Squirminator2k
13 May 2012, 20:26
WORMS: THE DIRECTOR'S CUT
Live Stream - Saturday, May 19th from 8pm-10pm British Summer Time
[Stream will be viewable here (http://www.ustream.tv/channel/portscenter)]
Two hours of Wormy goodness!
Chat window Q&A, so you can ask questions about WormsDC and how it impacted later releases in the series.
Probably other things! I don't know, I'm not bloody psychic. Get off my back!
WHAT IS WORMS: THE DIRECTOR'S CUT?
You might've heard of Worms: The Director's Cut (or WormsDC for short), a rare Amiga-exclusive version of Worms that was released in 1997 a few short months before the PC release of Worms 2. Now you can watch it being played live. Isn't that nice? I think it's nice.
For those who don't know, WormsDC is a very rare, very special first-generation Worms game that was released exclusively for the Amiga. It was developed by Andy Davidson, who used it as a proving grounds for new ideas that would later be incorporated into Worms 2 - it features the first appearance of weapons such as the Baseball Bat, the Super Sheep and the Holy Hand Grenade, as well as a couple of weapons that didn't make it into later games such as the Sheep-on-a-Rope.
As well as this, WormsDC is probably the most customizable version of Worms ever released. It was the first full game in the series to support custom speechbanks and saved option sets, and is to date the only Worms game that allows you to create your own terrain styles for use when generating random levels.
WormsDC holds the distinction of being the last game Team17 ever released for the Amiga. Only 5,000 copies were made by the game's original distributor, Ocean.
SCREENSHOT GALLERY
http://portscenter.tv/wormsdc/wormsdc00.png http://portscenter.tv/wormsdc/wormsdc01.png http://portscenter.tv/wormsdc/wormsdc02.png
http://portscenter.tv/wormsdc/wormsdc03.png http://portscenter.tv/wormsdc/wormsdc04-05a.png
F.A.Q.
Isn't this basically Worms: Reinforcements/Worms United?
Nope. Worms United added new features to the PC version of Worms, and even added a single new weapon - the original grenade variant of the Mole Bomb - but WormsDC is very, very different. While there are features Worms United has that WormsDC lacks, WormsDC has significantly more to offer than United does.
Ah, so it's basically a first-generation Worms 2, then?
Kind of, though not really. Andy Davidson referred to WormsDC as "Worms 1.5" back when the game was released, and that's probably the most accurate description. There are a handful of weapons that appear in Worms 2 that don't appear in WormsDC, such as the Super Banana Bomb, the Homing Strike, and Patsy's Magic Bullet. Worms 2 also features single-player missions - the closest thing WormsDC has is a single-player training mode.
I had the original Worms on the Amiga, and that had "THE DIRECTOR'S CUT!" in the main menu. Did I have WormsDC?
If it looked like this (http://www.dream17.info/softography.php?id=27&s=screens&url=screenshot_worms_amiga&i=00) then probably not. The Amiga and CD32 versions of the original Worms had a sub-header of "THE DIRECTOR'S CUT!" on the Amiga because it was developed mostly by Worms creator Andy Davidson, who was able to include a handful of new features that didn't make it into other ports of the game. Worms: The Director's Cut was a separate release with entirely new features, menus, and completely different boxart.
Is this game likely to be re-released for the PC/Mac/etc. in the future?
The short answer: No.
The long answer: Getting WormsDC running on anything other than an actual Amiga requires emulation, which in turn would likely require Team17 to license the Amiga Kickstart ROM, which I would imagine wouldn't be cheap. I wouldn't rule it out, but it's incredibly unlikely. That is to say nothing of Andy Davidson's personal wish that the game remain a swansong for Amiga users.
How can I play WormsDC right now?
You'll need an Amiga emulator, which (again) means you'll need the relevant Amiga Kickstart ROM. The only legal way to get the Kickstart ROM is to either dump it from your own Amiga - you'll probably need Kickstart 3.0 or higher - or to buy the licensed Amiga emulation package, Amiga Forever (http://amigaforever.com/). If you do buy Amiga Forever DO NOT BUY THE VALUE EDITION as it won't contain the necessary Kickstart ROM required to play WormsDC.
Once you've got that, all you need is to get a copy of WormsDC. Fortunately for you, many years ago Team17 gave us permission to make the game available for free over at Dream17, a Team17 fansite I launched back in (God, was it really) 2003. You can download WormsDC here (http://www.dream17.info/softography.php?id=34&s=downloads).
