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opiumtest7
18 Feb 2011, 15:53
so i have just made a Big RR map wich i included within a link below

http://www.mediafire.com/?7d1y43os4pq4c5y

so when i put this map in my savedlevels directory and then try and load it from the game it sais: ERROR opening map file :

how can i get rid of this error and play my new map?

franpa
18 Feb 2011, 15:55
Make sure both the length and width of the map are divisible by 8.

opiumtest7
18 Feb 2011, 16:24
no its still not working... but did you mean divideable? because i made posible that the division meanin (X) × (X) for example 100×100 were dividable by 8.

GrO
18 Feb 2011, 18:00
so i have just made a Big RR map wich i included within a link below

http://www.mediafire.com/?7d1y43os4pq4c5y

so when i put this map in my savedlevels directory and then try and load it from the game it sais: ERROR opening map file :

how can i get rid of this error and play my new map?

Your map should use Bit Depth = 8 instead of actuall 32.

Also try to use the highest PNG compression level, while saving the map file.

opiumtest7
18 Feb 2011, 18:14
how the hell do i do that on windows 7 paint?

zookman
18 Feb 2011, 19:39
how the hell do i do that on windows 7 paint?

I don't think you can.
I would suggest you download GIMP (www.gimp.org)

open your correctly sized map, and follow the instructions here:
http://worms2d.info/Colour_map#GIMP

good luck.

opiumtest7
18 Feb 2011, 21:39
Ah thank you zookman! il be posting maps on wmdb and blamethepixel from now on :P

Nando
19 Feb 2011, 02:22
no its still not working... but did you mean divideable? because i made posible that the division meanin (X) × (X) for example 100×100 were dividable by 8.
Yeah, except that 100 isn't divisible by 8 :D

franz
19 Feb 2011, 07:22
how the hell do i do that on windows 7 paint?

I had the same problem for my black/white maps after using windows 7 paint. my workaround was just save as .bmp in paint and put the map in /Import folder instead of /SavedLevels

I don't know how this affects color maps though, so this might not be a solution for that.

opiumtest7
19 Feb 2011, 16:42
I had the same problem for my black/white maps after using windows 7 paint. my workaround was just save as .bmp in paint and put the map in /Import folder instead of /SavedLevels

I don't know how this affects color maps though, so this might not be a solution for that.

yeah i tried that but i think a map of 3000 by 4000 pixels wont fit there XD
i think that the problems solved right now all of the maps i made work like a charm... now to figure out indimask...

franpa
20 Feb 2011, 14:40
I don't think W:A's "Import" feature has been updated to handle large maps yet.

Lex
21 Feb 2011, 06:34
WA's import feature is no longer supported. Save your maps into WA\User\SavedLevels as 113-color-maximum 8-bit-per-pixel png with pixel dimensions divisible by 8, then load them directly with the WA frontend map editor's dropdown box.

GrO
21 Feb 2011, 19:39
WA's import feature is no longer supported. Save your maps into WA\User\SavedLevels as 113-color-maximum 8-bit-per-pixel png with pixel dimensions divisible by 8, then load them directly with the WA frontend map editor's dropdown box.

What are You talking about? Import feature works very good for me, for standard sized BMP, JPG and TGA maps.

CyberShadow
21 Feb 2011, 20:19
Lex meant that we are not updating the Import feature with regards to other new features added to the game (such as support for larger maps). This is mainly because it depends on a proprietary image-processing library (LeadTools), and its image processing operations (resizing and dithering) are of lower quality than those of a decent image editor.

GrO
22 Feb 2011, 17:29
Lex meant that we are not updating the Import feature with regards to other new features added to the game (such as support for larger maps). This is mainly because it depends on a proprietary image-processing library (LeadTools), and its image processing operations (resizing and dithering) are of lower quality than those of a decent image editor.

I see. Thanks for clearing it out.