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View Full Version : Concerned about "modablity".


miketh2005
27 Sep 2012, 21:44
I'm concerned W:Rev won't have the modablity of W:A because Team17 will think it will cut into the DLC sales. I'm thinking about REAL custom maps and being able to edit the physics for W:A ropers.

I would personally like a modern worms game with everything in WA including all the weapons, physics, and weapon physics (it seems like Mole physics have been changed for W:Rev, but I'm not sure. It might just be a new setting.), but with modern conventions, like water, 2.5D graphics, all the new weapons, the new shopper mode, the new classes, etc.

All Team17 has to do is make the game highly moddable and we would all be happy. The game would sell so much better because 1. All the hardcore gamers who have the money and PC requirements will jump to the new game. 2. New players will come who want to experience new game modes that the community has developed. (Look at what DayZ did for ArmA 2. Look at what Shoppa did for W:A. There would hardly be a W:A community without the level of customization and moddablity that made it so that the community could develop new game modes (like Shoppa), and mods for the game, such as Project X) 3. Expounding on the last point, it would make players last longer. Look at the community of W:R compared to W:A. HMM, I WONDER WHY.

I don't see why ANYONE would be against this. I'm not saying to change the rope to like it was in W:A, I'm just saying provide the option. Or, heck, if Team17 makes it completely moddable, the community can mess with the physics and the rope to emulate W:A so that Team17 gets free labor, the community gets what it wants (generating more income for Team17), and everyone is happy.

If you look at some of the best selling multiplayer games, if you look at the years-old games that *are still making money today*, 99% of them have a certain level of customization. 100% of them have a community and fan-base that you JUST CAN'T GET with Worms if it doesn't have that level of customization. So if Team17 really truly cares about it's business and wants sales, they should spend a bit more time and make a superior game to W:A so that it WILL make more cash.

If you try to milk a franchise and release a game every year or two years, it is the laws of nature that it will eventually die and no one will ever buy your product again BECAUSE THEY'VE HAD ENOUGH OF IT. Your priority for a PC multiplayer video game franchise should be to make a legacy game that people can mod and customize so that those sales will continue ad infinitum.

If Team17 wants to be regarded as epic developers like these other legacy multiplayer PC games, they NEED to do this.

I'm sure W:A didn't even hurt the sales THAT much of W:WP, so they can still release games with new features and such that will generate more sales for them. Think about it. A music artist doesn't make half-baked albums in an effort to make more sales. That's non-sensical. It doesn't happen. There is absolutely no reason to believe that approach works for video games. An artist will try to continually make hit diamond labelled albums every few years.

If Team17 knew what was good for them, they would do the same. And I know Team17 has the skill to do it. They can make the game moddable. It might cut into DLC sales, but it will generate more sales of the game itself.

I love the creativity Team17 is showing with the classes, water, new rope, etc. Just give us moddablity and it will make the game 2000% better! (= more sales for Team17)

Thurbo
28 Sep 2012, 13:06
I'm thinking about REAL custom maps and being able to edit the physics for W:A ropers.

If you want to play W:A why don't you play W:A?

miketh2005
28 Sep 2012, 17:47
If you want to play W:A why don't you play W:A?

I explained this in the OP if you even bothered to read it. People have already explained things to you on Steam Forums, I'm not going to do it again. :rolleyes:

Also, those are only a SMALL sample of the things you can do if you make your game modable. My OP explained that this DOESN'T just benefit W:A players. It benefits people who like the regular game modes, too.

MtlAngelus
28 Sep 2012, 18:08
If you want to play W:A why don't you play W:A?

http://en.wikipedia.org/wiki/Reading_comprehension

Thurbo
28 Sep 2012, 18:31
http://en.wikipedia.org/wiki/Reading_comprehension

http://en.wikipedia.org/wiki/Reading_comprehension

Or more specifically, read the part I quoted again.

The more customisation the better, I fully agree on that. Integrating Worms Revolution to the Steam Workshop would be ingenious, but excuse me when I just laugh at comments like "Give me the option to mod the game to have it work exactly like W:A" because that really doesn't make sense. Play Worms Armageddon then.
I also doubt it would be possible to recreate W:A's physics with the new engine (and I don't understand why you would even want that), it would probably be much easier to add water and stuff to W:A instead.

