View Full Version : Rope Race in Worms3D
AlexBond
27 Feb 2008, 23:30
I think maybe who played in WA saw style of game RR or Rope Race. I like it style and has thought:"Whether it is possible in Worms3D?". How you can see on video it really!!!!! Only need use Super Ninja Rope!!!
http://worms3d-portal.com/images/YouTube.jpg
Show Video on YouTube (http://www.youtube.com/watch?v=gJRwcGIM_kA)
Now in style Rope Race play only 4 players([PRO]-AlexBond,[PRO]-GrenadeX,Mexican and N2k2), but all they Pro, maybe who can play in it too?
Rope Race 1
http://worms3d-portal.com/images/RR1.jpg
Rope Race 2
http://worms3d-portal.com/images/RR2.jpg
Rope Race 5
http://worms3d-portal.com/images/RR5.jpg
Rope Race 6
http://worms3d-portal.com/images/RR6.jpg
Soon there will be all these maps to the public if certainly they are necessary for somebody =)
Last New on portal www.Worms3D-Portal.com (http://worms3d-portal.com)
See, I told ya Rope Races were possible in 3D games by doing that!
Metal Alex
1 Mar 2008, 15:17
woah, You've made the impossible. If you want it to be totally epic now, you can add background stuff.
EDIT: out of context, I saw this other video from your account (http://www.youtube.com/watch?v=Cg7qdL3Gv3Q&feature=user), and considering it's awesome, I'd love to know what's the song in the background.
AlexBond
1 Mar 2008, 18:09
woah, You've made the impossible. If you want it to be totally epic now, you can add background stuff.
EDIT: out of context, I saw this other video from your account (http://www.youtube.com/watch?v=Cg7qdL3Gv3Q&feature=user), and considering it's awesome, I'd love to know what's the song in the background.
[Cocons Up] - The Chemical Brothers - My Elastic Eye.mp3
[Rope Race 2] - David Guetta feat the Egg - love dont let me go (walking away).mp3
About Rope Race
To play Rope Race style, you need to install Rope Pack (http://worms3d-portal.com/portal.php?topic_id=736)(plz read Readme.txt) and Set Super Ninja Rope in New Wormpot.
P.S. plz not ask how Install New Wormpot here, use for it www.worms3d-portal.com forum or ask me in PM.
Metal Alex
1 Mar 2008, 18:41
[Cocons Up] - The Chemical Brothers - My Elastic Eye.mp3
that's the one. Also, that game mode is really clever. Looks too hard for me too. :p
AndrewTaylor
1 Mar 2008, 18:57
Seems to me that it would be very easy to cheat in that, especially when your immediately above a further-on bit of level.
I think it'd be cooler to incorporate that somehow -- make it properly 3D. Keep the big "wall" look, but have its you can't get past without going outside it. If that would work. I don't know.
Seems to me that it would be very easy to cheat in that, especially when your immediately above a further-on bit of level.
But there's not much point in that, is there? I mean, it's not like you play a rope-race, and teleport to the end of the leven instead of the start, and then claim that you completed it in record time.
AlexBond
1 Mar 2008, 20:04
Seems to me that it would be very easy to cheat in that, especially when your immediately above a further-on bit of level.
I think it'd be cooler to incorporate that somehow -- make it properly 3D. Keep the big "wall" look, but have its you can't get past without going outside it. If that would work. I don't know.
If you go there not, you are violating the rules! And you will noob!!!!!!! =) .
I can set Invisible wall but it not interested.
Congratulations. You are officaly entered in the Worms Hall of Fame.
kikumbob
3 Mar 2008, 18:36
I'm impressed.
And I consider this (http://www.youtube.com/watch?v=U5lVD6UdOsM&feature=related) the closest anyone has got to actually making the roping 3D.
Squirminator2k
3 Mar 2008, 21:29
Nope, I'm not particularly impressed with this. What you have there, y'see, is a 2D Rope Race with the rather slow and limited rope from Worms3D. Nice effort, mind.
AlexBond
3 Mar 2008, 21:52
kikumbob link on video in your message about Roping of W4!!! This topic about Worms 3D!
Nope, I'm not particularly impressed with this. What you have there, y'see, is a 2D Rope Race with the rather slow and limited rope from Worms3D. Nice effort, mind.
Limited rope?????? where limit? I not understand you.
About speed, I test all values of speed and this speed is suitable for W3D.
And remind a speed that was before. It Progress!!! :)
If you think that this is easy to do, you are wrong.
Squirminator2k
3 Mar 2008, 21:55
I never said it was easy. I'm impressed, I just don't think that this will ever replace WA rope races, or reach the level of skill such races require. The rope on Worms3D is much slower and works very differently from the WA rope, so these sort of rope races on W3D don't require anywhere near as much skill as the WA ones do.