If anybody has any additional questions, feel free to ask them here and I'll answer as best I can.
Live Stream - Saturday, May 19th from 8pm-10pm British Summer Time
[Stream will be viewable here (http://www.ustream.tv/channel/portscenter)]
Two hours of Wormy goodness!
Chat window Q&A, so you can ask questions about WormsDC and how it impacted later releases in the series.
Probably other things! I don't know, I'm not bloody psychic. Get off my back!
WHAT IS WORMS: THE DIRECTOR'S CUT?
You might've heard of Worms: The Director's Cut (or WormsDC for short), a rare Amiga-exclusive version of Worms that was released in 1997 a few short months before the PC release of Worms 2. Now you can watch it being played live. Isn't that nice? I think it's nice.
For those who don't know, WormsDC is a very rare, very special first-generation Worms game that was released exclusively for the Amiga. It was developed by Andy Davidson, who used it as a proving grounds for new ideas that would later be incorporated into Worms 2 - it features the first appearance of weapons such as the Baseball Bat, the Super Sheep and the Holy Hand Grenade, as well as a couple of weapons that didn't make it into later games such as the Sheep-on-a-Rope.
As well as this, WormsDC is probably the most customizable version of Worms ever released. It was the first full game in the series to support custom speechbanks and saved option sets, and is to date the only Worms game that allows you to create your own terrain styles for use when generating random levels.
WormsDC holds the distinction of being the last game Team17 ever released for the Amiga. Only 5,000 copies were made by the game's original distributor, Ocean.
SCREENSHOT GALLERY
http://portscenter.tv/wormsdc/wormsdc00.png http://portscenter.tv/wormsdc/wormsdc01.png http://portscenter.tv/wormsdc/wormsdc02.png
http://portscenter.tv/wormsdc/wormsdc03.png http://portscenter.tv/wormsdc/wormsdc04-05a.png
F.A.Q.
Isn't this basically Worms: Reinforcements/Worms United?
Nope. Worms United added new features to the PC version of Worms, and even added a single new weapon - the original grenade variant of the Mole Bomb - but WormsDC is very, very different. While there are features Worms United has that WormsDC lacks, WormsDC has significantly more to offer than United does.
Ah, so it's basically a first-generation Worms 2, then?
Kind of, though not really. Andy Davidson referred to WormsDC as "Worms 1.5" back when the game was released, and that's probably the most accurate description. There are a handful of weapons that appear in Worms 2 that don't appear in WormsDC, such as the Super Banana Bomb, the Homing Strike, and Patsy's Magic Bullet. Worms 2 also features single-player missions - the closest thing WormsDC has is a single-player training mode.
I had the original Worms on the Amiga, and that had "THE DIRECTOR'S CUT!" in the main menu. Did I have WormsDC?
If it looked like this (http://www.dream17.info/softography.php?id=27&s=screens&url=screenshot_worms_amiga&i=00) then probably not. The Amiga and CD32 versions of the original Worms had a sub-header of "THE DIRECTOR'S CUT!" on the Amiga because it was developed mostly by Worms creator Andy Davidson, who was able to include a handful of new features that didn't make it into other ports of the game. Worms: The Director's Cut was a separate release with entirely new features, menus, and completely different boxart.
Is this game likely to be re-released for the PC/Mac/etc. in the future?
The short answer: No.
The long answer: Getting WormsDC running on anything other than an actual Amiga requires emulation, which in turn would likely require Team17 to license the Amiga Kickstart ROM, which I would imagine wouldn't be cheap. I wouldn't rule it out, but it's incredibly unlikely. That is to say nothing of Andy Davidson's personal wish that the game remain a swansong for Amiga users.
How can I play WormsDC right now?
You'll need an Amiga emulator, which (again) means you'll need the relevant Amiga Kickstart ROM. The only legal way to get the Kickstart ROM is to either dump it from your own Amiga - you'll probably need Kickstart 3.0 or higher - or to buy the licensed Amiga emulation package, Amiga Forever (http://amigaforever.com/). If you do buy Amiga Forever DO NOT BUY THE VALUE EDITION as it won't contain the necessary Kickstart ROM required to play WormsDC.
Once you've got that, all you need is to get a copy of WormsDC. Fortunately for you, many years ago Team17 gave us permission to make the game available for free over at Dream17, a Team17 fansite I launched back in (God, was it really) 2003. You can download WormsDC here (http://www.dream17.info/softography.php?id=34&s=downloads).
If anybody has any additional questions, feel free to ask them here and I'll answer as best I can.