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View Full Version : The way WORMS 5 must be....


HackerMan
17 Sep 2007, 13:31
Hello Team 17 and every other wormy fan in the world.

I have been jamming worms since i was a little kid, since the original : worms 1 in Dos.

I have probably been involved in + - 950 000 Worm matches in my entire life, if not even more, i have jammed WORMS 1, 2, armageddon, blast, world party, 3d and 4 mayhem.....

So i know my worms, i know what i want, and how the 3d version should be.

TIME TO SAVE WORMS....

Worms 4, was almost THE perfect worms.... almost because i moaned about more things, than actually enjoying things... MOST ANNOYING THING ABOUT WORMS 4 is the weapons... DISSAPOINTING RUBBISH...
What happened to the UZI.... being replaced with crap like the fatkins strike......

Worms 5 must have BIGGER terrains... just like worms 1.... The terrains must come high out the water... IT MUST have minumum 50 weapons, not including the utilitites.

You must be able to blowtorch and dig into the ground. YOU MUST HAVE A REAL 3d 360 degree ninja rope. (look at the FIRST PERSON SHOOTER called VIII) There is a grappling hook that had wonderful 360 movement. the ninja rope MUST be like this...

We also need A HELL of a lot of more random Stuff on landscapes being generated, and a LOT more hiding places, and buildings.

We need more guns... Hand guns, sniper guns, machine guns.. AK47's at least.

We need all the original weapons. NOTHING MUST BE LEFT OUT.

Get rid of all the STUPID clothing your guys can wear. LIKE PINK SUNGLASSES AND Moustaches. Yes leave the option to have these, but at least make cool clothes to wear.

Worms needs to feel more GROWN UP, and VIOLENT. just like number one. Im sick and tired of the "CUTESY" crap, that worms has become.

We need more variaty on landscapes. Not just construction, medieveal. etc...

There were far to few different landscape types to battle on. (WORMS 4) VERY DISSAPOINTING......

there is alot i want, and probably will never get. All i can say is : does anybody remember SCORCHED EARTH.... well they released a free 3D version on the internet, and it is EXACTLY the same as the 2D version. Which is BRILLIANT. If team 17 ever wants to keep worms alive at all. THEY MUST RECREATE WORMS WORLD PARTY, into a 3D Version. BUT THE GAME MUST BE EXACTLY THE SAME, just in 3D.....

Im tired of moaning. GUYS if you all want this, then reply to my thread. Yes i know im moaning like a little girl. But quite frankly my FAVOURITE game in the whole wide world, got screwed up with the release of 3D versions. AND EVERYONE WILL AGREE WITH ME.....

RECREATE THE ORIGINAL WORMS into a DIRECT TRANSLATION 3D version.

Its quite easy actually. IT IS...

Compulsive obsessive lifelong ORIGINAL WORMS FAN.

all i want is worms to return to its former glory... thats all....
SAVE THE WORMS! SAVE THE WORMS! SAVE THE WORMS!

KRD
17 Sep 2007, 16:30
Worms needs to feel more GROWN UP, and VIOLENT. just like number one. Im sick and tired of the "CUTESY" crap, that worms has become.

In the name of everyone sane on these forums: Haha.

No offense, but for someone with bags of experience, you seem to have missed the entire point of the series. Worms games aren't supposed to be VIOLENT and GROWN UP on the outside, they're meant to look childish and silly. But! It is, in fact, the contrast between the cartoonish exterior and the deeply strategic gameplay and often disturbed subtones that appeal to most rabid fans of the games.

And anyway, why not stick to Worms Armageddon if you feel the 3D versions made the game require saving. It's what most everyone else does.

Nevermind, Pieman can take it from here.

farazparsa
18 Sep 2007, 00:30
(look at the FIRST PERSON SHOOTER called VIII)
You mean XIII? That game doesn't have 360 degree freedom. Just certain grapple points you can latch onto and stuff.

pieman280
18 Sep 2007, 01:04
I like your ideas but yet I hate them

3D worms: YEEESSSS! YEEEESSSSS! YEEEEESSSS! I just love 3D and I'd be proud to see them back!

Classic weapons: there sticking with some good classics, somtimes though some things need to go

Weapons were foolish: I loved some of the new weapons in that game

Grown up: I agree yet disagree; I'd love to see lots of blood but keep foul language to a minium and as KRD said, There supposed to look cute.

360 Ninja rope: I don't really care much about the ninja rope, just leave it worms 4 style and i'll be okay

Big landscapes: this is what made me question if you really do play W4 because there already big

Worm wear: I think they were good to an extent. some girls might like things like pink sunglasses but I think they could have added things like smooth hair styles and they should add in a shirt section.

overall I think worms are good but they need to revive the worms 4 style, UP WITH 3D!!!

Edit: just to be specific: By 3d I don't mean a forts sequel just regular worms

Plasma
18 Sep 2007, 22:10
Well, I wasted much too long on this...

What happened to the UZI.... being replaced with crap like the fatkins strike......
The uzi just wasn't in this game. End of.

Worms 5 must have BIGGER terrains... just like worms 1....
That would take ages to make maps then, and quite frankly, just wouldn't suit the 3Dness.

The terrains must come high out the water...
Why?

IT MUST have minumum 50 weapons, not including the utilitites.
Are you just going to take an attitude of 'I WANT MOAR!' for a lot of this post?
A quick scan says 'yes'.

You must be able to blowtorch and dig into the ground.
No can do, due to akward camera angles.

YOU MUST HAVE A REAL 3d 360 degree ninja rope.
Again, no can do. They tried, but it's just not possible in 3D.

We also need A HELL of a lot of more random Stuff on landscapes being generated, and a LOT more hiding places, and buildings.
Yeah! A hell of a lot more stuff that prevents you from being able to shoot, and a hell of a lot more stuff that allows you to hide like a coward!
:rolleyes:

We need more guns... Hand guns, sniper guns, machine guns.. AK47's at least.
No we don't. The handgun and uzi in W:A were rarely used, because the shotgun just trounced them in power outright. For a point-and-shoot, it's pretty much just the most powerful gun gets used. This isn't CounterStrike here.
But I don't know why you have sniper rifles in that list, they're already in the game.

We need all the original weapons. NOTHING MUST BE LEFT OUT.
That's just unreasonable.

Get rid of all the STUPID clothing your guys can wear. LIKE PINK SUNGLASSES AND Moustaches. Yes leave the option to have these, but at least make cool clothes to wear.
Here's a tip: Your interests are not the sole origin of opinions, around where all other good interests are based upon.

Worms needs to feel more GROWN UP, and VIOLENT. just like number one. Im sick and tired of the "CUTESY" crap, that worms has become.
It's a friggin' cartoon game, designed specifically for any age group! What the heck would turning it into a 'mature' rated game solve?

We need more variaty on landscapes. Not just construction, medieveal. etc... There were far to few different landscape types to battle on. (WORMS 4) VERY DISSAPOINTING......
"MOAR! MOAR! MOAR!"

there is alot i want, and probably will never get. All i can say is : does anybody remember SCORCHED EARTH.... well they released a free 3D version on the internet, and it is EXACTLY the same as the 2D version. Which is BRILLIANT. If team 17 ever wants to keep worms alive at all. THEY MUST RECREATE WORMS WORLD PARTY, into a 3D Version. BUT THE GAME MUST BE EXACTLY THE SAME, just in 3D.....
Why the heck don't you just play the 2D games then?

AND EVERYONE WILL AGREE WITH ME.....
Nope, you're on your own here! Quite frankly, you're one of the loudest and most unreasonable moaners about how W4 wasn't W:A that I've seen in a good while.

SAVE THE WORMS! SAVE THE WORMS! SAVE THE WORMS!
...y'know, that's the exact opposite of what you're supposed to do in this game.

FutureWorm
19 Sep 2007, 20:18
ian-david simpson you need to stop taking your worms so seriously

also take your pinky off the shift key every once in a while

Cisken1
20 Sep 2007, 10:12
AND EVERYONE WILL AGREE WITH ME.....

well...

http://www.theburningbiscuit.com/Pictures%20for%20site/Demotivational%20Posters/doubt.jpg

BFishY
21 Sep 2007, 00:41
Dude i 100% agree with you I don't care whether its worms 2d with physics like my theread :P or 3d version of worms world party only bigger and better... I JUST WANT MY WORMS!! D:
TBH 3d versions felt shallow and empty i think they should go back to 2d... I've been playing worms world party since it came out... and I still play with friends from time to time... but worms 3d, forts, and mayhem... i finished and have no intansions of going back...

Lol i spend like 4 hrs. trying to get Open Warfare 2 to run on my PC :P
and had some results... :\

If I new advanced coding/programming instead of the medium knowledge i posses I would totaly rip off worms world party source code and remake it BIGGER and BETTER than EVER... i'd release it for free on the net :(

I think team17 are killing a REALLY good product...

pieman280
21 Sep 2007, 01:57
Dude i 100% agree with you I don't care whether its worms 2d with physics like my theread :P or 3d version of worms world party only bigger and better... I JUST WANT MY WORMS!! D:
TBH 3d versions felt shallow and empty i think they should go back to 2d... I've been playing worms world party since it came out... and I still play with friends from time to time... but worms 3d, forts, and mayhem... i finished and have no intansions of going back...

Lol i spend like 4 hrs. trying to get Open Warfare 2 to run on my PC :P
and had some results... :\

If I new advanced coding/programming instead of the medium knowledge i posses I would totaly rip off worms world party source code and remake it BIGGER and BETTER than EVER... i'd release it for free on the net :(

I think team17 are killing a REALLY good product...

You're the first to 100% agree with him. I'm about 49% agreeing with him. Anyways, They are probably coming out with a 2D worms for the PC (as if they needed another one) and personally I think they should go back to 3D so it's not so un-even (there's only 3 3D games... which sounds a little funny how I put it) but that's another subject.

