Whiplash
1 Jul 2012, 12:28
Statue Deffend
One of the biggest problems with this game type is that all people can't understand its rules. They always play it like a Deadmatch. That's all because game shows only health info on the screen instead of number of statues info. So, all players think that the goal is to kill opponent's worms. It's so frustrating when you prepare the style and all the stuff, and all people play it just as usual Deadmatch. After few turns when they realize that it doesn't work, they just leave.
It is very important that the game signalize during the match what the main goal is. Instead (or together with) health informations, there should be also "statue symbols" on the screen for each player. If one of somebody's statues is destroyed, 1 statue symbol should disappear.
I found only 1 video of that game type on youtube, and guess what... there is 1 guy who doesn't get the point too.
http://www.youtube.com/watch?v=ZfESqOHLzrM
I created server with that game type billion times and I always have to spend few minutes to explain to my opponent's what the main goal is. As you probably know, most of them don't speak English, so it's always very frustrating playing with them, especially when they leave the game just after few turns.
Survivor
It would be also good to have information about number of worms of each player. When I play 1vs1vs1 or 1vs1vs1vs1 it's pretty hard to fallow how many worms (lives) each player still has.
One of the biggest problems with this game type is that all people can't understand its rules. They always play it like a Deadmatch. That's all because game shows only health info on the screen instead of number of statues info. So, all players think that the goal is to kill opponent's worms. It's so frustrating when you prepare the style and all the stuff, and all people play it just as usual Deadmatch. After few turns when they realize that it doesn't work, they just leave.
It is very important that the game signalize during the match what the main goal is. Instead (or together with) health informations, there should be also "statue symbols" on the screen for each player. If one of somebody's statues is destroyed, 1 statue symbol should disappear.
I found only 1 video of that game type on youtube, and guess what... there is 1 guy who doesn't get the point too.
http://www.youtube.com/watch?v=ZfESqOHLzrM
I created server with that game type billion times and I always have to spend few minutes to explain to my opponent's what the main goal is. As you probably know, most of them don't speak English, so it's always very frustrating playing with them, especially when they leave the game just after few turns.
Survivor
It would be also good to have information about number of worms of each player. When I play 1vs1vs1 or 1vs1vs1vs1 it's pretty hard to fallow how many worms (lives) each player still has.