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MRSAMPLE
26 Sep 2012, 05:24
Gameplay seems solid, leaving at the same time, room for unexpected randomness, thanks to the new physics, wich can only mean more fun IMO.

However, I got a question, can we still create independent teams with different features (accessory, tomb, dance, voice, etc) in the same pc? because the videos, specifically this one (http://youtu.be/mQ4L9NbaL30?t=23m42s), make it seem like it's only possible to customize the worms in one way for the whole computer, and after that, divide them in "formations" or teams as we know it.

I use to play worms locally with my gf, or whenever my friends come to visit, to have some laughs (and some beer). Having local team customization (and skin color, sorry I had to :o) cut-off is kind of a downer for me.

BethanyTeam17
26 Sep 2012, 11:41
can we still create independent teams with different features (accessory, tomb, dance, voice, etc) in the same pc? because the videos, specifically this one (http://youtu.be/mQ4L9NbaL30?t=23m42s), make it seem like it's only possible to customize the worms in one way for the whole computer, and after that, divide them in "formations" or teams as we know it.

I use to play worms locally with my gf, or whenever my friends come to visit, to have some laughs (and some beer). Having local team customization (and skin color, sorry I had to :o) cut-off is kind of a downer for me.

Hi MRSAMPLE,

Any customisations made to how the worms look will be applied to all your teams/formations.

On PC when you add your girlfriend's team they'll have access to all the teams created on your save but they'll have random customisation options applied to them to make them appear different from your own team.

On the console versions, it is possible for additional players to sign in with their own PSN OnlineIDs and Xbox 360 gamertag profiles. This allows their teams to be imported so all players can play using their own customised teams on the same console.

Star&Moon
26 Sep 2012, 13:07
Any customisations made to how the worms look will be applied to all your teams/formations.


Wait wait wait, what? No, this... this... it can't be happening... no... no... NOOOOOOOOOOOOOOO!

Phantom
26 Sep 2012, 13:45
Any customisations made to how the worms look will be applied to all your teams/formations.


Kind of dumb to be quite honest.

Thurbo
26 Sep 2012, 16:07
Hi MRSAMPLE,

Any customisations made to how the worms look will be applied to all your teams/formations.

On PC when you add your girlfriend's team they'll have access to all the teams created on your save but they'll have random customisation options applied to them to make them appear different from your own team.

Why don't you add a number of "guest" profiles instead? These could have access to all options the main player team has unlocked but can't be used online.

It would be more interesting if my friends are allowed to name their worms and change their look to their liking, obviously... that's kind of a let-down if this won't be possible as I'm still looking to play this game mostly offline with friends.

I use to play worms locally with my gf

I read grandfather
and that's just hilarious

Scrubber
26 Sep 2012, 19:53
Hi MRSAMPLE,

Any customisations made to how the worms look will be applied to all your teams/formations.

.

I read over that a few times to make sure i wasn't misreading it before i flame.

WTF why would you do this? This game has gone from my most anticipated of the year, to one i might not even bother buying.

In ALL my worms games i have each different team themed up with different speeches and appearances (It's what keeps the game fun and stops it getting boring.) Am i getting the wrong end of the stick or are ALL the teams i make going to look and sound the same? Each team should look and sound different, this seems very stale.

Sorry if i have mis-understood, but if not, i think i'm out.

Star&Moon
26 Sep 2012, 21:10
Wait wait wait, what? No, this... this... it can't be happening... no... no... NOOOOOOOOOOOOOOO!

Okay now that I have time, I'm going to sit down and write up all the reasons why this is a really dumb decision.

1. Is this because online play is more popular than local play? While online play may be more popular than local play, there are still some of us who love to play it locally. I love playing Worms with my brother, and his teams always look completely different from mine.

(Okay points 2 and 3 have been proved false so I'm removing them)

That's why I think this is a really stupid idea and should be fixed immediately.

Scrubber
26 Sep 2012, 21:20
So reading other peoples posts, i am not mistaken. This is a terrible decision and if this isn't fixed then i am no longer interested in buying this game. You hooked me t17 but you just lost me. What a major f*** up.

KRD
26 Sep 2012, 21:43
On PC when you add your girlfriend's team they'll have access to all the teams created on your save but they'll have random customisation options applied to them to make them appear different from your own team.

Yeah, I think you guys might want to consider patching this functionality in as soon as possible after release (assuming it can't happen before release, which I would understand).

In the preorder bonus version of Armageddon that's on Steam now, the single most frequently brought up issue is a glitch that prevents the selected soundbank from working for any team other than the first player's. I've seen people get quite disappointed when it was explained to them and that's just a glitch affecting soundbanks only that will presumably be fixed soon; you'll have a proper ****storm on your hands if you start telling people this is intended behaviour in the new game. ;)

Melon
26 Sep 2012, 23:35
I just want to make sure I've got this clear. The game only supports having one team? I get that this team can have a large number of worms and you can make different "formations" out of these worms on your team, but you can only have one "team"?

Back in the days of the second generation games myself and my friend played Worms a whole ton, and we each made our own team on each other's computers so when we went round to each other's house we'd have our own team with it's own names and soudbank etc. to play on. Is this no longer possible?

If that's the case then that's really really weird. That's quite possibly the oddest feature removal I've ever seen. Why was this done?