I forgot to say somthing: About the machine gun idea, I think they need somthing like an M16 but other than that that's all they need as far as machine guns go.

_Kilburn
22 Sep 2007, 09:08
A great alternative would be a really highly moddable Worms game. With the ability to export actor classes, modify them, create a mod file, and try it. I know it isn't that simple, but I believe it's not impossible. You should also be able to export meshes and textures, and create your own weapon models, clothes, and even crates (want to do a new type of crate ?).

I know there are classes in the game. By tweaking, you can just modify some default properties of those. There is only a simple PayloadWeaponContainer class for everything that launches a payload : bazooka, grenade, banana bomb, dynamite, etc... Thus, it's very limited, as all these weapons are made from the exact same class, with only some properties that are different. Well, there are some subclasses, such as HomingPayloadWeaponContainer, but still.... it's limited. You should be able to create your own weapon subclasses and effects, so the possibilities are nearly unlimited. Want to do a vortex that sucks in every worms, projectiles, mines, crates that are around it ? No problem. Electromagnet ? Boomerang ? Too easy. Drunken rocket algorithm ? Just find it on Internet, or create your own trajectory algorithm, and implement it.
There should also be a support for beams. These are great, especially for straight rope and laser effects. Just give the starting coordinates, the ending coordinates, the beam texture, and you are done. (why not a tripmine that explodes when you go through its laser beam ?)

Well, all this should be supported by network playing, it's probably quite hard to implement, but many other games support this mod/addon system, so I believe it's possible.

So everyone would be happy. The ones who are tired of the "childish" aspect of Worms could do a mod with loads of "uber classic weapons for grownups", machine guns, pistols, shotguns (that all have nearly the same effect btw), and add ultra violence with intense blood effect, gibs, or whatever they want.
And, well, some others would create interesting and balanced weapons, with nice weapon models, or maybe special interesting gamemodes, and share them online.
And the noobs would do dumb overpowered weapons that destroy all the maps. Wait a moment... noobs can write and edit scripts ? :eek:

Plasma
22 Sep 2007, 09:15
Lol i spend like 4 hrs. trying to get Open Warfare 2 to run on my PC :P
and had some results... :\
Wait, why on earth were you trying to get it to run on PC? Why not just play it on your DS/PSP?

If I new advanced coding/programming instead of the medium knowledge i posses I would totaly rip off worms world party source code and remake it BIGGER and BETTER than EVER... i'd release it for free on the net :(
No, if you knew more advanced programming, you wouldn't even bother to try start updating it considering how long it would take for something that's always going to be inferior to W:A.
Also, you'd know that it's not a good idea to release it for free on the net. Not a good idea at all.

robowurmz
22 Sep 2007, 09:15
Wait a moment... noobs can write and edit scripts ? :eek:

If you want a really highly editable 2D shooter-type game with muchos blood and gibs, check out Cortex Command. www.datarealms.com
And, by proof on their forums, noobs can write and edit scripts. Uberweapons are all too common.

The modding system is really simple to use. Already I've made a nukenade, a lasersniper, a new actor with a nearly indestructible head, and a rocket.

_Kilburn
22 Sep 2007, 19:36
If you want a really highly editable 2D shooter-type game with muchos blood and gibs, check out Cortex Command

What the... I don't want blood and gibs, I was referring to the creator of this topic. Btw, I already have Unreal Tournament, which is awesome for mods. And Garry's Mod, you know that. Scripting 2D games is just boring, I prefer 3D games. I'm talking about a highly moddable WORMS game.

And, by proof on their forums, noobs can write and edit scripts. Uberweapons are all too common.

Duh.
It doesn't matter. If a noob creates a noob server with noob weapons, just disconnect and find another. If a noob joins your server, he will download your mod, and use it. He can't bring uberweapons on someone else's server.



And why the hell is almost everybody ignoring me when I'm talking about a moddable Worms ? It's possible, it opens nearly infinite possibilities, so the game would last probably much longer. And no problem for the ones who can't learn modding. They can play the game as a normal game, wait for some mods, download them and enjoy. That's why I was talking about "blood and gibs". If some people don't like Worms because it looks too childish, they can make a mod with lots of gore if they want (create a "Worm" class and allow the user to create a subclass that reacts differently when it dies or gets hit, not that complicated, just have some modeling knowledge). More people will be interested.

I've stopped playing Worms 4 for a while, because I got tired of tweaking. You can do nothing but similar weapons, such as a super duper cluster bomb with more clusters that bounce everywhere, etc...

Yes, MOAR, MOAR, MOAR, I say, so what ?
I think I'm not the only person here who would be interested in such a game concept.


And please tell me if I'm stupid, or if what I'm saying doesn't make sense.

pieman280
22 Sep 2007, 21:14
And please tell me if I'm stupid, or if what I'm saying doesn't make sense.

I think some of what you're saying makes sense,like the modding part. you are the master of tweaking so i'm sure you've found a way to enable blood... which I want to do so badly.

_Kilburn
22 Sep 2007, 21:23
I've added a blood effect to the shotgun, but that's all. Tweaking is so limited, you know.

pieman280
22 Sep 2007, 21:25
I've added a blood effect to the shotgun, but that's all. Tweaking is so limited, you know.

isn't there a way to add it to drowning to?

_Kilburn
22 Sep 2007, 21:33
No. I've just said it : tweaking has incredibly limited possibilities. You can do nearly nothing special with it.

KRD
23 Sep 2007, 00:21
It's possible, it opens nearly infinite possibilities, so the game would last probably much longer.

That's the only bit that bothers me. You think a game where practically no one will use the standard schemes in which you can actually compare your skill to other players has the potential to outlast WA that was released in 1999, is based on an engine from 1997 and yet still has an active online community and enjoys official support.

Okay if you're talking a 3D game, I guess, but experience tells us getting those right for as many people as WA satisfies isn't an easy task. I believe it would certainly take more than just slapping "modding" in there somewhere.

yakuza
23 Sep 2007, 01:12
THEY MUST RECREATE WORMS WORLD PARTY, into a 3D Version.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Squirminator2k
23 Sep 2007, 02:01
RECREATE THE ORIGINAL WORMS into a DIRECT TRANSLATION 3D version.

Where do you propose we begin?

F31ntSl1d3
23 Sep 2007, 07:27
1st person view would be sweet too. Also the ability to change the control options seperatly for all teams playing on one xbox.

_Kilburn
23 Sep 2007, 08:08
A FPS with Worms ? It has been suggested loads of time.

Wolv
23 Sep 2007, 09:39
THEY MUST RECREATE WORMS WORLD PARTY, into a 3D Version.

Why not stay with 2D? ;D

pieman280
23 Sep 2007, 13:40
Why not stay with 2D? ;D

because some people are getting impatient and really want to see another 3D game. there's only 3 3D games and one of them wasn't even a regular worms game while 2D has over 8 games.

There are still people who love 3D worms.

yakuza
23 Sep 2007, 14:32
because some people are getting impatient and really want to see another 3D game. there's only 3 3D games and one of them wasn't even a regular worms game while 2D has over 8 games.

There are still people who love 3D worms.

So? Works both ways, genius.

Besides, there's a bunch of Mario adventure games and very few puzzle ones, does that mean they should make another puzzle one? No.

pieman280
23 Sep 2007, 16:33
Besides, there's a bunch of Mario adventure games and very few puzzle ones, does that mean they should make another puzzle one? No.

No because the adventure part is the main game, not the puzzles.

yakuza
23 Sep 2007, 16:41
I meant a puzzle game such as Doctor Mario.

The fact remains though, that your argument works both way and therefore should never be a reason for team17 to consider making a new 3D game over a 2D one.

pieman280
23 Sep 2007, 16:50
I meant a puzzle game such as Doctor Mario.

The fact remains though, that your argument works both way and therefore should never be a reason for team17 to consider making a new 3D game over a 2D one.

Argument??? I wasn't arguing, I was stating my opinion, there is a diffrence... a big one.

Is somone going to bring this thread back to subject? I have nothing more to say to hackerman so it can't be me.

yakuza
23 Sep 2007, 16:55
Your opinion is still flawed though, someone asked "but why not a 2D game" to which you responded "because people are getting impatient for a new 3D game", which is not a valid reason at all, because, people are getting impatient for a new 2D game, too. The second part of your reasoning was because there was more 2D games than 3D games, well, that's true, but Worms1, WormsDC, Worms United and whatever were made when three dimension was hardly being made, and it's also a silly reason, like I said, there's more adventure mario games than puzzle mario games such as mario tetris or whatever, why? Because 2D worms is worm's essence. Either way, check the meaning of 'argument'. I didn't meen the action of arguing, but an argument as in a point.

SupSuper
23 Sep 2007, 17:02
No can do, due to akward camera angles.They could force a first-person camera when third-person won't work. It's not very different to how limited third-person gets inside buildings.

_Kilburn
23 Sep 2007, 17:40
Oh, great idea. Or add a "first person lock" key.

Blazor1994
24 Sep 2007, 17:50
i would like the same thing as worms 4 but make it work on vista and make so you dont hav to have a realy good graphic card(but if you have a good graphic card it would make it better, basically wot i am saying make the graphic card compatibility range wider) worms 4 was great i cant play it on my vista shame realy such a good game.

Squirminator2k
24 Sep 2007, 18:00
Always speakin' the truth, never fronts one bit:

i would like the same thing as worms 4 but make it work on vista

W4M does work on Vista. it largely depends on your set-up. Most people who are having difficulties have found them solved by updating their Graphics Card and StarForce drivers.

and make so you dont hav to have a realy good graphic card(but if you have a good graphic card it would make it better, basically wot i am saying make the graphic card compatibility range wider)

It doesn't make sense for Team17 to develop games with outdated hardware in mind. In order to make a game that techncially surpasses W4M they will need to take advantage of more recent hardware. That's like saying, "WA is good on the PC, but they really should release a version for the Speccy."

worms 4 was great i cant play it on my vista shame realy such a good game.

Yes you can.

