View Full Version : Starting positions.
fabio1618
24 Aug 2012, 23:38
I think that starting positions and maps advantage too much one player.
That's because gaming are short (and that's fine), but if I had a worm near to water (and that's happen always to one player) i will lose for sure.
IMHO Maps should be thinked again.. i can't find other solutions.
Thank you.
UsaBoy91
25 Aug 2012, 14:15
yea...i agree with you
I think that starting positions and maps advantage too much one player.
That's because gaming are short (and that's fine), but if I had a worm near to water (and that's happen always to one player) i will lose for sure.
IMHO Maps should be thinked again.. i can't find other solutions.
Thank you.
Thanks for the feedback, in upcoming updates player spawning shall be more randomised and even, as well as tonnes of other features to make battles a lot more balanced and interesting, so stay tuned! :)
Was thinking you could have a small worms flag at the extremities of each map...so giving those spawning on the edge just a little extra protection.
Yes! Since the game is currently based on whoever has the most HP when the timer runs out, it really sucks when I have worms that spawn next to the water, because that's an instant huge lead for other players. :confused:
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