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Dakoolme
25 Jul 2008, 07:58
Hello Everyone,
I haven't looked around here much until recently when I started wondering about a new worms game. I got excited when I saw all the posts, and am not surprised people are split on whether a new worms game is 2d or 3d. Personally, I find the gameplay to be especially natural in 2d, and a lot of the game's aesthetics were lost in 3d. Also, there are great benefits with sticking to 2d and rewriting the armageddon engine to support several cool modern graphics hacks that can be optimzed for the lower dimension. A lot of these ideas are based off what I've seen in the programs OE-CAKE and the 2d physics sandbox "Phun". Look them up on youtube...

Some ideas on applying these ideas to worms

1) better terrain - When something explodes, I want to see debris flying around and piling up. Worms should be able to interact w/ terrain more than just tunneling around in it. However, for roping purposes, they should maintain some notion of detached terrain like old versions of the game.
2) rigid body dynamics - no problem in 2d! Lets see tons of props flying around and crashing into things. How about blowing up a building to fall on some worms?
3) particle simulated effects galore - pre baked animated explosions and such can be eliminated in lieu of all kinds of cool simulated 2d explosions.
4) while we are on simulations, how about a simple sph solver for some water? Imagine pools forming in explosion craters. Perhaps a water hose weapon?
5) worms as simple IK chains - Anyone ever play ski stunt simulator? Translate this type of control scheme to worms! Maybe controlling your worm crawling by periodic mouse motion, and swinging the bat by fast mouse motion.
Thats it for now.
~devon

jsgnext
25 Jul 2008, 22:11
5) worms as simple IK chains - Anyone ever play ski stunt simulator? Translate this type of control scheme to worms! Maybe controlling your worm crawling by periodic mouse motion, and swinging the bat by fast mouse motion.


not agree....controling the worms with the mouse would sck in my opinion.....maybe aiming could be controled by mouse but moving the worms...mmmm.
Something i would like to c in a new worms 2d game for pc is a performance in the interaccion between worms and between worms and weapons,i mean worms looking at the sky when another worm uses airstrike,worms protecting themselves when another worm target them(like worms 4),etc.

Shadowmoon
25 Jul 2008, 22:22
Mouse controls would suck. Hard.

jsgnext
25 Jul 2008, 22:46
Mouse controls would suck. Hard.

Worms 2d actually have mouse controls btw......how do u use airstrike?....if u meant worm control,i agree.
I think it would b nice to include climatic aspects in a new worms game(3d or 2d)....i mean twisters(*),storms,earthwakes(**),etc.

*ppl who played gunbound just think about that

**like the weap of WA or WWP but randomly

The climatics could be anounced in a ratio of 5 turns(ex: 5 turns for earthwake,4 turns for twister,etc)

Dakoolme
25 Jul 2008, 22:59
ok, well I agree that there are a lot of bad ways of doing mouse control. But before you declare it sucky, check out this for reference:
http://www.cs.ubc.ca/~van/sssjava/javademo.html

.JeT
27 Jul 2008, 00:40
If you had to make a quick mouse movement for the bat, it would be friggin' hard to aim.

What about real time worming? I know it sounds stupid, but seriously.

Plasma
27 Jul 2008, 11:43
Jet... how long have you been on this forum?

robowurmz
27 Jul 2008, 11:45
If people wanted real time worms, they'd look at Liero (http://en.wikipedia.org/wiki/Liero).