_Kilburn
24 Sep 2007, 20:36
No he can't, if he has a laptop with a rubbish Intel video card.

HackerMan
27 Sep 2007, 09:24
Hey guys, well i see i invoked quite a response with what i said about worms, you know what guys, i do actually agree with you.

Let me rather rephrase alot of what i said.

point 1 : what i meant by more grown up... is just the fact that worms 1 felt more vicious to the extent, that if a bazooka nailed you, you would fly for miles and the land would explode in a great ball of fire, with pixels flying everywhere, and the screen shook and it felt like a great WAR game. I dont want ADULT THEMED worms, meaning swearing and all that. and YES i know worms has always been a Cartoony styled game, which i LOVED! i dont want that changed, i just want a few angry faces and good comeback phrases between fighting worms. well i hope that answers that.

pont 2: The reason i want the landscapes to be high above the water, I DONT MEAN FLOATING ABOVE THE WATER, just big enough to dig into the ground. because it added the darkside element to the game.

point 3: I also thought about the camera issues involved with digging into the ground, I think i have a solution, the view when you dig or blowtorch, must just be the first person view. (a few weapons dropped out of the game, because currently you cant dig)

point 4: I USE SHIFT ALOT, TO GET MY POINT ACROSS!!! :) (sorry guys)

point 5: Yes i know there are sniper rifles, my mistake i was just trying to show what i meant by variety. (my mistake)

point 6: I do still play the 2d versions, i just want a direct 3d translation, of them.

point 7: Yes i know in VIII that you could only use the grappling hook in certain areas, MY POINT is simply the physics of how it works, you have wonderful full 360 movement, obviously in worms you gotta be able to use it anywhere, im just talking about the physics of it. thats all.

point 8: yes i been moaning badly. sorry guys.

point 9: I love worms as much as the rest of you. i know what i might have said, did upset a few of you, but come on guys, im sure you do understand alot of what i was trying to say.

point 10: yes hiding places is for cowards. But remember how much atmosphere that added to the game. You know, you on your last worm, and your opponent on his, you thinking right, one well placed bazooka shot, and its all over, and then the little punk decides to go underground, and then the hunt is on. remember guys?

Point 11: yes the landscapes in worms 4 are Big, they just need to have more "MEAT" to them, once again only because i want to be able to dig, thats all... the width of the landscapes are perfect, its only the height, of a few of the levels that bothered me. you know, you standing on the map, a bazooka can hit you, and you go straight down into the water. (NOT ON ALL MAPS, but quite a few)

point 12: I was pretty dissapointed with the weapons, for instance the uzi and sticky bomb, to name a few. it just felt wierd not having an uzi, worms 4 was the first not to include it... how would you feel if they took sheep out the game... you see what i mean.

OK now before i go on... I didnt HATE worms 4 at all... if you remember i did write, that is was NEARLY the most perfect. Let me tell you what i did like...

worms 4 ruled because....

I love the explosions compared to worms 3d.... very cool

I love the different varieties of mines.... very cool 2...

The graphics are slightly better... that never hurts...

I loved the fact that when you shoot, or get shot by a shotgun, that you twist and turn in the air, landing flat on your back or face.... AWESOME.

I love that the landscapes were not just islands all over the place.

I LOVED the destructible lands compared to worms 3d, alot smoother, and more realistic.

I love the little army helmets your guys can wear.

i really love the mine dispenser, and the gatling gun, and the option to create your own weapons.

i loved the overhead view for airstrikes, and being able to zoom in...

and quite a few other things, that im probably forgetting now....

Basically my problem, is im comparing worms 4 to worms 3d...

Worms 4 is a much better or improved version of worms 3d, i just felt that the weapon selection and choices... were a bit... wierd... worms 3d had much better weapons compared to worms 4.... and that is the only thing about worms 3d that beats worms 4....

ok well i hope i answered as many of your questions, as i could...
thanks for reading and listening guys...

but please i always enjoy constructive critisism... so reply if you got something to say...

Compulsive obsessive lifelong worms fan

ps: oh i nearly forgot about "save the worms"... i was meaning the game... but yes i laughed at your reply... (Thats the opposite of what we do to worms) hehe

HackerMan
27 Sep 2007, 11:16
attention : kilburn

I love your modding idea, if it is ever possible, (i know you talked about limitations) i would be very interested....

Oh and for all my critics... I LOVE THE 3D VERSIONs.... there are plenty 2d versions, i want 3d versions... they just gotta tweak the gameplay... to match the great addictive fun of the 2d versions....

_Kilburn
27 Sep 2007, 12:14
I love the explosions compared to worms 3d.... very cool

I love the different varieties of mines.... very cool 2...


Heh, these are the two things I don't like in W4M :p
The explosions are too cartoony, thus, you can't feel their power (while in Worms 3D, explosions looked much more destructive). And the different varieties of mines add too much randomness to strategy... How can you want to place a mine somewhere if you don't even know its effect ? :(

Anyway, yes I'm posting my modding idea because I think it's the universal solution for every people complaining for some lacks in Worms 4 Mayhem (weapons, effects, whatever else...) since other people can build a solution to these lacks by creating a mod, which is way quicker than asking Team 17 for releasing another Worms game.

HackerMan
27 Sep 2007, 12:35
ok before people scream again, i made a TYPO...

i said "I was pretty dissapointed with the weapons, for instance the uzi and sticky bomb"

what i meant was i was dissapointed with the LACK of the uzi and sticky bomb in worms 4... I love the sticky bomb...

yes people would choose the shotgun above most, but remember in worms depending on the situation, you WONT always choose the strongest...

quite frankly i feel its more fun to UZI a worm off the landscape, than simply using a shotgun... but once again... it depends on the situation, and where the worms are placed... etc etc etc...

these are the weapons and utilites i feel should have a place in worms 5

Bazooka
Grenade
Cluster Grenade
Poison grenade or gas canister
Bow and Arrow
Hand gun
Sniper rifle
Airstrike
Sheep
Super Sheep
Aqua sheep (Im not too sure it would have a point in the 3d version)
Fire Punch
Dragon Ball
UZI (I never realised how much i loved this weapon, until it was gone.)
AK47 (or simply any type of rapid fire gun, yes like uzi, just more damage)
Gatling gun (from worms 4, oh sorry its called the SENTRY GUN i think)
Grenade launcher
Sheep Launcher
Sticky bomb
TELEPORT (WHAT HAPPENED TO THE TELEPORT IN WORMS 4!!!!!!!!!!!!!!!!!)
Napalm strike
Mail strike
Bovine strike
(GET RID OF THE FATKINS STRIKE.... i dont know why i hate it so much)
Concrete donkey
Holy hand Grenade
Old lady
Mad cows
Ming Vase
Dynamite
Homing missile
That Ufo weapon (alien abduction, still not to sure of exactly what it does?)
Bungee rope
Blow torch

im sure i have probably missed out a few, (sorry guys im at work right now)
but as a start, i feel these weapons and utilities would be suitable.

but even if half my ideas dont make it to worms 5 .... ILL STILL BUY IT!!!!

I have supported team 17 since i was about 11 (im 24 now)
and i still do, i just want the addictiveness back.

Worms 1, kept me coming back every single day, and after every match
win or lose i would scream REVENGE, MOAR, MOAR!!!

we could play non stop for like a week, making clans with friends, challenging people and taking them down... hehe

but sadly even with the SAME friends, we could play worms 4 for only about 2 matches before boredom slowly creeped in.... which is so damn sad...

Bring back the COMPETITIVE NON STOP ADDICTIVENESS....
people like choice, thats why we want lots of weapons, not everyone feels the need to use the best weapon, i like to say people use the best weapon for the situation....

anyway back to work.....

id appreciate any feedback as always.....

Compulsive obsessive lifelong Worms Series FAN

Well kilburn, sadly im useless at creating mods, but if you ever do release any at all, please let me know. Ill support you.
:)

i know what you mean about the mines, but what i do like is the unpredictability of the mines, You never know what it could be, which i felt added a bit more fear for the mines, at times even totally changing the strategy. Which adds some excitement...

But i know what you mean.... I think i probably like it, because it was one of the few completly new ideas to the game, that was not ever seen before.

to be honest my memory is hazy about worms 3d's explosions. Its been a while since i played... I will play it tonight after work.

I think what i liked about the explosions in worms 4, was the smoke cloud it created... but i agree if perhaps they added a nice real looking explosion and then maybe followed by that smoke cloud...

Am i the only one that found it strange that the teleport was Not included in worms 4??????

_Kilburn
27 Sep 2007, 14:51
The handgun has never been used by anyone. Or very rarely.
Why a more powerful version of the uzi ? Uzi is enough, more is pointless.
And I don't see why you need a grenade launcher, since you already throw the grenades very far.

But the good old mad cows and ming vase should come back, yes.

Well kilburn, sadly im useless at creating mods, but if you ever do release any at all, please let me know. Ill support you.
:)

I won't release any mod for now, since the moddable 3D Worms I'm talking about doesn't exist (will it exist some day ? Nobody knows...)

HackerMan
28 Sep 2007, 08:44
Greetings and hello fellow wormers...

Last night, i installed worms 4 mayhem once again, to check what i feel would make it better, hopefully improving the final quality of worms 5, whenever it gets made....

I apologise for my "Cutesy" remark. Worms 4 does have quite a grown up attitude, depending on how your worms are dressed, and the difficulty of the ai.

what i would like to see though, is what i call. REVENGE ATTITUDE. basically meaning, that if a certain worm, attacks or gets attacked, by another worm, that he should display more angry faces toward that particular worm, and even take revenge on the attacking worm. Personal vendetta's you could call it.

Secondly i asked myself last night, why are the 2d's more addictive than 3d versions. I found something that particularly annoyed me.

The nice thing about the 2d versions, is you have a good grasp of your landscape you are battling on. you also always know where your worms are, relative to where the enemies are.

