View Full Version : Can this game come to Steam plz?
ZoneDymo
23 Apr 2009, 07:03
If it becomes available at Steam, Im sure lots of people will buy it and it will become insanely populair online too :).
Plz release this game on Steam.
Greets from the Netherlands.
Read before posting! :rolleyes:
http://www.facebook.com/topic.php?uid=64566768063&topic=7694&post=18
We're planning on bringing a new title to PC via Steam later in the year, most likely based on the game we're developing for XBLA currently, which is a HD combo of the best bits of Armageddon and our recent 'Open Warfare 2' feature set. We'll update news on that later.
Now thats good customer support: seriously considering your request before you even ask it!
Rattlehead
24 Apr 2009, 00:11
I hope they release this via DVD as well.
MtlAngelus
24 Apr 2009, 03:00
I hope they release this via DVD as well.
Very unlikely. Just go with steam, it's easier.
Rattlehead
24 Apr 2009, 03:50
I don't get why people find using Steam much easier. You'd have to download the game and for some people, such as myself, that can take time and other people also have very limited bandwidth monthly. The only thing that I think is easier when using Steam is updating the game which isn't difficult at all since most games now come with an update checker.
Squirminator2k
24 Apr 2009, 06:35
It's all moving towards digital distribution now, Rattlehead. Give it a few years, we'll all be doing it and brick 'n' mortar stores will be a thing of the past. It's more convenient to just have something downloaded to your PC than it is to go out to a store.
Rattlehead
24 Apr 2009, 07:18
Oh, 'tis a sad future indeed where unnecessarily huge game boxes, delightfully smelling manuals are things of the past and lifeless bits of data are the only reminders left that we own a game.
Squirminator2k
24 Apr 2009, 07:24
Delightfully smelling manuals are already more or less a thing of the past. Most of the physical media games I've bought over the past year or so have included a "Quickstart" sheet and a PDF of a full manual on the disc.
MtlAngelus
25 Apr 2009, 04:39
But you're just wasting natural resources with pointless manuals and game boxes. :P
Squirminator2k
25 Apr 2009, 04:41
Yes. Stop harvesting plastic for discs and cases! Let is grow naturally again!
MtlAngelus
25 Apr 2009, 04:47
Let is ?
robowurmz
25 Apr 2009, 09:38
Mm, sounds like Lettuce.
d3rd3vil
21 May 2009, 23:18
Well any more info on the pc version? Hope it's out in winter 2009....that's a little bit late if you ask me ^^
Shadowmoon
21 May 2009, 23:29
Well any more info on the pc version?
No, not yet.
Akuryou13
22 May 2009, 00:34
...that's a little bit late if you ask me ^^we haven't had a 2D worms game on PC in HOW many years?
I think we can afford patience.
I won't be buying this game if it only comes out on steam. I have a low monthly cap, and I always prefer having a disk anyway.
Squirminator2k
22 May 2009, 08:05
Then I guess you won't be buying the game. Team17 are shifting over exclusively to digital distribution.
Your loss, I guess.
MrBunsy
22 May 2009, 10:36
You sure they'd release it purely on steam? Most games on steam (even the ones which you can't install without steam) can still be bought in a box.
Squirminator2k
22 May 2009, 10:38
Spadge has said at several points on his blog that Team17 are shifting to a 100% digital distribution platform, to shifting back to self-publishing. If WA-Decades got a retail release I'd be very surprised.
Akuryou13
22 May 2009, 11:21
its not particularly necessary anyway with games like the ones T17 make. not having a box didn't stop Braid from being one of the best games ever, doubt it'll effect T17's stuff any more.
lots of larger companies are trying out digital-distribution anyway. Battlefield Heroes, anyone?
easier money, less hassle and more convenient for gamers.
The only drawback that online distribution systems like Steam or EA Downloader have, is that you can't re-sell separate games if you don't like them any more.
You would have to sell your whole account with all games, which you are not allowed anyway.
In addition, Electronic Arts even have a policy of discontinuing the digital download after a few years, which means that your purchase is basically the rental fees for a few years of usage. Extended usage then costs extra.
I don't know how strictly they enforce that policy though.
Steam on the other hand is really good as it is now.
All the titles I have bought there are really great games and I wouldn't want to re-sell them anyway.
