PDA

View Full Version : What whould you preffer?


Metaknight
21 Oct 2008, 19:40
What whould you preffer?
Worms 3D, Forts or 4? Argument.
For example, I preffer Worms 4 because you can fully customise teams and build custom weapons. Worms 3D is cool because it has lots of weapons, including old ones. At worms forts, I don't like the gameplay, neither the weapons.

MtlAngelus
25 Oct 2008, 01:33
Hmmm..
I would prefer some beer. :cool:

Metal Alex
25 Oct 2008, 03:23
Hmmm..
I would prefer some beer. :cool:

Saw any worms games like that lately? I bet Team 17 got your option.

Zero72
26 Oct 2008, 04:54
Worms 3D almost seems like a beta version of Worms 4, going backwards. I would play it for nostalgia's sake, but otherwise, W4 all the way. :p

Never played Forts.

Liketyspli
28 Oct 2008, 21:35
W4, though, the jetpack, mouse cursor and menu music from W3D were awesome. :)

bonz
29 Oct 2008, 09:41
W4, though, the jetpack, mouse cursor and menu music from W3D were awesome. :)
Yes, the mouse cursor that gets dragged around is indeed awesome!

If by menu music you mean the original one made by Bjorn Lynne that was released afterwards in a quick workaround, then yes.
If you mean the "Shake My Coconuts" by Junior Senior, then fưck NO! :eek:

franpa
29 Oct 2008, 11:01
Hmmm..
I would prefer some beer.
That option is reserved to team17 workers.

_Kilburn
30 Oct 2008, 08:40
Definitively Worms 4. Though Worms Forts had a really good alternative concept, too bad it was totally wasted by the publishers.

bonz
30 Oct 2008, 08:44
The idiots at Sega should have listened to T17, then we would now have Worms Battle Rally instead of the weak Worms Forts.

_Kilburn
30 Oct 2008, 08:53
Hell yeah. :cool: Heh, maybe they will be doing it again, with Worms 4 graphics, who knows.

Plasma
30 Oct 2008, 10:57
From most favourite to least:
Worms 4, Worms Forts, Worms3D.

I'm willing to bet I'm the guy that liked WF:US the most here.

Paul.Power
30 Oct 2008, 16:49
Worms Forts would have been a lot more fun without that expletive deleted Worm God showing up every turn during Sudden Death. To make things worse, the series already had a canon deity in the Concrete Donkey.

Plasma
30 Oct 2008, 17:19
Worms Forts would have been a lot more fun without that expletive deleted Worm God showing up every turn during Sudden Death.
Yeah. (IIRC)AT's 60 minute sudden death patch really helped.

Squirminator2k
30 Oct 2008, 17:48
I would prefer not to see one of these threads popping up every other bloody week.

Paul.Power
30 Oct 2008, 18:14
I would prefer not to see one of these threads popping up every other bloody week.

Hey, at least this thread has the amusing distinction of talking about past Worms games while having a thread title that uses the future conditional tense.

AndrewTaylor
1 Nov 2008, 13:19
Yeah. (IIRC)AT's 60 minute sudden death patch really helped.

YRW. It was my patch, but it actually gave a ninety-minute time limit. Well, it did 60 as well, but I doubt anyone used that much.

franpa
2 Nov 2008, 01:51
What does the Wormgod do?!? I've never played a 3d worms game before.

Muzer
2 Nov 2008, 11:09
What does the Wormgod do?!? I've never played a 3d worms game before.
(in WFUS only), he does a very annoying animation at each turn in sudden death, the animations combined (the ones at the beginning and the end of the attack) take about 10s, then he makes a random even happen (remember, this is every turn) which lasts about 30s. Basically, it completely ruins the game.

franpa
2 Nov 2008, 11:51
I C, and what was the developer smoking when making that 'feature'?

AndrewTaylor
2 Nov 2008, 12:07
I C, and what was the developer smoking when making that 'feature'?

The idea was that conventional 'sudden death' modes would make no sense in Forts. Can't just slash the worms' health because that would eliminate the point of the game. Can't slash the buildings' health because that would hand the game to the next player to take a turn (on some maps, anyway). Can't raise the water level because you can't very well get a building to higher ground. So it was decided to randomly throw in a flash-flood, earthquake, rain of fire, whatever at the start of every turn from now on. Which was a good idea, but as in Worms 3D, most of the associated animations were unskippable, which meant that the game actually slowed to a halt in "sudden death". I really have no idea how the game got published in that state; why the animations couldn't simply have been removed I have no idea. Okay, so the weapons that invoke them would have been a bit duller but I can't imagine anyone would have complained.

franpa
2 Nov 2008, 12:49
thanks for the information, appreciated.

_Kilburn
2 Nov 2008, 13:39
Yep, too bad it got released so filled with glitches and gameplay issues. That would be cool if Team17 made another more elaborated Worms Forts, the concept was awesome. Maybe a space-themed one, something like Worms: A Space Oddity. Anyway, guess this isn't a high priority, they must have some more important projects in mind.

franpa
2 Nov 2008, 15:43
Like Worms: Apocalypse! which will be a sequel to W:A*. (*yes, i mean Worms: Armageddon here)