View Full Version : WormNet type of online multiplayer system for Revolution on PC please?
i<3worms:)
23 Apr 2012, 19:38
Quoting a user's post regarding Worms Reloaded online lobby:
"There are so many problems with the selected Peer to Peer (P2P) multiplayer implementation I can't even begin to discuss.
The main result being we have lost our terrific and comprehensive channel based lobby system of yesteryear with even more comprehensive options when setting up a game.
My suggestion is to bring back channels, lobby chat, flags and ranks and game setup options that made this a fantastic and constantly engaging, highly configurable, community-based game which everyone loved. If you want P2P for connecting games, that's fine; but still, have a client-server lobby for hooking up games, it would be much better.
The current system we have now is frankly, absolutely terrible.
The fact I have to press 'Start Game' and hope to be connected to another user is completely flawed and time consuming. The chance of hooking up at the same time with another user around the world ON the same game type has significantly decreased the chance of connecting over a lobby based game-selection system. Not to mention forget the other game types, I never find any users on them, and that's because people are too scared to use it because everyone's flat out trying to find a match on the Standard game type.
If I could simply CHOOSE a game from a list I would be more inclined to join and I might even be more inclined to play longer as I could see all the players online and their game types. I would also be possibly inclined, if I couldn't find a game of the type I wished to play to play a different game type that someone wishes to play, as it would be displayed in the list.
I also feel 'player games' just add confusion to the situation and have no idea why they exist. I'm sure everyone would either be happy with Ranked Games, or Private Games."
During the BETA of Worms Reloaded there was some talk of a server type online system by the devs when there were issues where no one was able to find games and connection time out's but it did not happen...
Revolution will definitely need this if its multiplayer is going to last a long time and it is something which has been requested by so many people..hope you are listening Team17!
Deluvas
25 Apr 2012, 12:54
I fully agree and support your idea. The system itself would probably require more work, but the result/reward would be a better multiplayer experience!
jsgnext
25 Apr 2012, 16:48
This would me my reaction if they do so....
YES YES YES! (http://www.youtube.com/watch?v=P3ALwKeSEYs)
I'll add my voice to this. I'd like to see a proper game lobby too.
Deluvas
28 Apr 2012, 07:56
I'll add my voice to this. I'd like to see a proper game lobby too.
Along with a proper, useful, UI too, of course! Looking back on Worms Reloaded UI, it is horrible. The visual design looks relatively sweet, but the functionality for the PC is just horrible!
PS: I mean, really, who wants an invitation pop-up in the middle of the game, especially when it's your worms turn! That's just awful!
vackillers
2 May 2012, 14:57
I too would also like to see a fully implemented lobby based system which most games struggle to implement because of all the backwards compatibility thats need to be done through cross platform games, but seems as you guys normally design a worms games based around the specifics of the machine its released on (ie Wii, Ipad, PsP) i think a PC/MAC version should definitely incorporate a lobby based setup just simply to make it easier for more players to play eachother, giving back control to players again to setup their own games.
Might as well have cross-platform :D
snoopyau
3 May 2012, 16:10
Team17Online or WormsNet sounds like a really good idea but
can you have the option to play:
1. LAN Play without WormsNet - 8 player unranked
2. WormsNet without or with steam - Add 8 player games - ranked/unranked
3. Private unranked game without Worms Net - 4 player game - unranked
You could offer bonus's that are featured in Worms Net servers.
I would like to see Internode ISP in Australia to be offered a Worms Net Partner to host the Aussie Region Server/Service.
Extremist2
3 May 2012, 22:51
Might as well have cross-platform :D
Not PC vs. console. PC would have an advantage, as a mouse is much faster than an analog stick...
Mac vs PC....yes
Consoles vs PC....Heck NO!
vackillers
4 May 2012, 04:24
im not really in favor of cross-platform no real purpose for it to be honest.
MtlAngelus
4 May 2012, 10:32
Not PC vs. console. PC would have an advantage, as a mouse is much faster than an analog stick...
It's a turn based game that doesn't even rely on fast mouse motions to play... what the hell are you talking about?
It's a turn based game that doesn't even rely on fast mouse motions to play... what the hell are you talking about?