Another issue would be account hacking and scamming.
robowurmz
22 May 2009, 13:38
Steam is really good for account stealage and so on. You can recover accounts really quite well, and it will notify you if you are about to give away your password.
d3rd3vil
22 May 2009, 13:44
I hope it is possible then to create high quality maps for Worms 2 Armageddon :)
Like with unlimited colours and as big as we want them to be :)
Akuryou13
22 May 2009, 15:39
I hope it is possible then to create high quality maps for Worms 2 Armageddon :)
Like with unlimited colours and as big as we want them to be :)unlimited colors seems like a reasonable request, but I can't imagine there wouldn't be a size limit. imagine a map 100000 x 100000 pixels.
d3rd3vil
22 May 2009, 16:06
Yeah well, who wants a map with 100000 x 100000? ^^
Atleast a possibility to create bigger maps from the beginning! That would be nice!
Akuryou13
22 May 2009, 16:21
Yeah well, who wants a map with 100000 x 100000? ^^point is there has to be a cut off. 99% of the time that cut off is fine wherever T17 is comfortable with it being. map sizes on W:A worked very well for gameplay, I see no reason to make them larger.
perhaps they could allow for a mod to allow larger map size or something? cause I definitely wouldn't want to see it but I also wouldn't want to use some of the funky mods they have available for W:A.
jsgnext
23 May 2009, 19:00
Making a new game with all the WA features is almost impossible.....since it was patched MANY times adding new features....
MtlAngelus
23 May 2009, 21:08
Making a new game with all the WA features is almost impossible.....since it was patched MANY times adding new features....
Uhh... no. Making a game with all W:A features is very possible. You just have to plan those features ahead of making the game...
And have enough resources. And have no concern whatsoever about how much money you'll lose.
MrBunsy
26 May 2009, 11:00
If T17 can't get a team of paid programmers to achieve what two have done in their spare time, I'm worried for them :p
d3rd3vil
26 May 2009, 16:49
Hopefully this new Worms will be out soon ^^ But I guess october or november?!
Shadowmoon
26 May 2009, 17:50
Hopefully this new Worms will be out soon ^^ But I guess october or november?!
July or June at best. Team 17 have said their releasing specs, videos, info etc early June
jsgnext
26 May 2009, 18:15
July or June at best. Team 17 have said their releasing specs, videos, info etc early June
ya i guess too.....but anyway im waiting for the PC version wich will be realeased in november december or maybe in 2010 (lets hope not)
d3rd3vil
26 May 2009, 18:21
Yeah well that's what I'm talking about, the PC version ^^
You think 2010? Well for a small game like that, plz not....
Shadowmoon
26 May 2009, 19:24
Probably fall 2009.
No nothing about the PC release date has been announced.
MtlAngelus
26 May 2009, 20:09
And have enough resources. And have no concern whatsoever about how much money you'll lose.
You are an idiot plasma. Making a game with the same features as W:A wouldn't take any extraordinary resources. And no, more features do not equal loosing money, you turd.
kikumbob
29 May 2009, 11:18
If it wasn't for the "turd" thing, I might have reported you :rolleyes:
Shadowmoon
30 May 2009, 09:51
The PC edition is coming sooner than most people thought.
Team17 Software Ltd. wroteat 06:56 on 22 May 2009
There will be a Worms Armageddon Decade edition for PC later in the summer. No plans on PS3 yet, the title is an exclusive console product for Xbox 360 at this moment.
Source- http://www.facebook.com/topic.php?uid=64566768063&topic=7779&start=120&hash=d40565b21f3161ad030bfddbfa406d96
d3rd3vil
30 May 2009, 11:26
Later in the summer? Damn that sounds good :)
But really: what would have been the reason for a rls in winter or even 2010? It's not a HUGE project to create a Worms game, don't you think ^^
3D open world games are far more complex! Rls in summer is great :)
AndrewTaylor
30 May 2009, 12:07
I have a low monthly cap
Then you have a bad ISP. That is the problem. Your ISP should increase or remove your limits -- don't expect other companies to work around them.
As bonz said, the biggest problem with digital distribution is that it makes DRM almost totally necessary, and that makes it really hard to give customers a permanent, transferable product. But, videogames were never permanent or transferable anyway, because of the closed proprietary formats they're forced to be in by Microsoft, Nintendo and Sony. Really, we need an open format, so that a single binary file will run on any machine with a loader written... but console business models wouldn't support such a thing (except the Wii's), so it'd be great for developers but a nightmare for everyone else who we need to make the system work.
Won't OnLive be a semi-open format? I mean, from what I've seen there will be a plethora of games available on it, although I'm not sure how it would handle platform-exclusive titles. I guess publishers really don't want a single format for that reason.
