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d3layed
4 Aug 2008, 06:49
Although IMO I believe to this date that Worms: World Party was THE best Worms game created. If they are to make a Worms 5, I would love to see a successor to WWP and I mean to include every weapon in the worm universe plus more. More customization. I kind of liked the goofy things you could do with the worms in Worms 4.

They also NEED to keep this game 2D and I would love to see it on all platforms!

who is with me?

quakerworm
4 Aug 2008, 21:04
i think if you'll look at the wa section of the forum and compare it to the wwp section, you'll see that most people think that wa was, and still is, the best worms game they ever made.

on that note, you have tried running wa with the latest patches, right?

StoneFrog
6 Aug 2008, 15:15
WWP is a great game on its own. But if one compares it to W:A, there isn't really enough new content to consider it a worthy sequel (it should've been an expansion pack IMO).

My idea for a new game would be 2D, the moddability and compatibility of W:A with the mission editing and all of WWP.

Though that's already being worked on for W:A 4.0.

bonz
6 Aug 2008, 20:45
WWP was the slightly better game in the little time after I switched to Win2K and before the first beta made WA 2K/XP compatible.

The one single thing that made me stop playing WWP was the addition of online colour maps in WA.
Since then more and more useful features got added to WA, which easily surpass the unique features in WWP (Wormpot, mission editor, advanced mines).

Anyways, if T17 ever make a new Worms games again, they should definitely use all the combined features, utilities and weapons of W2, WA and WWP.
They should also throw in some of the weapons and features from W4M and Worms Blast.
Mix that with a 3D graphic but still keep the 2D gameplay and you should have an awesome Worms game.

d3layed
8 Aug 2008, 01:01
I haven't tried the patches yet. not sure how to get them. Sorry for the ignorance, I just haven't played a PC game since Duke Nukem 3D I think. I tend to stick to consoles as I don't like to have to think too hard about the game I am playing. Can I download them from the game or do they have them here on the site to download? I do agree that W:A has some really good weapons that they should not have dropped from WWP. I loved the mail strike!


As for the last poster, I think you and I have a similar mind set for the next Worms game. All the fans have great input as far as what I read and I really hope that team17 takes up on it. 3D visuals with 2D game play would be awesome! Definitely need to do sort of a compilation of everything as far as including all the weapons and customization and terrain editing. give the player the choice to really create his or her own style. Basically what they did with the mortal kombat series as of late. Besides, we all know that if they did that, we'd be pretty satisfied for the next 5-10 years or so. Just saying.

By the way, I love these boards. Thank you for the input and maturity. I really dislike the forums at other places, like gamespot and IGN. Too much of that fanboy-ism.




i think if you'll look at the wa section of the forum and compare it to the wwp section, you'll see that most people think that wa was, and still is, the best worms game they ever made.

on that note, you have tried running wa with the latest patches, right?

robowurmz
8 Aug 2008, 16:51
If there was ever a 3D W:A, that'd be what most people would think of as the pinnacle of Worms.

However, I think that once W:A reaches 4.0, there will be the peak. Until, of course, somebody thinks about W:A 5.0...

Squirminator2k
8 Aug 2008, 18:54
If there was ever a 3D W:A, that'd be what most people would think of as the pinnacle of Worms.

Ah-HA-hahahaha, no.

StoneFrog
8 Aug 2008, 19:02
Maybe 2.5D? Like 3D models or 3D rendered backgrounds?

Face it, people are too lazy to make 2D games anymore. Modelling is just much quicker and cheaper for some people.

Squirminator2k
8 Aug 2008, 19:05
I still fail utterly to see the appeal of 2.5D. Worms Open Warfare is arguably 2.5D, and it doesn't add anything to the game whatsoever.