SupSuper
27 Sep 2012, 00:52
Yeah I don't get this at all, pretty much one of the biggest feature of Worms is the hundreds of different teams people create, all with individual worm names, soundbanks, etc. Even one players has multiple teams.

Given how much you've hyped customization throughout the series, I hope you're not arbitraily limiting it now.

MRSAMPLE
27 Sep 2012, 02:13
Hi MRSAMPLE,

Any customisations made to how the worms look will be applied to all your teams/formations.

On PC when you add your girlfriend's team they'll have access to all the teams created on your save but they'll have random customisation options applied to them to make them appear different from your own team.

Thanks for the answer bethamari, although i got to say, I'm not really liking the customization decisions the team made. To me, worms has always been a "party" game, kind of like Mario Kart, where you gather your friends, each one picks their own character/team and have fun locally. While the option to go online and get more competitive it's always welcome, it's not the main focus of the game, at least for me.

I'm still interested to see how the game evolves pre and post-release, however, for the moment, Reloaded offers more liberty when it comes to team options. Revolution still looks and sounds awesome, but those little details are still important for some of us.

I read grandfather
and that's just hilarious

LOL

BethanyTeam17
27 Sep 2012, 10:23
I just want to make sure I've got this clear. The game only supports having one team? I get that this team can have a large number of worms and you can make different "formations" out of these worms on your team, but you can only have one "team"?

At the moment you can create 10 different formations using any of the classes you've unlocked.


EDIT: Oh and another thing, I watched the video MRSAMPLE showed and it seems that you can only have 4 of each class throughout all of your teams! However I may be getting this wrong, but this really seems... weird. Should be fixed, because my brother wants a team that is all scouts, while I want a team that has one of each class!
No, this is not the case. Once you have unlocked the classes (you earn credits for completeing the single player missions and puzzles and also taking part in online ranked games) you can create a formation of any four worms. So you can have a mix of all the classes, you could have a team of all Scientists or you could have a team of 2 Scouts and 2 Heavys etc. it is completely up to you which classes you have in your team - as long as you've unlocked enough to create your desired team with.

When you first start you'll begin with 4 Soldier worms until you unlock more.

Oh and another thing, if my previous statement is right, that means you can only have four teams per computer, again, another problem! Dammit, why do I keep finding problems!
Please see above, it's possible to have 10 different formations saved.

BethanyTeam17
27 Sep 2012, 10:25
Hi all,

Thanks for your feedback. We've currently got designers looking into this.

'HHC
27 Sep 2012, 11:26
When you first start you'll begin with 4 Soldier worms until you unlock more.

*ughhh*

I intend to start multiplayer right away. I can't be bothered unlocking all single player content first to be able to field a decent class-team online...


It's 2012 for crying out loud, people don't want games that tell them what to do. They want a game they can twitch in every way possible, with a decent online mode, decent sharing possibilities and full functionality... right from the start.

You guys certainly seem to make a hobby out of being a big pain in the *behind* when it comes to allowing us to adjust worms to our own preferences.

It may work decent on consoles, but for PC players this is just poor and most of all, damn annoying.


Take a hint from WA's success. That game isnt popular still because of the graphics, the storyline or single player campaign. It's popular because you can change nearly everything you like, from maps to schemes to soundbanks. And despite the absence of any online rankings, the servers actually work.

If anything, the (PC) public wants another Worms World Party. A game with full focus on online and offline multiplayer.

We don't want a console game in which we quickly work our way through the single player mode and then toss the game aside. There's games enough like that out there already.

Worms is great because of its multiplayer possibilities. That, and customisation.

Build a game around that and you could draw a public of millions (see the success of MMORPG's and games like Trackmania Nations).
Worms has such an incredible potential... and Team17 uses only 20% max.. and even that % is declining by the years. It's really no wonder the half-critical crowd want to stab themselves in the face everytime a new 'revolutionary' worms game hits the market.



edit: "Thanks for your feedback. We've currently got designers looking into this." -Ty.

edit 2: Sorry for my raging tone. It's just that I feel that in Worms Reloaded (and this new game by the looks of it) every part of the game menu wants to make life as difficult as possible for me. All I really want is to play a quick game of worms vs someone else and set the options we both prefer. It's very hard to do so when you've got a menu with only 5 options per page, content that first must be unlocked in single player mode (in W:A only the 'cheats' need to be unlocked) or content that first must be acquired through purchasing a DLC. :<

BethanyTeam17
27 Sep 2012, 11:54
I intend to start multiplayer right away. I can't be bothered unlocking all single player content first to be able to field a decent class-team online...
You can earn the credits in online ranked games though, so the classes can be unlocked without touching the single player. It really doesn't take long to unlock the first Scout/Scientist/Heavy.

'HHC
27 Sep 2012, 12:28
Ah ok... phew :) That's good news.

Thurbo
27 Sep 2012, 17:11
3. Is this an attempt to make money? It seems that, if we want to play against people in our household and they want their team to look like they want it, they have to get their own steam account and buy another copy of the game, and then have to play the game with me via online. I know this may make more money, but ultimately it will make the game less popular.

On consoles maybe, as you can log in with seperate accounts. But that doesn't work with Steam anyways. Buying the game to play the game online instead of offline sounds like nonsense to me.

I just want to make sure I've got this clear. The game only supports having one team? I get that this team can have a large number of worms and you can make different "formations" out of these worms on your team, but you can only have one "team"?

