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SlyGen
20 Jan 2010, 20:46
The only reason I don't post this in the W:A Support forum is I have a feeling it'll sit there collecting dust for months, so you'll have to forgive me, and further point me in the right direction if this is the wrong place.

I have a few schemes that aren't meant to be Rubber schemes, but for some reason they display Rubber specs when I load them, and I'm tired of hitting "/clear" every time I load a typical shop. To be specific, my Shopper that I downloaded from Worms2D.info and further edited with Scheme Eddy now displays Friction -1.

I also have an overpowered mole scheme that displays something in the way of a gravity mod.


tl;dr version: how do I take Rubberworm specs out of W:A scheme files?

Cheers.

CyberShadow
20 Jan 2010, 21:12
See http://worms2d.info/RubberWorm on where RubberWorm stores the values of its settings. You simply need to make sure that all values are set to the defaults as saved by the game, when creating a scheme from scratch using the game's scheme editor.

SlyGen
29 Jan 2010, 03:44
Oh wow, the data is stored in one of the super weps' crate probablilities.. which I think aren't used by the game normally. How clever.


Thanks, CS. I also want a game with you one of these days. Maybe a good ol' P.A.C.K. rules Shopper.

Explorer
29 Jan 2010, 12:52
Thanks, CS. I also want a game with you one of these days. Maybe a good ol' P.A.C.K. rules Shopper.

You should also thank Pisto, who wrote the RubberWorm code.

GreeN
29 Jan 2010, 15:24
Also the loving community which inspired these developers to go great lengths, bringing us exciting new features for the game

SlyGen
29 Jan 2010, 21:41
To be honest, RubberWorm is more of an inconvenience to me than anything else; I have it in case the party I'm with wants to play it.