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View Full Version : Worms Ultimate Mayhem and Worms 4 Mayhem cheat/bug


Whiplash
12 May 2012, 15:24
I have complain about some gameplay cheats/bugs. I 'll show them by videos.
1.
First video is made by me. Sorry about the sound (just ignore it).
It shows inability of making cool style combined on Worm Selection and Sentry Gun. I really hope that problem will be fixed somehow.
The result must be: Player who got a hit has to lose his turn in all cases (even if he managed to change worm quickly). That's the rule that Worms should never brake!!!
http://www.youtube.com/watch?v=QTg7zCN6iuU

2.
I really don't know how to describe this one. I didn't make that video, but it shows clearly what I wanted to speak about.
Please, just click on 1:05 or 1:40 and see how weird and unnatural that rope is used there. It's so f*** stupid!!! Looks like the rope can hit the ocean down there and help player to get on girder back. It's so annoying to watch. It's good that people are finding nice tricks and stuff, but don't let them use bugs for that, god damn!
http://www.youtube.com/watch?v=dXCbrTtBElw

Squirminator2k
13 May 2012, 20:31
Warning: The first video contains some NSFW language in text format, should anyone be offended by such things.

Phantom
13 May 2012, 20:44
Not offended but it's annoying.
Also, roping always sucked in 3D games.

KRD
13 May 2012, 22:15
The result must be: Player who got a hit has to lose his turn in all cases (even if he managed to change worm quickly). That's the rule that Worms should never brake!!!

While I don't disagree with you that these are in fact bugs worth fixing, I must point out that the above "rule" is not only flawed but also in contradiction with how other titles in the series do things. If you can switch to a different worm before your current one takes damage, you haven't technically lost control of the worm that you're controlling and should not be punished by your turn ending. By your "rule", you would also lose your turn if you activated a mine that ended up damaging one of your worms or when you use your first shotgun shot on another of your worms. That would be extremely unintuitive and annoying, not to mention they are both tried and tested strategies among the top players on Worms Armageddon.

insurg3nt3
13 May 2012, 22:49
I have complain about some gameplay cheats/bugs. I 'll show them by videos.
1.
First video is made by me. Sorry about the sound (just ignore it).
It shows inability of making cool style combined on Worm Selection and Sentry Gun. I really hope that problem will be fixed somehow.
The result must be: Player who got a hit has to lose his turn in all cases (even if he managed to change worm quickly). That's the rule that Worms should never brake!!!
http://www.youtube.com/watch?v=QTg7zCN6iuU

2.
I really don't know how to describe this one. I didn't make that video, but it shows clearly what I wanted to speak about.
Please, just click on 1:05 or 1:40 and see how weird and unnatural that rope is used there. It's so f*** stupid!!! Looks like the rope can hit the ocean down there and help player to get on girder back. It's so annoying to watch. It's good that people are finding nice tricks and stuff, but don't let them use bugs for that, god damn!
http://www.youtube.com/watch?v=dXCbrTtBElw

For 1. IMO this is not a bug, in fact, is good not to loosing your turn if you are enough fast to change to other worm and continue your tactics of course that the worms looks really weird moving in that way but is funny too XD.

For 2. Is a problem T17 already know and happens sometimes when you change really fast between tools and weapons (girder + shotgun) / tools and tools (girder + rope) and in this case too, the only bad thing is to see the worm looks weird.

Squirminator2k
14 May 2012, 00:35
For 1. IMO this is not a bug, in fact, is good not to loosing your turn if you are enough fast to change to other worm and continue your tactics of course that the worms looks really weird moving in that way but is funny too XD.

Actually it is a bug.

Whiplash
14 May 2012, 01:04
By your "rule", you would also lose your turn if you activated a mine that ended up damaging one of your worms or when you use your first shotgun shot on another of your worms. That would be extremely unintuitive and annoying...
Yep, I agree there. But there must be some other way. They could even make a separate script only for sentry gun. For example, they could make that Worm Select is frozen whenever the worm is observed by Sentry Gun. I know that players could still predict when it will going to be happen and change the worm just before that, but it would not be big problem in that case. Actually, I would see it as a great move in that case.
Also, that must be combined by another restriction: the game should block switching the worm who got a hit. If your worm got a hit - he should act just like he's out of your team until your next turn come.

For 1. IMO this is not a bug, in fact, is good not to loosing your turn if you are enough fast to change to other worm and continue your tactics of course that the worms looks really weird moving in that way but is funny too XD.
I knew that there will be such a players who will say something like that. But, some players are irritated by those things, and you can't say that it's without reason. For me, it's never fun to see bugs in any game, especially in those that I like and play a lot. ;)

insurg3nt3
14 May 2012, 15:18
I knew that there will be such a players who will say something like that. But, some players are irritated by those things, and you can't say that it's without reason. For me, it's never fun to see bugs in any game, especially in those that I like and play a lot. ;)

Nobody likes to see bugs in games man, and I reported those bugs long time ago, and due the way the scripts are in W4M/WUM I doubt they can fix this, sure, all will be lucky if they do, in the mean time I tried to "understand" that this is the way the game works.

Whiplash
14 May 2012, 21:43
...and due the way the scripts are in W4M/WUM I doubt they can fix this...
That just can't be true. That game contains many much more complicated stuff which they made really nicely. It's hard to believe that those programmers can't now fix those few bugs. They're not amateurs. ;)