That's how it was working in Worms Battle Islands as well.

However, you were allowed to create several profiles, so technically it was still possible to create various teams as usually. There should be the possibility of creating several profiles or "guest profiles" so that your friends DON'T have to play singleplayer/multiplayer first to unlock everything (as in Worms Battle Islands) as I suggested.

Hi all,

Thanks for your feedback. We've currently got designers looking into this.

Thanks! In Worms, offline multiplayer is a very important, if not more important aspect than online multiplayer. Do your best at finding a suitable solution :)

BethanyTeam17
27 Sep 2012, 17:19
3. Is this an attempt to make money? It seems that, if we want to play against people in our household and they want their team to look like they want it, they have to get their own steam account and buy another copy of the game, and then have to play the game with me via online. I know this may make more money, but ultimately it will make the game less popular.

On consoles maybe, as you can log in with seperate accounts.
Just to explain this a bit more, it isn't an attempt to make more money at all. And you're wrong to say 'on consoles maybe'.

Once you've purchased a game from the Xbox LIVE Marketplace or PlayStation 3 store - all profiles on that machine have access to that game you don't need to purchase it more than once.

So, say I'm playing at home I log in on "xxMyAccountxx" gamertag on my 360 and launch the game, then when I'm setting up a local game... my partner/child/sibling/grandfather (;)) logs in to "xxTheirAccountxx" gamertag on another 360 controller. This then loads in their team for their saved game. So both players have their saved team and customisations available to play with.

Thurbo
27 Sep 2012, 17:50
Once you've purchased a game from the Xbox LIVE Marketplace or PlayStation 3 store - all profiles on that machine have access to that game you don't need to purchase it more than once.

So, say I'm playing at home I log in on "xxMyAccountxx" gamertag on my 360 and launch the game, then when I'm setting up a local game... my partner/child/sibling/grandfather (;)) logs in to "xxTheirAccountxx" gamertag on another 360 controller. This then loads in their team for their saved game. So both players have their saved team and customisations available to play with.

Oh, alright then. In that case however, why don't you simply allow several profiles for the PC version as well? Of course it has to be more of an "in-game mechanic" as you can't just log in to a second, third or fourth Steam account when playing Steam games.

Well, get your designers going :)

Scrubber
27 Sep 2012, 17:53
Hi all,

Thanks for your feedback. We've currently got designers looking into this.

Thank **** for that.

Seriously if i can't make many different teams all with their own theme for me and my mates to choose from when battling eachother, then i am not interested in this game.

Thank you for voicing the forums needs and issues to the designers. In this case it is mandatory, this has to be sorted.

Still can't believe the game was intended like this in the first place.

Star&Moon
27 Sep 2012, 21:00
Just to explain this a bit more, it isn't an attempt to make more money at all. And you're wrong to say 'on consoles maybe'.

At the moment you can create 10 different formations using any of the classes you've unlocked.


No, this is not the case. Once you have unlocked the classes (you earn credits for completeing the single player missions and puzzles and also taking part in online ranked games) you can create a formation of any four worms. So you can have a mix of all the classes, you could have a team of all Scientists or you could have a team of 2 Scouts and 2 Heavys etc. it is completely up to you which classes you have in your team - as long as you've unlocked enough to create your desired team with.

When you first start you'll begin with 4 Soldier worms until you unlock more.


Please see above, it's possible to have 10 different formations saved.


Bleh, sorry for making accustations, I kinda got carried away...

MRSAMPLE
28 Sep 2012, 02:00
Hi all,

Thanks for your feedback. We've currently got designers looking into this.

Well, that was unexpected. Thanks!



aaaand while you are at it... skin colors, team stats... just saying :o.

Jave P
3 Oct 2012, 15:37
I've been viewing these forums for a while now keeping updated with Worms Revolution but this is the first time that i've felt the need to register and post.
Regardless of how great the game is, it will fall flat without being able to own a variety of customised teams to use, especially in local multiplayer but also single player and online.
I really hope something is done about this because on Worms 2 Armageddon and Ultimate Mayhem i have found the most fun in creating and customising different teams for most speechbanks. I'm not sure i'd want to buy a game without this feature as once the single player campaign is over i probably wouldn't play it again.
The reason i still play Worms 2 Armageddon with my friends is because creating different teams with different voices, names and appearances keeps it fresh and it never really gets old. If i could create my own maps it would be perfect.

Leaving this out of Revolution was a bad mistake i'm afraid. I will also buy if this is ever fixed.

pieman280
3 Oct 2012, 20:21
WOW! Just found this thread today, and I can't believe what I'm reading. I agree with the majority, we really shouldn't be stuck with one fixed layout for all of our teams. I should be able to dress up worms according to whatever they're supposed to be themed or personalized after, whether its my sister/friends/cousins army, or just another spare army I decided to make. I'm glad you guys are looking into fixing this though, and I hope you guys will have a patch in for this.

Honestly its sad how every game we seem to lose and gain random options. Can't we just have a game that allows you to do everything in its customization options? 6-8 worms, handicap options, full scheme customization (I still can't forget about how we only had presets on the ipod touch worms), weapon factory, full and diverse team creating, all level options, etc all in one game? Most games expand on their customization, but instead its like you guys just roll the dice and randomly pull out and drop in stuff. Its getting annoying honestly, and it holding back the potential of the series.