Again, it's a nice effort, but it's not quite there. That's more a limitation of the Worms 3D engine than anything else.
AndrewTaylor
3 Mar 2008, 22:02
This is what I mean -- wouldn't it be better to do something that you couldn't do in2D? There must be some neat rope tricks you could incorporate.
Squirminator2k
3 Mar 2008, 22:06
Indeed. That video of the Worms 4: Mayhem roping that kikumbob was rather entertaining and is more the sort of thing I'd expect from 3D roping.
This is what I mean -- wouldn't it be better to do something that you couldn't do in 3D? There must be some neat rope tricks you could incorporate.
Well, you could always do multiple layers nearly on top of each other, and slopes that bring you from one layer to another; or slopes that jutt into the backround, but swing back again lower down, so that you're able to pass through several floors at certain points; or two or more non-parralel intercepting layers, allowing a player to have a choice of paths; or you could take advantage of the way it's easier to let the rope 'fall' onto ledges while falling in 3D to make very small roping terrain, such as sparse, horizontal, perpendicular-to-the-path poles in the sky similar to the girdirs in that video (actually, that would be a fairly kick-ass thing to try); or, for the first proper time, you could actually have backround scenery on your maps! Those floating parts don't have to be floating for Worms3D roping!
Squirminator2k
3 Mar 2008, 22:32
What about two or three of these style of maps that intersect each other at various points, a bit like one of those unnecessarily large hamster cages with all the tubes going absolutely nowhere?
What about two or three of these style of maps that intersect each other at various points, a bit like one of those unnecessarily large hamster cages with all the tubes going absolutely nowhere?
What, you mean like... two or more non-parralel intercepting layers, allowing a player to have a choice of paths?
Squirminator2k
3 Mar 2008, 23:00
Yep. You could have multiple paths all leading to the same ending location.
Yep. You could have multiple paths all leading to the same ending location.
Ah.
Reading posts was never one of your strong suits, was it?
Squirminator2k
3 Mar 2008, 23:09
I'll be hoenst, I'm really been dipping in and out of this thread as an attempt to stave off boredom on a slow work day. I haven't really been paying much attention to anything anyone has written. Especially myself.
Metal Alex
8 Mar 2008, 00:44
The point in this is: this has potencial.
Unlike Metal Alex's spelling.
The biggest problem with the rope in Worms 3D and Worms 4 is that it's essentially 2D, because you can't turn. I remember when I first signed up here in the "pre-3D speculation" era (as I like to call it) that people were debating if you could turn on the rope and discussions into how difficult that would be to achieve were around. If the maps did have turns in them, you'd have to dismount from the rope and turn the worm manually, and then you'd just have another straight path to go down anyway.
Although AlexBond has done a good job with these maps here, I can't help but feel that the whole roping thing just seems a bit pointless in 3D given the mechanics of the rope.
The biggest problem with the rope in Worms 3D and Worms 4 is that it's essentially 2D, because you can't turn. I remember when I first signed up here in the "pre-3D speculation" era (as I like to call it) that people were debating if you could turn on the rope and discussions into how difficult that would be to achieve were around. If the maps did have turns in them, you'd have to dismount from the rope and turn the worm manually, and then you'd just have another straight path to go down anyway.
Although AlexBond has done a good job with these maps here, I can't help but feel that the whole roping thing just seems a bit pointless in 3D given the mechanics of the rope.
See post #16 as to why it would be different.
kikumbob
8 Mar 2008, 20:15
or slopes that jutt into the backround, If you had this in a map and wanted to turn down that particular slope you would have to dismount and turn the worm, like Melon pointed out. The stop-and-start movement that would be required would kinda ruin the gameplay of rope races.
If you had this in a map and wanted to turn down that particular slope you would have to dismount and turn the worm, like Melon pointed out. The stop-and-start movement that would be required would kinda ruin the gameplay of rope races.
No, I mean the slope is on the same plane as the map, and would replace a floor section, so that when the worm lands on said slope, they'd slide down in a perpendicular direction to where they were facing.
AndrewTaylor
9 Mar 2008, 14:13
If you had this in a map and wanted to turn down that particular slope you would have to dismount and turn the worm, like Melon pointed out. The stop-and-start movement that would be required would kinda ruin the gameplay of rope races.
If you don't want to change the mechanic, why bother doing it in 3D in the first place? I think you could do a few really clever puzzles/choice-of-routes with the 3D setup, but you'd have to change direction.
That would also mean it'd be more forgiving if you got the direction slightly wrong in the first place.
Metal Alex
9 Mar 2008, 15:40
Unlike Metal Alex's spelling.
Well, I don't use my mother language here, you know? and I fail to see where I got mistaken... on the spelling.
Potential. Not potencial.
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