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Lei
12 Jan 2011, 14:27
Would it be possible to code a scheme option that restricts certain worms' ability to use specific weapons?

Could be based on things like:

1. worm turn order [e.g. 1st worm can only use Grenades(nade/cluster/hhg), 2nd worm can only use Guns(shotgun/uzi/minigun).]
2. a 'title' which the game looks for in the worm's name [e.g. In the scheme creation process, you set that having the word "Grenader" or "Gunner", or even something much simpler, in the worms name would only allow that worm to use those certain weapons respectively.]

I can imagine some pretty interesting games/scenarios with this restriction in effect - including team&role-based fort maps or something similar.

Would this be difficult to code? What do you guys think? (Try to keep an open mind please? :D)

zookman
12 Jan 2011, 15:00
You mean like Specialist Worm Mode?
http://worms2d.info/Wormpot

Lei
12 Jan 2011, 15:03
That's exactly it!; just a lot more specific.

I was not aware of Wormpot. Thanks for sharing! :D