ChaoticMot
3 Oct 2012, 20:26
WOW! Just found this thread today, and I can't believe what I'm reading. I agree with the majority, we really shouldn't be stuck with one fixed layout for all of our teams. I should be able to dress up worms according to whatever they're supposed to be themed or personalized after, whether its my sister/friends/cousins army, or just another spare army I decided to make. I'm glad you guys are looking into fixing this though, and I hope you guys will have a patch in for this.

Honestly its sad how every game we seem to lose and gain random options. Can't we just have a game that allows you to do everything in its customization options? 6-8 worms, handicap options, full scheme customization (I still can't forget about how we only had presets on the ipod touch worms), weapon factory, full and diverse team creating, all level options, etc all in one game? Most games expand on their customization, but instead its like you guys just roll the dice and randomly pull out and drop in stuff. Its getting annoying honestly, and it holding back the potential of the series.

+1

I really hope that this gets changed some time. :mad::mad::mad:

NinetyL
3 Oct 2012, 20:30
I just registered to say that Revolution looks amazing but I am worried by this issue as well. From my experience with friends team making and customization is indeed a great part of the worms experience.
I dunno, from my understanding of the situation there are a total of 16 unlockable worms, 4 per class, which you can name and put into "teams" which are actually more like different formations for a single team.
What if... you didn't actually unlock worms, but rather gradually increased the cap of individual classes per team up to a maximum of 4? This way you could have different teams and make different formations for each without unbalancing anything.
As in: you can make as many teams as you want from the start but they will all have 4 normal worms, as soon as you unlock other classes you can put 1 scout in your teams, then 2, 3 and so on and the same goes for every class.

Genjin
3 Oct 2012, 21:19
You can earn the credits in online ranked games though[..]

Hi beth, could you explain some more how Online Ranked Games will work? I read they existed in Reloaded, too, but in all my months of play I have never seen such a server. So a few questions about it all:

- What does Ranked mean specifically? Do we get titles and the coins by playing those servers, or is it some sort of matchmaking with coins as bonus, or...?
- Will there be enough of them for everyone to participate in?
- Are the ranked servers available in all regions?
- Can my friends be invited to play with me on the same ranked match?
- Can you provide more details on how many coins you earn playing on such a server, and an example of how many coins are needed to unlock an item?

Like one poster earlier in this thread I'd prefer to jump right into the MP with the team customizations, because I'm more of a MP player when it comes to Worms. So if this is the only way without playing the SP, then I'd like to know the answers to these questions :) Thank you in advance

Scrubber
3 Oct 2012, 22:17
Yeah i couldn't care less about online ranked matches. Can you comment on the issue of this thread yet?

I am so annoyed/gutted that i wont be buying this game at launch, i've only been looking forward to it for like 8 MONTHS. Now it's finally here i don't even want it because of this bombshell that has been dropped.

Thurbo
3 Oct 2012, 22:41
Almost every (multiplayer) game has some kind of a reward system. It's usually designed to make people feel they really accomplished something, to keep them busy and motivated when they play through singlelayer, for instance. I think it's good to have it and in this case you can unlock everything by playing multiplayer as well, so even though you need to take some effort first you are apparently not forced to touch singleplayer at all.



About ranked matches: Firstly, Worms is peer to peer. It doesn't make sense to have servers for a game with 4 players in one match at max, instead one player serves as the host.

I can't tell how ranked matches work prior to release but it may be similar to rankings in Worms Ultimate Mayhem. Basically, you are being awarded points for winning and you lose points on defeat. You gain more/lose less points when playing against people with high ranks and vice versa. This gets a little more complicated when there are more than 2 players in a match. When you make it to second place (be the last player to be defeated) you can generally expect to gain points anyway, yet that still really depends on your opponents' and your own rank. For instance, if you are really high in rankings and make it to 2nd place while the overall winner is very low ranked you may still lose points (still depending on the 3rd and 4th players' rank). If you are very low ranked and got ***ed by three other top score players you might even still be awarded points.

I really liked that ranked system as it felt balanced even when playing 4 players "free for all", fingers crossed Worms Revolution will work similarly.

TheLeapist
3 Oct 2012, 22:57
I created an account just to add to the fact that not being able to have multiple completely separate and unaffiliated teams with one account on the PC would be outrageous. I have my wife and 2 kids and we are all looking forward to playing this game and if we can't each have our own specific teams then that alone just might be enough for me to cancel my pre-order.

I'm really looking forward to this game so I REALLY hope this gets sorted out. Thanks Team17 for all your hardwork and considering our, your fans', thoughts and opinions.

Thurbo
4 Oct 2012, 00:17
It'll be 2vs2 games not just free for all.

First, I never commented on that, and second, do you have any confirmation of team ranked matches?

Because I haven't seen any proof. Every Worms game with more than 2 players in ranked matches did NOT feature team rankings. Whereas teams would be the only solution for Forts, that mode may actually be restricted to two players.

Scrubber
4 Oct 2012, 12:02
I created an account just to add to the fact that not being able to have multiple completely separate and unaffiliated teams with one account on the PC would be outrageous. I have my wife and 2 kids and we are all looking forward to playing this game and if we can't each have our own specific teams then that alone just might be enough for me to cancel my pre-order.

I'm really looking forward to this game so I REALLY hope this gets sorted out. Thanks Team17 for all your hardwork and considering our, your fans', thoughts and opinions.