But in the 3d version, every new match, you get a sense of being lost, not really knowing where your worms should be positioned compared to your enemy.

And this is because of the camera angles....

I played around last night, and feel that i have found a very decent way to get around this problem... of knowing location.

At the start of every round, the game needs to be in a Top view of the map.
and when it reaches a certain worms turn, the view needs to scroll in the top view mode, across to the worm, and then zoom down to the usual view you have when you play.

After each worms turn, the camera should zoom out, and return to the top down view, scroll across to the next worm, zoom in, and then you carry on as usual...

the reason why i want this, is because you get a great sense of who is where, relative to everyone else.

The thing that annoys me with the cameras, at the moment, is basically after each turn, the camera simply appears by the next worm, which confuses you, to where exactly, you are on the map, relative to your worms or the enemy.

next problem is the camera 99% of the time, stares at your enemies faces, and when the enemy moves, you are stuck in their preset camera mode. The camera i feel should always lock behind your enemies worm, so as to properly see, what they can see.... or even more simple, just allow us to move the camera in a 360 format, when it is the enemies turn, that would solve a lot of the camera's logistics problems.

to better explain what i meant by "Bigger or Meater" landscapes. have a look at the one story map called "ESCAPE FROM T-REX" or something like that.

There are two huge pieces of land, rising out high above the water.

I want the maps to all have this size, but obviously the entire island or map needs to be the height of these two pieces of land, But only as a maximum.
The land pieces can be quite a bit lower, but at least you would have plenty space to drill or blowtorch into the land.

I really liked the one thread response, talking about a first person view LOCK button. that would be the solution and it would work well....

Finally the explosions, need to have a fire ball in the middle, but i would still like the awesome smoke cloud affect that happens, to happen right after the fire ball, so we need that fire ball for realism. To be able to "feel" the blast, it would be nice if the whole screen would shake, depending on the size of the explosion. and shake more violently for a more powerful explosion.

The weapons need alot more variety, im shocked worms 3d had more weapons than worms 4. (How would you feel if you buy Gran turismo 7, and it has 750 cars, then 2 years later you buy Gran turismo 8 and it only has 50 cars... you see my point)

And lastly we need just a few more landscape types, i would love to see some hell levels, space levels, jungle levels... you know, basically the mainstay levels, we all came to appreciate and love.

Apart from all that, i would say worms 4 is quite a solid product, but it just needs the few tweaks i talked about.

If worms 5 includes most of what i just mentioned. It will be the biggest selling worms title of all time. and the fans of the 2d genre, will be ready to finally make the transition to 3D

I feel what i have asked for here, is very reasonable and should'nt be very very hard to implement...

Bring back the uzi, and Teleport. very important.

Leave the land transporters as well (Worms 4) i like them, but i want to also teleport, where i need to, this brings back a ton of strategy that got lost between the transition of worms 3d to worms 4.

That will definately bring all the ADDICTIVENESS back...

Let me know what you fellow wormers think....

I feel i've done a good job explaining this...

Compulsive obsessive lifelong Future Worms 5 FAN

Oops nearly forgot the ninja rope.

The ninja rope needs a big overhaul. remember the ninja rope was one the deadliest tools in 2d worms. allowing so many possibilitys....

As i said before check out the fps called XIII (sorry for calling it VIII oops)
get to an area that can use the grappling hook, hook on, and swing around.
Im sure you will agree this would be excellent if, the ninja ropes physics were the same....

what i do love though, is the ability to collect boxes and stuff with the ninja rope (WORMS 4) very cool new idea they implemented.

MtlAngelus
28 Sep 2007, 09:25
You sure love your long posts don't you?
edit: someone should rename this thread to "tl;dr" :P

HackerMan
28 Sep 2007, 10:58
well i originally started this thread, so i feel it needs some attention. :) hehe
and i just got alot to say... :)

pieman280
28 Sep 2007, 11:39
Secondly i asked myself last night, why are the 2d's more addictive than 3d versions. I found something that particularly annoyed me.

The nice thing about the 2d versions, is you have a good grasp of your landscape you are battling on. you also always know where your worms are, relative to where the enemies are.

But in the 3d version, every new match, you get a sense of being lost, not really knowing where your worms should be positioned compared to your enemy.

And this is because of the camera angles....

I played around last night, and feel that i have found a very decent way to get around this problem... of knowing location.

At the start of every round, the game needs to be in a Top view of the map.
and when it reaches a certain worms turn, the view needs to scroll in the top view mode, across to the worm, and then zoom down to the usual view you have when you play.

After each worms turn, the camera should zoom out, and return to the top down view, scroll across to the next worm, zoom in, and then you carry on as usual...

the reason why i want this, is because you get a great sense of who is where, relative to everyone else.

The thing that annoys me with the cameras, at the moment, is basically after each turn, the camera simply appears by the next worm, which confuses you, to where exactly, you are on the map, relative to your worms or the enemy.

next problem is the camera 99% of the time, stares at your enemies faces, and when the enemy moves, you are stuck in their preset camera mode. The camera i feel should always lock behind your enemies worm, so as to properly see, what they can see.... or even more simple, just allow us to move the camera in a 360 format, when it is the enemies turn, that would solve a lot of the camera's logistics problems.

Hmmm.... I think the reason why some people are addictive to 2D is because They have more weapons that if 3D had, it would freeze up. for excample: the sheep strike was said to freeze W3D:(

and I'm a little lost by what you mean about the cameras, but I like them just the way they are.

these are the weapons and utilites i feel should have a place in worms 5

Bazooka
Grenade
Cluster Grenade
Poison grenade or gas canister
Bow and Arrow
Hand gun
Sniper rifle
Airstrike
Sheep
Super Sheep
Aqua sheep (Im not too sure it would have a point in the 3d version)
Fire Punch
Dragon Ball
UZI (I never realised how much i loved this weapon, until it was gone.)
AK47 (or simply any type of rapid fire gun, yes like uzi, just more damage)
Gatling gun (from worms 4, oh sorry its called the SENTRY GUN i think)
Grenade launcher
Sheep Launcher
Sticky bomb
TELEPORT (WHAT HAPPENED TO THE TELEPORT IN WORMS 4!!!!!!!!!!!!!!!!!)
Napalm strike
Mail strike
Bovine strike
(GET RID OF THE FATKINS STRIKE.... i dont know why i hate it so much)
Concrete donkey
Holy hand Grenade
Old lady
Mad cows
Ming Vase
Dynamite
Homing missile
That Ufo weapon (alien abduction, still not to sure of exactly what it does?)
Bungee rope
Blow torch


Some of these will never make it into a 3D game like the aqua sheep. can some one please tell me the joy of mad cows, I only used them once or twice in W3D and not even once in W:A and same for the bow & arrow. I want the teleport back along with an AK47 (That will be fun)

Here's my list:
Petrol bomb
bazooka
grenade
cluster
banana
Ak47 or M16
fatkins strike
blow torch and drill
fire punch and baseball bat (Dragon ball has no diffrence from fire punch so i'm not including it)
Airstrike
bovine blits
HHG
girder (make this one the same as W4 except you can turn it)
teleport
physics power up (let's phisics onto the battle for a turn)
and much much more including new weapons....

Oh and for all my critics... I LOVE THE 3D VERSIONs.... there are plenty 2d versions, i want 3d versions

:D:D:cool:

HackerMan
28 Sep 2007, 13:23
Hey pieman,

Nice ideas, yeah M16 or ak47! how could i forget the legendary banana bomb
(sorry at work, had to rush my list)

I would like to know what your "Physics Power up" would do? Sounds interesting!

Attention fellow wormers, please give us your ideas on a decent worms 5 weapon and utility list!

Well im finished my work for the day, im off to play worms all weekend! who knows which one?????

Enjoy the weekend my wormy buddies. Chat again on monday!

:)

pieman280
28 Sep 2007, 20:31
(sorry at work, had to rush my list)

I would like to know what your "Physics Power up" would do? Sounds interesting!

I rushed my list to and left a buch of things out. What I mean by the physics power up is a power up that comes in a mystery crate and is stored in your inventory. when you use it it makes physics come into play and you get to do things like knock down towers.

Well im finished my work for the day, im off to play worms all weekend! who knows which one?????
:)

I'm playing worms over the weekend to.:D

I can't play anything except my DS on the weeknights unless I ask my dad, and he doesn't let me play to much.:(

MtlAngelus
28 Sep 2007, 20:49
I rushed my list to and left a buch of things out. What I mean by the physics power up is a power up that comes in a mystery crate and is stored in your inventory. when you use it it makes physics come into play and you get to do things like knock down towers.

Adding fully-fledged physics to the game just to make it a power up? :rolleyes:
That really wouldn't happen.
I think an interesting power up would be one that messed up in-game physics, to make things react different to how they normally react. That would be fun. :P

pieman280
28 Sep 2007, 23:00
I think an interesting power up would be one that messed up in-game physics, to make things react different to how they normally react. That would be fun. :P

there's the low-gravity power up. I know that's not what you mean but it's a start.

_Kilburn
28 Sep 2007, 23:14
Low gravity is too classic. I would rather see a Quantum Singularity mystery crate which would generate a quite odd random effect, like unusual attraction points, time distorsions, random physics trajectories, etc...

Squirminator2k
28 Sep 2007, 23:37
Hmmm.... I think the reason why some people are addictive to 2D is because They have more weapons that if 3D had, it would freeze up. for excample: the sheep strike was said to freeze W3D:(

Er...

...no.

MtlAngelus
29 Sep 2007, 07:32
Low gravity is too classic. I would rather see a Quantum Singularity mystery crate which would generate a quite odd random effect, like unusual attraction points, time distorsions, random physics trajectories, etc...
Something I would like to see, either as an effect to the physics or as a stand-alone weapon, was one that was wind affected, but could only travel on the direction it was shot at.
Kind of like this, where 1 is the regular trajectory it would follow, and 2 is the trajectory this weapon would have.