I will have to partially disagree about the mouse part. Suppose the heavens told you to use Air-Strike in the last 2 seconds of your turn. A console user probably wouldn't have time to aim as fast as a PC player.
It's a turn based game that doesn't even rely on fast mouse motions to play... what the hell are you talking about?
I will have to partially disagree about the mouse part. Suppose the heavens told you to use Air-Strike in the last 2 seconds of your turn. A console user probably wouldn't have time to aim as fast as a PC player.
Also weapon panel and quick access keys. Advantages for PC users everywhere you look.
But cross-platform would mean more players, too :)
MtlAngelus
4 May 2012, 11:07
Unless you're playing hysteria, it's practically irrelevant. How often do you find yourself at a lack of time when using the standard schemes?
In "shoopa" schemes quick access keys are needed also...
MtlAngelus
4 May 2012, 21:25
Yes, some custom schemes could offer an advantage to PC players, depending on how customizable schemes are in this game,(my bet is they won't have the amount of customization necessary for this scenario to be true, tho), but even then it wouldn't really matter as long as the standard schemes used in ranked matches are equally playable with both control schemes, which they are.
The only valid reason why you won't get cross-platform play with consoles is that both Sony and Microsoft are extremely anal with the online services on their consoles. Particularly Microsoft.
Not PC vs. console. PC would have an advantage, as a mouse is much faster than an analog stick...
But the consoles have USB... just plug a damn mouse and keyboard in and bam, equal footing for all! Consoles have always had support for keyboards and mice it's just that Sony/Microsoft like to have arbitrary limitations on software to ensure customers buy Microsoft/Sony branded controllers.
There has never been a suitable reason for not having console Vs. PC cross-platform online playing, because they can all use the same types of input as each other. Consoles can use keyboard, mouse, controller and the exact same applies to PC.
SupSuper
5 May 2012, 16:49
But the consoles have USB... just plug a damn mouse and keyboard in and bam, equal footing for all! Consoles have always had support for keyboards and mice it's just that Sony/Microsoft like to have arbitrary limitations on software to ensure customers buy Microsoft/Sony branded controllers.
There has never been a suitable reason for not having console Vs. PC cross-platform online playing, because they can all use the same types of input as each other. Consoles can use keyboard, mouse, controller and the exact same applies to PC.They can but that doesn't mean they will, you'll always have 90% console gamepads vs. 90% PC mouse/keyboards, so games often have to be differently balanced for different platforms, although I don't think this would be a major problem in the case of Worms.
Still competitive cross-platform play (PC / Console) always turns into a trainwreck, it's like giving online communities more cannon fodder to whine about, so I can see why nobody would bother. Despite the built-in support in stuff like GFWL and Steam there's barely a dozen games with cross-platform-play, all with varying degrees of success, so I doubt it was worth the trouble.
Squirminator2k
5 May 2012, 17:25
Microsoft have specifically disabled mouse and keyboard inputs on the 360. They won't work, and they don't allow developers to implement support for them. I don't think Sony specifically prevents the use of a keyboard and mouse, but they don't seem particularly keen on them.
As for cross-platform play, there is no sound business reason for Microsoft or Sony to let you play against people on the competing system, but even then the technical aspect of getting XBL and PSN to play nice would be an absolute nightmare.
Console vs PC isn't out of the question, but it'd be a one-or-the-other scenario. You can either have PC players going toe-to-toe with PlayStation players, which has already been done for a handful of games, notably Portal 2, or you can have 'em play with 360 players, in which case Worms Revolution would need to use the thoroughly hated Games for Windows Live platform for all of its matchmaking - PC or otherwise.
Please, please, please, get PC-console cross-play out of your head and don't give them any ideas!
Because that would only mean that PC players would be subjected to Microsoft's/Sony's stupidly slow patch and verification processes.
I assume that the PC/MAC version will utilize Steamworks integration, so it would make absolutely no sense to give up the possibility for fast updates/patches via Steam.
[unjustified prejudice]Also, console players are stupid, way too casual and are no match for PC players.[/unjustified prejudice]
snoopyau
10 May 2012, 15:59
I would like to see PC-console cross-play in WormNet
No real reason why we cant have cross platform play and why PS3/PS4 and Xbox360/Xbox720 cant support an generic standard USB Mouse and keyboard.
