View Full Version : On that Announcement... [Worms Revolution]
I just realized March 30 is two days before April 1. 'nuff said
I mean, doesn't prove anything, I'm just worried a bit now.
March 31st is a Saturday and I'm sure that the Team17 staff don't work on a Saturday.
EDIT: Oh you mean April Fools? For some reason I thought you meant it was odd that it wasn't on the final day of the month.
Turbo-T
22 Mar 2012, 20:49
I don´t think this will be a April fool, Team 17 wouldn´t fool their fans that much ;)
I have big hope for a 2D PS Vita Worms game, especially if my wishes will be realized, but I think the chances for that will be 2 percent...
Yeah I'm fully betting on their long "announced" facebook game.
BethanyTeam17
23 Mar 2012, 14:29
It's not an April Fools.... although you'll have to check back to make sure :)
Heh :p
By the way, are you the new community manager then?
SupSuper
24 Mar 2012, 03:24
Heh :p
By the way, are you the new community manager then?
Did we run billt17 out so fast? Blimey. :p
I have big hope for a 2D PS Vita Worms game, especially if my wishes will be realized, but I think the chances for that will be 2 percent...
so true! :D
mrchampipi
24 Mar 2012, 19:26
Yeah I'm fully betting on their long "announced" facebook game.
I was guessing the same, until I read Worms facebook page https://www.facebook.com/WormsTeam17
look at Mike Rude's comment, and answer that follows. Unless they're trying to misslead us, I don't know what to think...
I don't see any Mike comments. Can't you give me a clue where it's been posted or even better quote the dialogue here?
BTW somewhere they said the announcement begins with "R" and ends with "N"
BTW somewhere they said the announcement begins with "R" and ends with "N"
Of course! They're re-releasing Army Men!
I knew it.
mrchampipi
25 Mar 2012, 11:24
I don't see any Mike comments. Can't you give me a clue where it's been posted or even better quote the dialogue here?
BTW somewhere they said the announcement begins with "R" and ends with "N"
Goes something like this:
Mike Rud: i bet its a facebook version of worms
Worms: I bet it's not
Shadowmoon
25 Mar 2012, 11:49
Of course! They're re-releasing Army Men!
I knew it.
That begins with R doesn't it :L
That begins with R doesn't it :L
Yes, re-release does begin with an r.
MtlAngelus
25 Mar 2012, 13:18
The obvious answer is that they are working on Rhalf-Life 2: Episode 3N.
That begins with R doesn't it :L
It begins with R sound so it's totally plausible.
Shadowmoon
25 Mar 2012, 19:13
It begins with R sound so it's totally plausible.
Trust you to say that.
Don't matter, it doesn't begin with the LETTER R.
The obvious answer is that they are working on Rhalf-Life 2: Episode 3N.
win
10win
Trust you to say that.
Don't matter, it doesn't begin with the LETTER R.
Do you know Team17 wasn't talking about the sound of the letters? Army Men starts with the sound of the letter R and ends with the sound of the letter N.
BethanyTeam17
26 Mar 2012, 11:02
Heh :p
By the way, are you the new community manager then?
No, I'm the PR & Marketing Assistant but I'll be keeping the forums updated on our latest news :)
4 more days until the announcement!
DrMelon
27 Mar 2012, 01:34
Rmageddon - brought to you by systematic removal of the letter "A".
SupSuper
27 Mar 2012, 10:07
It's clearly a new Riven game. :p
*tumbleweed blows by as nobody remembers what it is*
super_frea
27 Mar 2012, 13:08
Do you know Team17 wasn't talking about the sound of the letters? Army Men starts with the sound of the letter R and ends with the sound of the letter N.
Nonsensical post is Nonsensical.
Worm Mad
28 Mar 2012, 15:13
My predictions:
1) Re-release (or possibly remastered version) of Worms Armageddon: I know a lot of people have been asking T17 to re-release this on Steam and it was arguably their most successful Worms game. Just a straight re-release seems a bit small for a 'big announcement' though so possibly some new HD version with redrawn graphics and bonus stuff.
or
2) The Return of Andy Davidson: Not very likely but a master stroke if they could pull it off. Who wouldn't want to try the first Worms game designed by the series creator in well over a decade? Yes, I know he has his iBar thing but series creators often help consult on games while still having their own jobs/companies, these days. Plus, T17 are self-publishing now so Andy wouldn't have to worry too much about publisher meddling. Big announcement? This would be the biggest.
DrMelon
28 Mar 2012, 15:22
It's clearly a new Riven game. :p
*tumbleweed blows by as nobody remembers what it is*
It's fortunate that we might see Riven again:
http://www.starryexpanse.com/
philby4000
28 Mar 2012, 16:10
Oh right, I asumed Sup meant some other game called Riven, as that one already has three sequels and a failed MMO spinoff.:p
It's nice to see a decent remake project, however! I never got very far in the original (or any of the Myst games:p), but I had a lot of fun just wandering around and clicking on things.
Squirminator2k
28 Mar 2012, 16:42
2) The Return of Andy Davidson: Not very likely but a master stroke if they could pull it off. Who wouldn't want to try the first Worms game designed by the series creator in well over a decade? Yes, I know he has his iBar thing but series creators often help consult on games while still having their own jobs/companies, these days. Plus, T17 are self-publishing now so Andy wouldn't have to worry too much about publisher meddling. Big announcement? This would be the biggest.
Oh that would be nice.
(As an aside, the ibar unfortunately closed down recently.)
Turbo-T
28 Mar 2012, 17:24
Revolution, yeah, Worms: Revolution.
A 2D Worms game with online cross playing for all systems...
@bethamari
If it was correct, do I win a "Super Sheep" plush for my kids? :)
2) The Return of Andy Davidson: Not very likely but a master stroke if they could pull it off. Who wouldn't want to try the first Worms game designed by the series creator in well over a decade? Yes, I know he has his iBar thing but series creators often help consult on games while still having their own jobs/companies, these days. Plus, T17 are self-publishing now so Andy wouldn't have to worry too much about publisher meddling. Big announcement? This would be the biggest.
This would be a great move indeed.
But I somehow doubt that this would change anything for the hardcore and/or rose-tinted glasses W:A factions.
Because a new game will definitely not use the same old engine.
The only thing that could work would be if Andy D. collaborated with DC and CS on an updated W:A.
That is, if all the old publishing contracts and copyrights allow a self-published Steam release.
As an aside, the ibar unfortunately closed down recently.
Oh, so does he finally have time for releasing that W:DC patch/update he mentioned several years ago?
If it was correct, do I win a "Super Sheep" plush for my kids? :)
I have two kids, but would shamelessly cuddle with the Super Sheep on my own.
SupSuper
29 Mar 2012, 13:38
It's fortunate that we might see Riven again:
http://www.starryexpanse.com/
Ohhhh, thanks for pointing that out to me.
Oh right, I asumed Sup meant some other game called Riven, as that one already has three sequels and a failed MMO spinoff.:pYou're thinking of Risen. I think.
You're thinking of Risen. I think.
The sequel to Myvt?
BethanyTeam17
30 Mar 2012, 10:49
Hey guys, today is the day!
http://i42.tinypic.com/1089t14.jpg
WORMS REVOLUTION ANNOUNCED
In 1995 gamers were introduced to crazy world of Worms™, the madcap, turn-based strategy game from the twisted mind of Andy Davidson. Fast forward seventeen years and everyone’s favourite invertebrates are back!
Team17 is proud to announce the forthcoming release of Worms™ Revolution. The game has been developed from the ground up and features a completely new game-engine. Exciting new features and challenges have been introduced whilst old favourites such as the Super Sheep and Holy Hand Grenade remain to thrill fans worldwide.
Worms™ Revolution is scheduled for a Q3 2012 release and will appear on PC and consoles.
On a side note well done @Turbo-T for guessing the name! It was fun watching all your guesses :)
Shadowmoon
30 Mar 2012, 10:58
Nice, something to look forward to finally, and its on Xbox! :D
But just actually get it right this time with no online issues or anything..
BethanyTeam17
30 Mar 2012, 11:00
Short teaser trailer available here: http://youtu.be/Od5EpHVycZI it will also be available on our Facebook (http://www.facebook.com/WormsTeam17) as soon as it has been approved :)
ivinsomnia
30 Mar 2012, 11:18
Happy 17!!
:p
I'm sure tonight will be liquid for the team XD
Hmmm, i see too much water on this teaser trailer... hopefully it wont turn out to be a water weapons game :confused:
Looks definitely interesting, more like a graphics revolution than a gameplay revolution though...
The water bomb and the use of water in the teaser makes me assume this game will now feature dynamic water?
Looks like an exiting (R)evolution!
matteobin
30 Mar 2012, 11:38
I'm really looking forward to play the beta!
BethanyTeam17
30 Mar 2012, 11:43
I'm glad you're looking forward to this. We're very excited ourselves too :D
Scrubber
30 Mar 2012, 11:51
Fantastic! Exactly what i was hoping for, new game-engine, new stuff, good old worms.
I like that you seem to be able to change the actual appearance of your worm rather than just what they are wearing.
Really looking forward to this.
Retail release, or downloadable release?
Turbo-T
30 Mar 2012, 12:18
WORMS REVOLUTION ANNOUNCED
On a side note well done @Turbo-T for guessing the name! It was fun watching all your guesses :)
Is that all? ;)
1 questions to that game:
PS Vita, too?
If so, do I won a Beta Tester Wild card for guesing the title? ;)
ivinsomnia
30 Mar 2012, 12:20
1- Both (3D with 2D gameplay)
2- Yes
3- Dunno
Phantom
30 Mar 2012, 13:26
Awwwww yeeeeeah!
Very nice team 17!! I got a new computer custom built :) , If there is a beta or anything I would love to be a tester! Just one thing I please ask, please have a lot of weapons / utilities to play around with and be able to build your own in a unique way, not like Worms 4 / ultimate mayhem. Something new :). One thing that made me so addicted to worms armageddon was being able to create custom landscapes in adobe photoshop and actually playing on it haha. I love what you have done with the worms with them being from normal to.. going threw a revolution haha. Good stuff can't wait to hear more!
Btw when can we expect more news? =D
_Tidus_
30 Mar 2012, 18:11
Good news! I hope this new game will be successful!
Impatient for new details...
DProject
30 Mar 2012, 18:16
Awesome! I hope it comes for PC too. Based on the teaser trailer, it looks like a worthy successor to Reloaded (a game I've clocked 666 hours on, no joke, it really is that number) so I'm looking really forward to this. I hope there's a beta, I'd really like to get in!
SupSuper
30 Mar 2012, 18:27
Awesome! I hope it comes for PC too. Based on the teaser trailer, it looks like a worthy successor to Reloaded (a game I've clocked 666 hours on, no joke, it really is that number) so I'm looking really forward to this. I hope there's a beta, I'd really like to get in!
