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wowwow
29 Nov 2010, 14:06
I posted it in some websites , now i will post it here.

I think I'm the first who found this glitch.

I attached 2 replays , 2010-06-23 18.28.30 [Online] @UISxwowwow.WAgame needs wormkit , 2010-06-23 18.38.11 [Offline Round 2] @RRïBA É$þäñâ.WAgame doesn't.

As you can see when a worm is using blowtorch , a explosion won't move it , the explosion just damages the worm and stops it.

Tell me if you had seen this before.

This glitch was with 3.6.29.0 , i dont know if it works with 3.6.30.0

2010-06-23 18.28.30 [Online] @UISxwowwow.WAgame (http://www.tus-wa.com/forums/worms-armageddon/new-glitch-founded-by-me/?action=dlattach;attach=44120)

2010-06-23 18.38.11 [Offline Round 2] @RRïBA É$þäñâ.WAgame (http://www.tus-wa.com/forums/worms-armageddon/new-glitch-founded-by-me/?action=dlattach;attach=44121)

jsgnext
29 Nov 2010, 16:26
Attaching the files directly into the forum could help....
Anyway, yes....its still happening in 3.6.30.0, here is my replay (first turn and second turn)

Explorer
29 Nov 2010, 17:13
As you can see when a worm is using blowtorch, a explosion won't move it , the explosion just damages the worm and stops it.

What do you mean "it" here? The worm?

(joke)
I thought it was the blowtorch or the mine. :)
(joke ended)

(Would you please say "it" clearly next time?)

wowwow
29 Nov 2010, 18:59
What do you mean "it" here? The worm?

I thought it was the blowtorch or the mine. :)

(Would you please say "it" clearly next time?)

when a worm is using blowtorch , a explosion won't move it

I don't think that it is so hard to know what is "it" referred to.

I thought it was the blowtorch

How can a blowtorch be "moved"?? Its a weapon , not a missil or a object dropped.

or the mine

How can a mine be moved if it exploded? xD

-----------------------------------------------------------------------------------------

Attaching the files directly into the forum could help....


I had Network problems and couldn't attach (I know, i could send text but couldn't attach files , lol) Anyway i will try to attach it now.

Explorer
30 Nov 2010, 00:02
I don't think that it is so hard to know what is "it" referred to.
...blah blah blah...

Sorry, I am not going to debate with you. I'm just telling you that you should

How to Report Bugs Effectively (http://www.chiark.greenend.org.uk/~sgtatham/bugs.html)
Be careful of pronouns. Don't use words like "it", or references like "the window", when it's unclear what they mean. Consider this: "I started FooApp. It put up a warning window. I tried to close it and it crashed." It isn't clear what the user tried to close. Did they try to close the warning window, or the whole of FooApp? It makes a difference. Instead, you could say "I started FooApp, which put up a warning window. I tried to close the warning window, and FooApp crashed." This is longer and more repetitive, but also clearer and less easy to misunderstand.

Lex
30 Nov 2010, 03:57
Explorer, once again, you're being absurd and nonsensical. It's good to be detail-attentive with documentation of bugs, but it's bad to misinterpret obvious intended usage of pronouns. He said it naturally and there was only one thing to which "it" could have referred. You failed miserably. If you're going to correct errors, you could at least afford to correct real errors and not imagined ones.

Your quote about how to report bugs effectively specifies, "when it's unclear what they mean". In this case, it was clear. Don't be terrible. If you try to restate what you said earlier about thinking "it" was referring to the blowtorch or the unmentioned mine, I'll know you're just playing dumb in order to have your pathetic fun correcting someone. You're not that stupid.

Thanks for the report, wowwow. I'll keep it in mind for the next time I'm blowtorching a mine.

StepS
30 Nov 2010, 14:39
It works with 3.6.31.0 too, if you run WormKit with RubberWorm version 0.0.1.3.

Explorer
1 Dec 2010, 04:40
Tried some experiment by myself.

1. Blowtorching-worm-vs-2-mines.WAgame
It seems that only the blowtorching worm is affected. The other mine (not triggered one) is pushed by the explosion of the mine (triggered).

2. Mines-by-players.WAgame
I cannot explain this. I stacked 5 mines together and the worm is pushed by the explosion of all, or it seems so.

wowwow
1 Dec 2010, 14:16
Tried some experiment by myself.
2. Mines-by-players.WAgame
I cannot explain this. I stacked 5 mines together and the worm is pushed by the explosion of all, or it seems so.

I think that It happened because more than 1 mine exploded , so the first mine stopped you from blowtorching , and the rest (2 or 3) pushed you.

Anyway they exploded at the same time , but bugs are always extrange =P

HeroHolger
15 Dec 2010, 21:06
i love this bug ^^

CyberShadow
21 Dec 2010, 13:11
I just noticed something accidentally while looking through the code. Can someone check if this bug exists in WWP?

NeonCore
26 Dec 2010, 11:28
I asked my friend to check it. He wasn't able to reproduce the bug in WWP, so it's probably fixed since WA. He recorded it with his mobile, and I grabbed some frames so everyone can see it. (I can send the video if you want it)
http://kepfeltoltes.hu/thumb/101226/20101226046.mp4_snapshot_00.32__2010.12.26_12.20.3 2__www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/view/101226/20101226046.mp4_snapshot_00.32__2010.12.26_12.20.3 2__www.kepfeltoltes.hu_.jpg)http://kepfeltoltes.hu/thumb/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.20.5 3__www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/view/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.20.5 3__www.kepfeltoltes.hu_.jpg)http://kepfeltoltes.hu/thumb/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.21.0 2__www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/view/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.21.0 2__www.kepfeltoltes.hu_.jpg)http://kepfeltoltes.hu/thumb/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.21.2 5__www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/view/101226/20101226046.mp4_snapshot_00.36__2010.12.26_12.21.2 5__www.kepfeltoltes.hu_.jpg)
(click to view it in original size)

CyberShadow
26 Dec 2010, 11:49
Cool, thanks. The bug is also fixed in W:A's (partial) WWP emulation code, though I wonder why Deadcode left it unfixed in newer logic versions.

NeonCore
26 Dec 2010, 13:19
You're welcome. Keep up the good work! :D