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View Full Version : Requesting small feature


Undefined
30 Aug 2011, 01:00
Hey, I'm asking for something to detect if a player is afk or not while playing, sometimes players go afk for long on a warmer game and time is infinite.. so game becomes all ****ed up. Maybe after 60 seconds of inactivity automatically skipping the turn of the afk player? :p
Maybe it's done, but well, nothing happened after 120 seconds when a friend was afk.
Edit : Lol, posted this message exactly @ 00:00

CyberShadow
30 Aug 2011, 01:54
How to suggest a feature (http://forum.team17.co.uk/showthread.php?t=37676) :)

Lex
30 Aug 2011, 12:54
The "infinite turn time" symbol is a lie, actually! The timer counts up to 32767, then down to 0, at which point, the turn ends. This process takes just over 18 hours.

I realize this information is useless considering nobody would wait 18 hours for their turn. :D

raffie
30 Aug 2011, 14:00
nobody would wait 18 hours for their turn. :D

It would appear at least someone has done so or how else would u know this information :eek:

Thurbo
30 Aug 2011, 16:42
It would appear at least someone has done so or how else would u know this information :eek:

errr

from da Cybershadow and Deadcode

Undefined
30 Aug 2011, 17:06
Done, I added the idea ;)

Lex
31 Aug 2011, 07:20
It would appear at least someone has done so or how else would u know this information :eek:I fast-forwarded the end of a chopped-off replay which has no "game end" frame while watching the timer. I used to experiment with WA a lot.

StepS
31 Aug 2011, 21:47
The "infinite turn time" symbol is a lie, actually! The timer counts up to 32767, then down to 0, at which point, the turn ends. This process takes just over 18 hours.

I realize this information is useless considering nobody would wait 18 hours for their turn. :D

:eek: damn, I wanted to say this first!
But you have a bit mistaken - it goes back near 32704 (full - 65408, which is 18 hours 10 minutes and 8 seconds). The funny thing is that 65408 is 65536 minus 128 (the byte in .wsc scheme used for infinite turn!), so maybe there's some link with it.:eek:
Here (http://stepsfiles.tk/wa/replays/fake_inf_turn_bow.7z) is the replay (needs RubberWorm), where I was constantly shooting a worm with longbow during that time (817602 shots). It had all damage upgrades, but the fdpt was on, so the timer didn't pause after a shot (otherwise it would take 4x more time, like 72 hours, and 4x more damage). The game has shown the final damage (40880000) unfully, it has cut the last symbol (so as I see it can show 7 symbols in max). Happy watching scrolling to that place!:o
Extracting a log is faster, however it still can annoy you, and it compresses with the 0.01% rate, so I have attached it too:o
PS: for curious people (http://img163.imageshack.us/img163/1972/screen0326.png)