_Kilburn
29 Sep 2007, 09:50
Oh, quite nice idea. :p And it would be so easy to do in a moddable Worms (already easy in 3D, even easier in 2D)

MtlAngelus
29 Sep 2007, 12:35
Another idea for 2d worms would be air currents, that could be hinted by some particles flowing trough them. Probably as a weather based utility or something, that caused the currents to appear for a short period of time.
Something I would consider interesting, but I'm not sure many people would like it, is if strong wind also affected the worms movement(move faster, jump longer when going with the wind)
It would probably change gameplay a lot, but I'd enjoy it. :p

pieman280
29 Sep 2007, 13:11
Nice idea MTAngelus I would like air currents, does anyone else like the sound of that.

Plasma
29 Sep 2007, 13:22
Something I would like to see, either as an effect to the physics or as a stand-alone weapon, was one that was wind affected, but could only travel on the direction it was shot at.
Kind of like this, where 1 is the regular trajectory it would follow, and 2 is the trajectory this weapon would have.
So you mean a weapon that's affected by wind but not by gravity? Hmm... I'd like to see that too, actually.

Another idea for 2d worms would be air currents, that could be hinted by some particles flowing trough them. Probably as a weather based utility or something, that caused the currents to appear for a short period of time.
Hmm... could be fun, but also could be very hard to play with.

Something I would consider interesting, but I'm not sure many people would like it, is if strong wind also affected the worms movement(move faster, jump longer when going with the wind)
It would probably change gameplay a lot, but I'd enjoy it. :p
That could be even harder to play with...

pieman280
29 Sep 2007, 16:35
do you guys think the underground bug will ever be fixed so that we can use the blowtorch?

_Kilburn
29 Sep 2007, 16:37
Well, use the first person view when in narrow tunnels. :p No more third person camera problems.

pieman280
29 Sep 2007, 16:39
Well, use the first person view when in narrow tunnels. :p No more third person camera problems.

perfect solution!:D

edit: what about a teleport do does anyone want the teleport back. I don't know why but I do, I just catch myself in a lot of situations were I think "hey a teleport could come in handy here"

but Why did team17 take it out of W4?

AndrewTaylor
29 Sep 2007, 17:46
Right, after a short deleting spree and a well-meaning edit war with pieman, I think this thread's back on track. Do play nicely now.

Wolv
29 Sep 2007, 18:14
perfect solution!:D

edit: what about a teleport do does anyone want the teleport back. I don't know why but I do, I just catch myself in a lot of situations were I think "hey a teleport could come in handy here"

but Why did team17 take it out of W4?

Hmh, I think that they deleted the tool because of the Map Teleporters in every map.

pieman280
29 Sep 2007, 18:21
Right, after a short deleting spree and a well-meaning edit war with pieman, I think this thread's back on track. Do play nicely now.

what do you mean by edit war?

Hmh, I think that they deleted the tool because of the Map Teleporters in every map.

the telepads are fun but you could do a lot more with the regular teleport, but you're probably right. I've heard that it was also because the teleport in W3D had some glitches.

MtlAngelus
29 Sep 2007, 19:15
So you mean a weapon that's affected by wind but not by gravity? Hmm... I'd like to see that too, actually.


It is affected by gravity, and it is affected by wind, the only difference is that it can only travel in the direction it was shot at.

Plasma
29 Sep 2007, 19:53
It is affected by gravity, and it is affected by wind, the only difference is that it can only travel in the direction it was shot at.
Ah, right. I getcha now.
Eh, it really sounds much too hard to use. Not to mention that it would be hard to find a weapon that could actually be said to use that.
I'd prefer a weapon that drops straight down when you press the fire button again.

_Kilburn
29 Sep 2007, 20:02
Or maybe a weapon that is affected by a very old concept of gravity : the projectile flies straight forward, progressively slowing down, and then falls when its velocity is zero.

Wolv
29 Sep 2007, 20:36
Ah, right. I getcha now.
Eh, it really sounds much too hard to use. Not to mention that it would be hard to find a weapon that could actually be said to use that.
I'd prefer a weapon that drops straight down when you press the fire button again.

Sounds like a Super Banana Bomb! ;D

_Kilburn
29 Sep 2007, 20:48
Uh ? The Super Banana Bomb explodes when you hit the Fire Button, it doesn't go straight forward, without gravity, and then drop down when you hit the Fire Button.

Wolv
29 Sep 2007, 20:52
Uh ? The Super Banana Bomb explodes when you hit the Fire Button, it doesn't go straight forward, without gravity, and then drop down when you hit the Fire Button.

I referred to Plasma's statement:

I'd prefer a weapon that drops straight down when you press the fire button again.

Because the bananas of the super banana bomb also drops straight down after pressing the fire button. :o ^^

Plasma
29 Sep 2007, 21:28
The banana bomb would be a better example. But yeah, I forgot about that.

MtlAngelus
30 Sep 2007, 06:30
Ah, right. I getcha now.
Eh, it really sounds much too hard to use. Not to mention that it would be hard to find a weapon that could actually be said to use that.
Surely it wouldn't be harder to use than a bazooka? I can think of a lot of situations where it would be quite usefull, particularly with strong winds.

HackerMan
1 Oct 2007, 06:59
Greetings and hello once again, my fellow wormers....

Hehe i see things were getting a bit heated up over the weekend... hehe
Flame wars!!! I think Pieman and Yakuza should have an online WORMS match to settle their differences... hehe.

Well glad to see my thread is still thriving, even though some people deviate from the path sometime. Anyway.

I jammed worms all weekend, played 4 mayhem for a while. I did try. But only got about as far as 4 matches before i felt, "LIMITED"

I carried on with worms 3d... in ways, i almost feel its better than number 4! just because of the teleport, and the floating islands above each other. I was getting sick of all the islands. but after playing number four, i feel the islands let you hide above other worms. something that rarely happens in number 4.

I really like the gravity idea guys!!! Yes i want the teleport back. I wanna choose where i wanna teleport. The telepads are ok. but you only go where they wanna send you.

Yes hopefully team17 will introduce the blowtorch and maybe drill back into the game, as we all discussed first person view. (or fpv lock button) would solve the camera issues.

And to finish off my weekend. i emulated an Atari on my pc so i could play, Worms the Director's Cut. (had the original for years. but my atari obviously doesnt even work. so i feel i broke NO laws.) And now THAT WAS FUN!

Thanks for all the ideas guys, i feel team17 will take notice to alot of what we say. all we can do is pray to the WORM GODS....

And please any more weapon or utility ideas would be great. Think outside the box.... amaze us!?

Ian-David Simpson (Compulsive obsessive lifelong Insane Worms Fan)
(The artist formerly known as Hackerman)

ps. For anyone who really cares. I am actually known as : HaK
Im a dj and a producer... DJ HaK... (Just couldnt register my nick as HaK)

Plasma
1 Oct 2007, 07:42
I wouldn't say a FPview would work for digging, because you're not able to see where you're going at all!

MtlAngelus
1 Oct 2007, 07:50
And to finish off my weekend. i emulated an Atari on my pc so i could play, Worms the Director's Cut. (had the original for years. but my atari obviously doesnt even work. so i feel i broke NO laws.) And now THAT WAS FUN!
Hmmm, spot what's wrong here. :p

HackerMan
1 Oct 2007, 07:53
hmmm i see what you mean, Perhaps they could include, a sideview map, just below the top view map.

Then you could at least see how deep into the ground you are going.
(Could have problems trying to track your progress if you go diagonally into the ground)

But hmmm i see your point!

Well any suggestions fellow wormers???

lets try find a solve for this before the end of today, if we can!

I think have 2 maps could work, the usual top view map. And a new sideview map, (it would have to be a bit 3d) you would have to be able to rotate it, to be able to see where you are, or are going, when going diagonally.

that might solve it, what do you guys think.

in response to MtlAngelus, not quite sure what you mean?

"Spot whats wrong here"

Are you making a reference to my hacker connection, or to the fact i said Worms the director's cut was GREAT! (a 2d game)

Why don't you give us some WORMS 5 suggestions sometime???

MtlAngelus
1 Oct 2007, 08:02
http://www.dream17.co.uk/softography.php?id=34
W: DC was only released on the amiga, so I really wonder how you got it to work on an emulated Atari, let alone how you got an Atari version of it in the first place. :p

edit: And, for the record, I've already made some suggestions above, tyvm. :mad:

HackerMan
1 Oct 2007, 08:40
Hey MtlAngelus, first of all, i been gaming since 1987, so i still have an atari to this day, it packed up years ago, and right now the components have gathered more dust than the Sahara desert.

Secondly i specifically bought WORMS THE DIRECTORS CUT back in 1997, only because there was no pc version, that included all the weapons.

So i still have the original disks, (3 floppy disks) and believe it or not they still work, much to my disbelief. So i made iso's of each disk. (At a friends place, cause i don't have a working floppy drive anymore.)

Finally i downloaded an ATARI emulator, and still had to acquire KICKSTART. which is the bios.

I then loaded each disk, into the emulator, and HEY BOB's YOUR UNCLE.
it worked, i nearly had tears of joy in my eyes.

SO therefore everything i did, is completly legal. I own an atari. so the bios files i got. are legal to me. And i have the original disks of worms the directors cut, so its legal for me to make the iso's.

Im not selling or distributing them!!!!!!!!!!!!!!!!!!!!!!

There are only certain ways, to keep classics alive. EMULATION.

Only legal though if you own all the original software, including game.

And sorry, yes i saw the Gravity idea was yours.... Great IDEA!
forgive me.

HEHE im a noob, talk about a TYPO.... I MEANT AMIGA... AMIGA AMIGA AMIGA.... stupid me, calling it ATARI... what a noob. sorry dude. :eek:

Now here's an idea. I LOVED THE STICKY BOMB. (Worms 3d)

Bring back the Sticky bomb. But perhaps we can have a few different versions of it.