A few games on my PS2 support generic keyboard for data entry but not gameplay.
The most recent UT game support USB Keyboard and Mouse on PS3
Squirminator2k
10 May 2012, 21:19
I would like to see PC-console cross-play in WormNet
No real reason why we cant have cross platform play and why PS3/PS4 and Xbox360/Xbox720 cant support an generic standard USB Mouse and keyboard.
A few games on my PS2 support generic keyboard for data entry but not gameplay.
The most recent UT game support USB Keyboard and Mouse on PS3
Stop this madness. Please. We beg of you.
Support this completely... bring back Wormnet...
please, do not use any silly console style matchmaking stuff similar to supermnc or dota2
Obn3g0n
11 May 2012, 01:23
Still no official comment on this?
Squirminator2k
11 May 2012, 02:05
What do you mean "Still no official comment on this"? The game is, at most, six months away from release.
Stop this madness. Please. We beg of you.
But, why? I still don't understand what is bad about it? Both consoles and computers support the exact same types of input, so neither has an advantage over the other except if the PC version was to get something like adjustable FOV.
cnnoi33
11 May 2012, 13:43
I want a server browser like source game ones.
Squirminator2k
11 May 2012, 17:53
But, why? I still don't understand what is bad about it? Both consoles and computers support the exact same types of input, so neither has an advantage over the other except if the PC version was to get something like adjustable FOV.
Except it's never going to happen where Worms is concerned, so pining for it is only going to lead to disappointment.
Look, even if Team17 did enable cross-platform play, we'd be looking at a one-or-the-other scenario - either PC and PS3 users would be able to play, probably via Steamworks, or PC and Xbox 360 users would be able to play, via Xbox Live / Games for Windows Live. Both methods have their pros and cons, but importantly it means that one of the consoles is locked out from cross-platform play. Which, invariably, will lead to (twitching - Ed.) from whichever party feels they've been slighted.
We're talking about gamers, here. These are people who complain when a demo is platform-exclusive.
With Microsoft and Sony's respective restrictions, it's just not feasible. Let this foolish notion of cross-platform play go. It'll only end in heartache.
shinryuux
11 May 2012, 20:31
Worms definitely needs an online lobby of sorts to find and browse for games. If I want to find games under Pro, I would be able to refine my search. Even spectating would be nice.
Hopefully player profile would be implemented and to be able to view the player when selected. We can check how many wins, losses, and disconnects they've done. Every time a player rage quits, it'll count as a disconnect and loss but also includes a 12 hour semi-ban of unable to find a game. It could take as long as 15-30 minutes for them. That player must surrender in order to continue playing more games. It's possible that some players may forcefully close their game or disconnect their internet to get around that, but that should count as a disconnect and a loss.
I don't mind cross-platforming gameplay. Sony was able to do something for Steam for Portal 2 and that turned out fine. I was able to play Portal 2 on my PS3 running 30fps with my PC at 60fps. But it'll be difficult to implement because PC users may get their games patched up earlier before console.
Wormy34
12 May 2012, 01:15
Worms definitely needs an online lobby of sorts to find and browse for games. If I want to find games under Pro, I would be able to refine my search. Even spectating would be nice.
Hopefully player profile would be implemented and to be able to view the player when selected. We can check how many wins, losses, and disconnects they've done. Every time a player rage quits, it'll count as a disconnect and loss but also includes a 12 hour semi-ban of unable to find a game. It could take as long as 15-30 minutes for them. That player must surrender in order to continue playing more games. It's possible that some players may forcefully close their game or disconnect their internet to get around that, but that should count as a disconnect and a loss.
I don't mind cross-platforming gameplay. Sony was able to do something for Steam for Portal 2 and that turned out fine. I was able to play Portal 2 on my PS3 running 30fps with my PC at 60fps. But it'll be difficult to implement because PC users may get their games patched up earlier before console.
What if you have to disconnect in the middle of a game for some other reasons other than rage quit? Would you have to take a loss because something came up?
