo
30 Nov 2012, 16:58
Hi Dora, just wondering how you'd played Worms Revolution and how much you'd actually played as your previous post states you are unable to purchase it due to your PC being unable to run it.

Wasn't he just judging on the graphics/art style? Because I'm certain that's perfectly possible only from whatching trailers and looking at screenshots.

vackillers
30 Nov 2012, 17:32
I would love it if T17 gave us the ability to add CPU teams in unranked online matches with friends, it would just be pretty kool to play with friends from over seas that I used to play worms 2 with on the PC with just us goofing off against the AI, having 2 on 2s and what not, instead of just having 1 on 1 all the time, we're not into the competative online matches, this was something I raised quite awhile ago on the reloaded forums but never got a responce... Just adds more diveristy in a game, sometimes it can be difficult to fill up a match anyway, especially when ppl quit the match durring a game because their loosing...

Dora
30 Nov 2012, 18:18
Hi Dora, just wondering how you'd played Worms Revolution and how much you'd actually played as your previous post states you are unable to purchase it due to your PC being unable to run it.

What Thurbo said:

Wasn't he just judging on the graphics/art style? Because I'm certain that's perfectly possible only from whatching trailers and looking at screenshots.

That's why I (mostly) judged the graphics. I watched several, quite a lot, gameplay video's.

I haven't played it so I can't really judge the classes and water, the overall gameplay, but from what I've seen and read they seem nice.

So yeah I can't give you guys some real feedback, but I guess this kind of feedback is important too. I hope!

It does seem to be a bit of a succes! I think you guys deserve it! But to be honest even if I had the right computer I wouldn't buy it for the reasons I typed. I think Worms has more potential. I would buy that game that reaches it's full potential, and I think Worms: Revolutions is a step into this direction!

worm dood
1 Dec 2012, 22:51
no baseball home run sound after knocking a worm into the water!!! noooooooooo cant believe even this has been removed

Satansick
2 Dec 2012, 01:23
If team 17 made a phat ass 20$ expansion with all the things mentioned in this thread fixed I would buy that ASAP .

My biggest complaints are probably the lack of weapons and the seriously castrated worms customization .

IlikeFARTS
2 Dec 2012, 13:44
this game is a epic version of worms. how the heck are there so many complaints about custimization? it is fine the way it is. we're all probably too zoomed out to even pay attention. if you want to custimize you all should go buy a barbie with extra clothes or W.O.W. either way, no one is getting special powers from their 'extras' if you want a similar game that has that capability i suggest something like Gunbound (free, similar, and fun for PC and iphone)

DaveyBoi
2 Dec 2012, 23:03
this game is a epic version of worms. how the heck are there so many complaints about custimization? it is fine the way it is. we're all probably too zoomed out to even pay attention. if you want to custimize you all should go buy a barbie with extra clothes or W.O.W. either way, no one is getting special powers from their 'extras' if you want a similar game that has that capability i suggest something like Gunbound (free, similar, and fun for PC and iphone)
Im pretty sure nobody is asking for more worm clothes. The game needs more customization, ie. GAME OPTIONS.

IlikeFARTS
2 Dec 2012, 23:16
it sounds like you want to have your cake and eat it too. too many game options means too many silly games.

chronotrig
2 Dec 2012, 23:49
Does anyone know if there is an option to have the weapons and coins stay from round to round (like in worms armmagedon)? I looked, but didn't see anything. That's how me and my friends normally play (so you have to tactically ration out weapons over all the rounds).

Oh and this is xbox360 version by the way.

franpa
3 Dec 2012, 02:13
it sounds like you want to have your cake and eat it too. too many game options means too many silly games.

And lack of customization means the exact same game over and over with a touch of pure luck involved.

Satansick
3 Dec 2012, 18:58
I'd like an option to alter the starting amount of coins so I could make a shopper mode without any starting weapons .

jbrodack
3 Dec 2012, 20:22
I got the ps3 version in hopes of avoiding bugs and slow frame rate due to my older computer. I'm surprised to see that many issues on a console game. Then it was patched without any comments from team17 then the thread locked without a resolution on losing our save data. I'm happy with the gameplay but very unhappy with the technical side and support. Please let us know what the last patch did and what you are doing if anything to make the game play correctly.

Dora
5 Dec 2012, 19:55
Just wanted to give some more feedback. Remember I do not own any new Worms game (only played the demo of Worms: Mayhem and Worms: Forts), so I'm only judging on what I see.

From what I've seen and read, Revolution and also Reloaded are good games. I think a lot of people want just good games, I am not one of them, well yes I did buy some good games (Medal of Honor: Airborne, Age Of Empires). But most games I bought had very high ratings (Battlefield 2, Company of Heroes).

I'm waiting for that great Worms game, untill now Armageddon is that game to me. I think the Worms games that followed had good idea's, but didn't reach to their full potential.

Graphics

Worms 4 Mayhem has to me the right graphics or art style, it's cartoony, funny and charming. Worms Reloaded has good graphics too, although I do not like the fire (too realistic) and the worms look like maggots to me.

I think Revolution doesn't look that charming. It feels grittier, something I might like, but not for Worms. Worms should be a ode to cartoon violence.

The great Worms game looks cartoony and charming.

Gameplay

I think Team17 comes up with some great weapons. Like I said in another thread, what I don't understand is why some are left out! Sure I understand some of the Worms 2 weapons aren't in Armageddon. Mayhem had good, funny weapons from what I've seen, why aren't they in another Worms game?

Classes, dynamic water and physics objects are great ideas I think. I hope these will make a appearence in newer titles.

The Great Worms game

I could go on and on and on about what is to me the greatest Worms game. I think it would have ton of weapons, classics and new ones, tons of customatization, cartoony and charming graphics.

That would be a game that I might not be able to run and that would be a bit more expensive. But I would definitly buy it one day.

All I can say to team 17, you're on the right track, but to me, you're not quite there yet to make a Worms game that's great instead of just good.

Dora
7 Dec 2012, 20:00
Then again, I watched some Worms 3d and Worms: Forts movies and I don't really like those explosions too.

nos235
12 Dec 2012, 02:19
Kill the Concrete Donkey in Pro Online games - it completely ruins the game

nos235
15 Dec 2012, 23:16
fire should still eat landscape

Riskbreake
16 Dec 2012, 11:51
I'm still hoping for a return of AI team customization in line with previous worms games. The introduction of player profiles was a big mistake and really destroyed the party-game magic of the whole affair.