StoneFrog
8 Aug 2008, 21:20
It's less work for Team 17. Face it. That's half the reason people do 3D nowadays.

quakerworm
8 Aug 2008, 22:27
I still fail utterly to see the appeal of 2.5D. Worms Open Warfare is arguably 2.5D, and it doesn't add anything to the game whatsoever.
i think, as far as graphics go, wow was spot on. i was skeptical about the new vectored art for worms, and i still think it needs some more work, but this is definitely the right way to go. and the 3d backgrounds look great. yeah, it adds nothing in terms of game play, but a game like that gets a lot of its atmosphere from how things look.

the term 2.5d is usually reserved for 2d-multilayer, but if something like wow is what StoneFrog meant, i'm all for it.

StoneFrog
9 Aug 2008, 04:23
but if something like wow is what StoneFrog meant, i'm all for it.

Yup! That's my idea for it.

yakuza
9 Aug 2008, 11:15
I couldn't care less about graphics, seriously. What difference do 3D models on 2D gameplay make? I doubt anyone here is into the Worms saga for the graphics.

d3layed
9 Aug 2008, 17:14
not in it for the graphics, but keeping the same gameplay with a newer, fresher look does make it looks less "old-school" and more interesting. also, with all the people out there that DO care about graphics a new look may bring out more fans. To this day, I am shocked how many people skip over this game because it "just doesn't look" appealing. I have already converted three friends and now they're dedicated fans.

I agree with a new look, but they HAVE to keep the 2d styled gameplay; W:A or WWP physics, not the Open Warfare physics. those are good for portables but not full fledged games.

StoneFrog
9 Aug 2008, 19:12
WOW had different physics?

Also, if I had a choice I'd have it all 2D. But something tells me Team 17 wouldn't do that. Not a lot of game developers like doing 2D anymore, because drawing this stuff frame by frame is way more time consuming than making models.

KRD
9 Aug 2008, 19:21
You can generate completely 2D animation sprites from 3D models these days, can't you?

quakerworm
10 Aug 2008, 01:35
WOW had different physics?
very much so. for the most part, it's just slightly different parameters, but there are things where it is actually different physics.

for instance, wow uses a completely different algorithm to compute fall damage. in w2 through wwp, fall damage was computed using the impact velocity of the worm. in wow, wxbla, and i assume wow2, damage is computed using the initial height of the worm versus the final height. this resulted in at least one bug, which was fixed in wxbla and wow2, but can still be seen in psp version of wow.

wow2 for ds was a complete rewrite, and i'm told the physics are much more like wwp.
You can generate completely 2D animation sprites from 3D models these days, can't you?
yes, of course. in fact, that was done back before rendering in 3d was possible in real time. special computers spent many hours rendering 3d models into 2d animation sprites that were later used for the game. for an example of such a game, take a look at Donkey Kong Country (1, 2, or 3) on snes or its remake on gba.

but in case of worms, either using vector graphics, or straight up real-time 3d rendering, would work much better.

d3layed
10 Aug 2008, 04:52
that and vectex graphics would take up much less computing power as well, hopefully speeding up the online syncing.

Muzer
10 Aug 2008, 09:24
wow2 for ds was a complete rewrite, and i'm told the physics are much more like wwp.
No. It was ported by the same people who made WWP for the N-Gage (which was good and had physics reasonably accurate to the original) and they decided to not let a good thing to go to waste, and so used the old engine.

quakerworm
10 Aug 2008, 10:57
No. It was ported by the same people who made WWP for the N-Gage (which was good and had physics reasonably accurate to the original) and they decided to not let a good thing to go to waste, and so used the old engine.
thank you for the correction. so wow2 ds runs essentially on wwp n-gage engine? the only thing i've heard is that they didn't use the wow ds engine (that's why i thought it was a re-write) and that wow2 ds plays more like original than any other wow game.

Muzer
10 Aug 2008, 11:02
so wow2 ds runs essentially on wwp n-gage engine?
Well, they've adusted it quite a bit (obviously), but yes, basically.

EDIT: SOURCE: http://www.radio-ninty.co.uk/podcasts/radioninty10.mp3

d3layed
15 Aug 2008, 06:35
I played WOW2 on the DS the other day and I didn't notice any difference in the way the game plays and handles.