MtlAngelus
28 Sep 2012, 18:50
http://en.wikipedia.org/wiki/Reading_comprehension

Or more specifically, read the part I quoted again.

The more customisation the better, I fully agree on that. Integrating Worms Revolution to the Steam Workshop would be ingenious, but excuse me when I just laugh at comments like "Give me the option to mod the game to have it work exactly like W:A" because that really doesn't make sense. Play Worms Armageddon then.
I also doubt it would be possible to recreate W:A's physics with the new engine (and I don't understand why you would even want that), it would probably be much easier to add water and stuff to W:A instead.

I think he's pretty clear that he wants to be able to enjoy old-style rope and physics with the new content/ideas, so "go play W:A" still makes for an incredibly stupid answer.

I think replicating the exact W:A phyiscs would be stupid, but I would like to be able to have more "floaty" physics, and it would be nice to have the option to play with a rope as versatile as W:A's one.

However, I don't agree with the idea of making the game moddable, it could end up just segregating the community too much, specially if you were required to have the same mods as someone else to be able to play with them. I think what the game needs is just more built-in customization, similar to what W:A has now, where scheme values can be altered beyond just a few pre-selected choices. Additionally, the game could defnitely support a single "alternate" physics mode, with the aforementioned floatier physics and versatile rope, for those of us who enjoy that type of gameplay more.

Thurbo
28 Sep 2012, 19:33
I think he's pretty clear that he wants to be able to enjoy old-style rope and physics with the new content/ideas, so "go play W:A" still makes for an incredibly stupid answer.

It's an incredibly stupid petition too. Playing W:A is the only solution to when you want to feel like playing W:A.

However, I don't agree with the idea of making the game moddable, it could end up just segregating the community too much, specially if you were required to have the same mods as someone else to be able to play with them. I think what the game needs is just more built-in customization, similar to what W:A has now, where scheme values can be altered beyond just a few pre-selected choices. Additionally, the game could defnitely support a single "alternate" physics mode, with the aforementioned floatier physics and versatile rope, for those of us who enjoy that type of gameplay more.

The way W:A does it is not perfect either. Either you do need in fact the same mods as the other players (i.e. RubberWorm, as W:A's in-game customisation isn't exactly incredibly high on itself), or they play with rules instead of mods and people who don't know the rules are being segregated. That's a no-go. Steam Workshop could really be a suitable solution but obviously the game needs to work in favour of that. For instance, players could see what mods are being used when they view a lobby and be asked if they want to download said mods. Just an idea.

miketh2005
29 Sep 2012, 06:05
I think he's pretty clear that he wants to be able to enjoy old-style rope and physics with the new content/ideas, so "go play W:A" still makes for an incredibly stupid answer.

I think replicating the exact W:A phyiscs would be stupid, but I would like to be able to have more "floaty" physics, and it would be nice to have the option to play with a rope as versatile as W:A's one.

However, I don't agree with the idea of making the game moddable, it could end up just segregating the community too much, specially if you were required to have the same mods as someone else to be able to play with them. I think what the game needs is just more built-in customization, similar to what W:A has now, where scheme values can be altered beyond just a few pre-selected choices. Additionally, the game could defnitely support a single "alternate" physics mode, with the aforementioned floatier physics and versatile rope, for those of us who enjoy that type of gameplay more.

You get it. Agreed.


It's an incredibly stupid petition too. Playing W:A is the only solution to when you want to feel like playing W:A.


I think he's pretty clear that he wants to be able to enjoy old-style rope and physics with the new content/ideas, so "go play W:A" still makes for an incredibly stupid answer.

You are not friends with reading, are you?

BethanyTeam17
30 Sep 2012, 08:58
Right, I've cleaned this thread up and it's being locked down. However, thanks for your thoughts miketh2005.

This thread got totally derailed into X rope versus X rope. Please stay on topic and refrain from turning things into personal attacks against other forum users.