miketh2005
27 Sep 2012, 21:44
I'm concerned W:Rev won't have the modablity of W:A because Team17 will think it will cut into the DLC sales. I'm thinking about REAL custom maps and being able to edit the physics for W:A ropers.
I would personally like a modern worms game with everything in WA including all the weapons, physics, and weapon physics (it seems like Mole physics have been changed for W:Rev, but I'm not sure. It might just be a new setting.), but with modern conventions, like water, 2.5D graphics, all the new weapons, the new shopper mode, the new classes, etc.
All Team17 has to do is make the game highly moddable and we would all be happy. The game would sell so much better because 1. All the hardcore gamers who have the money and PC requirements will jump to the new game. 2. New players will come who want to experience new game modes that the community has developed. (Look at what DayZ did for ArmA 2. Look at what Shoppa did for W:A. There would hardly be a W:A community without the level of customization and moddablity that made it so that the community could develop new game modes (like Shoppa), and mods for the game, such as Project X) 3. Expounding on the last point, it would make players last longer. Look at the community of W:R compared to W:A. HMM, I WONDER WHY.
I don't see why ANYONE would be against this. I'm not saying to change the rope to like it was in W:A, I'm just saying provide the option. Or, heck, if Team17 makes it completely moddable, the community can mess with the physics and the rope to emulate W:A so that Team17 gets free labor, the community gets what it wants (generating more income for Team17), and everyone is happy.
If you look at some of the best selling multiplayer games, if you look at the years-old games that *are still making money today*, 99% of them have a certain level of customization. 100% of them have a community and fan-base that you JUST CAN'T GET with Worms if it doesn't have that level of customization. So if Team17 really truly cares about it's business and wants sales, they should spend a bit more time and make a superior game to W:A so that it WILL make more cash.
If you try to milk a franchise and release a game every year or two years, it is the laws of nature that it will eventually die and no one will ever buy your product again BECAUSE THEY'VE HAD ENOUGH OF IT. Your priority for a PC multiplayer video game franchise should be to make a legacy game that people can mod and customize so that those sales will continue ad infinitum.
If Team17 wants to be regarded as epic developers like these other legacy multiplayer PC games, they NEED to do this.
I'm sure W:A didn't even hurt the sales THAT much of W:WP, so they can still release games with new features and such that will generate more sales for them. Think about it. A music artist doesn't make half-baked albums in an effort to make more sales. That's non-sensical. It doesn't happen. There is absolutely no reason to believe that approach works for video games. An artist will try to continually make hit diamond labelled albums every few years.
If Team17 knew what was good for them, they would do the same. And I know Team17 has the skill to do it. They can make the game moddable. It might cut into DLC sales, but it will generate more sales of the game itself.
I love the creativity Team17 is showing with the classes, water, new rope, etc. Just give us moddablity and it will make the game 2000% better! (= more sales for Team17)
I would personally like a modern worms game with everything in WA including all the weapons, physics, and weapon physics (it seems like Mole physics have been changed for W:Rev, but I'm not sure. It might just be a new setting.), but with modern conventions, like water, 2.5D graphics, all the new weapons, the new shopper mode, the new classes, etc.
All Team17 has to do is make the game highly moddable and we would all be happy. The game would sell so much better because 1. All the hardcore gamers who have the money and PC requirements will jump to the new game. 2. New players will come who want to experience new game modes that the community has developed. (Look at what DayZ did for ArmA 2. Look at what Shoppa did for W:A. There would hardly be a W:A community without the level of customization and moddablity that made it so that the community could develop new game modes (like Shoppa), and mods for the game, such as Project X) 3. Expounding on the last point, it would make players last longer. Look at the community of W:R compared to W:A. HMM, I WONDER WHY.
I don't see why ANYONE would be against this. I'm not saying to change the rope to like it was in W:A, I'm just saying provide the option. Or, heck, if Team17 makes it completely moddable, the community can mess with the physics and the rope to emulate W:A so that Team17 gets free labor, the community gets what it wants (generating more income for Team17), and everyone is happy.
If you look at some of the best selling multiplayer games, if you look at the years-old games that *are still making money today*, 99% of them have a certain level of customization. 100% of them have a community and fan-base that you JUST CAN'T GET with Worms if it doesn't have that level of customization. So if Team17 really truly cares about it's business and wants sales, they should spend a bit more time and make a superior game to W:A so that it WILL make more cash.
If you try to milk a franchise and release a game every year or two years, it is the laws of nature that it will eventually die and no one will ever buy your product again BECAUSE THEY'VE HAD ENOUGH OF IT. Your priority for a PC multiplayer video game franchise should be to make a legacy game that people can mod and customize so that those sales will continue ad infinitum.
If Team17 wants to be regarded as epic developers like these other legacy multiplayer PC games, they NEED to do this.
I'm sure W:A didn't even hurt the sales THAT much of W:WP, so they can still release games with new features and such that will generate more sales for them. Think about it. A music artist doesn't make half-baked albums in an effort to make more sales. That's non-sensical. It doesn't happen. There is absolutely no reason to believe that approach works for video games. An artist will try to continually make hit diamond labelled albums every few years.
If Team17 knew what was good for them, they would do the same. And I know Team17 has the skill to do it. They can make the game moddable. It might cut into DLC sales, but it will generate more sales of the game itself.
I love the creativity Team17 is showing with the classes, water, new rope, etc. Just give us moddablity and it will make the game 2000% better! (= more sales for Team17)