I'd like to add that this issue needs fixing for EVERYBODY not just you PC users.

Thurbo
4 Oct 2012, 16:50
Beth says they're are 2,3,4 player games. which should be team because if it's free for all it wouldn't make it a good game mode at all because like i said everyone would go for one colour.

Because I haven't seen any confirmation. Every Worms game with more than 2 players in ranked matches did NOT feature team rankings. Whereas teams would be the only solution for Forts, that mode may actually be restricted to two players.

Try answer again please...

Thurbo
4 Oct 2012, 19:33
I guess we're just going to have to wait and see.

I would have to say free for all would be silly because like i said alot of colours would gain up on one colour and which it wouldn't make it fun.

2vs2 would be ideal go in with your friend and battle up against someone like you and your friend.

I agree with this, however I was curious as of why you're so confident team ranked matches would be an option.

I'm sort of worried considering all previous games only featured free for all, which admittedly and surprisingly it didn't play as silly as you might think.

TheLeapist
5 Oct 2012, 19:08
I'd like to add that this issue needs fixing for EVERYBODY not just you PC users.I thought he said you would be able to do this with multiple accounts on consoles? PC doesn't have this luxory. I guess there's still the fact that it's fun creating multiple teams for yourself. So Yes! All platforms!

Scrubber
6 Oct 2012, 14:47
I thought he said you would be able to do this with multiple accounts on consoles? PC doesn't have this luxory. I guess there's still the fact that it's fun creating multiple teams for yourself. So Yes! All platforms!

That isn't good enough, i can't make a new avatar profile for every separate team i want to make.

Needs to be like the other games and i can make as many teams as i want. That's where the real fun in worms is, without that it's nothing.

All platforms ahoy.

Scrubber
9 Oct 2012, 12:39
1 day from launch and no official word in this thread. I obviously would have liked this game at launch but i've got Sonic Adventure 2 and Trials Evolution DLC to tide me over for a few weeks. Then maybe some Sleeping Dogs DLC will be out before i'm finished with those two.

I can only guess it's gone quiet on T17s end because they aren't doing anything about it. Real shame.

BethanyTeam17
10 Oct 2012, 09:28
I can only guess it's gone quiet on T17s end because they aren't doing anything about it. Real shame.

The team are still looking into this. I'll let you know of any updates.

Paratroopa
10 Oct 2012, 14:17
There's no worm colour anymore :( Is this going to be patched back too?

Scrubber
10 Oct 2012, 18:31
The team are still looking into this. I'll let you know of any updates.

I'll hold off buying it for now then. Thanks for replying. I'll keep checking here for updates.

djovelha
10 Oct 2012, 21:27
Hi, bought the game today for XBOX and i have to say, its grown to a new level!!! however, i'm a little disappointed as i use it more for offline multiplayer, since W:A that i love the game because we could create several human and AI teams, costumize them.. I'm a game collector and in my collection i have (like diamonds) WA and WWP for the playstation, Worms 4 in the first Xbox and bought all the games in the Xbox Live Arcade, i can put all of them above this new one because of the lack of customization in the offline multiplayer.. Please do something about it because this game is in a new level, and i know that there are a lot of people waiting for this, on the PC and Consoles.

Keep up the good work!

afrostewie
10 Oct 2012, 23:33
I just found out (and found this thread) that on PC there is no custom multiple team making option. Seriously, how could T17 develop it without this feature? (actually it's not a feature, but a core gameplay and hotseat component) Without it it's a totally no buy!! For all of us (including a half dozen off my friends).
I read, that T17 started to work on it (or just consult it with the team), but I hope it's not just a post to calm the posters and then do nothing.

MrObsidian
10 Oct 2012, 23:43
I just want to add another voice to this.
The local customization/multiple players or accounts is an absolute necessity for the way my friends and I play these games. I was completely unaware that the feature had been removed before sitting down to play today and am definitely frustrated and disappointed with it being neglected.

Pretty much a deal-breaker for us; please, please, please have a solution soon.

Aggressive
10 Oct 2012, 23:46
So let me get this straight...

We can't customize different teams? Meaning, if I make my team, my brother makes his team...we'll wear the same stuff? Or maybe not even have seperate teams?

Why...why would such a simple but important feature be removed? It's like it's the story of this game so far. Give us new goodies, making the game feel fresh with new graphics and physics. Then take out features in the process. Ugh.

rulzmaker
10 Oct 2012, 23:56
Hello, I've bought the game and I found it really annoying that you can't create teams and you don't have access to all worm classes from the start. I never play the Worms campaign nor online multiplayer. I always play Worms with my friends in versus mode and the most important thing about this is creating a personalized team which you spend even hours thinking about team's name, worms name, speechbanks and so on. It's why I bought the game in the first place. Without these, the game is practically useless to me. I've been watching trailers with my friends, showing them the new classes and weapons. We were all excited about the game until we've actually played it. I really hope you'll revert to a system based on Worms Armageddon, simple but effective. I love being able to have all the weapons available from the beginning, why not select the number of worms for each team too?
Also I find it a bit strange that a game like this causes frame drops on a system based on a i7 2600k and a GTX 680. You might want to look into that.
I really hope for "pure freedom" in Worms Revolution, where I'm not forced to spend hours upon hours in campaign or online multiplayer just to be able to see another worm class. This isn't right and it needs to be fixed ASAP. I'd like to be able to create an unlimited number of teams with personalized settings, appearances, name, worms names, worms classes and so on.