The announcement says it will be on PC too.
Wait, so Worms Revolution somehow begins with an R?
MtlAngelus
30 Mar 2012, 19:12
It's a silent W.
Followed by a silent O.
Jona-Man
30 Mar 2012, 19:44
Going to a awesome game.
Question: will there come a closed or public beta?
So the big announcement is that Team17 is making a Worms game?
A Worms game
By Team17
I don't believe it. I am shocked. SHOCKED :eek:
Oh, new 2D Worms on PC sweet!!!
I don't know why I get so excited over this... I was disappointed with Ultimate Mayhem and Reloaded, yet I'm already saving some money for this one!
I hope you stick with low priced release :)
Oh and I really really hope this time you will make this sequel a satisfying worms game for me.
If you want to know how:
- Proper interface for PC
- ability to customize every little detail (like in ol' World Party and Armageddon)
- ability to have hot seat and online combined (like in ol' World Party and Armageddon) because that way me and my sister can play it on one PC with friends over the internet
_Kilburn
30 Mar 2012, 22:14
I really like this logo, it reminds me of the Worms 2D and Worms Armageddon artwork, where some worms had gigantic foreheads and others were ridiculously fat. I wonder if those different appearances are purely cosmetic, or if they actually have an influence on gameplay. The latter would be quite interesting if done right, especially since worms on a same team can apparently look different from each other.
Oh also it would be really nice if this game had more possibilities for gameplay customization rather than cosmetic customization. It's always nice to customize your worms to make them look unique but I think allowing a great range of different types of gameplay would really extend the life time of the game.
also will there be bowling balls and hang gliders?
Oh also I just knew this was going to happen. You just had to call it like that. :p
http://en.wikipedia.org/wiki/The_Matrix_(franchise)#Films
Oh also I just knew this was going to happen. You just had to call it like that. :p
http://en.wikipedia.org/wiki/The_Matrix_(franchise)#Films
Yeah, nicely spotted, that's hilarious - though the game before Reloaded wasn't simply called "Worms" :D
I think one possibility is the worms using classes (There was a wormpot mode for that in World Party, Forts and Mayhem). As in, the fat worm is the heavy using huge weaponry, moving slow and unable to perform high jumps, the brainy worm would be some kind of an engineer using tools and building sentries. The Worm with the fat tail could be running fast, jumping high and use ropes and close combat weapons. Not sure what the very slim worm could do, but you get the idea.
Yeah, nicely spotted, that's hilarious - though the game before Reloaded wasn't simply called "Worms" :D
Sure it was: http://en.wikipedia.org/wiki/Worms_%282007_video_game%29
SupSuper
31 Mar 2012, 01:44
So the big announcement is that Team17 is making a Worms game?
A Worms game
By Team17
I don't believe it. I am shocked. SHOCKED :eek:This pretty much. :p
2) The Return of Andy Davidson: Not very likely but a master stroke if they could pull it off. Who wouldn't want to try the first Worms game designed by the series creator in well over a decade? Yes, I know he has his iBar thing but series creators often help consult on games while still having their own jobs/companies, these days. Plus, T17 are self-publishing now so Andy wouldn't have to worry too much about publisher meddling. Big announcement? This would be the biggest.
It's funny that we got that part right too. Ben's suspiciously inconspicuous post confirms:
Oh that would be nice.
(As an aside, the ibar unfortunately closed down recently.)
And to those predictions, I'll add another of my own, though perhaps a little far-fetched (and not at all a good idea in my opinion)...
Optional real-time gameplay, as Andy tried to push for in WA but didn't get his way.
thomasp
31 Mar 2012, 08:32
The all-important question is...
Will it be coming to Mac? :p
Scrubber
31 Mar 2012, 11:39
Can we have a Worms Revolution forum in the Currently Supported Titles section.
It's announced now, no need to keep discussing in here...
So long as it gets rid of the gigantic interface/HUD and allows for more then 4 worms per team while simultaneously fixing the long out standing problems of Worms Reloaded, I'll be happy.
I'm still waiting for that interface redesign for Worms Reloaded and this announcement hasn't done anything but disappoint me as it makes it seem less likely that such a thing will be implemented for the game now and all work will shift to the new game.
Phantom
31 Mar 2012, 16:10
Oh and forgot to mention... I dislike the graphics style.
Sorry, but I think it should be... more cartoonish? Something like Crazy Golf.
But anyways since it has already begun, physics would be nice.
[...]and allows for more then 4 worms per team[...]
The title shows four different looking Worms which will probably be used for every team, now think how likely your hope is.
Shadowmoon
31 Mar 2012, 17:58
Thought we were supposed to get another announcement. Well I don't see it yet.
Worm Mad
31 Mar 2012, 21:52
Well, we were only seven years too early...
http://www.dream17.info/fanstuff_audio_kjatte_wormmad_wormsrevo.mp3
Thought we were supposed to get another announcement. Well I don't see it yet.
They said they'd make it when the Revolution post reached 2000 likes... which hasn't happened yet.
Shadowmoon
31 Mar 2012, 22:04
But they also said they might just post it at the end of the day anyway. Oh well, Monday is when we'll hear about it according to their facebook.
Scrubber
1 Apr 2012, 10:33
Where have they said they have another announcement? Can't find it on here or on facebook.
Shadowmoon
1 Apr 2012, 11:42
The worms facebook page.
d3rd3vil
1 Apr 2012, 15:17
Well I don't know what to expect from that game.
The last good Worms game was Worms Armageddon.
Worms Reloaded was ok with good ideas but the slow and bad network connection and the non existent Worms chat like anything goes made the game very bad.
Now another Worms Reloaded clone? Why?
BethanyTeam17
2 Apr 2012, 09:53
Good news! I hope this new game will be successful!
Impatient for new details...
We plan to reveal more details about Worms Revolution on a weekly basis :)
@bethamari
Hi,
I still want to know, if Revolution comes out for PS Vita, too?
And what I have to do to get a Beta Tester ticket?
I´m Nr.1 on Worms: Battle Island (PSP) and guessed the name right ;)
Beta Tester or Super Sheep plush ;) ? please...
The other news from Team17:
Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!
http://www.facebook.com/WormsTeam17
BethanyTeam17
2 Apr 2012, 11:16
@bethamari
I still want to know, if Revolution comes out for PS Vita, too?
And what I have to do to get a Beta Tester ticket?
Hey Thurbo-T
1. There are no current plans to release Worms Revolution on Vita.
2. Beta testing has not begun yet.
Worm Mad
2 Apr 2012, 13:25
Woohoo! Great news about Andy being back! Glad I was right about that. :)
Can't wait to see what other surprises this Revolution has in store.
Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!
http://www.facebook.com/WormsTeam17
Full article:
Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!
Ossett, Yorkshire, UK – Monday 2nd April, 2012 – In a week when Team17 announced, Worms™ Revolution, its most significant release of recent years, the UK’s oldest independent developer is delighted to reveal another surprise to its fans - the return of Worms creator, Andy Davidson.
At the height of his career, Andy quit the games industry to pursue other interests. “I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away”, commented Andy. “I’ve returned to scratch the creative itch that’s been bothering me for the last fourteen years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself - there’s a real creative buzz about the place.”
Team17 Managing Director, Debbie Bestwick, is particularly pleased at the errant son’s homecoming. “I’d always hoped Andy would return but never thought it would actually happen. The passion he shows for Worms is almost palpable and I’m looking forward to see how his injection of fresh enthusiasm into an already highly motivated and skilled team will affect things.”
Andy will begin by offering the Worms™ Revolution developers his support. “The engine and physics in Worms™ Revolution are awesome, the team have developed a truly landmark game. I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.” In addition, fans will be delighted to know that Andy has been working on a variety of new game ideas. Exciting times are ahead for Team17.
I think that must have been done for WA already, there's no waiting time between turns when I play. :eek:
Bleh, my connection isn't that great to achieve this, unfortunately. Also I just hardly believe you, it's impossible for a game like Worms constantly transferring huge masses of datas not to have any time lag. That means, even if we play this game in lan mode there is a lag of at least three seconds or more.
MtlAngelus
2 Apr 2012, 14:45
Woohoo! Great news about Andy being back! Glad I was right about that. :)
Like I'm falling for that! You obviously had inside information, you deceiving... you... :mad:
The return of Andy Davidson calls for... http://www.youtube.com/watch?v=3GwjfUFyY6M&ob=av2e
insurg3nt3
2 Apr 2012, 17:16
Is going to be a pleasure to helping you with the testing of W:Revo
I can't wait to see the engine and physics that are coming with this game.
Akuryou13
2 Apr 2012, 18:11
DEFINITELY excited about Andy being back on the field. Assuming THAT wasn't the april fools, anyway.
SupSuper
2 Apr 2012, 21:03
On celebration of all these crazy announcements, I decided to revive Dream17 (http://www.dream17.info/). We'll see how long it lasts this time. :p
Extremist2
3 Apr 2012, 00:00
Well, IMO the trailer looks too similar to W2:A/Reloaded for me to get on the hype train, but it DOES say at the end "may not be representative of final gameplay". That plus Andy's input does makes me cautiously hopeful.
Things they need to work on:
1. Physics engine
WA has pixel-perfect physics, which I'm a big fan of. However, some people prefer more randomness. W2:A/Reloaded was TOO random. Please try your best to find a middle ground. Something like 90% predictability?
Also, don't use real-world gravity/acceleration levels. Worms is meant to be "out there". But total arcade-style would turn off the hardcore crowd. Try heading in the direction of light but not too light, and fast but not too fast.
tl;dr - DO YOUR BEST TO MAKE THE PHYSICS ACCEPTABLE FOR HARDCORES AND CASUALS ALIKE!!!
2. Customization
WA came out in '99. Surely we can expect at LEAST that level of tweaking?
Custom sound banks, preferably compressed for online capability.
Lots of hats, lots of worm colours, custom flags, custom graves.
Insanely hyper super-duper gametype tweaks. Millions of combinations.
If it requires more staff & more testing to pull all that off, hike the price. People WILL shell out for more content!
And save DLC just for something big, not stuff that could've been included in the (likely digital) box.
3. Weapons galore
At least WA's amount. No exceptions. I'd personally like to see more utilities!
4. A quality random map generator
Billions of combinations. A slider to switch between spiky & smooth. WA's current setup with a few tweaks for style would be nice.
5. A quick, easy to use rope
WA's is pretty close to prefect, but the hardcores get too much of an advantage from it. Handicap it just enough that the casuals will have a fighting chance, but don't prevent it from being useful in rope-based game types like Rope Race and Tower.
IMO, this it your last chance. One more dud will KILL the Worms brand, GUARANTEED. Go all f'n OUT!!! :o :o :o
P.S. Of course, I'm expecting a lot of this to not be on consoles. Please don't cripple the PC version for any reason whatsoever!