Squirminator2k
15 Aug 2008, 06:48
There are very noticable differences between the game physics, largely because the PSP version was built using an almost entirely new game engine and the DS version is more or less based on the W2/WA/WWP engine.

I know. I've played 'em both side-by-side.

quakerworm
15 Aug 2008, 18:25
i think he might have meant wow2-ds compared with wwp-pc.

d3layed
15 Aug 2008, 20:00
seemed to be about the same to me. even if different, I still prefer my PSP version due to the screen ratio.

quakerworm
15 Aug 2008, 20:58
and i stand corrected.

Slushy96
21 Aug 2008, 16:12
I have an idea: why dosent Team 17 put the 4.0 features of W:A into a new, Worms 5, with next gen graphics?

Squirminator2k
21 Aug 2008, 16:36
I love how delightfully vague "next gen graphics" is. Does that even mean anything anymore? Next gen graphics are usually last gen within a few months anyway. It's all very silly.

MtlAngelus
22 Aug 2008, 00:52
I love how delightfully vague "next gen graphics" is. Does that even mean anything anymore? Next gen graphics are usually last gen within a few months anyway. It's all very silly.

Next Gen Graphics means more brown. Also excessive Bloom, Blur, and HIGH DINAMIC RANGE LIGHTING.

Squirminator2k
22 Aug 2008, 00:57
For some reason I really want to hear SupSuper reading your post out loud. I think he'd add a lot of "pep" to the HIGH DINAMIC RANGE LIGHTING.

franpa
24 Aug 2008, 14:18
i think if you'll look at the wa section of the forum and compare it to the wwp section, you'll see that most people think that wa was, and still is, the best worms game they ever made.
W:A was not better then WWP when WWP came out, W:A is currently better due to the beta updates that are NOT provided by team17.

Squirminator2k
24 Aug 2008, 21:01
Technically the updates are provided by Team 17. The development of these updates has just been "outsourced" to some community members.

MtlAngelus
24 Aug 2008, 21:41
W:A was not better then WWP when WWP came out, W:A is currently better due to the beta updates that are NOT provided by team17.
Even then I liked W:A better because of the darker tone of the game, rather than the all bright happy blue frontend of WWP. :cool: :p

WormHorse
30 Aug 2008, 20:38
Even then I liked W:A better because of the darker tone of the game, rather than the all bright happy blue frontend of WWP. :cool: :p

Cool i liked WA Better cause the theme as well, And with DEC 21st 2012 approaching, it's the game I want to play when the world ends!:D:eek:

Slushy96
6 Sep 2008, 03:24
I love how delightfully vague "next gen graphics" is. Does that even mean anything anymore? Next gen graphics are usually last gen within a few months anyway. It's all very silly.

Thats what she said. :/

StoneFrog
6 Sep 2008, 16:22
Even then I liked W:A better because of the darker tone of the game, rather than the all bright happy blue frontend of WWP. :cool: :p
Etho's Lab (http://etho.wormsrenegade.com/programs/graphic/WA_Frontend.zip) has this program that can W:A-ify the goofy WWP frontend.

Honestly WWP has some nice new additions like mission editing, multiplayer missions, and the WormPot. But it has one key flaw that ruins all that - lack of support.

Eggi @
1 Oct 2008, 05:42
Best friend Hello :)

LITTLE AS I WISH TO MOCK YOU I SAY FOOD TO TURN WORMS WORLD PARTY INTO WORMS 5 IS EVIL FOR THEY MAY BE MISUSED . . . AND TO THE UTMOST CONSEQUENCE YOU SUM IT UP THROUGH WHAT FOLLOWS:

FRONTENDS OF WORMS IS EVERY TOO DIFFERENCE FROM THAT COULD BE MOST OPTIMAL IN THE CASE OF I HAVE ADDITIONALLY SEEN IN HISTORY WHAT COMES OF RUINING GAME ENGINE, PLEASE BEAR WITH ME FOR A SECOND, IMPORTANT NOTICE. LET US DO MORE WRONG OR ASSUME WHAT SHOULD HAPPEN IF THE GAME WERE EDITING TO SET RIGHT YOUR DEMAND (THAT IS, UPDATES, PHYSIC, ENGINE AND MORE UPDATES 3D PATCH) IN ALL ANIMAL ASPECTS. FIRST MULTIPLAYER STYLE PORT CAUSE GHOST DISINTEGRATION SUCH AS I HAD TO LEAVE MY LOVER ON THE SHORE HAHA :) BUT IN DEADLINESS I WANT YOU TAKE MY POINT AND I HOPE THIS WAS USEFUL PLEASE AND THANKS FOR YOUR ASSISTANCE, YOU MIGHT HAVE SOMETHING TO SAY OR ADD TO THIS HOPE YOU UNDERSTAND, NICE DAY DO NOT FORGET EXTRA HUMAN WEAPONS IN WORMS


END OF DISCUSSION

MtlAngelus
2 Oct 2008, 15:36
Thanks for clearing everything up again, Eggi. :)

minute55
6 Oct 2008, 19:46
Even then I liked W:A better because of the darker tone of the game, rather than the all bright happy blue frontend of WWP. :cool: :p

that is EXACTLY why i pefer worms world party.

worms armaggedon is all serious and junk,and thats not what worms is.now,worms world party,that is all silly and crazy,and thats what worms is.:)

Plasma
6 Oct 2008, 23:27
that is EXACTLY why i pefer worms world party.

worms armaggedon is all serious and junk,and thats not what worms is.now,worms world party,that is all silly and crazy,and thats what worms is.:)
Okay, I've gone through many people basing games on the graphics, and Paul basing games on the soundtrack, and Kelster basing games on the cover, but I don't think I've ever seen someone base a game entirely on its frontend!

SupSuper
7 Oct 2008, 00:35
The clouds were simply too much!

bonz
7 Oct 2008, 10:34
The exaggerated seriousness in WA, with Worms going to war and nuclear armageddon and what not, actually makes the game more silly than WWP.

minute55
12 Oct 2008, 09:25
The exaggerated seriousness in WA, with Worms going to war and nuclear armageddon and what not, actually makes the game more silly than WWP.

worms armaggedon:the year is 5062:all humans are dead(owned)and worms now inhibit the planet.Stumbling across the fact they are free to go across the planet without fear of being stomped on,they realise they can go back to there hatred they have...(ala worms and worms 2)and go to the war museum,where they find loads of weapons,(well,they gotta get them from somewhere)when finding that some worms are scared,and won't go to battle.worms deside to teach them about war,and when many worms are done,the teached worms follow the teachers,and when getting annoyed by them,realise they can become teams,and they go to kill other teams.

worms world party:worms punch each other.they go to war.

anyway...i agree.i like wwp more than armaggedon.i actually think they are less similar than people say.what makes me feel that people think they are similar,is there graphical style.all worms games(apart from spin offs)are similar.worms world party has:diffrent missions,worm pot,full wormage already unlocked,and of course,the fact it has a silly theme.

Muzer
12 Oct 2008, 13:41
diffrent missions
So? WWP's missions aren't as good, and besides, Worms isn't particularly well-known for single player
worm pot
That just makes the game incredibly unbalanced
full wormage already unlocked
Just cheat, everyone else does
the fact it has a silly theme.
...

minute55
12 Oct 2008, 14:36
So? WWP's missions aren't as good, and besides, Worms isn't particularly well-known for single player

That just makes the game incredibly unbalanced

Just cheat, everyone else does

...

i was stating what made it diffrent,not it was better.i just like it more.dunno why,i think it is the theme.

StoneFrog
12 Oct 2008, 22:17
WWP missions have nicer terrains. :D

Of course you can import said terrains into W:A, but I still feel WWP had more unique scenarios for missions.