November19
11 Oct 2012, 02:06
I think i'le be uninstalling the game untill something is fixed with this. The only person i play the game with is my brother and he won't play if he can't even have his own team so it was a wast of money unless it's fixed up considering i don't touch online in any game, only local.

afrostewie
11 Oct 2012, 07:48
I'm joining to the others: it is a shame that worms revolution doesn't support multiple teams on PC. It's a core gameplay and hotseta component of the worms series. All of my frindes are also disappointed, so this is a no-buy for us until this feature isn't built in.

Star&Moon
11 Oct 2012, 12:55
Hey, me and my brother have really been enjoying the new game, but as I expected, he was disappointed that he couldn't customize his own team. I know people have been complaining about the hats, but there's another issue, say, I want to make two formations that both have all soldiers on them, but I can't because since I only have four soldiers, they have the same name in both teams! You should make Uniform and Worm Naming done with each formation, that's probably the easiest most efficient way. Oh, and something else! Instead of my formation name appearing by the heath bar, it says "Bluhyme" (My steam name, by the way), yet my formation is called "SaM Forces", I also want that fixed.

Scrubber
11 Oct 2012, 18:36
I'm glad others are voicing their opinions on this so there might me more chance it gets fixed. Luckily unlike some of you i've been visiting the forums before the games release so i knew not to buy it but a lot of you unlucky ones have found out AFTER you bought it.

As one or two have said before me, i hope they are actually going to do something about it and not just ignore it (looking into it)

One of my mates have been looking forward to this and planning to buy on release day same as me but he also is holding back until this is sorted.


The local customization/multiple players or accounts is an absolute necessity for the way my friends and I play these games.

Ditto.

Mylestrom
11 Oct 2012, 19:28
When playing local multiplayer on xbox360, it seems that only the host can use his teams customised names and uniform, even though the other players' profiles have loaded their save files from the hard drive when prompted.

Are we doing something wrong or is there by any chance an update coming to correct this?

Wilson999
11 Oct 2012, 21:31
Just registered to note my surprise and disappointment that the ability to have multiple differently customized teams for offline was removed from the game for some reason. It is most definitely a core part of the worms experience, having to play with everyone having the same named worms and random customization on two teams really damages the experience.

Mr.Awesome
12 Oct 2012, 03:23
I just can't BELIEVE what I'm reading. No customisable teams for local play? In a game like Worms? What were they smoking?

It's like releasing a car racing game with a roster of just one car.

I can't for the life of me fathom why every new Worms game introduces new features but arbitrarily removes great stuff from previous versions. This one-team nonsense, however, takes the proverbial cake.

Disgruntled,
--Mr. Awesome

highpriest
12 Oct 2012, 06:52
Hi,

i hate to jump on the band wagon, but i was very disapointed of the lack of team customersations for the pc version.

Just to put this in context. I have regular Worms Reloaded parties ( i throw the game on the wall with a beamer and we pass the keyboard and mouse around while drinking beers and laughing our ass of when someone fails ;) ) where lots of my friends would attend in local 4 team madness. So the local aspect is very important to me (i did not finish the single player in reloaded ... but that is another story), and wormteam customisation as well. We want to destroy a his worm.

So when i saw the trailer for this worms i was very excited, and my friends naturally too. We are even having a realese worm party on sunday, and i am sure they will be disapointed if they cannt have there worms (i even hoped a bit one could import the teams from the old worms .... ) ..

This sounds a bit like a rant (and it is) but i would hope there will be a patch for this. I understand nowadays local play is not in focus anymore (*cough* sc2 d3 *cough* ) but in this game it was the main incentive that i preordered and bought it (i am not sure at the moment i would want my money back because you guys at team17 might patch it and faith would be restored .. )


anyways thanks for listening

Riskbreake
12 Oct 2012, 09:15
I also just registered at the forums in order to voice my unhappiness at the removal of the teams function. I too play this game exclusively in a local hot seat manner and thus this game has been rendered pretty much useless to me.

I also like creating AI teams with which to fight, as it is far more appealing to blow up a worm version of Hitler than a generic worm.

I hope my fellow Yorkshiremen at Team 17 will rectify the issue with a quick patch.

DrummerB
12 Oct 2012, 12:39
It's really a shame that we can't have more then 1 customized teams on local multiplayer. This needs to be fixed. You have no "connection" to your team if you can't name them, they're just canon fodder.

Scrubber
12 Oct 2012, 14:09
This sounds a bit like a rant (and it is) but i would hope there will be a patch for this. I understand nowadays local play is not in focus anymore



This annoys me with most modern gaming companies but with team 17 it's angered me. The day worms becomes all about online play, the day it dies. It's all about local multiplayer for me, i have no interest what so ever in online play, i will probably do it for achievements then never touch it again. Whereas the local play i will play for years to come, that is if they fix this problem, otherwise i'll never own the game.