Worm Mad
3 Apr 2012, 17:07
Calm down, gentlemen. No point in ranting away at each other. I mean, it's not like one of you is suddenly going to say "Yes, you are right. My perception of this game is now forever changed. Thank you for showing me the light."
Back on the subject at hand, my hopes for Revolution are that they're not afraid to mix things up. Personally, I'd like to see a similar amount of weapons to WA/WWP but with only a few weapons from previous games. Let's have some new weapons that provide new tactics and ways to play. Let's have some new weapons that are funny and unexpected.
The original Worms games referenced films (Monty Python), videogames (Street Fighter), real life events (Dolly the Sheep, Mad Cow Disease) and amused us by subverting our expectations (exploding bananas, wtf?!). All those things were funny and unexpected in their day. They're not now.
Worms doesn't need more of the same.
Worms needs a Revolution.
Scrubber
3 Apr 2012, 17:08
We plan to reveal more details about Worms Revolution on a weekly basis :)
:) I like...
The original Worms games referenced films (Monty Python), videogames (Street Fighter), real life events (Dolly the Sheep, Mad Cow Disease) and amused us by subverting our expectations (exploding bananas, wtf?!). All those things were funny and unexpected in their day. They're not now.
I wonder if a load of petrol tankers falling from the sky would work as a weapon... replace Mike's Carpet Strike with a Petrol Tanker Strike - or any British public service for that matter!
Although that wouldn't really be a "Revolution" as such, just "more of the same" :(
Worm Mad
3 Apr 2012, 19:09
I think there's no point to abandon weapons that are 1. fun 2. interesting gameplay wise 3. part of the Worms experience I've played Armageddon hundreds of hours and in fact I'm only liking the weapons more game after game. There's countless ways to use them and takes great deal of practise to master them both skill and tactic wise. I've never heard any WA player say they are bored of 'em.
Oh, I'm not saying the WA weapons are boring or that they should throw the baby out with the bathwater. I just think that the number of weapons in WA/WWP was pretty much the maximum you can put in without things getting silly so I'd rather see them kick some old stuff out in favour of fun new ideas than put in old weapons just because they're popular.
I guess I just want them to be as creative as possible and not worry too much about what they've done in the past. I'd rather have an experience which feels new and fresh than a rehash which doesn't live up to its predecessors.
I wonder if a load of petrol tankers falling from the sky would work as a weapon... replace Mike's Carpet Strike with a Petrol Tanker Strike - or any British public service for that matter!
Yeah, it'd be nice to see more references to modern topical events. Personally, I'd like to see the Bullingdon Club replace Sally's Army. It would basically consist of a posh git in a top hat who walks up to nearby worms and clubs them. He then proceeds to explode in a shower of money.
Oh, I'm not saying the WA weapons are boring or that they should throw the baby out with the bathwater. I just think that the number of weapons in WA/WWP was pretty much the maximum you can put in without things getting silly so I'd rather see them kick some old stuff out in favour of fun new ideas than put in old weapons just because they're popular.
I guess I just want them to be as creative as possible and not worry too much about what they've done in the past. I'd rather have an experience which feels new and fresh than a rehash which doesn't live up to its predecessors.
Yeah, me too! Maybe I've just become too skeptical in Team17's ability to be creative and execute good new ideas, since I don't really like much any of their Worms games released after WA/WWP.
It's not really possible to have too many weapons though if you can choose different sets for each scheme, but yeah of course it takes a lot of time to implement even the old weapons properly.
Why isn't there a suggestion forum by the way?
DECK'ARD
3 Apr 2012, 19:54
Say... what did Andy Davidson actually do anyway? I mean, in terms of design decisions. He made the original prototype Worms, sure, but that doesn't explain why everyone's thinking of him as a god now.
Firstly, ello! To you as everyone else here, it's good to be back :)
Need to get proper T17 address/username set-up again (it's been a while!), but was reading this thread at home and thought I'd fill you in on some backstory as I have been doing on NeoGAF.
The game I showed T17 in 1994 wasn't a prototype, it was Worms just 80% finished and under its working name which was Total Wormage. I'd been writing it on the Amiga for 4 years, it was originally just a game for me and my mates to avoid school-work :)
Over the next year T17 converted it to PC/PlayStation etc. while I finished off the Amiga one and put the last things in which was the new background graphics, and things like playing on custom levels and importing your own pictures.
After Worms 1 was released in 1995, I then started writing the Director's Cut which was also my way of prototyping all of the things I wanted to put in Worms 2. Drawing your own levels in the game also went in here, as well as everything from back jumps, air moves, Super Sheep, to Holy Hand Grenade and of course the almighty Concrete Donkey. It was essentially Worms 2 running in the engine of Worms 1. This version was very much a labour of love, to give the Amiga the best version of the game possible as a thank you. As without the Amiga I would never have been able to create it in the first place.
T17 used this at the basis for the gameplay in Worms 2. Armageddon was meant to be the last in a trilogy, that is why it was named that, and be the completed vision of what I had in my head. But for various reasons I wasn't able to get this to happen. There was a lot of ideas missing, and the 'last' game wasn't completely finished in my eyes and too close to Worms 2 to be a proper sequel.
It was after that I decided to walk away from my baby, which was an incredibly hard decision to do but the only one I felt comfortable with.
The environment at T17 is very different now, I liked it and it felt good to be back and an opportunity to not only help the series stay true to the spirit of the original games but also complete the vision for the game and do entirely new things as well.
Look forward to discussing things with you on here, I loved doing that on IRC in the early days, and I'm glad you liked my little game!
:)
Worm Mad
3 Apr 2012, 19:56
YOU LEFT US, THAT'S WHAT HAPPENED.
Ah, so that's why you've been lashing out at the world. I'm so sorry! :(
All the birthdays I missed! *sob* All the milestones!
When I left, you were just a boy. Now you're a man.
An angry, angry man.
Hey, I'm all for that too. It's just that for the last several games there has been no creativity in display. They just keep rebuilding the same game with very little effort and a few crappy gimmicks thrown in...
Yeah, I think my favourite Worms game in recent years was Worms Golf and that was because they actually did something different with it (by not making a Worms game ;))
Hopefully, going back to self-publishing and getting Andy back will lead to a new direction for the company. We can but wait.
Hello Andy, I am a long-time Worms fan (from Worms 1 on), it is the only video game I play, and I see it more as a modern board game ;) It's an honor to be able to talk to you here!
There was a lot of ideas missing, and the 'last' game wasn't completely finished in my eyes and too close to Worms 2 to be a proper sequel.
I'm intrigued and just amazed to that statement. All the 2D Worms games that came after WA were more or less blueprints of those first 3 games, so I'm just so intrigued to see what those ideas could be. :) I guess they will now come to life in future Worms games. The new game looks different, and I wonder if you think your influence will be visible in that game, or maybe it is already too far developed for that?
DECK'ARD
3 Apr 2012, 20:33
Hello Andy, I am a long-time Worms fan (from Worms 1 on), it is the only video game I play, and I see it more as a modern board game ;) It's an honor to be able to talk to you here!
I'm intrigued and just amazed to that statement. All the 2D Worms games that came after WA were more or less blueprints of those first 3 games, so I'm just so intrigued to see what those ideas could be. :) I guess they will now come to life in future Worms games. The new game looks different, and I wonder if you think your influence will be visible in that game, or maybe it is already too far developed for that?
Part of the reason I've had a permanent grin in my face for the last week is there's been ideas in my head for 14 years with no way of seeing them realised. Your head gets a bit crowded with all that in there! Especially when one is an entirely new game as well ;)
The Revolution team have been working on this for a long time, and they've done a really good job. The engine really is beautiful when you see it first hand, loads of nice touches and clever use of 3D and the new physics engine. I like the more twisted style as well, as my sense of humour has always been called a bit twisted! There's some new modes in there, it all feels very refreshing which the series needs after all this time.
It's taken a long time to get an engine like that up and running, plus the associated tools as well, and the team are now working on polishing it all up and balancing the game. I will be helping with that, and contributing what ideas I can.
Everyone at T17 now has the same goal, and I'm happy about where things are now as well as where they can go in the future.
MtlAngelus
3 Apr 2012, 20:33
You experienced wrong.
You don't say.
Eh. A half-assed game is still a half-assed game, even if the physics aren't completely broken.
Wall-o-text
Ooooh, the man himself! Nice to see you'll be hanging around here. I think that's what I miss the most from T17, they used to hang around all the time, messing with people. They have since abandoned us for those facebook peasants. :(
Akuryou13
3 Apr 2012, 20:53
The environment at T17 is very different now, I liked it and it felt good to be back and an opportunity to not only help the series stay true to the spirit of the original games but also complete the vision for the game and do entirely new things as well.
Look forward to discussing things with you on here, I loved doing that on IRC in the early days, and I'm glad you liked my little game!
:)I sincerely hope you can get a little more activity out of your peers there as well. We're a small community here now, but it's nice to get some activity from you devs too.
I look forward to see what you bring back to the series as well. I'm already seeing differently shaped worms on this one, so I expect I'm looking forward to some interesting fundamental changes, which is great!
Hi Andy, it's always cool to see the creators of various games in their own forums. I hope your time back at Team17 is a good one.
DECK'ARD
3 Apr 2012, 21:06
Hi Andy, it's always cool to see the creators of various games in their own forums. I hope your time back at Team17 is a good one.
Cheers!
I always liked doing this in the old days, the way I see it is I like the game as much as you do, I just had to make it first to play with my mates as it didn't exist yet ;)
So I'm like you lot, and I appreciate it and don't ever want to lose touch with what the game was made for. That is for people like you on here to enjoy, in whichever way you chose to enjoy it.
My philosophy with game design is to create a digital playground, which works on lots of levels simultaneously, can be incredibly strategic if you want it to but also enjoyable even if you don't play it the way it was intended.
Games for me are about having fun above all else, like a toy, and if that fun comes with taking the p*ss out of your mates then so much the better ;) Create the deepest toy you can and leave it up to people to find their most enjoyable way of playing with that toy.
SupSuper
3 Apr 2012, 21:27
Wow, Andy himself in here, I almost missed you with your regular nickname and non-bolded nickname, no offense. ;) Rare to see any devs hanging around anymore, hope that trend changes.
As for the everlasting W:A argument, I hate to get into it, but I will just say this: W:A as it is now is not a Team17 game, it is a community game, and excepting/comparing any other Team17 game to it is completely pointless and nonsensical, as a game company does not work the way a community does.
