View Full Version : Feature Request: wkAutoMessage
Guto-BR
24 Dec 2009, 14:16
When you host or join a game, you send some commands, like /arrows and /h2so4, and you send GL & HF
To make it more easy, is a good idea create a program, it auto send a message (created for you) and enable some commands
When you host or join a game, you send some commands, like /arrows and /h2so4, and you send GL & HF
To make it more easy, is a good idea create a program, it auto send a message (created for you) and enable some commands
That's a bit lazy of you, it has to be said.
Have the wormkit module use a txt file to determine the message to send so that it is easily configurable to meet your needs.
... yea, and the next game you join the /arrows command will turn off your cratefinder -.-
What a ... idea.. *cough xD
you could make it so you have to type /auto or something to get it to send a scripted message.
When you host or join a game, you send some commands, like /arrows and /h2so4, and you send GL & HF
To make it more easy, is a good idea create a program, it auto send a message (created for you) and enable some commands
Hey, the Cinus is working at this module! It will be named wkCinusAutoText.
Check it here: http://worms.cinus.org/wkcinusautotext/
and to have it do a specific line of text from the txt file you could use commands like
/auto1
/auto2
/auto3
etc.
or /auto2-5-7
to do lines 2, 5 and 7.
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