To be honest though "We're looking into it" doesn't sound convincing at all :(

GodZilShaw
12 Oct 2012, 18:55
I as well registered to voice my severe disappointment in the lack of multiple local teams. I never would have purchased the game had I known this was the case.
I thought Team 17 was one of the few companies that understood that Online Multiplayer isn't the be-all and end-all of gaming, and still catered to us gamers who enjoy playing with people in the same room.
I guess not...
Also... credits to unlock the other classes?? Man... way to make the player work to actually see and use the biggest new addition to the series.
I've never played Worms Online, and I've never played a Worms Campaign. I'm not interested, and you're imposed restrictions are not in any way compelling me to try them either...

wormsr
12 Oct 2012, 19:10
Any customisations made to how the worms look will be applied to all your teams/formations.


this is ridiculous! individual team customization always was a real fun part of the worms franchise in local multiplayer.

and now you effed it up. good work team17 :mad:

BethanyTeam17
12 Oct 2012, 20:42
this is ridiculous! individual team customization always was a real fun part of the worms franchise in local multiplayer.

and now you effed it up. good work team17 :mad:

I have already stated that the team are looking into this now.

DrummerB
12 Oct 2012, 21:40
So after a while we figured out that you could create a separate account on the PS3 itself and play the game with any of them separately. This is great, because your progress is tracked individually. You can create your own teams, customize them etc.

Then when playing local multi player, you can use the other account(s) and their teams. But what if we have guests/friends over and want to play a local round with all customized teams? It would be a pain to create different PS3 accounts for everyone. But even if we did, they would all have to stick with the default set of worms or unlock the other ones separately. The former would be lame, the latter would take too long...

The only options available seem to be to add an other PS3 account or to add a guest, but in that case, the guest has to share controller. Why is that? Why can't we just add guest players, let everyone have their own controller and own worm names?

tamias
12 Oct 2012, 22:19
Also... credits to unlock the other classes?? Man... way to make the player work to actually see and use the biggest new addition to the series.
I've never played Worms Online, and I've never played a Worms Campaign. I'm not interested, and you're imposed restrictions are not in any way compelling me to try them either...

Ohh.... Please STOP! This is actually the fun part of the game.
It's not hard to earn some credits during single player mission. And it's really fun.
Still, if you hate it so much you can collect coins in crates during hotseat games or during fighting against A.I.

I have already stated that the team are looking into this now

One question to the developers. Will you let us to edit the A.I. teams? Like changing their names or hats or speak-banks?

Eljero
13 Oct 2012, 03:12
I've also created an account because of this issue...

I've bought it for Xbox 360 and the lack of customisation for local multiplayer ist unbelievable.

There are two unsatisfying options for local multiplayer:

Playing with Guest-Accounts (no customisation; worms have the same names as the main-account with a number behind it; controller must be passed to the next player)

Creating more Teams with other Accounts (circumstantial; classes aren't unlocked)

There are nine different people playing worms on my 360 from time to time. To make the new classes available to everyone, we must go trough the singleplayer NINE (!) times or we must play with sterile clones of worms with numbers...

We are not going to play this game again until this is fixed.

Ohh.... Please STOP! This is actually the fun part of the game.
It's not hard to earn some credits during single player mission. And it's really fun.
Still, if you hate it so much you can collect coins in crates during hotseat games or during fighting against A.I.

Thats just not true. The Coins in Crates doesnt count towards the credits-count. And again: Going trough the singleplayer nine times ist everything, except fun...

Riskbreake
13 Oct 2012, 08:06
Ohh.... Please STOP! This is actually the fun part of the game.
It's not hard to earn some credits during single player mission. And it's really fun.
Still, if you hate it so much you can collect coins in crates during hotseat games or during fighting against A.I.

The coins you get during matches with the AI seem to be for getting extra weapons mid-game, not unlocking classes. Those credits I believe are only earned online and in campaign/puzzles.

I like the idea of unlocking things. I'd also not be against having to unlock worms to create new teams, as long as they can be dressed up and named individually and AI team creation remains open.

fulhamross
14 Oct 2012, 04:17
This needs sorting !

BethanyTeam17
14 Oct 2012, 09:57
Thats just not true. The Coins in Crates doesnt count towards the credits-count. And again: Going trough the singleplayer nine times ist everything, except fun...

You don't need to do that.

You get credits for: completing a single player mission, puzzle and taking part in ranked games.

The amount of credits you earn depend on the medal you earnt for that mission - Bronze, Silver or Gold or whether you won or lost the ranked match.

So, you could buy your first Heavy, Scientist and Scout from just completing the first five Farmyard puzzles and the first Beach puzzle as each completed puzzle earns you 40 credits.

rulzmaker
14 Oct 2012, 18:09
Yeah, but why would you force players to play game modes they want? Leave the team unlocking and everything that is now for the campaign and/or online multiplayer if you really want the game to be played like that (I don't care about those parts of the game at all), and include other options for versus in which you can create teams using all classes right from the start, different team names, different worm names without being bound to an account or the campaign/online multiplayer. I don't want to play puzzles/campaign or online multiplayer and waste my time while I could be battling my friends in versus mode. This needs to be fixed ASAP, since I'm very disappointed because I've pre-purchased the game without knowing about these restrictions. I would have never got the game if I knew there wasn't any team customization in it, it makes it useless to me. I haven't touched the game since the release date when I've found out about this, and I won't be playing it until it gets fixed.

DoS
14 Oct 2012, 19:40
Wait, so the coins collected on boxes in multiplayer don't add up to the credits to buy more Worms? What is their purpose then?

Riskbreake
14 Oct 2012, 19:44
If you look at the weapon select menu you'll see an option at the top right to move to another menu. There, you can buy extra weapons for use in that particular battle with coins you pick up.