Squirminator2k
12 May 2012, 05:00
Every time a player rage quits, it'll count as a disconnect and loss but also includes a 12 hour semi-ban of unable to find a game. It could take as long as 15-30 minutes for them. That player must surrender in order to continue playing more games. It's possible that some players may forcefully close their game or disconnect their internet to get around that, but that should count as a disconnect and a loss.
This is a monumentally, colossally stupid idea.
This is a monumentally, colossally stupid idea.
Yep, the only way to make it work is to have the games Quit option send special info to the server informing it that the player has quit properly and to only punish such people if they quit during a game. Those who disconnect due to an unstable internet connection, ISP issues etc. shouldn't be punished.
But then people can just use a firewall to block the game from the internet to simulate such circumstances.
shinryuux
12 May 2012, 08:25
DOTA 2 implements a low priority queue for players who would rage quit early in the game. This includes people who have bad internet connections as well. There's no surrender option either. Low priority queue makes it harder for the quitter to find another game right away. Matchmaking would take as long as 30 minutes or more. And the partial ban can last for 2 days. Yes this applies to people who have bad internet connections or computer freezing up. But you are allowed to rejoin the server within 5 minutes. Talk about unfair to people who have bad connections or crappy computers.
Unless you guys got a better idea to deter rage quitting, I just hate the fact of not winning a round when someone leaves the game. Not many people play Worms anymore because of this.
How about when a player would unwillingly drop from a game, he is presented with a button to rejoin that game. Only that same IP address would be able to rejoin the game so no-one else would be able to take the player's place.
Any other case where he does not click the rejoin button the player has quit the game willingly.
There will always be quitters, whether it's "punished" with a loss or not.
Or perhaps people that are losing, instead of rage quitting or surrendering, will just start blowing themselves up.
There are also too many variables, you may just simply want to leave the game to stop playing, or because of real life stuff and so on..
Also, if people troll the chat and people leave, under this system, then surely the troll would be credited with a win? That is not right, is it?
SupSuper
12 May 2012, 11:37
How about when a player would unwillingly drop from a game, he is presented with a button to rejoin that game. Only that same IP address would be able to rejoin the game so no-one else would be able to take the player's place.
Any other case where he does not click the rejoin button the player has quit the game willingly.
Whenever your internet resets you will very likely get a new IP.
Hey.
You can't just BAN a player from PLAYING the game for leaving a match for whatever reason. What's that good for anyway? If someone quits a ranked match you get the win, no difference. If someone leaves a 4-player game it might screw up the outcoming and ruin the match but you can't help it. You cannot force players to continue play that game if they are late for a date.
I don't mind cross-platforming gameplay. Sony was able to do something for Steam for Portal 2 and that turned out fine. I was able to play Portal 2 on my PS3 running 30fps with my PC at 60fps. But it'll be difficult to implement because PC users may get their games patched up earlier before console.
Related. (http://www.gamespot.com/forums/topic/28566995/portal-2---howcome-no-xbox-360-cross-platform-support)
Dead_pixel
12 May 2012, 14:08
about quitters i'm not for a punishing system, because as many of you said, we don't know why people quits (connection issue, blackout, time to go to work, and much more) so for me showing a number or quits it's a bad thing because we can never know why the player disconnected...
so i will prefer a color indication based on a ratio like this
green = player had some disconnections but finishes almost all games he plays
orange = player quits a bit too much
red = player quits almost all games he plays
now to define the ratio, the first solution is to check all players behavior to define it, the second one can be a vote system : when a player quits without surrending other players can vote by clicking his name to tell the system that he just ragequitted (so if the quitter was winning, maybe he just got a problem so only other players can tell if this is a ragequit or not, sometimes players apologizes in chat before quitting like "sorry i have to go, can't wait my turn" so don't blame them for that :) )
this is one of many other options to prevent quitters in a non intrusive way, but for me the most important part is to make games more easy to find & create in the lobby system than in reloaded :)
Squirminator2k
12 May 2012, 18:52
This entire conversation is asinine.
This entire conversation is asinine.
Most conversations on here are, thought you were used to it.
MtlAngelus
12 May 2012, 19:53
Best solution to quitters:
http://i.imgur.com/8mV7p.gif
Squirminator2k
12 May 2012, 19:55
I endorse this post.