Imagine a world where games were like DVDs. You buy a console made by whoever and you can play any game on it, much like how you can buy any old DVD player and it will play any DVD. That would be pretty cool but I'd miss the days of multiple platforms. Something tells me the console wars are what push hardware manufacturers. If there's no one-upmanship then the leaps and bounds we've seen in consoles' abilities mght slow down significantly. Of course, that might put more focus on gameplay rather than technical ability, which would be nice. Not ideal for the big three, mind.
Imagine a world where games were like DVDs. You buy a console made by whoever and you can play any game on it, much like how you can buy any old DVD player and it will play any DVD. That would be pretty cool but I'd miss the days of multiple platforms. Something tells me the console wars are what push hardware manufacturers. If there's no one-upmanship then the leaps and bounds we've seen in consoles' abilities mght slow down significantly. Of course, that might put more focus on gameplay rather than technical ability, which would be nice. Not ideal for the big three, mind.
So... it'd be like all PS3 and Wii games were for the 360 but had no motion sensing, all companies only made 360s, and all PCs would never be more powerful than whatever it takes to run both an OS and a 360 game?
I'm... going to stick to preferring multiple platforms, personally.
robowurmz
31 May 2009, 18:46
Not to mention the monopoly law.
AndrewTaylor
31 May 2009, 18:47
That would be pretty cool but I'd miss the days of multiple platforms. Something tells me the console wars are what push hardware manufacturers. If there's no one-upmanship then the leaps and bounds we've seen in consoles' abilities mght slow down significantly. Of course, that might put more focus on gameplay rather than technical ability, which would be nice. Not ideal for the big three, mind.
Yeah, but nobody cares about the specs any more. The PS2 is outselling the PS3. People would rather have a mid-range console with 50 games than a high-end console with 5, because that's how many you'd get for the same price.
I can't think of any real disadvantages to a well-designed open format... but I can't see how anyone could make any money introducing it.
Akuryou13
1 Jun 2009, 13:46
So... it'd be like all PS3 and Wii games were for the 360 but had no motion sensing, all companies only made 360s, and all PCs would never be more powerful than whatever it takes to run both an OS and a 360 game?
I'm... going to stick to preferring multiple platforms, personally.have you never even HEARD of a PC? there are all sorts of control schemes. with companies taking the route of rockband and offering specific peripherals (like the skateboard for the tony hawk game), using these peripherals for specific games is entirely plausible. motion controls would be implemented slowly, just as they are with companies other than nintendo right now. hell, we already have the mind control controller for PCs right now, there'd just be more stuff like that, with widespread adaptation happening in a different way than it does now, sure, but it would still happen.
Not to mention the monopoly law. there would be no monopoly. nintendo sony and microsoft could still make the different devices just like NVidia and ATI currently make computer parts. each competing to offer the fastest and the best products just like with any other computing devices, there would just be a global standard for software, meaning that everyone would have to move forward at the same pace or be left behind.
have you never even HEARD of a PC? there are all sorts of control schemes. with companies taking the route of rockband and offering specific peripherals (like the skateboard for the tony hawk game), using these peripherals for specific games is entirely plausible. motion controls would be implemented slowly, just as they are with companies other than nintendo right now. hell, we already have the mind control controller for PCs right now, there'd just be more stuff like that, with widespread adaptation happening in a different way than it does now, sure, but it would still happen.
There has never been an instance of a third-party controller becoming popular enough that more than a handful of games use it. I don't know what you're thinking of.
there would be no monopoly. nintendo sony and microsoft could still make the different devices just like NVidia and ATI currently make computer parts. each competing to offer the fastest and the best products just like with any other computing devices, there would just be a global standard for software, meaning that everyone would have to move forward at the same pace or be left behind.
Well thats just breaking down the system, because instead of any game working on any system for the generation, it instead becomes... an ordinary PC but without competing console markets. The only difference is that it could boot into the game directly rather than running an OS.
Akuryou13
1 Jun 2009, 15:28
There has never been an instance of a third-party controller becoming popular enough that more than a handful of games use it. I don't know what you're thinking of.not thinking of any specific cases, but rather the technology as a whole. the reason no third party devices work on PCs is because there has YET to be a device that improves upon the mouse and keyboard. the control method is just too versatile, so instead people market controller gimmicks to console gaming. if we eliminate console gaming (which is, at a basic level, what I'm talking about) then we would start to see people focusing on doing just that: FINDING an improvement upon the standard mouse and keyboard. such improvements are out there and the wii remote is very close to being one already (once motion+ comes in anyway).
obviously none of this would work if consoles had never existed, but if we were to drop them in the current world then people would try to fill the void with control gimmicks as a supplement to their lost revenue... or at least that's what I would imagine they would do, anyway. I am, alas, not psychic.