Marqasa
14 Oct 2012, 22:04
Hi all,

Here are the problems I have with the current system. I have the game on PS3.

I can understand allowing 'clones' of a team. It allows people to quickly setup a game if they don't want to go through the time it takes to create individual teams for each player. However, I think you should be able to use a different controller for each 'clone'. It is a real pain having to pass the one pad back and forth.

The main problem though is that if you want to create different teams for each player (say 4 people playing locally) they each have to have an account on your PS3. This in itself is very time consuming to setup but what makes things even worse is that even if you do have 4 players profiles on your system you still can't customize each players team without signing into their account. This means you have to sign in and out of all 4 accounts on your system, customize each team to your liking and then finally you can setup a game.

I think the best solution would be to make it as it was in Worms 2: Armageddon, where you can create as many fully customized teams as you want under 1 players account.

At the very least, if you have to have an account on your PS3 for each team you want in the game. You have to be able to customize them all from 1 account on your system.

I'm glad to hear you are looking into this as it is a significant problem with the game and will really damage it's longevity if it doesn't get fixed.

Regards

Marqasa

Fijut
15 Oct 2012, 03:29
i found it a slight disappointment that there's nothing to spend my credits on now that i have bought all the worms...

vackillers
15 Oct 2012, 06:28
I'm sure this has been been posted before, but I think it would be a good idea to have some stats associated with the Teams, this is usefull in many ways not just for added fun and brag, but an example of this would be to see which types of classes you seem to be more efficient with.

bworm
15 Oct 2012, 10:55
I mainly play the Worms game in local multiplayer, I've never liked the single player modes much. In previous Ps3 games it was a chore to get through the single player modes so I could enjoy the local multiplayer. I was very excited for this game but after actually buying it and playing it I've noticed a few issues.

First of all, in Worms 1 and Worms 2 Armageddon on the Ps3 each player could easily create their own "account" that stored stats and their customized worms, very simple and it worked well. Why this game didn't use a similar system is beyond me. Here are basically the problems I've had so far:

In this new game each player needs to log into their own Playstation user account. This causes a few problems:

1. Each player must unlock customization options on their own Playstation account. This is not good because what that means is if I have 3 friends over, I'll have to play the single player modes 3 times (to unlock everything for them) before we can all play against each other fairly. Also alot of time goes into actually quitting the game, changing user accounts, then starting the game up on each players Playstation account so everyone can customize their teams. Why can't everyone customize their teams from the same account? I honestly can't see a logical reason for this, it seems like the designers really didn't expect people to play this game locally with multiple friends?

2. I thought my friends could simply play the single player game at their house and then bring their saves over to my console to be able to play with customized teams. However that is not possible. Saves seem to be locked for some reason which I can't fathom. I'm on my fourth Ps3 (because of Ylods) and it's only a matter of time before I'll be on my fifth. That means I'll have to replay everything for every player on my Ps3 if my Ps3 gets another ylod. Unacceptable.


I think simple solutions would be to allow people to gain COINS in LOCAL multiplayer games. Allowing save files to be copied would be another solution as well. This would greatly increase the playability of the game since I don't play it as often as I'd like because I can't force myself to go through the single player modes to get the full enjoyment of the local games.

Another non-related problem is the low framerate. The game seems to be running at below 30 frames per second which causes everything to feel a bit sluggish. That's a minor problem I guess but the smoothness of the old games will be missed.

steviebwoy
15 Oct 2012, 11:52
God, I really hope Team 17 are listening. How on earth did this game get such good reviews with so many game-breaking issues? I think the frustrating thing is that Team 17 were so close to the perfect Worms game in the past, but they seem to have gone so far backwards with this release. I don't have any animosity towards them whatsoever, I just think it's a real shame that this game is so far behind games they've already made.

bworm
15 Oct 2012, 13:11
Wow. I see I'm not the only one that suffers from this illogical change of the team mechanics of the game (on consoles, more specifically the PS3). I created a new thread but it got moved to here. I didn't know about this thread, I apologize about creating a new one.

I bought this game expecting the team creation/customization to work similar to the older games, I would NOT have bought this game had I known that I'd have to play through some single player modes/games for EVERY SINGLE user account that wants to keep teams. That is simply too time consuming and completely out of line with previous games.

Is there really any chance for such a big fix at this point in time? I'm guessing not since the game has been released and they've already got our money, so it doesn't matter.

BethanyTeam17
15 Oct 2012, 13:24
Hey guys,

We are currently looking into this issue. I'm closing this thread for now, as we are going around in circles and a lot of people have missed the post that we are looking into it as a result.

The thread will be updated with any further information as and when it is available.

Thanks for all your feedback.

BethanyTeam17
19 Oct 2012, 11:17
UPDATE:
We are currently testing a solution for this on PC. I will let you know as soon as a patch is available.

BethanyTeam17
7 Nov 2012, 11:08
UPDATE
Just to let you know that our team are still testing this - it isn't just the teams, there will be more updates in there too but I'll provide a list of the patch contents before it is due to go live to you guys.

Changing how the teams work is a big change and we need to make sure it doesn't impact on anything else and that it works correctly for you guys, thanks for your patience.

BethanyTeam17
9 Nov 2012, 16:35
This has been fixed in the latest Steam Patch. For more information please see: http://forum.team17.co.uk/showthread.php?t=59863