View Full Version : Kick Protection??
Well... yea. I don't really expect to get any helpful suggestions or workarounds, but this is a getting a really annoying problem to me.
To get it straight, I'm getting kicked for joining random lobbies, quite often. I think it's usually for reasons like player limit or that I didn't run W:A using RubberWorm, things like that. However, it happens frequently that I'm waiting in a lobby with the host being apparently afk, as he's not talking to us and the lobby fills up. Then we are usually waiting for 5 or 10 minutes, and as the host returns, he kicks some of the abundant players, and I'm out.
I'm just wondering if at least getting told the reason why one's gonna kick me is too much to ask for?
Some sort of a cheat program that lets me stay in the lobby would be great ;-)
Nothing you can do, unfortunately. A lot of people play specifically with friends and will kick unknown usernames pretty quickly. The best advice is to simply arrange your games before they're hosted and to find some familiar players who you can play with more regularly. Although the best solution of them all; host your own games!
Failing all three of those options - put on a smile, be nice and talkative, then cross your fingers.
Thankfully there is no way to force yourself into a host's game!
Here are a few things you can do:
Play with friends and people you know.
Organize your games for example on IRC in #worms on Gamesurge.
Host your own games (and kick others ;))
Also, waiting 5-10 minutes for a host to show up? I wouldn't have that patience.
Besides, you could use that time for getting kicked out of 10 other games. ;)
Heh, you make it sound easy :D Unfortunately that's not really going to work for me... I'm always playing against strangers, as I usually never meet people I played a few matches with again and funnily enough, if any of my friends have an "old school" Worms, it's World Party. I still can't host, however the wsdb and wmdb commands are quite an acceptable solution.
Also, waiting 5-10 minutes for a host to show up? I wouldn't have that patience.
Well... Tower and normal schemes show up rare enough to make me have a lot of patience ;)
jsgnext
24 Apr 2011, 17:36
I hate that....I mean, If you are playing with friends its easier to host a passwd protected lobby than to kick dozens of users....
I hate that....I mean, If you are playing with friends its easier to host a passwd protected lobby than to kick dozens of users....
That's also my point. Apart from that, hosts should simply reduce the team list to prevent more players to join. I mean, instead of kicking me which always drops me back to the friggin' channel screen :mad:
That's also my point. Apart from that, hosts should simply reduce the team list to prevent more players to join. I mean, instead of kicking me which always drops me back to the friggin' channel screen :mad:
Indeed.
I think not many people know the feature that you can limit the player count by dragging the box.
It needs an arrow button/sign there.
Indeed.
I think not many people know the feature that you can limit the player count by dragging the box.
It needs an arrow button/sign there.
Armageddon needs some more explanations anyway.
Most features aren't explained at all (or only listed in the read-me file, which consists of hundreds of pages and is only in English). I noticed that I could enhance the number of landscape objects in the scheme editor by holding down shift only just yesterday... dear god Deadcode and Cybershadow, what am I still missing? :p
Armageddon needs some more explanations anyway.
Most features aren't explained at all (or only listed in the read-me file, which consists of hundreds of pages and is only in English). I noticed that I could enhance the number of landscape objects in the scheme editor by holding down shift only just yesterday... dear god Deadcode and Cybershadow, what am I still missing? :p
Ehrm, all the new button functions are explained by the tooltips at the bottom when you hover the mouse cursor over them.
I did the German translations for many of them.
CyberShadow
26 Apr 2011, 21:27
Deadcode and Cybershadow, what am I still missing? :p
Check out the ReadMe, particularly section 2.0 (Supplementary Beta Documentation) (http://worms2d.info/Worms_Armageddon_ReadMe_(English)/Supplementary_Beta_Documentation).
Yeah, thankfully an anti-kick thing is impossible, as kicking basically involves sending a message then terminating the connection, all on the host's side - and there's no way to stop a connection being terminated.
Pac-Man
26 Apr 2011, 21:53
Except modifying the host before getting kicked so that he cannot close the connection (to you). Just theoretically. :-/
Except modifying the host before getting kicked so that he cannot close the connection (to you). Just theoretically. :-/
So client should do that instantly, cause how could it know, when the host will attempt to kick it? ;]
Except modifying the host before getting kicked so that he cannot close the connection (to you). Just theoretically. :-/
Huh?
You would basically need to take over the host's entire machine with some profound rootkit to stop him from terminating the connection to the client.
And he could always do that from a separate router/server with a (hardware) firewall.
Pac-Man
27 Apr 2011, 09:24
And at the end you use trojans :P well theoretically works everything. And I always say, something which has been made by humans can also be destroyed by humans.
...something which has been made by humans can also be destroyed by humans.
That's true, but are You able to remotely hold back a human from the physical unplugging of a wire?
Pac-Man
27 Apr 2011, 12:31
Who talks about the human, I talk about his computer.
Doesn't matter... this topic is still just a dreaming and hypothetical speech.
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