Put simply, when W:A was a Team17 game, it followed the exact same cycle as all the other Worms games: released, people whined about bugs and issues, Team17 patched the most important stuff and moved on to the next game, repeat forever. Team17 didn't change, W:A did, it's community-driven so the development and fanbase process is completely different, it'll never be the same as any other Team17 game (and I don't mean they'll be better/worse/etc) . Get over it, or try to reproduce it yourself and see how that works out.
tl;dr: It's impossible for a Team17 game to be like W:A 3.5.x.
insurg3nt3
3 Apr 2012, 22:41
Is really nice to have the twisted creator here ;)
I think is the first step to really know that a real Revolution is comming.
I red a lot of good ideas here and Im sure Andy is going to take some of them.
IMO know we should focus on giving good ideas or suggestions instead of complaining about other releases.
Worm Mad
3 Apr 2012, 23:09
Great to see you on the forums, Andy!
Armageddon was meant to be the last in a trilogy, that is why it was named that, and be the completed vision of what I had in my head. But for various reasons I wasn't able to get this to happen. There was a lot of ideas missing, and the 'last' game wasn't completely finished in my eyes and too close to Worms 2 to be a proper sequel.
This is interesting as I was actually quite disappointed when I first got Armageddon. Worms 2 was a revelation for me as it was such a huge leap forward from Worms (which I'd had on the Amiga) and so I had the same level of expectation for Armageddon. So, when I first got it, I felt a little bit "Oh, is this it?"
After a couple of days playing, all such disappointment faded and I ended up really enjoying the game but yeah, I can see why you thought it was too close to W2 to be a true sequel.
My philosophy with game design is to create a digital playground, which works on lots of levels simultaneously, can be incredibly strategic if you want it to but also enjoyable even if you don't play it the way it was intended.
This is one of the reasons I think Worms has lasted as long as it has. My favourite memories of Worms don't come from playing normal 'kill the enemy' matches but from playing around and making my own rules.
Whether it's Skimming Wars, Kill the Crate antics, silly Olympic style diving events, these are the moments that stay with me.
So yeah, keep up the good work! :)
mrchampipi
4 Apr 2012, 04:03
...just WOW!
The man himself coming back, T17 creating a real new worms game...could it really be a revolution?
Folowing Worm mad, I sincerely hope for something truely fresh and new. Everyone's talking about game engines and weapons: I'm hoping for much more. Hoping for some radical game design improvements.
Out of my hat:
Always thought that the turn-by-turn system of Worms was broken: having only one worm left is often an advantage, as your oppenement gets to only move one unit per turn. It ends up beeing like the less units you've got left, the more turns you get (to summ it up_as I could go on pages and pages about that_)
Some inspiration could be taken from other artillery games: Gunbound's initiative/action points (or whatever you call it) would add some reall strategic level to Worms, for example (so many other things could be taken from GB, actually)
Anyway. I must say I was very sceptical about T17 milking its old franchises, Spadge leaving, more milking. Ends up it does seems like the company has been getting the money it could to fund developpement for a new project: I'm very glad :)
And on a side note: I remember Spadge (with all due respect and kudos) explanations on these boards about Andy's departure from T17, about how things had to envolve and that a single guy couldn't do all the coding from his counch at home (or something along these lines). Now the man is gone, and Andy is back: I love the irony, and it makes me wish even more for a great game!
DECK'ARD
4 Apr 2012, 05:45
Out of my hat:
Always thought that the turn-by-turn system of Worms was broken: having only one worm left is often an advantage, as your oppenement gets to only move one unit per turn. It ends up beeing like the less units you've got left, the more turns you get (to summ it up_as I could go on pages and pages about that_)
Some inspiration could be taken from other artillery games: Gunbound's initiative/action points (or whatever you call it) would add some reall strategic level to Worms, for example (so many other things could be taken from GB, actually)
Turn by turn with multiple worms was deliberate, as it auto-balances the game. The less worms you have the more chance of going out the game, but the more opportunity you have to make a comeback. It was always designed to be a social multiplayer game, as well as something very strategic. And a social game is not as appealing if one person could always beat everyone else, you have to feel like you have a chance even if someone has played it more, this is key to making a game addictive and avoid people finding it too frustrating.
Worm Select was then there to remove the auto-balancing and let any player pick which worm they wanted to use even if they had more than one.
Random placing was also there for auto-balancing, I wanted the skill in Worms to be adapting to the situation you are faced with not just being able to grab the best positions or just stick worms in the hardest to get places. Also it meant that the best player in the world could end up sometimes having all his worms start in absolutely terrible positions. Which for everyone else he is playing would be highly amusing ;)
Playing people off against each other, the banter, it's all a big part of the game.
SupSuper
4 Apr 2012, 11:58
I'm surprised nobody's asked the hard-hitting questions yet, like:
How the hell are we gonna tell if WR means Worms Reloaded or Worms Revolution now??? :eek:
I'm surprised nobody's asked the hard-hitting questions yet, like:
How the hell are we gonna tell if WR means Worms Reloaded or Worms Revolution now??? :eek:
WRl
WRv
:cool:
Worm Mad
4 Apr 2012, 12:06
How the hell are we gonna tell if WR means Worms Reloaded or Worms Revolution now???
I guess we could extend them to WRL and WRV.
Or maybe write out the titles in full? I know, crazy talk. ;)
EDIT: Damn. Beaten to the punch! Well played, raffie. Well played.
I'm surprised nobody's asked the hard-hitting questions yet, like:
How the hell are we gonna tell if WR means Worms Reloaded or Worms Revolution now??? :eek:
W:Rev?
Any news yet on whether the game will be available for Macs?
BethanyTeam17
4 Apr 2012, 14:52
Hard to pretend that if you frequently play it.
Anyway while we are still waiting for more news I'm really interested in what's the matter with the different-shaped worms in Revolution? Each team seems to have a heavy worm, a brainy worm, a slim worm and a fat/brawny tail worm. Do they have different movement abilities and/or are able to use different weapons? If that's the case, how's the balancing? It would seem unfair to me if one player were able to annihilate the heavy of a player right at the beginning of a match.
All will be revealed soon enough :)
All will be revealed soon enough :)
So that's a yes...
Each team seems to have a heavy worm, a brainy worm, a slim worm and a fat/brawny tail worm. Do they have different movement abilities and/or are able to use different weapons? If that's the case, how's the balancing? It would seem unfair to me if one player were able to annihilate the heavy of a player right at the beginning of a match.
I´m almost sure, that there have different movements/skills.
Examples: The big one has 150 HP but is slower, the small one only gets 75 and he´s faster...
Good idea I think, will give a fresh touch to worms.
But a must have is a build in "classic mode" option!
I hope, Team17 and the "worms" creater now use the chance to solve the main fails of worms:
-in many games, the worms will be placed near oil barrels, if you have bad luck, 3 worms of your team will placed there,so the enemy only use the dynmite and got 3 kills. The actual PC/Consoles should have enough AI to solve this ;)
-if you use the ninja rope and collect a item you can stuck in the landscape, really bad...
-Rope race in Battle Island is the only great new feature, which should be continued in further games
-maybe another nice idea will be a super sheep flying battle
-for the PS3 version would be cool, if Team17 think to the future and create a cross play function to PS Vita for a huge ammount of players
Here, again my Vita wishlist, for Andy "Mr Worms" Davidson:
Hi Team17!
I hope, that the PSVITA gets its own worms, with special "Vita" features!
I´m actually the Nr.1 in Worms: Battle Island, so I think I know worms a bit ;)
Here some must-haves for the online mode!
The basic should be Worms: Open Warfare 2, not Battle Island:
-touch feature for menus and the weapon ingame menu (button controlling too, for the classic feeling, must-have!)
-one (1) lobby for all game variants togehter!!!, with chat (transparent keyboard for real lobby chat)
(it´s really dumb to switch between all lobbys in Battle Island to see a player online!)
-customized chat in the lobby and ingame, real chat, would be great to have a transparent keyboard (select button to activate), to chat during the opponents turn!
-all the other great customize features from Open Warfare 2, own flag design, etc
-important: use the point system from Open Warfare 2!!!
always set 10% of each players points to the win!
It´s the fairest point system I know!
-if an opponent quit (game abort before ending), set the points of the players back to before game!
-unlimited buddylist! (was limited in Open Warfare 2 and Battle Island, filled in a few days :( )
sort the friendlist to online/offline!
-should be able to set Teams, like in Open Warfare 2, 3 vs 1 was so great there!
in Team games it should be fixed the sentry gun problem: Teammates will be shoot from own gun!!!
-to pick up the good things from Battle Island, add the Rope Race, Tactics and Triathlon
-Cross-Play to PS3 worms, will be a huge ammount of players then
-voice and video chat during games, or voice chat only and use the cam for a photo for add to the profile
-and maybe Team17 can fix the ****ing bug with the ninja rope (get stuck on the landscape if yo pick up items!)
If Team17 need beta testers, I would do that, would be great to show Team17, how their game works! :cool:
@DECK'ARD (Mr. Worms himself :) )
Please give some feedback to these points.
Again, would be great to be beta tester, and even greater to play a match against you!
SmokeySoft
4 Apr 2012, 20:39
The news about Andy coming back to team17 made me very exited. I have tried all the Worms versions that came out, but the latest versions did feel more as stripped down versions with some graphic improvements than à real new and full worms game like worms 2 and WA where.
So after a few years after worms 4 i decided to log in again, i really hope that T17 listens to His users. Bring lots of features, and The option to customize a lot. The player should be king, it IS fun to create games with overpowered weapons once in à while. As is roping, 8 worms per team or the default pro games. We should have à choice. Ofcourse there should be new features also.
I have full faith T17 can pull this off with the help from Andy. Definitly à first day buy for me if it has not too many limitations. ;)
That's exactly what a person who enjoys placing their testicles in a vice would say... :eek:
Maaaaybe, but I'm surprised I've been told that by Mr. I-Played-Duke-Nukem-Forever-And-Enjoyed-It. I mean, that is surprising now isn't it.
I think he means that one strategy might be plain better than all the others. Which would end up in every player using the same strategy and loadout.
That's why we'd need frequent balancing updates.
Basically, but if anything balancing isn't as simple as just choose the proper strategy to win. What I mean is if there's loads of overpowered superweapons to be found in crates and loads of random events there still is some strategy to an extent, and nothing screwed it up as much as the classes wormpot mode of Worms World Party. One player begins, he is able to kill your bazooka worm by drowning him during his first turn and the other player needs to play the game without using bazookas and grenades. He's pretty much lost from the start, since even weapon drops couldn't help him since those weapons can also only be used by the proper class.
So if this game is based on this system or a similar one there needs to be something done to even things up a bit more.
Akuryou13
5 Apr 2012, 13:03
Basically, but if anything balancing isn't as simple as just choose the proper strategy to win. What I mean is if there's loads of overpowered superweapons to be found in crates and loads of random events there still is some strategy to an extent, and nothing screwed it up as much as the classes wormpot mode of Worms World Party. One player begins, he is able to kill your bazooka worm by drowning him during his first turn and the other player needs to play the game without using bazookas and grenades. He's pretty much lost from the start, since even weapon drops couldn't help him since those weapons can also only be used by the proper class.
