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View Full Version : About there being a future PC version.


aj101
1 Jul 2009, 22:49
First off let me say, I really want to buy the 360 game. But the slight chance of things being different and possibly better on PC has my interest. I would just like to know if anyone knows if things will be changed at all in the PC version.

Iggyhopper
1 Jul 2009, 22:53
Of course! I'm not sure about weapons, but maybe ladscape types, a map editor, more schemes, landscapes.

You bet, and if not, then modding will take into effect.

wormsfan79
1 Jul 2009, 23:10
Yeah, I would save up for the pc version if I were you, but make sure your pc can run it.

Dramen
2 Jul 2009, 09:01
It is coming to the PC, just a matter of when...hopefully later this month...

I want the weapon editor back in thier from worms 2 as well, with more features though :D, i hated how it was never in armageddon...except with that mod but it was crap as it didnt save.

But yeah, editors galore for PC version please :D!

d3rd3vil
2 Jul 2009, 09:46
Later this month would be ****ing awesome :D But I doubt it :(

jsgnext
2 Jul 2009, 20:32
i'll just download the demo for xbox....in my opinion, worms is for PC.

AndrewTaylor
2 Jul 2009, 22:50
i'll just download the demo for xbox....in my opinion, worms is for PC.

Watch yourself there. You know thomasp moderates this place?

i<3worms:)
3 Jul 2009, 11:52
Well i saw a Team 17's answer to a similar kind of question on facebook..here it is..

Question--"One question Team 17, is the PC version being made by a dedicated team? We dont want a port from xbox, we want it like the orignal Armageddon made from scratch for the PC!"

Team 17..
"Ricky, it'll be adapted for PC. The PC market is difficult these days due to MASSIVE levels of piracy so we simply can't take the risk of ploughing extensive resources into a bespoke PC edition, it simply doesn't make sense. The PC version (released via Steam) will be good value and play great. We may also look at re-releasing the original (with updates) via Steam at some point, as well as other games in the series."

What could this mean^^? Will it be smaller than the original Armageddon?:(
Source..
http://www.facebook.com/Team17Software?v=wall&viewas=0#/posted.php?id=64566768063&share_id=223599770436&comments=1#s223599770436

MtlAngelus
3 Jul 2009, 12:13
So... I'm guessing we'll be stuck with another game that pales in comparison to W:A?

Have 10 years of progress only brought us prettier graphics and fancy hats at the expense of customization and depth? :(

yakuza
3 Jul 2009, 12:17
So... I'm guessing we'll be stuck with another game that pales in comparison to W:A?

Have 10 years of progress only brought us prettier graphics and fancy hats at the expense of customization and depth? :(


Yes.

The only solution to this is making a game that is so rich on the multiplayer aspect, that encourages the players to buy the real thing (to have access to a legit cd key that allows them to connect to the official servers). Because otherwise people are just going to pirate.

Dramen
3 Jul 2009, 13:11
I wish they would STOP using piracy as an excuse...it's really getting old now.

Why don't they just use the system from the game GT Legends? It has to be the hardest, virtually uncrackable game ever made, I've never managed to get a pirate version working at all. Yes it uses quiet a powerful DRM that forces you to use the disk each time, but who cares!

Is this why PC games have been falling down over the years, the fear of piracy?

Oh wait...here's an idea, use an online automated service that allows you to verify that it's a working/real CD key first, otherwise it refuses to install (bit like COH cept THQ just bans you). This would totally eliminate the usage of Key-gens.

Or...well yeah, use the GT legends protection :P.

It really is annoying me now, devs should stop whining and just make better protection.

Muzer
3 Jul 2009, 13:43
That would seriously suck though. If you're the sort of personw ho is constantly upgrading their PC, the "grace period" of how many PCs the CD can be installed on (usually 3) will quickly become used up, even if it's only actually installed on one working PC at a time (though I suppose a workaround would be to have so if you uninstall it it gives you back usages, but I haven't seen much software that actually implements this yet). And what about wine? I'm guessing the hardware serial number detection for most pieces of hardware would probably fail.

CyberShadow
3 Jul 2009, 17:39
Why don't they just use the system from the game GT Legends? It has to be the hardest, virtually uncrackable game ever made, I've never managed to get a pirate version working at all.The speed/probability that a game would be cracked is approximatively proportional to its popularity divided by the strength of the copy protection. If a game is popular enough, no copy protection will stop crackers.Oh wait...here's an idea, use an online automated service that allows you to verify that it's a working/real CD key first, otherwise it refuses to install (bit like COH cept THQ just bans you). This would totally eliminate the usage of Key-gens.That won't stop crackers from buying one copy, removing the copy protection from it then distributing it.

yakuza
3 Jul 2009, 17:52
Online checks for singleplayer games are also crack-able.