For instance a cluster sticky bomb. Chuck it above an unsuspecting worm, it stick to the roof/wall and when it explodes, releases 4/5/6 little sticky clusters. which in turn stick to whatever they touch. "Goodbye Wormy"

or a Poison or Gas sticky bomb! (Self explanatory)

Here's a wierd idea of mine. What about a POLE VAULT.... strange you might think. But hey sometimes you wanna reach a height, un - jumpable! or a distance to far to jump, so have a Pole vault, you gotta run at whatever obstacle, push the button... and WOOOO HOOOOO....

Alot of people feel the fire punch and dragonball do the same thing. NOT TRUE

First the firepunch knocks your opponent More straight up, in an arch, allowing you to knock them over obstacles.

Where as the dragonball knocks your opponent, at a distance, and for a much further distance. So i feel both are required in the game.

How about THROWING KNIFES. or Daggers?

Here's another wierd one... The CLONE SHEEP...

Basically you release the sheep, and when you push the button, it splits into two. (perhaps you might have to first set a Homing point for both. or else how would you control 2 at once)

If they include, "DIG-A-bility" Perhaps we could have a LAND WEAPON. meaning you could shoot or call in an airstrike of land. and where it lands, it will add to the landscape. this could trap or protect your worms, and you would have to dig out of it. You could also reach certain areas, because you now filled in the gap.

(Im sure this would be a nightmare to code into the game, it could be really nice, but even i see the problems that may arise.)

I know a few of my idea's are out there.... But im trying... Thanks for all suggestions.

Hello guys, a bit quiet today, oh well i got plenty of ideas.

I think the flamethrower, would be a nice addition.

But first, what i would like to see, if possible. Remember i was talking about "Revenge Attitudes" (see my thread on page 2 i think)

I think it would also be cool, if your or enemy worm, gets nailed by a bazooka or a blast of some kind that they look a bit scorched... and perhaps hang their head slightly, not looking proud and bold like an untouched fresh worm.
(Battle Stress we could call it)

If they really go extreme with physics. it would be nice to see their hats or caps come flying off after a blast.
(a few problems could arise i think, just an idea)

a grenade on a rope could be interesting.

or a sticky bomb on a rope, with a grenade attached to the other side, You throw your sticky bomb above a worm, (who say is on a little ledge, and you know your grenade is probably gonna bounce off into the water) and your grenade should hang fairly close to the enemy, making sure you gonna do some damage. (or a cluster grenade, or banana bomb. etc etc)

Obviously the sticky bomb will simply be sticky it wont explode if attached to a rope.
or just something like a sticky bomb. (Doesnt have to be a bomb

I think there are some cool possibilites with the above weapon.

the reason i want like a handgun (Yes every one would choose a shotgun, but listen to my reason)

Alot of people say that certain weapons are too similar, and thats why you would choose the strongest, but remember when you play, its not FULL WORMAGE the whole time, sometimes you only have a few limited weapons,

getting back to my point, if you have a handgun, and only 1 shotgun left, and your enemy worm only has 10 health, it would be a waste to use the shotgun, when the handgun could easily kill him now, and you still have your one shotgun left. I hope you guys understand. or if you too close to a worm, the shotgun would damage you too, so the handgun is more economical.

obviously my dream of being able to dig, and blowtorch, brings me to another classic weapon, if we can dig, and blowtorch, Then the MOLE BOMB will be essential. (To catch those pesky dark siders)

I like the bubble trouble, it should stay.

Girders need to make a return, Just need a little flexiblity on the angles they can be placed. (Tilted angles)

Dont know if it would ever be possible, but i know quite a few people would love to have CAVERN levels.... (Don't know if they can do it convinsingly enough though.)

My one friend, wants to have little MOVING boats, that can circle the island, and you can sit in them. Giving you a little challenge to shoot accuratly or to be shot accuratly. hehe funny idea, but interesting.

The same guy, also enjoyed the GODS from Worms Forts, he wants some God effects to be able to happen. (Im not too sure about that one) :confused:

What if you could bring worms back from the dead, perhaps a ressurection potion (In the wrong hands, that could really turn a match)

I love the SENTRY gun, i dont want that to leave EVER!

hmmm i could go on for ages... Once again, ive typed a hell of a lot...

Chat later my little wormy buddies... :o

Let me know what you think about ALL or ANY of my ideas...

Wolv
1 Oct 2007, 14:43
Pneumatic Drill and Blow Torch would be a really cool addition to the 3D parts. I really missed those tools (yeah, I love to be a Darksider! xD).

The sticky Bomb was ok, but I don't really miss this weapon in Worms 4, although _Kilburn's (I think it was his idea) idea that a Sticky Bomb should have a random timer and could explode every time sounds very good!

About the Pole Vault, well, let's stick with the Ninja Rope! ;D

Throwing Daggers (haha, reminds me off the anime "Jojos Bizarre Adventure") and Clone Sheeps also sounds funny, but I don't think that something like this will be added in the next Worms part.

What I also missed in the fourth part were some "fire" weapons like the Petrol Bomb, the Napalm Strike or, like you mentioned, the Flame Thrower. I would really welcome those types of weapons in the next part.

Girders definitely need a change! I agree with you! You can't really build a defense with those things because you aren't able to turn those things. This has to be improved!

Cave maps would be awesome!

They dont need to look like the WWP or WA cave maps (with two levels, because this would destroy the overview) but why not just remove the sky (instead, we get a cool ceiling), lower the water and add more terrain (cliffs)? This would be a great theme for next part (the Horror theme, sounds pretty awesome!)!

I doesn't like the idea of moving objects (this just doesn't fit to Worms) and yeah, we need a new Armageddon! xD

-Matrimelee

HackerMan
1 Oct 2007, 14:49
Hehe, hey wolv... Yeah i know a few of the ideas are a bit wacky!!! hehe

I agree with you, more fire weapons. Napalm, petrol bombs etc

I feel we also need Napalm strikes, Mail strikes (Affected by wind)

The boat idea is a friends... hehe crazy guy. It made me laugh...

The only reason i speak about the pole vault, is if you dont have any ninja ropes left. But if you read all my threads. you will see my view on how to fix the ninja rope to feel good again. (A classic utitlity that needs revamping)

Thanks for the ideas and support dude.

Perhaps you can give us your views. on what to add into worms5???

a weapon and utility list would be nice?

:o:);)

I think the problem with the sticky bomb not being in number 4, is because in alot of ways, it would be useless, you can pretty much always be able to squirm up to any other worm on the map, because of the flatness.... very sad...

(NB: Please note guys, that whenever i refer to the land and landscapes, im talking about the RANDOM GENERATED ones.... not the pre made ones. I LIKE THEM)

Squirminator2k
1 Oct 2007, 14:53
Hey MtlAngelus, first of all, i been gaming since 1987, so i still have an atari to this day, it packed up years ago, and right now the components have gathered more dust than the Sahara desert.

Secondly i specifically bought WORMS THE DIRECTORS CUT back in 1997, only because there was no pc version, that included all the weapons.

So i still have the original disks, (3 floppy disks) and believe it or not they still work, much to my disbelief. So i made iso's of each disk. (At a friends place, cause i don't have a working floppy drive anymore.)

Finally i downloaded an ATARI emulator, and still had to acquire KICKSTART. which is the bios.

I then loaded each disk, into the emulator, and HEY BOB's YOUR UNCLE.
it worked, i nearly had tears of joy in my eyes.

SO therefore everything i did, is completly legal. I own an atari. so the bios files i got. are legal to me. And i have the original disks of worms the directors cut, so its legal for me to make the iso's.

Im not selling or distributing them!!!!!!!!!!!!!!!!!!!!!!

There are only certain ways, to keep classics alive. EMULATION.

Only legal though if you own all the original software, including game.
forgive me.

Why do I find this story incredibly difficult to believe?

For starters, you can't make an "ISO" of an Amiga floppy disk.

You could just have easily said, "I bought Amiga Forever and downloaded WormsDC from Dream17."

That and you mentioned the entirely wrong system.

And you seem to think breaking up individual sentences into their own paragraphs is the best way to maek poast.

So there we are.

Wolv
1 Oct 2007, 15:21
Here is my Worms 5, list will be updated soon, as soon as I found something new.

Worms 5 Tools: (14)

- Surrender
- Skip Go
- Jetpack
- Teleporter (maybe only available in maps without Telepads)
- Invisible (where was that tool in W3D and W4?) :eek:
- Pneumatic Drill
- Blow Torch
- Girder (maybe Girder Pack, for full protection!)
- Parachute (or Bungee?)
- Ninja Robe
- Scales of Justice
- Freeze
- Select Worm
- Redbull or Icarus Potion

- Damage 2x (Tool Crate)
- Armor (Tool Crate)
- Crate Spy (Tool Crate)
- Double Turn Time (Tool Crate)
- Crate Shower (Tool Crate)

Mystery Crates should also be included in the next part.

Worms 5 Weapons: (36)

PROJECTILE & GRENADES: (9)
- Bazooka
- Grenades and Cluster Grenades
- Homing Missle and Homing Pigeon
- Banana Bomb and Super Banana Bomb
- Gas Canister (or Skunk)
- Holy Handgrenade

FIREARMS: (5)
- Shotgun, Uzi, Longbow, Minigun (or Sentry Gun, although a Sentry Gun would be cooler)
- Petrol Bomb
- Sniper Gun

CLOSE COMBAT: (4)
- Fire Punch
- Prod
- Starburst (freaking awesome! xD)
- Tail Nail

DROP - EXPLOSIVES: (3)
- Dynamite
- Mine
- Mega Mine

ANIMALS: (5)
- Sheep
- Super Sheep
- Mad Cow
- Old Woman

AIR STRIKES: (6)
- Air Strike
- Napalm Strike
- Mine Strike (remove this stupid Mine Generator!)
- Fatkins Strike
- Concrete Donkey
- Lightning Strike
- Homing Air Strike

MISC: (5)
- (Flame Thrower)
- Nuclear Test or Earthquake or Flood (one of these three weapons should be included)
- Bubble Trouble
- ARMAGEDDON!
- Custom weapon

All in all 51 utilities! Thats it.

