hundreds
26 Aug 2010, 20:21
Hey guys,
I thought I would make a quick topic specifically pointed at the landscape editor / import functions. There is a pretty good topic about useful features that could be adjusted / included in future updates, but I think the landscape functions deserve its own topic.
Here are a few items I personally want to see. If you agree, please say so, as I know Team17 values the opinions of its players, and will most likely be paying attention to this topic.
Please keep your comments positive and respectful of the developers and other players.
1. Larger map dimension limits.
This is probably the MOST requested upgrade feature. For mappers of all types, this is something that would be greatly appreciated. I don't think the map sizes need to be limitless, simply increased by a decent amount. I am thinking 3400 x 3400 pixels. Do you agree?
2. Wind particles in custom maps.
Currently you can not import a map and play it with wind particles. Those new particles look and behave great and I really think us custom mappers should have those particles. Of course since there are a bunch of them, we should be able to choose which particles to use. Since those particles are attached to specific backgrounds, we should be able to choose a "terrain style", which would include the particle set, background image, and water type. We should also be able to turn the background on and off (just use the gradient). This information should be saved in the LDS file (along with things like water level and mine placement).
3. Custom Border Types
This is a slightly more complicated point. I have tried to explain it below:
In the landscape editor, there is a button to toggle the border on or off. That is all good and well. It allows for a cave style map (with a possible water death) and an open style map (with a possible water death). In my crusade to make Worms Reloaded the BEST solution for custom mappers, I have yet another tweak I would like to request.
Whether you draw a map in game, or import one via TGA file, I believe you should be allowed 4 options for borders:
1. Full Border ON - Borders will seal off each side of the map (top, bottom, left and right). This allows for destructible landscapes that DO NOT have a possible water death. This style resembles a cavern.
2. Standard Border ON - This is the current option. Borders on top, left and right with the possibility of a water death. This style ALSO resembles a cavern.
3. Partial Border ON - This is the style I am REALLY campaigning for. This one would have a NO BORDER anywhere on the map. However, the map would still use a cavern view. This means that you can still drown and at the left or right edges of the map, if you get pushed off, you also die (due to falling into the water outside the boundaries of the map). The BIG PLUS for this type is that map makers can create a map that works like an open style, but is NOT LIMITED TO AN ISLAND. You could design a landscape that gives the illusion of continuing on to the left and right side, like a field or city scape or something. Additionally, any worms kicked UP out of the map would simply come down in their normal trajectory.
4. Borders OFF - This is also the current option - no borders at all, resulting in an open style map (like an island).
I have really obsessed over this and made up a nice little graphical diagram. I have a level that I REALLY want to convert to Worms Reloaded, but without an option like that, I would not be able to use it, or any other levels that are not either 1) an island, or 2) a cave.
http://www.mnpp.net/images/posts/border.jpg
Well that about wraps up my list of items that would pretty much perfect the landscape editor / importing functions of Worms Reloaded. What do you think?
I thought I would make a quick topic specifically pointed at the landscape editor / import functions. There is a pretty good topic about useful features that could be adjusted / included in future updates, but I think the landscape functions deserve its own topic.
Here are a few items I personally want to see. If you agree, please say so, as I know Team17 values the opinions of its players, and will most likely be paying attention to this topic.
Please keep your comments positive and respectful of the developers and other players.
1. Larger map dimension limits.
This is probably the MOST requested upgrade feature. For mappers of all types, this is something that would be greatly appreciated. I don't think the map sizes need to be limitless, simply increased by a decent amount. I am thinking 3400 x 3400 pixels. Do you agree?
2. Wind particles in custom maps.
Currently you can not import a map and play it with wind particles. Those new particles look and behave great and I really think us custom mappers should have those particles. Of course since there are a bunch of them, we should be able to choose which particles to use. Since those particles are attached to specific backgrounds, we should be able to choose a "terrain style", which would include the particle set, background image, and water type. We should also be able to turn the background on and off (just use the gradient). This information should be saved in the LDS file (along with things like water level and mine placement).
3. Custom Border Types
This is a slightly more complicated point. I have tried to explain it below:
In the landscape editor, there is a button to toggle the border on or off. That is all good and well. It allows for a cave style map (with a possible water death) and an open style map (with a possible water death). In my crusade to make Worms Reloaded the BEST solution for custom mappers, I have yet another tweak I would like to request.
Whether you draw a map in game, or import one via TGA file, I believe you should be allowed 4 options for borders:
1. Full Border ON - Borders will seal off each side of the map (top, bottom, left and right). This allows for destructible landscapes that DO NOT have a possible water death. This style resembles a cavern.
2. Standard Border ON - This is the current option. Borders on top, left and right with the possibility of a water death. This style ALSO resembles a cavern.
3. Partial Border ON - This is the style I am REALLY campaigning for. This one would have a NO BORDER anywhere on the map. However, the map would still use a cavern view. This means that you can still drown and at the left or right edges of the map, if you get pushed off, you also die (due to falling into the water outside the boundaries of the map). The BIG PLUS for this type is that map makers can create a map that works like an open style, but is NOT LIMITED TO AN ISLAND. You could design a landscape that gives the illusion of continuing on to the left and right side, like a field or city scape or something. Additionally, any worms kicked UP out of the map would simply come down in their normal trajectory.
4. Borders OFF - This is also the current option - no borders at all, resulting in an open style map (like an island).
I have really obsessed over this and made up a nice little graphical diagram. I have a level that I REALLY want to convert to Worms Reloaded, but without an option like that, I would not be able to use it, or any other levels that are not either 1) an island, or 2) a cave.
http://www.mnpp.net/images/posts/border.jpg
Well that about wraps up my list of items that would pretty much perfect the landscape editor / importing functions of Worms Reloaded. What do you think?