So if this game is based on this system or a similar one there needs to be something done to even things up a bit more.A: The point would be that your enemy couldn't know WHAT your worms were capable of, so there's no way it's unbalanced. If the loss of one worm ends your game, that's your fault for not making sure your other worms were equally useful.
B: The entire game can't be based solely on that idea, as it would negate the influence of every other worms game, so you can guarantee there'll at least be a mode that plays like the other games, and chances are good that it'll be far more than just a play mode. Chances are that the worms simply have specialties towards weapons or items or movement or some such other skill, while still having access to the full arsenal.
C: These guys have been making worms games for a while. Do you honestly think they can't see when a game is as obviously unbalanced as you describe?
A: The point would be that your enemy couldn't know WHAT your worms were capable of, so there's no way it's unbalanced. If the loss of one worm ends your game, that's your fault for not making sure your other worms were equally useful.
I think we were thinking of different things then. According to the trailer it's currently pretty obvious what each worm is capable of by their appeareance, but of course their appeareance could only affect their movement or not affect them at all...
C: These guys have been making worms games for a while. Do you honestly think they can't see when a game is as obviously unbalanced as you describe?
I don't know, the tactics mode of Worms Battle Islands is obviously imbalanced. Generally players with huge islands and many items are almost unable to lose any match unless they meet players with equally huge islands. Since losing removes one of your items chosen by the opponent, new players, if unlucky enough, would soon get all of their items removed. The only way to restore it would be to win matches against players with items (extremely hard) or create a new profile and abandon the old one, which would delete your single-player mode progress as well.
Sure, the game does also feature normal deathmatches, races, forts and all that, but the all new mode Team17 integrated to make it more interesting was more like "Mine is bigger than yours" than really skill-based, simply imbalanced. And therefore I'm worried :p
C: These guys have been making worms games for a while. Do you honestly think they can't see when a game is as obviously unbalanced as you describe?
More so since Andy D. is now back on board.
Akuryou13
5 Apr 2012, 20:40
I think we were thinking of different things then. According to the trailer it's currently pretty obvious what each worm is capable of by their appeareance, but of course their appeareance could only affect their movement or not affect them at all...and in that instance, you go into the match KNOWING that your worms are obviously best at a specific strategy. Adapt your thinking to compensate. Does your enemy take out your fatty first? then become a mobility player. Does your enemy take out your mobility? become a BnGer. it's what the entire series of worms has always been about. If one strategy doesn't work, make a new strategy.
_Kilburn
5 Apr 2012, 21:29
Then it turns out the body variations are purely cosmetic.
Surprise! :cool:
Then it turns out the body variations are purely cosmetic.
Surprise! :cool:
Would suck that
mrchampipi
6 Apr 2012, 02:04
So and what about that water air-strike?
Guess it would fill any crater and turn into a deadly worm trap. Seems like dynamic water physics: could it make your worms slip down hills?
Since the very worms revolution logo includes a water-bomb, it's pretty obvious H20 will play a major role in the "revolution".
(Now I do hope T17 fix the so called 'dynamic fire' from Reloaded and make it something great. Since there might be lot of water in revolution, it would only make sence to have some decent amount of fire too)
In the trailer there isn't any fire when a crate explodes though...
Akuryou13
6 Apr 2012, 14:32
In the trailer there isn't any fire when a crate explodes though...it's early footage, and maybe they changed that one thing.
Welcome Back Andy!! One thing that I loved about worms is finding weapons in armageddon that I had no idea existed and also how funny the game was. like using the sheep strike made me laugh really hard when I used it. Another thing was using a banana bomb right under a worm and when it went boom, the worm flew like 4k feet lmao. Seriously that would make me laugh even today just how fast the worm disappears lol. I really hope this game can have these elements, I want alot of weapons to play with and I really want to make your own weapon and be much more unique than what has been done. In worms 4 it was great to see this has been tried. Though I felt it was basic, it wasn't until I went into the weapon files and changed things to do insane things like grenade explode into 15 holy grenades haha, that made me laugh alot. Youtube showed some amazing ones and I remember laughing to the point I was on the ground, its a video of a bomb going off and it bounces and explodes into more bouncing bombs destroying the entire football field, all you hear is worms dying =D
But I am just asking for a system that can really make you design your own weapon so its going to be unique from anyone else. That would be amazing
Squirminator2k
6 Apr 2012, 17:50
Honestly, I really didn't like the weapon creation system in W4M/WUM. I hope we never see its like again.
Honestly, I really didn't like the weapon creation system in W4M/WUM. I hope we never see its like again.
Well this is basically what I am trying to say but in a nice way lol, basically It was basic and not very interesting at all, you really could not create something unique due to alot of limitations, it needs diversity and alot of it. I love the idea of making my own weapon, I don't like being so limited on creativity with it though, thus why I had a blast playing in the weapon files rather than the build in system to make your own weapon which just was not that good.
_Kilburn
6 Apr 2012, 19:14
Weapon tweaking was the reason why Worms 4 Mayhem lasted so long compared to Worms Ultimate Mayhem. It would be really nice to give players more control over the game. There are a lot of creative people in this community who can come up with original stuff, it would be nice to give them a chance.
Also a large variety of weaponry is always welcome, even if some of them are slightly redundent, even if some of them are overpowered and extremely rare. Back then when secret weapons were a surprise, it was always exciting to pick up crates because there might be a chance for you to get a rare weapon you have never seen before. Giving every weapon in the game to the player since the beginning removes that excitement and that's a feeling I've been missing since Worms 3D.
mrchampipi
6 Apr 2012, 20:47
Talking about crates: is it me or are crates much bigger than in previous games?
insurg3nt3
6 Apr 2012, 22:52
Weapon tweaking was the reason why Worms 4 Mayhem lasted so long compared to Worms Ultimate Mayhem. It would be really nice to give players more control over the game. There are a lot of creative people in this community who can come up with original stuff, it would be nice to give them a chance.
Not only weapon tweaking, is more the modding in general (maps, hats, styles, weapon and even interfaces that you can create or change in W4M) of course many of these things came from the comunity because of limitation of the original game. If Team17 can give some kind of freedom for modding in Revolution would be great, sadly sometimes this freedom come with cheating if there is not a good control over the online play.
Welcome back Andy. Restore your birthright. In my opinion this game is the worms communities last stand to create a game as relevant as w2 or wa. Once upon a time team17 games actually won awards. Bring another one back home. I'll stay tuned. In my humble opinion, bringing you back makes this whole project reek of legitimacy. I'm actually concerned that this might be the game I've been waiting for since 1999.
_Kilburn
7 Apr 2012, 08:39
Not only weapon tweaking, is more the modding in general (maps, hats, styles, weapon and even interfaces that you can create or change in W4M) of course many of these things came from the comunity because of limitation of the original game. If Team17 can give some kind of freedom for modding in Revolution would be great, sadly sometimes this freedom come with cheating if there is not a good control over the online play.
There's always the way every moddable game uses nowadays, host a game with custom content, every player who joins downloads the custom content. There should be a way to notify everyone that a server has custom content, and I guess that since the game is supposed to be played by people of any age, only custom code would be possible since some people will necessarily have fun making kids download shock images.
Another possibility would be taking advantage of the Steam Workshop. Since I'm assuming that this game is also coming on Steam, that would be pretty neat. Only mods that are submitted to the workshop and approved can be hosted on a public game. If you want to play a mod that hasn't been approved, you are limited to passworded games only.
This is torture.. Andy do the honours and spill the beans on revolution! I am dying for more details please!! Also I am willing to pay good money for a worms game that has alot of content and is well made. From the trailer the graphics looks awesome and it already looks like this game is being worked hard on. I am buying it for my PC for sure =D... But want more details!!
Scrubber
9 Apr 2012, 14:22
Aren't we due some Revolution news today?
Aren't we due some Revolution news today?
I'd doubt it, given its a bank holiday today and the Teamsters will be at home enjoying the rain....
Ah crap I forgot holiday so no news :'( .. Tomorrow though I hope to see something! Other than that I am pretty happy to have worked both the friday and today for a double stat paying day hell yess lol
You hear that team 17!! I got money to throw at you now!
hanschke
9 Apr 2012, 18:33
Question: will there come a closed or public beta?
i hope i can join both :cool:
SmokeySoft
9 Apr 2012, 19:19
The big worm got me thinking, maybe there could be a utility that literally cuts The worm in half. You start out with one worm with 100 hp. After using the utility you end up with 2 worms with 50hp each. You can continue the turn with one of the worms.
BethanyTeam17
10 Apr 2012, 09:19
Once upon a time team17 games actually won awards. Bring another one back home. I'll stay tuned.
Actually we're still winning awards :) They're proudly displayed in our offices. Most recently I think they're;
Best European Strategy Game: "Worms Reloaded" (European Games Award 2011)
Most-Played Game: “Worms” (Xbox LIVE Arcade Awards 2007)
The big worm got me thinking, maybe there could be a utility that literally cuts The worm in half. You start out with one worm with 100 hp. After using the utility you end up with 2 worms with 50hp each. You can continue the turn with one of the worms.
It's a myth though that annelids can be cut in half, with both halves living on.
Only the front with the mouth can, the rear end won't regrow a mouth and will die.
SmokeySoft
10 Apr 2012, 10:56
It's a myth though that annelids can be cut in half, with both halves living on.
Only the front with the mouth can, the rear end won't regrow a mouth and will die.
I beleive that IRL Worms cannot jump, use ninja ropes or master sheep with cape's that fly. So real life should not limit our imagination, dont you think? :D
Any new news about WRev coming today?
matteobin
10 Apr 2012, 10:59
Best European Strategy Game: "Worms Reloaded" (European Games Award 2011)
I really love Worms Reloaded and I think that award was really well deserved! :)
I beleive that IRL Worms cannot jump, use ninja ropes or master sheep with cape's that fly. So real life should not limit our imagination, dont you think? :D
Maybe they are just clever enough not to do any of those things when being watched by humans.
OK soo its tuesday.. Where is that update on this game! I am dying here lol
BethanyTeam17
10 Apr 2012, 15:26
OK soo its tuesday.. Where is that update on this game! I am dying here lol
On its way :)
BethanyTeam17
10 Apr 2012, 15:47
May I present to you the... Worms Revolution Beach Theme (http://www.facebook.com/media/set/?set=a.10150719305703476.426151.54059728475&type=1&l=292a777b2d)
Worms Revolution is presented using stunning 3D visuals and environments, whilst retaining the much-loved, classic 2D gameplay. Worms Revolution will feature a variety of different environment themes. Above you will find the Beach theme :)
We'll be announcing a different theme on Wednesday, Thursday and Friday of this week so be sure to check back for more!