HackerMan
1 Oct 2007, 15:35
Hey squirminator2k,

Actually you can make an iso, of atari floppys , we hackers have many ways. i got them as proof.

Secondly yes it was the Typo of the century.... !Atari!

I did mean Amiga... i did refer to KICKSTART didn't I....

I also break up my paragraphs to allow people to easily read fast through my comments.

Why don't you with all your experience........................................ .................................................. ......................................

Please give us your worms 5 ideas...

yakuza
1 Oct 2007, 15:40
WA 4.0 should be renamed to Worms 5, invest money in DC and CS to speed up their work, have it ready by next year with all the planned features, non planned features, enhanced wormnet (clan/buddy support), customization, and there you got it.

Squirminator2k
1 Oct 2007, 15:52
Hey squirminator2k,
Hey.

Actually you can make an iso, of atari floppys , we hackers have many ways. i got them as proof.
You can make an image of Amiga floppy disks, certainly. But they're not called ISOs, I can tell you. There are two prominantly used disk image formats in Amiga emulation, with one lesser-used format as well.

Secondly yes it was the Typo of the century.... !Atari!
Which you appear to have used earlier int his very post.

I did mean Amiga... i did refer to KICKSTART didn't I....
Well you did mention Kickstart, but then someone who coudln't tell the difference between an Amiga and an Atari might use the word too not knowing what it meant. I'm jes' sayin'...

I also break up my paragraphs to allow people to easily read fast through my comments.
Perhaps, but then you did this:

.................................................. .................................................. ............................
Right.

Why don't you with all your experience... [snip] Please give us your worms 5 ideas...

I never claimed to be sitting on a treasure trove on unimplemented Worms ideas. I have it on good authority that Andy Davidson would have liked to have seen Realtime play incorporated into Worms Armageddon, and I think Realtime would work rather well. But that's a debate that's gone on since the first game was released...

Short of that, people here seem to be suggesting unimplementable weapon suggestions and physics-bending. So far only MtlAngelus has offered any viable suggestions in this thread. I don't agree with the "MOAR WEPONS PLZ" mentality a lot of Wormers seem to exhibit, although I would at the very least like to see the return of the Sheep-on-a-Rope.

Plasma
1 Oct 2007, 17:28
hmmm i see what you mean, Perhaps they could include, a sideview map, just below the top view map.

Then you could at least see how deep into the ground you are going.
(Could have problems trying to track your progress if you go diagonally into the ground)

But hmmm i see your point!

Well any suggestions fellow wormers???

lets try find a solve for this before the end of today, if we can!

I think have 2 maps could work, the usual top view map. And a new sideview map, (it would have to be a bit 3d) you would have to be able to rotate it, to be able to see where you are, or are going, when going diagonally.

that might solve it, what do you guys think.
That sounds cumbersome, especially if you end up digging out the side of a hill because you weren't able to see it properly.
Also, the camera problems will still be the same when it's a worm walking through the passage without using the blowtorch.

_Kilburn
1 Oct 2007, 19:11
I wouldn't say a FPview would work for digging, because you're not able to see where you're going at all!

That's the point of digging. You should not be able to see where you're going. Maybe an altimeter tool can be added, so you can see how high your are, so you won't dig right into water.

Now here's an idea. I LOVED THE STICKY BOMB. (Worms 3d)

Bring back the Sticky bomb.

The sticky Bomb was ok, but I don't really miss this weapon in Worms 4, although _Kilburn's (I think it was his idea) idea that a Sticky Bomb should have a random timer and could explode every time sounds very good!

:)
Would be more tactical, and not a simple bazooka shell that isn't effected by wind and that stays a moment before exploding.


- Mega Mine

- Mine Strike (remove this stupid Mine Generator!)


- No, this wouldn't be a mine anymore. Call it a proximity triggered bomb, or whatever you want, but it's not a mine anymore. Too big. :p

- I agree, I don't like this kind of randomness. Same for mines with random effects.

WA 4.0 should be renamed to Worms 5, invest money in DC and CS to speed up their work, have it ready by next year with all the planned features, non planned features, enhanced wormnet (clan/buddy support), customization, and there you got it.

Great. Hope they'll make it moddable, you'll be happy. :cool:

bonz
1 Oct 2007, 19:13
Laser!
LASER!
L A S E R !


<--

_Kilburn
1 Oct 2007, 19:21
Laser gun.... Who has never dreamt of it. I wonder why they never put it in Worms.

ShadowLord
1 Oct 2007, 21:30
Laser gun.... Who has never dreamt of it. I wonder why they never put it in Worms.

I guess Worms Blast doesn't count? :p

Plasma
1 Oct 2007, 21:36
Laser gun.... Who has never dreamt of it. I wonder why they never put it in Worms.
It's coming into the next Worms game anyway, that's for sure!

pieman280
1 Oct 2007, 21:40
I was thinking... what about with adjustable fuse? It makes no sense to place a five second mine just to watch an enemy escape it without even trying.
Laser gun.... Who has never dreamt of it. I wonder why they never put it in Worms.

they put a powerfull laser in WFUS.

Metal Alex
1 Oct 2007, 21:40
blah!

You know? the other thread got deleted from the other part of the forum to try to get rid of you.

Wanna come here and insult everyone here? No problem, the report button is right there, below your avatar.

_Kilburn
1 Oct 2007, 21:47
Shh, edit your post, otherwise he will reply. :p

Wolv
1 Oct 2007, 22:25
Laser gun.... Who has never dreamt of it. I wonder why they never put it in Worms.

Pfff. Lasers are boring. *Wolv Grabs his Mega Mine.* xD

_Kilburn
1 Oct 2007, 22:38
Boring ? Duh. Just a simple laser gun that can fire through land. This isn't really overpowered. You can just *** 2 worms at a time, or even more. :p

Wolv
1 Oct 2007, 22:56
Boring ? Duh. Just a simple laser gun that can fire through land. This isn't really overpowered. You can just *** 2 worms at a time, or even more. :p

Haha. *Wolv thinks about a Railgun in Worms 5* :rolleyes:

_Kilburn
2 Oct 2007, 06:07
http://kilburn.ftp.free.fr/w4twkScreenShots/Screen007.PNG

:rolleyes:

HackerMan
2 Oct 2007, 06:59
hey buddy, ill pm you now, about my Images... (what i call iso's)

HEY KILBURN, i dig your picture man, now i want a laser gun too... how long did it take you to make that picture.... nice... nice... :)

Let me now formally apologise, once again to the forum. My use of the word iso, is completely wrong, to alot of people. But to us, (me and my buddies) all forms of imaging or fake disking, is essentially the same thing, I should have said, Disk Image.
well thats that.

Oh and let me apologise to team 17, yes im sorry about the triple posts. Ill try to limit myself. forgive me.

HaK (Compulsive obsessive lifelong worms fan)

Oh and id like to hand out the NOOB AWARD of 2007, this special award only makes it to the people that make the dumbest mistakes of the century.

So i Award the NOOB AWARD of 2007 to MYSELF....
For making the worst typo of my life. Calling Amiga.... Atari.
(too much red bull on the weekend) Hehe...

Oh and to Wolv, nice weapon and utility list, thanks for breaking it down so well. You are the first person to give us a decent weapon and utility list. (50 in total) Well done, i would like to see your completed list sometime on the forum.

Can someone tell me, what is.... W A 4.0???? is it a fan made worms of sorts????
(Worms Armageddon 4??? perhaps)

Heres a wierd problem i have, im playing worms 4 mayhem, with my new Gamepad i bought. The gamepad works, in fact it works perfectly with vibration, with every game i play. Except for Worms 4? it does work, and i know there is no vibration, my problem is the buttons i set to 360 my camera around, seems to turn very very slowly, whereas the mouse, turns it with blinding speed. Does anyone know what wrong, i cant seem to find any settings to adjust for sensitivity???

_Kilburn
2 Oct 2007, 12:17
HEY KILBURN, i dig your picture man, now i want a laser gun too... how long did it take you to make that picture.... nice... nice... :)


To make the picture ? 1 second (just press the screenshot key)
I assume you wanted to know how long it took me to make that weapon. About half an hour. The laser projectile was a bit tricky but it hurts worms a lot. :p

And Wolv... for you...

http://kilburn.ftp.free.fr/w4twkScreenShots/MegaMine1.gif

HackerMan
2 Oct 2007, 13:03
HEHE the "MEGA MINE" im sure Wolv will enjoy, hehe hey kilburn you got some talent man... (Photoshop perhaps????)

here's a challenge for you, id like a picture of a worm blowtorching into a cliff or something..... So i can hold onto my dream of "Dig -a- bility"

If you want to do it???

Nice pictures... me likey a lot... :)

Hey Squirminator, you were saying, you had info from Andy Davidson about making armageddon into a "Real time worms"?

Honestly i like having turn based worms. But for anyone who is interested, im sure most of you know about it. Its a little game called Liero, a very close rip off of worms one. But recently they released LIERO EXTREME..... i must say, its pretty damn fun, and moddable too, best thing is its a fan made free game on the net, so for all of you that want a "Real time worms clone" definately check out LIERO EXTREME.....

only one problem, the game loves to crash, whenever it wants. You could play for hours and it can be fine, but then you can play for 5 mins and it will die. Its kinda like a crashing lottery. which is sad, but the designers of the game say they not sure what exactly is wrong, and how to stop it. But apart from that, EXCELLENT GAME.

_Kilburn
2 Oct 2007, 15:55
My Photoshop skills absolutely suck. But I have programming skills. :)

Here is a video from one of the members of my forum showing some of my edited weapons. These are not my best creations, but meh...

http://www.youtube.com/watch?v=qUM4OyShy5g

Luther
2 Oct 2007, 17:04
In your sig:
"Windows has not detected any keyboard. Press Enter to continue."