Hence it all relies on providing multiplayer goodness. Obviously, this ain't something team17 can do, since it needs massive sales to be profitable, not to mention costs and the fact you need to put work hours into the service forever.

Good examples (and probably the only examples that have managed this formula) are Blizzard games (not WoW): warcraft 3, starcraft, diablo 2 are all games that are infinitely better online on their multiplayer plataform battle.net, which is impossible to access without a legit cd key.

jsgnext
3 Jul 2009, 18:32
For the copy protection.....i want the game to be protected for crackers.....but not too much.
For example i bought Spore a few months ago....this game checks the CD key online, not allowing u to log in (Download content automatically) if u have a cracked ver of the game.But this has a major problem.....u have only 3 installations avaiable.....if that 3 instalations ran out u have to crack the game to play......That means a person who payed for the game could have the same priviliges as someone who downloaded it from the internet.
So please dont do something like that for the copyprotection.

Plutonic
3 Jul 2009, 18:36
You dont have to crack spore, you just have to phone EA and ask for more.

jsgnext
3 Jul 2009, 18:48
You dont have to crack spore, you just have to phone EA and ask for more.

And wht if i dont live in the USA?
BTW, i didnt ran out of instalations....but i know many ppl that did, asked for more keys(via mail to support section) without any answer....

yakuza
3 Jul 2009, 22:30
EA's solution is the lamest, though it works, well, almost works. Their strategy (obvious with The Sims 3) is to ship the game with low content on the phisical format (the game dvd), and have most of the content only aviable by "only stores", some free, some for a small fee. You gotta log into EA's site to download the extra neighborhood, or to get more furniture (since there's very few variety in the DVD), however, said content is still being cracked (the big updates at least, like the neighboorhood), so it's just another way to milk the money cow.

AndrewTaylor
3 Jul 2009, 23:29
You dont have to crack spore, you just have to phone EA and ask for more.

Personally, though, I'd like to know my game isn't available only on the whim of someone who could choose to say 'no' when they have a new version to sell.

If the limit is so easy to get around, why does it exist?

yakuza
3 Jul 2009, 23:46
Personally, though, I'd like to know my game isn't available only on the whim of someone who could choose to say 'no' when they have a new version to sell.

If the limit is so easy to get around, why does it exist?

Because said ease is not universal. It does serve as a barrier for many, even if you can abuse it or get past it with relative ease.

AndrewTaylor
4 Jul 2009, 00:06
But that's just it: if it's not universally easy to get more activations, why should anyone trust that EA will provide them? You're paying for what, three installs? And the rest are provided if and when EA feel like it. And given what I know of EA's general practices, that's unlikely to be long after they come up with a sequel.

i<3worms:)
4 Jul 2009, 00:20
I dont know if you have played Call of Duty 4, it is impossible to play its Multplayer without a legal CD key, it uses PunkBuster for online security..

Anyways i would have thought that using Steam will negate piracy, is that not true? IS it it still possible to crack a game which is on Steam? Also what does a "bespoke PC edition" mean?

Xen
4 Jul 2009, 01:21
That won't stop crackers from buying one copy, removing the copy protection from it then distributing it.

You realize, though, that this applies to any form of copy protection period, right? I mean, anything you put in software for sale, it's not a matter of if, but when. So I mean, people who are going to pirate it are going to pirate it. Copy protection of any kind won't stop them, so really in the end, it's just a waste of time on the developer's side. I can see cd-keys and stuff like that. But beyond that, there's nothing really stopping or hindering piracy.

I say CD-Keys cause you can have those authentic ones identified by a master server, while the keygen-made ones won't be recognized, so it blocks online play. It's not hard. You really don't need to even put in securom and this other copy protection BS, since it doesn't work in preventing piracy in the least. They'll just crack around it. All it hurts is the consumer that goes to the store and purchases the game. I've bought tons of games I enjoy and to be honest, I can't truly enjoy many of EA's titles cause of all the garbage they bundle with it. I don't like putting up with that. It's not like the pirates are hindered, and I know it to be a fact, believe me. Don't listen to those guys who say these 'measures' work, because they don't.

jsgnext
4 Jul 2009, 22:41
Anyways i would have thought that using Steam will negate piracy, is that not true? IS it it still possible to crack a game which is on Steam? Also what does a "bespoke PC edition" mean?

Yes, it is possible.
A friend of mine could crack te Steam itself and got all the Steam games for free (i dont know how the ***?).
I dont like steam.....if i have to choose between, buying a DVD or downloading via Steam.....i prefer the DVD.

CyberShadow
5 Jul 2009, 14:00
You realize, though, that this applies to any form of copy protection period, right?That was pretty much my point.

Copy protection does not apply when the game or a significant part of it is provided as an online service, though.