Phantom
12 May 2012, 22:01
I find this thread funny...
How about when a player would unwillingly drop from a game, he is presented with a button to rejoin that game. Only that same IP address would be able to rejoin the game so no-one else would be able to take the player's place.
Any other case where he does not click the rejoin button the player has quit the game willingly.
As fun as "waiting around in case the other player decided to re-join the game" sounds, I think that idea needs work.
now to define the ratio, the first solution is to check all players behavior to define it, the second one can be a vote system : when a player quits without surrending other players can vote by clicking his name to tell the system that he just ragequitted (so if the quitter was winning, maybe he just got a problem so only other players can tell if this is a ragequit or not, sometimes players apologizes in chat before quitting like "sorry i have to go, can't wait my turn" so don't blame them for that :) )
So in other words, ragequitting would work the exact same way it does now except that you have to type a little into chat before you quit.
As much as I like a system that forces assholes to at least be polite about their assholery, I don't think it's a good idea.
Metal Alex
13 May 2012, 02:27
Hey, I have the best of the ideas.
Every time someone disconnects from the game, remove a hat from their loadout. If they wish it back, they need to send an actual letter to Team 17 after carefully filling a form. Of course, to not abuse this, if 5 hats are deleted, the game will see you as unworthy, poor and irish, and either demands actual money for you to play to prove you aren't, or you need to wait for the form to reach Team 17 before getting it back. And for them to accept it.
If you don't, they'll send a hired sniper to get you. A deadly one. Also ninjas. And jail.
Hey, I have the best of the ideas.
Every time someone disconnects from the game, remove a hat from their loadout. If they wish it back, they need to send an actual letter to Team 17 after carefully filling a form. Of course, to not abuse this, if 5 hats are deleted, the game will see you as unworthy, poor and irish, and either demands actual money for you to play to prove you aren't, or you need to wait for the form to reach Team 17 before getting it back. And for them to accept it.
If you don't, they'll send a hired sniper to get you. A deadly one. Also ninjas. And jail.
I was being polite before but I can't help to ask now...
Are you freaking serious man??
I was being polite before but I can't help to ask now...
Are you freaking serious man??
Your sarcasm detector apparently is defective. Or maybe just needs new batteries. :rolleyes:
i<3worms:)
13 May 2012, 14:53
Jokes aside, hopefully Team17 can let us know soon how the multiplayer is going to work in Revolution.. I'm dying to find it out! Would love this game to be excellent in every respect :)
Your sarcasm detector apparently is defective. Or maybe just needs new batteries. :rolleyes:
Oh wait a second.
I would have been sure it was sarcasm if not for the other ridiculous ideas mentioned before which seemed to be meant serious. Also I was somehow thinking Metal Alex had contributed some of these ideas before.
Yeah I failed.
Oh wait a second.
I would have been sure it was sarcasm if not for the other ridiculous ideas mentioned before which seemed to be meant serious. Also I was somehow thinking Metal Alex had contributed some of these ideas before.
Yeah I failed.
Ah, that's why. Now if it was Raffie that said that, I'd totally believe he was serious about that Team17 should get hitmen to assassinate quitters.
Metal Alex
14 May 2012, 00:02
Oh wait a second.
I would have been sure it was sarcasm if not for the other ridiculous ideas mentioned before which seemed to be meant serious. Also I was somehow thinking Metal Alex had contributed some of these ideas before.
Yeah I failed.
Considering I didn't post anything in 2 years... You can check yourself.
d3rd3vil
16 May 2012, 18:22
Yeah Wormnet in Worms Armageddon is very important. Please add that to Worms Revolution :)
Storm360
25 May 2012, 18:55
I vote to bring back WormNet. As for dealing with quitters could do
Make the game Steamworks so it needs to be steam, and when they quit a game block that Steam ID from connecting to another game until the game that they quit is finished (if multi person) or a set time limit such as 5 minutes before being able to connect to another lobby.
ultralala
22 Jun 2012, 14:25
Bring back WormNet!
mullen1200
28 Jun 2012, 05:09
I just hope its as functional as forts multiplayer was. Anyone remember that
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