=O Omg! I love it!! I am not going to lie but I havent had this feeling of excitement since worms armageddon. Also new themes for the next 3 days! Awesome! I was serious to about paying good money for this game bethamari lol. Seriously if it was 39.99 or even 49.99 id still buy it because Well I got a great computer to play this with and its really a new worms that to me is being worked hard on. I always say hard work pays off in the end. Hope to see you guys get multiple awards for this :)
Akuryou13
10 Apr 2012, 18:33
=O Omg! I love it!! I am not going to lie but I havent had this feeling of excitement since worms armageddon. Also new themes for the next 3 days! Awesome! I was serious to about paying good money for this game bethamari lol. Seriously if it was 39.99 or even 49.99 id still buy it because Well I got a great computer to play this with and its really a new worms that to me is being worked hard on. I always say hard work pays off in the end. Hope to see you guys get multiple awards for this :)....it's a single piece of concept art. it isn't even an in-game shot. It's cool looking, sure, but it could just as well be from any other worms game. Why are you freaking out so much, lol?
A Worms fan is excited about a new Worms game in a Worms forum = SHOCKING
Pics look nice, hopefully more revealing info soon.
....it's a single piece of concept art. it isn't even an in-game shot. It's cool looking, sure, but it could just as well be from any other worms game. Why are you freaking out so much, lol?
lol maybe it will make the team go wow they love it lets just show them everything!! and also excited to soon to own a 2 bedroom condo on the water lol and seeing beach theme makes me think of the condo on the water and well i just got excited haha
Extremist2
10 Apr 2012, 20:03
Is that the art style the actual game is going to have? Because I like it. Subtle like WA, but also very colourful. W2:A & Reloaded were too harsh & wild.
Very nice art style.
Looks very much like Worms Blast, the game which IMO had the best graphics so far.
BethanyTeam17
11 Apr 2012, 11:03
Glad you liked the Beach theme :)
Here's another one for you.... Worms Revolution Garden theme (http://www.facebook.com/media/set/?set=a.10150721133283476.426451.54059728475&type=1&l=cfb360b938). Enjoy! :)
SmokeySoft
11 Apr 2012, 11:30
Very nice themes! Great to get some new info frequently, love it!
Worm Mad
11 Apr 2012, 13:33
Hmm, Beach and Garden, eh? Interesting.
I've always wanted Worms to take more of a Honey I Shrunk the Kids or Micro Machines approach (small critters in familiar settings made unfamiliar by seeing them from a different perspective) and aside from a couple of landscapes in W3D, this hasn't really been done. With that in mind, these new themes seem like we might be going down that route... which is nice (this is further backed up by the giant seagulls in the trailer).
I guess tomorrow will confirm whether I'm on the right track. :)
I've always wanted Worms to take more of a Honey I Shrunk the Kids... approach (small critters in familiar settings made unfamiliar by seeing them from a different perspective)
Funny you should mention that film as it's was mentioned a few times during early project development meetings over the direction and general flavour of this game.
Akuryou13
11 Apr 2012, 13:46
Funny you should mention that film as it's was mentioned a few times during early project development meetings over the direction and general flavour of this game.good! This is a great way of approaching landscapes for the worms series. I've liked these level designs far more than the ones we've gotten in past games, and I haven't even seen anything beyond concept art yet.
Any chance the landscape designs are going to be more structured than "Make a few cartoony out-of-place objects relating to the theme and just put them in randomly"? Because, aside from in Worms 1, that never looked good.
Any chance the landscape designs are going to be more structured than "Make a few cartoony out-of-place objects relating to the theme and just put them in randomly"? Because, aside from in Worms 1, that never looked good.
I really thought this made a great part of the humour...
matteobin
11 Apr 2012, 17:13
I really thought this made a great part of the humour...
I agree with you! :D
Extremist2
11 Apr 2012, 18:53
Another nice one. Hopefully the end product is very similar.
Speaking about "Honey, I Shrunk The Kids" and "Micro Machines":
Is there a chance that we get map specific hazards?
E.g. ants in the garden or crabs on the beach which attack your worms.
Or maybe a water bottle that can spill over, or a stack of toys in the sand, or a beach ball,...
I really enjoyed the hazards in the Micro Machine games in multiplayer:
Pushing your opponent over the hotplates of the kitchen stove, or into the buzz saw in the workshop.
SupSuper
11 Apr 2012, 20:14
Any chance the landscape designs are going to be more structured than "Make a few cartoony out-of-place objects relating to the theme and just put them in randomly"? Because, aside from in Worms 1, that never looked good.How would random generated maps work then? They could custom-design every map but that would probably remove some of the charm of wacky unpredictable situations.
BethanyTeam17
12 Apr 2012, 11:37
Morning!
Hmmmm @Bonz, more will be revealed soon once we start showing off the screenshots etc.
For now though, let me introduce you to: the Worms Revolution Farm theme (http://www.facebook.com/media/set/?set=a.10150723465143476.426857.54059728475&type=3&l=dc93686f20) :)
Phantom
12 Apr 2012, 12:58
Wow I really like the backgrounds. O:
Akuryou13
12 Apr 2012, 13:08
Dat Farm Theme!
That thing is gorgeous!
Sweet, just how many themes are we going to see? Lots? :) Hoping to see a space theme atleast. space theme was my fav in W.A
Worm Mad
12 Apr 2012, 16:23
All looking good so far and great to hear HISTK helped inspire the design team! :)
Sweet, just how many themes are we going to see? Lots? Hoping to see a space theme atleast. space theme was my fav in W.A
They're only planning on four, I think. Somebody asked about what the art was for, on the Facebook page, and the reply was "This is one of the four new themes for our next game, Worms Revolution."
Of course, it's possible there will be 'classic' themes as well. Who knows?
Anyway, I reckon the fourth theme will be fun fair/theme park, judging by the last clip from the W:Rev teaser vid.
SmokeySoft
12 Apr 2012, 18:44
Morning!
Hmmmm @Bonz, more will be revealed soon once we start showing off the screenshots etc.
For now though, let me introduce you to: the Worms Revolution Farm theme (http://www.facebook.com/media/set/?set=a.10150723465143476.426857.54059728475&type=3&l=dc93686f20) :)
Looks really stunning!
It seems to me that the action would be on the green piles in the mud pool in the center. So I get the impression it is not just a background but a whole surrounding. Maybe when you zoom out you get to see more of the surroundings?
This would definitely add to a feeling like that movie! (Honey I shrunk the kids)
hanschke
12 Apr 2012, 18:49
we need a g+ team17 page :D
Extremist2
12 Apr 2012, 19:59
Of course, it's possible there will be 'classic' themes as well. Who knows?
Probably. Four is way too few.
Farm's another winner, but I still can't get over the "concept art" part. So many games have had great "concept art", but didn't pan out in the end...
I have counted 5 in the trailer (Farm, Beach, Canalisation, Theme Park and Garden), I bet on either that or 6 themes.
Edit - another detail I just spotted, there is some off-gas in the air when we get that airstrike scene at 0:10.
BethanyTeam17
13 Apr 2012, 11:04
Worms Revolution Sewer theme. (http://www.facebook.com/media/set/?set=a.10150725604343476.427140.54059728475&type=1&l=07a71589e7)
I can promise you these are as exciting in-game as they are from the concept art alone :)
SmokeySoft
13 Apr 2012, 11:20
Worms Revolution Sewer theme. (http://www.facebook.com/media/set/?set=a.10150725604343476.427140.54059728475&type=1&l=07a71589e7)
I can promise you these are as exciting in-game as they are from the concept art alone :)
Nice again, Funny that it is a real existing sewer :D
http://g.co/maps/vvxm5
Hm, are these supposed to be all-cavern maps? (with a more fancy border?)
I'm pretty sure there'd be open maps too, otherwise no air attacks and such, but uhm, how??
The design is nice, but the actual terrain.. inside the border, looks rather dull and plain, as it did in the trailer. I'm worried about that :(
The images of the 'animals' (the frog, crab, etc.) look sweet though. Are they part of the terrain-art or merely background-fanciness?
I'm also concerned there might not be an opportunity to load user-created maps?
p.s.: Isn't the Garden theme supposed to be Graveyard-theme?
p.s.2: Do I finish each sentence with a question-mark?
BethanyTeam17
13 Apr 2012, 15:36
Hm, are these supposed to be all-cavern maps? (with a more fancy border?)
There will be both cavern and open.
The design is nice, but the actual terrain.. inside the border, looks rather dull and plain, as it did in the trailer. I'm worried about that :(
I think it looks ace - though I've obviously seen a lot more :) We'll be showing screenshots in due course, so you'll all be able to get a better feel for it then.
p.s.: Isn't the Garden theme supposed to be Graveyard-theme?
No :) It's the garden of a house that belongs to a mad scientist. So it has elements of horror and science but it's set in the bottom of his garden :)
SupSuper
13 Apr 2012, 15:42
Hm, are these supposed to be all-cavern maps? (with a more fancy border?)You can probably still disable/enable the border as usual, it's just shown in all the shots since this is concept art meant to represent all the elements of the theme in one go.
No :) It's the garden of a house that belongs to a mad scientist. So it has elements of horror and science but it's set in the bottom of his garden :)
Sounds like DarkOne's garden :rolleyes:
Alright, thanks for answering my questions :)
Extremist2
13 Apr 2012, 19:54
Worms Revolution Sewer theme. (http://www.facebook.com/media/set/?set=a.10150725604343476.427140.54059728475&type=1&l=07a71589e7)
I can promise you these are as exciting in-game as they are from the concept art alone :)
You'll have a lot to live up to then. :)
BTW, I'm amazed it took this long for a sewer theme to become reality!
MtlAngelus
13 Apr 2012, 22:22
Will there be hazardous floating poop in the sewer waters? Maybe an achievement for knocking a worm into a floating piece of poop?
Phantom
13 Apr 2012, 23:06
^Seriously?
Shadowmoon
14 Apr 2012, 02:13
4 themes yayyy.
And Phantom obviously he's taking the mick.
i<3worms:)
14 Apr 2012, 06:44
For Worms Revolution PC version we need servers like in Worms Armageddon, this match making lobby system on STEAM simply does not work and is a big let down. We don't even need those rankings, just give us a good new game with a server system! And of course Physics at least close to that of Worms Armageddon if not equal or better..
EDIT - What Extremist2 said on page 4 sums it up... Hope Team17 is listening to its fans!!
D_Wormkill
14 Apr 2012, 10:25
I've read about this new game. Well, sadly from you, this time I won't come. Unless I hear something really good from people who is going to buy the game to make me believe once more, I lost my trust in this company after giving them 2 chances.