Well thats just breaking down the system, because instead of any game working on any system for the generation, it instead becomes... an ordinary PC but without competing console markets. The only difference is that it could boot into the game directly rather than running an OS.what's your point?
the reason no third party devices work on PCs is because there has YET to be a device that improves upon the mouse and keyboard.
Um, that's only true for FPS, RTS and to some extent RPG. Even then it's debatable.
I thought LEGO Star Wars was 538% better with a 360 controller, and the same goes for most racing games, or anything which benefits from an analogue control method.
I know the mouse is analogue but have you ever tried to play a racing game in which you steer with the mouse? It's fun but not ideal.
Having said all of that I think it's worth noting that I am much more of a console gamer than a PC gamer so it could be that my hands have grown accustomed to a controller over a keyboard and mouse.
Akuryou13
1 Jun 2009, 23:26
Having said all of that I think it's worth noting that I am much more of a console gamer than a PC gamer so it could be that my hands have grown accustomed to a controller over a keyboard and mouse.likely this. though racing and platformers aren't specifically suited for keyboard and mouse controls. granted, even on those I find them pretty much on par with console controls (though I'm a PC gamer as you're a console one).
and either way, people sell steering wheels and control pads already, having them continue to do so wouldn't be out of the question at all. quite the opposite, actually, if all games were defaulted to a single format.
though racing and platformers aren't specifically suited for keyboard and mouse controls.
Hmm.
Keyboard and mouse works pretty well in games like Battlefield and GTA, where you steer the vehicle with the left hand and control the camera view and/or weapon turrets with the mouse in the right hand.
I used to switch to a right hand, cursor key controlled setup for vehicles in GTA games up to Vice City.
I was much better controlling vehicles with my right hand, but that did disappear with Battlefield 2. Now I'm ambidextrous with vehicles.
I think platformers work well with keyboard and mouse too. The best example would be Teeworlds, Soldat and Cortex Command.
What I really can't do any more is controlling FPS games with keyboard only, like I used to in Doom 2 and Duke 3D.
Akuryou13
2 Jun 2009, 12:23
Hmm.
Keyboard and mouse works pretty well in games like Battlefield and GTA, where you steer the vehicle with the left hand and control the camera view and/or weapon turrets with the mouse in the right hand.
I used to switch to a right hand, cursor key controlled setup for vehicles in GTA games up to Vice City.
I was much better controlling vehicles with my right hand, but that did disappear with Battlefield 2. Now I'm ambidextrous with vehicles.
I think platformers work well with keyboard and mouse too. The best example would be Teeworlds, Soldat and Cortex Command.
What I really can't do any more is controlling FPS games with keyboard only, like I used to in Doom 2 and Duke 3D.this is why I said specifically. I find they work equally with platformers and racing games, myself, but it's up for debate.
SupSuper
2 Jun 2009, 13:53
I have a steering wheel for racing games, but the pain to get it out of the box and set it all up far outweighs its advantages over a keyboard.
Personally I can't play MotoGP without a 360 controller. It's practically impossible but with analogue acceleration, brakes and steering it's utterly awesome (once you get the hang of it).
Personally I can't play MotoGP without a 360 controller. It's practically impossible but with analogue acceleration, brakes and steering it's utterly awesome (once you get the hang of it).
wht about using the 360 controller on the pc :P...i always use it XD
Personally i prefer PC than any new/old gen console.
*in PC u can mod/edit/tweak/customize games.
*the online games are more enjoyable.
*the games are cheaper (in general)
*u can use joystick/gamepad/keyboard or whatever u want (including the ps3 and xbox 360 controllers)
*the new generation video cards can handle most of the new generation games without any lags.
I only buy games for new gen consoles if they arent aviable on PC.
I don't have a 360. I bought a 360 controller to use on my PC. Maybe my posts make more sense now.
I don't have a 360. I bought a 360 controller to use on my PC. Maybe my posts make more sense now.
Why that? Does it have any special features?
The Logitech Rumblepad 2 is cheaper and for the same price you can even get the wireless version.
Nah, I just like the controller. Although it does have analogue shoulder buttons (RT, LT), which mean more control. The Logitech just has regular old digital buttons.
SupSuper
4 Jun 2009, 13:25
I don't have a 360. I bought a 360 controller to use on my PC. Maybe my posts make more sense now.And yet. :p
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