There's a latin Said that reports the following words:
"Errare umanum est, perseverare diabolicum (et perdonare divinum)"
In few words, doing a mistake is legitimate, but doing the same mistake a second time in a row isn't acceptable. I got a huge disappointment with Reloaded (not just for the game, but also for other situations that happened because of it) and gave a hope to Ultimate Mayhem. And we know how it ended.
So, sorry for everyone, but the Cowboy Wormkiller will hold his gun to rest.
Phantom
14 Apr 2012, 10:31
Well, T17's lack of fast support killed the game.
The fact that I don't have the sound since release killed the game for me... And the fact that it lagged. It doesn't lag anymore, but I still can't play without sound...
_Kilburn
14 Apr 2012, 12:40
I've read about this new game. Well, sadly from you, this time I won't come. Unless I hear something really good from people who is going to buy the game to make me believe once more, I lost my trust in this company after giving them 2 chances.
There's a latin Said that reports the following words:
"Errare umanum est, perseverare diabolicum (et perdonare divinum)"
In few words, doing a mistake is legitimate, but doing the same mistake a second time in a row isn't acceptable. I got a huge disappointment with Reloaded (not just for the game, but also for other situations that happened because of it) and gave a hope to Ultimate Mayhem. And we know how it ended.
So, sorry for everyone, but the Cowboy Wormkiller will hold his gun to rest.
Worms Ultimate Mayhem was an "enhanced" version of Worms 4 and Worms Reloaded was really nothing else than a port of Worms 2: Armageddon. This time it's a brand new game with brand new concepts, an apparently brand new engine AND brand new artwork that isn't recycled from Worms 3D and actually looks quite good!
So yeah I agree that the two previous titles were a massive disappointment, but I'm actually quite excited for this one.
i<3worms:)
14 Apr 2012, 12:44
We are going to have to wait and see what the brand new engine translates into, will it have the quality game physics of WA? Only time will tell... plus whole lot of other things as well...
Sorry Kilburn, but I went over the trailer again and you're not going to be happy:
The Bazooka shell is rounded, and doesn't have a drill on it.
We are going to have to wait and see what the brand new engine translates into, will it have the quality game physics of WA?
They will be different from W:A without a doubt
i<3worms:)
14 Apr 2012, 14:22
They will be different from W:A without a doubt
happy with that as long as they are very good, unlike Worms Reloaded :/
matteobin
14 Apr 2012, 19:12
So, sorry for everyone, but the Cowboy Wormkiller will hold his gun to rest.
What a pity, I was hoping to meet you again for this beta. :(
What happened on May 18th 1973? Andy D.'s birthday?
And what is in Rue Eugène-Poubelle?
happy with that as long as they are very good, unlike Worms Reloaded :/
I think the physics engine in Reloaded is good, don't know what problems you are having with it.
What happened on May 18th 1973? Andy D.'s birthday?
And what is in Rue Eugène-Poubelle?
Maybe that's the place where one of their teamsters is from, or something similar :D
Where have you spotted that date, by the way?
I think the physics engine in Reloaded is good, don't know what problems you are having with it.
like ninjarope?:o
_Kilburn
14 Apr 2012, 22:46
And what is in Rue Eugène-Poubelle?
Eugène Poubelle is a french gentleman who apparently invented the garbage bin and gave his name to it (which is why "garbage bin" translates to "poubelle" in french).
Sorry Kilburn, but I went over the trailer again and you're not going to be happy:
The Bazooka shell is rounded, and doesn't have a drill on it.
*checks video again*
Dear god, I stand corrected, this game is going to suck.
I completely lost faith in you Team17.
jsgnext
15 Apr 2012, 00:03
Im so hyped that i cant pee...help me!
I was hoping for a "2.5 D" worms game since the release of Worms 3D....
About the physics...I Hope they are an improved version of the reloaded ones....I love the WA physics but I want something better and different....not the same we had 13 years ago...
On the other hand, if they reuse the old physics, new players will be at HUGE! disadvantage...and winning every game is boring :P (thats why i got bored of WUM so fast)
_Kilburn
15 Apr 2012, 10:19
Im so hyped that i cant pee...help me!
I was hoping for a "2.5 D" worms game since the release of Worms 3D....
About the physics...I Hope they are an improved version of the reloaded ones....I love the WA physics but I want something better and different....not the same we had 13 years ago...
On the other hand, if they reuse the old physics, new players will be at HUGE! disadvantage...and winning every game is boring :P (thats why i got bored of WUM so fast)
I think what bothered me the most with the Reloaded physics was the way worms collided with terrain. In Armageddon, worms have a collision mask which is smaller than the sprite itself, and in Reloaded, it feels like the complete opposite, which is quite uncomfortable. Also in Armageddon, you could stand on a single pixel, and although that's not very realistic, it makes movement much easier. I've always found mobility to be quite limited in Reloaded because even a slightly steep slope can stop your progression. That's rather annoying since the maps are globally bigger and you need to waste a lot of movement tools.
I think what bothered me the most with the Reloaded physics was the way worms collided with terrain. In Armageddon, worms have a collision mask which is smaller than the sprite itself, and in Reloaded, it feels like the complete opposite, which is quite uncomfortable. Also in Armageddon, you could stand on a single pixel, and although that's not very realistic, it makes movement much easier. I've always found mobility to be quite limited in Reloaded because even a slightly steep slope can stop your progression. That's rather annoying since the maps are globally bigger and you need to waste a lot of movement tools.
That's just something you need to bear with. Everything that makes your movement less comfortable encourages distance fights - or using tools, depending on the scheme.
I'm not sure if you should really be able to jump up steep slopes as in Armageddon. I actually hope slopes make you slip down again.
Also it's possible to stand on a single pixel in Reloaded, too, not sure where you got the info it wouldn't work :p
Eugène Poubelle is a french gentleman who apparently invented the garbage bin and gave his name to it (which is why "garbage bin" translates to "poubelle" in french).
Garbage Can Street! Well that's funny.
i<3worms:)
15 Apr 2012, 15:26
I've read about this new game. Well, sadly from you, this time I won't come. Unless I hear something really good from people who is going to buy the game to make me believe once more, I lost my trust in this company after giving them 2 chances.
There's a latin Said that reports the following words:
"Errare umanum est, perseverare diabolicum (et perdonare divinum)"
In few words, doing a mistake is legitimate, but doing the same mistake a second time in a row isn't acceptable. I got a huge disappointment with Reloaded (not just for the game, but also for other situations that happened because of it) and gave a hope to Ultimate Mayhem. And we know how it ended.
So, sorry for everyone, but the Cowboy Wormkiller will hold his gun to rest.
I am really hoping that Team17 would undo all the mistrust created after Worms Reloaded by making Revolution a truly awesome game..!
krdrt5360
15 Apr 2012, 18:49
And each today coming W:Rev. Summer 2012 we are waiting new weapons, new themes, etc. graphics will 2.5D. ;)
Squirminator2k
15 Apr 2012, 19:02
Well,
Since the big announcement is here Team17 you guys need to make Worms Revolution just like (Death Tank) graphics and explosion like the "Nuke" weapon (like when it hits the ground something needs happen with worms hitting a bazooka on the terrain smoke and all. Great xbox live arcade the 3D but 2D look with great explosions and such with tournament sign-ups on a certain day for 2vs2, 3vs3, or even 4vs4 like "Death Tank" has it on they're game for Saturday 4pm-7pm just idea's for making a game a success!
http://www.youtube.com/watch?v=YC_co3gEY8k&feature=results_main&playnext=1&list=PL45A84A1AB2E68578
not spamming another game just suggestions!
So basically your request is that Team17 not make their own game but instead directly copy another game which already exists and which you can already buy and play.
Good Lord.
Eugène Poubelle is a french gentleman who apparently invented the garbage bin and gave his name to it (which is why "garbage bin" translates to "poubelle" in french).
Yeah, I've looked that up, but it doesn't seem to related to the Wormiverse.
So basically your request is that Team17 not make their own game but instead directly copy another game which already exists and which you can already buy and play.
Good Lord.
What? Did you quote the wrong post or something? Because he didn't even slightly mention Worms Armageddon!
Squirminator2k
16 Apr 2012, 07:30
You also specifically asked Team17 to copy the graphics and gameplay. Which is a bit bloody silly if you ask me.
Incidentally, typing "NOT SPAMMING" in your posts doesn't make it so. You've double-posted a number of "suggestions" around this board over the last few days.
BethanyTeam17
16 Apr 2012, 14:16
Hey guys, I've just updated Worms Revolution Beach theme (http://www.facebook.com/media/set/?set=a.10150719305703476.426151.54059728475&type=1&l=292a777b2d) with some in-game screenshots :)
Phantom
16 Apr 2012, 14:45
Will there be an AA option? I know it's far too early to talk about that but I just wanna know...
Will there be an AA option? I know it's far too early to talk about that but I just wanna know...
If there isn't any in-game option, AA can always be enabled using the graphics card control panels.
Unless, several games do not react to the graphics cards settings, including Worms Ultimate Mayhem... so I guess your doubt is reasonable...
Hey guys, I've just updated Worms Revolution Beach theme (http://www.facebook.com/media/set/?set=a.10150719305703476.426151.54059728475&type=1&l=292a777b2d) with some in-game screenshots :)
oH Oh Oh-hoh! That border! It looks just like in the concept artwork! Gorgeous!
Also the water! Looks really great, however... what's going to happen during sudden death? The water looks like it passes over to the background, so if it rises would it drown the whole background? Secondly, is it possible to see land underwater so that you know where you can walk without drowning?
jsgnext
16 Apr 2012, 18:25
I've always found mobility to be quite limited in Reloaded because even a slightly steep slope can stop your progression. That's rather annoying since the maps are globally bigger and you need to waste a lot of movement tools.
I agree...but I think that can be a good thing...I mean, in WA, when you master your jump and rope abilities, you can reach your enemy ANYWHERE with enough time...that kills the original purpose of worms ,in my opinion...
However, in Worms reloaded, T17 commited the fatal error of including a roperace scheme, implying that the physics are "roperacer friendly" and, as we(WA players)know, they are not...
@Beach theme: it looks awesome but that floating bubbles can get annoying if you overuse them D:
@Beach theme: it looks awesome but that floating bubbles can get annoying if you overuse them D:
Perhaps those wind indicating objects can be disabled, just as in all previous 2D games that featured wind indicating objects :p
i<3worms:)
16 Apr 2012, 20:54
@Beach theme: it looks awesome but that floating bubbles can get annoying if you overuse them D:
Hope its nothing like the Sentry gun which i find so annoying...
Shadowmoon
16 Apr 2012, 23:20
How is this even copying I mean they are making it in 3D anyways so it will be close to the graphics that they're going with. and I have not even been on the forums for the past few days so where you getting this?
Carry on to Worms Revolution your a waste of space in the world.
Lol your username does you no favours.
Worms Revolution looks pretty good, just hoping it won't launch with loads of bugs unlike W2A because that'll be the final straw for me
Extremist2
17 Apr 2012, 03:56
Hey guys, I've just updated Worms Revolution Beach theme (http://www.facebook.com/media/set/?set=a.10150719305703476.426151.54059728475&type=1&l=292a777b2d) with some in-game screenshots :)
Nice big maps, random generator is looking good...
Aliasing is a bit distracting...
_Kilburn
17 Apr 2012, 07:41
Hey guys, I've just updated Worms Revolution Beach theme (http://www.facebook.com/media/set/?set=a.10150719305703476.426151.54059728475&type=1&l=292a777b2d) with some in-game screenshots :)
Just noticed something. From the way it is shaded, the entire level seems to be a 3D mesh. Either that's very clever cheating with 2D or it is really a mesh which updates itself when it is damaged. Either way, I have to say that's quite impressive.
BethanyTeam17
17 Apr 2012, 09:09
@Beach theme: it looks awesome but that floating bubbles can get annoying if you overuse them D:
They are wind particles. How many, the frequency and speed at which they go past depend on the strength of the wind.
With the screenshots I waited till there was a few in shot purposely, just to show them off :)
i<3worms:)
17 Apr 2012, 10:20
They are wind particles. How many, the frequency and speed at which they go past depend on the strength of the wind.
With the screenshots I waited till there was a few in shot purposely, just to show them off :)
Awesome! :D
BethanyTeam17
17 Apr 2012, 10:31
And here's what the Garden theme (http://www.facebook.com/media/set/?set=a.10150721133283476.426451.54059728475&type=3&l=cfb360b938) looks like in-game for Worms Revolution.
i<3worms:)
17 Apr 2012, 10:38
And here's what the Garden theme (http://www.facebook.com/media/set/?set=a.10150721133283476.426451.54059728475&type=3&l=cfb360b938) looks like in-game for Worms Revolution.
Wow, it looks stunning :D
BethanyTeam17
17 Apr 2012, 10:55
Will there be an AA option? I know it's far too early to talk about that but I just wanna know...
Nice big maps, random generator is looking good... Aliasing is a bit distracting...
Hi guys, its too early to say at this point regarding the anti-aliasing. However, please bear in mind that the game is still in development and hasn't been fully optimised yet. We just wanted to start sharing more information about our games in advance :)
Looks better than I expected, good job guys! :o
The beach theme is especially pleasant to look at.
Btw, when testing, please test whether these 'holes' in the terrain are good for gameplay. In W:A it is often frustrating to be locked up underneath objects.
I hope there will be girders as well, just to 'lighten' the map up a little. It's quite a solid piece of land atm.
Good job though, keep it up.
Yes, in-game shots look quite nice I have to say!
I too hope they add more objects on the terrain.
Currently it doesn't look like you are able to zoom out far enough to see the environment in front of the terrain? If so it would be nice to have the concept artwork in, maybe as the loading screens, just to get a more intense feeling on the atmosphere.
Btw, when testing, please test whether these 'holes' in the terrain are good for gameplay. In W:A it is often frustrating to be locked up underneath objects.
Why? It can be both advantageous and unfavourable depending on the whole situation, it's just as random as worms spawning next to hazardous objects or water.
Why? It can be both advantageous and unfavourable depending on the whole situation, it's just as random as worms spawning next to hazardous objects or water.
It's kind of a skip/go. It's often not advantageous to torch out on the first turn cause you'll give the enemy the first shot. Neither is it good to stay underneath as you won't be able to attack anyone.
A worm spawning next to a barrel or mine, or water, is too bad, but he'll be gone soon enough. You don't have to waste your turns then just standing by.
In most gametypes you want to be able to have all of your worms in a position from where they can attack, or at least make an important move. Inside a hole all you can do is place a girder or try to get out asap as to not waste more turns.
That's why I'm concerned about them. Annoyance over them may be greater than their worth as an additional landscape feature.
Fully depends on the setting as well, I'd like to have one or two of my worms protected that way in a 4-player match.
Have to say, I like the look of this game!
jsgnext
17 Apr 2012, 21:08
They are wind particles. How many, the frequency and speed at which they go past depend on the strength of the wind.
With the screenshots I waited till there was a few in shot purposely, just to show them off :)
Oh, Thats nice....I missed leaves, clouds and "particles affected by wind" (?) in Worms reloaded....
Also, I love how the borders change according to the theme used.
On the other hand, Im a little worried about custom maps right now ,taking in mind that the map is mesh based(as _kilburn said).Im sure a 3rd party program will make appearence for creating custom maps, but an in-game editor is essential imo (png or tga importing is awesome also, but I dont see it making appearance in this title)
@Garden: My favorite theme, that said.
Extremist2
17 Apr 2012, 22:03
The 2-and-a-half-D style is pretty neat! :)
BethanyTeam17
18 Apr 2012, 10:36
Worms Revolution Farm theme (http://www.facebook.com/media/set/?set=a.10150723465143476.426857.54059728475&type=1&l=dc93686f20) album has now been updated to include some screenshots for you all. Enjoy!
Yeah that farm theme looks indeed great. Nice to see it's possible to fully zoom out as well :) What about the theme park theme, by the way? Has it been scrapped? It's clearly making an appeareance in the teaser, after all.
Oh, Thats nice....I missed leaves, clouds and "particles affected by wind" (?) in Worms reloaded....
A tip:
Turn them on :p
@Team17 Staff,
Will Worms Revolution be in 1080p HD resolution?
Also please lets us know if a map can spawn with girders (bridges) Because I loved that alot.
Also please lets us know if a map can spawn with girders (bridges) Because I loved that alot.
Double this. Every Worms game needs more bridges!
Phantom
18 Apr 2012, 19:36
@Team17 Staff,
Will Worms Revolution be in 1080p HD resolution?
>A game without HD graphics/resolution
>2012
MtlAngelus
18 Apr 2012, 20:54
>A game without HD graphics/resolution
>2012
He's probably asking about consoles, in which case it's a very sensible question.
Extremist2
18 Apr 2012, 21:09
Double this. Every Worms game needs more bridges!
Yeah, without = total failure (for real).
The farm is is my favorite in-game so far. :D
BethanyTeam17
19 Apr 2012, 11:06
Sewer theme (http://www.facebook.com/media/set/?set=a.10150725604343476.427140.54059728475&type=3&l=07a71589e7) in-game screenshots.
BethanyTeam17
19 Apr 2012, 11:44
The farm is is my favorite in-game so far. :D
:) I don't think I have a favourite as such, they're all great - though I guess I am rather partial to the Beach theme.
i<3worms:)
19 Apr 2012, 12:09
So what about more themes? :)
Akuryou13
19 Apr 2012, 18:54
So what about more themes? :)let's not ruin EVERY theme. You want to have some surprise left for when we get our hands on the game.
So still wondering about the options to have bridges spawn on the map. Another thing I am wondering if there is options to increase the amount of random objects to appear on the map and also increase / decrease barrels and mines like in W.A you could go from 0 - 10 with the bridges and objects to appear. It is always nice to create a level then tweak things for a sweet looking level. I always enjoyed that.
I hope this game will have dead serious soudtracks like W:A and WWP and I would also love to see a campaign with a storyline for this game.
i<3worms:)
19 Apr 2012, 19:30
let's not ruin EVERY theme. You want to have some surprise left for when we get our hands on the game.
Yes, well you are right :)
I hope this game will have dead serious soudtracks like W:A and WWP and I would also love to see a campaign with a storyline for this game.
Worms 2 Soundtracks
I want them back :(
I mean W:A/WWP were serious but kind of boring to listen to. I wonder if in Revolution each theme will get an own soundtrack or if there'll be a number of generic ones again.
Squirminator2k
19 Apr 2012, 20:53
Worms 2 Soundtracks
I want them back :(
I agree wholeheartedly. Replacing the ambient score with something a little more, uh, motivational is definitely a plus, in my books.
Extremist2
19 Apr 2012, 22:01
IMO, an ambient soundtrack helps you concentrate. They should only have something upbeat if they're going to abandon the chess-like gameplay...
Squirminator2k
19 Apr 2012, 22:13
Alternatively, give players the option to choose whether they want ambient music or something more rock 'n' roll. Or just throw in the Worms 2 soundtrack for people like us :)
MtlAngelus
19 Apr 2012, 23:54
If there's no cheese theme I'm boycotting this game. :mad:
Squirminator2k
19 Apr 2012, 23:56
If there are no hats I'm selling every Team17 game I ever purchased. Ever.
jsgnext
20 Apr 2012, 16:26
I smell theme-based soundtracks for this one...
About Hats, choosing the body-type of the worms is enough for me...but, of course, hats are welcomed....
i<3worms:)
20 Apr 2012, 17:39
I don't like hats at all, completely pointless... Instead let Team17 focus on the major issues like physics, gameplay, customization options similar to what we have in WA, and of course making the game bugs free..
Worm Mad
20 Apr 2012, 18:16
You do realise S2k was joking, right?
But yeah, if the game doesn't come in three delicious flavours with a choice of toppings, I'm going to build a time machine and travel back in time to prevent Andy Davidson ever being born.
;)
But yeah, kidding aside, I'm curious to see what T17 unveil next week. Options? Modes? Weapons? Whatever the case, it'll be fun finding out.
jsgnext
21 Apr 2012, 17:31
Being sarcastic about hats (http://www.youtube.com/watch?v=Xn0bfwHmlmg)
Nothing new, it was there since the beginning of time....
Hats will probably make appearence, but I dont expect as many as Worms reloaded, since 3D models are obviously more complicated than simple sprites...
jsgnext
22 Apr 2012, 17:10
I hoping to see old school weapons since years ago T-T
Bring back the Cow!, buffalo of lies isnt the same! or, at least, make buffalo of lies act like cows did...
Mad Cow Desease isn't really an up-to-date topic any more
SupSuper
22 Apr 2012, 20:21
Mad Cow Desease isn't really an up-to-date topic any moreBird Flu then?
jsgnext
22 Apr 2012, 22:24
Or Swine Flu....just replace cows with pigs = done.
Also, I dont think Monty Python and the Holy Grail is an "up-to-date" movie either....so lets remove the HHG (?)
In other words, just bring back the Mad Cow...no excuses xD
Akuryou13
23 Apr 2012, 00:44
Also, I dont think Monty Python and the Holy Grail is an "up-to-date" movie either....so lets remove the HHG (?)
In other words, just bring back the Mad Cow...no excuses xDyes, but monty python remains relevant so long as fans of the movie are still around and loving the show. Mad Cow doesn't have any life-long fans last I checked.
i<3worms:)
23 Apr 2012, 03:42
Team17 - I was wondering if it would be possible for a Armageddon type of server system for online multiplayer instead of the lobby system? PC players would really love it!
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