This has probably been pointed out to you before, but make a desktop shortcut to C:\WINDOWS\system32\OSK.exe. Its invaluable for that exact situation.

Squirminator2k
2 Oct 2007, 17:17
Hey Squirminator, you were saying, you had info from Andy Davidson about making armageddon into a "Real time worms"?

It's something we discussed in an email conversation earleir this year, and it's something he's disappointed never came of anything. He also mentioned that he has a "special edition" of WormsDC that he coded after the game was released, and he's been toying with the idea of dusting off his old A1200 and releasing it on the interwebs. I'd love to get that on Dream17... he's busy with the ibar these days though, so he doesn't often respond to his emails.

MtlAngelus
2 Oct 2007, 19:29
Can someone tell me, what is.... W A 4.0???? is it a fan made worms of sorts????
(Worms Armageddon 4??? perhaps)

Yes Worms:Armageddon 4.0
W:A is still being updated, current version is 3.6.28.0 I think.
I think version 4.0 is suposed to be final, and will include all sorts of nifty stuff. :p

Squirminator2k
2 Oct 2007, 19:54
The WA betas are officially sanctioned, although they are fan-lead.

HackerMan
3 Oct 2007, 06:51
Woaw Special Edition of Worms : DC! now THATS something i would love to get my hands on, well if it ever gets a special release on Dream17... I would love to know. That would be nifty.

And Where could i find this Worms Armageddon 4.0? is it just a *.exe that i need to put into my Worms Armageddon. Or is it an entire game, that i would need to download???

Gee KILBURN, kickass youtube video, damn you are modest, i think some of what i saw was EXCELLENT. i wish i could do things like that with worms 4. I really like your ideas. It would kickass if you do release your own Mods oneday. ILL SUPPORT YOU. nice stuff im impressed... really.

MtlAngelus
3 Oct 2007, 07:26
It's a patch for the game, as I mentioned.
I also mentioned that current version is v3.6.28.0 that you can find here: http://wormsarmageddon.team17.com/main.html?page=supp&area=upda

Version 4.0 will be the final version I think, but it's not done yet(and it'll most likely take a while to be done, so don't hold your breath). You can hop over to the W:A forum section to check out more info.

HackerMan
3 Oct 2007, 07:44
Hey MtlAngelus, Thanks alot fellow wormer... Ill check it out.
Everyone, follow the link to Kilburn's You Tube video. I thought it was awesome, especially that bomb, that has all the lights coming out, looks like a mean ass NUKE!!! HELL YEAH.... :)

pieman280
3 Oct 2007, 11:16
Everyone, follow the link to Kilburn's You Tube video. I thought it was awesome, especially that bomb, that has all the lights coming out, looks like a mean ass NUKE!!! HELL YEAH.... :)

I saw the video and all I have to say is: :eek::eek::eek:

How did he did all of that, I will never know. he never stops amazing people with tweaks.

HackerMan
3 Oct 2007, 13:32
Yup Pieman, You said it dude! HOW THE HELL DID HE DO IT????
hehe the mystery continues.... Brilliant video...
Sorry guys, im really busy at work today, so i don't have much to say...

Only news i got, is im Buying a XBOX 360 Elite on the 1st of December...

Gotta complete my worms collection... I NEED WORMS on XBOX 360...
I hope its good... i have not had a chance to look for a screenshot.

Please Wormers let me know what the XBOX 360 Worms version is like?

is it 2D or 3D... is it worth the money???

yakuza
3 Oct 2007, 13:37
Please Wormers let me know what the XBOX 360 Worms version is like?

is it 2D or 3D... is it worth the money???

You could use google for that.

Either way it's a Xbox Live game thing, you download it, I don't think you can buy it in stores, so I assume it's very cheap. It's 2D, it's a very casual worms game, it doesn't have the depth of WOW2 never mind WA or the other 2D PC games, the graphics are cartoonish and it has an online ladder system.

HackerMan
3 Oct 2007, 13:59
hmmmm... well it doesn't sound very exciting for a XBOX title... but ill still check it out. Main reason im getting a XBOX 360 is for GTA IV. HALO 3.
SAINTS ROW and GEARS OF WAR. mainly for GTA IV. its gonna blow us away.

Sorry guys i know its a bit off topic, but im sick and tired, of constantly upgrading my damn pc, for games. Cause even when you upgrade your pc, give it 2 weeks and its out dated, your games lag, and you can RARELY be able to run the latest games with the absolute best graphics it can have.

And with XBOX you know its gonna run perfect, in high definition, and wont lag. Plus its 1/8th of the price of a super PC... just the games that are pricey.

Hope they release WORMS 5 also on XBOX 360... hmmm

I still love Pc's though, always have... always will...

Wolv
3 Oct 2007, 15:55
To make the picture ? 1 second (just press the screenshot key)
I assume you wanted to know how long it took me to make that weapon. About half an hour. The laser projectile was a bit tricky but it hurts worms a lot. :p

And Wolv... for you...

http://kilburn.ftp.free.fr/w4twkScreenShots/MegaMine1.gif

Haha! That's very good, although the mine is still to little to match the original W3D Mega Mine! xD

Which weapon did you edit? Because I can see some normal mines in the background, too. So it can't be the normal mine, otherwise they (mines in the background) also would look like the Mega Mine, wouldn't they?

Quiet impressive work _Kilburn!

HackerMan
4 Oct 2007, 12:51
Hello once again my little wormy friends...

This is my complete weapon and utility list, i would like to see in Worms 5
60 weapons and Utilities!

(If i left out any classic weapons or anything, please tell me so i can add it too my list... Thanks Buddies)

Bazooka (its a classic)
Grenade (can't live without them)
Cluster grenade (i just feel the cluster should do a little more damage)
Banana Bomb (No one says no to a BANANA hehe)
Hand Gun (It is handy in CERTAIN situations, it really is)
Shotgun (Everyones favourite gun)
Sentry gun (Kickass addition to worms 4... i likey a lot)
Sheep (BAAAAAAAAAAA damn i love those sheep... hehe)
Sheep on a rope (I miss them)
Holy hand Grenade (Ha le lu ya)
Petrol Bomb (Burn baby Burn)
Sticky bomb (Well after a while i kinda got attached to them.... hehe)
Homing missile (No place to hide)
Homing Pigeon (just a bit more intelligent than a homing missile)
Magic Bullet (The Ultimate Homing weapon, Super clever)
Napalm Strike (I love the smell of napalm in the morning)
Airstrike (Run! AAAAAAaaaaaaaaaaa)
Sheep strike (Scares the hell outta me :eek: )
Ninja Rope (CANT LIVE WITHOUT IT)
Uzi (I LOVE UZI)
Minigun (More bullets, more damage than uzi)
Teleport (Beam me up wormy)
Blowtorch (Its just not worms without it)
Pneumatic drill (Its just not worms without it)
Old lady (Old people can be dangerous too.... :D )
Mad cows (Three little bundles of fun, and mass destruction)
Bungee (Worms have adrenaline too...)
Parachute (essential for high levels)
Fire punch (Good for knocking over obstacles)
Dragon ball (More distance, can attack at distance, its worthy)
M16 or AK47 (just a dream, the MINIGUN should be enough)
Nuclear strike (SUDDEN DEATH)
Global Warming (The waters rising... AAAaaa)
Tail Nail (Awesome strategic weapon debut-ed in worms 4)
Baseball Bat (Take THAT!)
Dynamite (A good old classic)
Girders (They always help)
Poison Grenade or Gas can (Can really turn the tide of war)
Bow and Arrow (Robin Worm)
Poison Bow and arrow (For accurate long distance Poisoning)
Red Bull (For extra speed)
Anti Grav belt (For long high jumps)
Laser Sight (For nice long shots)
Sniper rifle (Say hello to my little friend)
Mine (Classic way to die)
Flame Thrower (IM MELTing....)
Ming Vase (I LOVE THEM... powerful destruction)
Mole Bombs (Down with the Darksiders.....)
Prod (The ULTIMATE insult)
Alien Abduction (Still not sure what it does????????????)
Inflatable Scouser (Can be useful, sometimes....)
CONCRETE DONKEY (Nothing beats the DONKEY)
Bubble Trouble (Another excellent new addition)
Viking AXE (Cuts you down to size)
Super Sheep (Sheep can FLY!)
Jetpack (Worms can FLY!)
Worm Select (Can be deadly if used right)
Mole strike (Underground will never be safe again HA HA HA HA)
LASER (Kilburns picture got me excited)
MEGA MINE (WHY NOT???)

:cool: ;) :D

poninja
4 Oct 2007, 14:47
Hello once again my little wormy friends...

This is my complete weapon and utility list, i would like to see in Worms 5
60 weapons and Utilities!

(If i left out any classic weapons or anything, please tell me so i can add it too my list... Thanks Buddies)


Sticky bomb (Well after a while i kinda got attached to them.... hehe)
M16 or AK47 (just a dream, the MINIGUN should be enough)
Nuclear strike (SUDDEN DEATH)
Red Bull (For extra speed)
Anti Grav belt (For long high jumps)
Laser Sight (For nice long shots)
Sniper rifle (Say hello to my little friend)
Alien Abduction (Still not sure what it does????????????)
Inflatable Scouser (Can be useful, sometimes....)
CONCRETE DONKEY (Nothing beats the DONKEY)
Bubble Trouble (Another excellent new addition)
Viking AXE (Cuts you down to size)
Super Sheep (Sheep can FLY!)
Jetpack (Worms can FLY!)
Worm Select (Can be deadly if used right)
Mole strike (Underground will never be safe again HA HA HA HA)
LASER (Kilburns picture got me excited)
MEGA MINE (WHY NOT???)

:cool: ;) :D
-those weapons should be my favorties :rolleyes:

HackerMan
4 Oct 2007, 14:52
thanks poninja...

I know i left out a few, like surrender, or skip go... but come on... NO TRUE WORMER would wimp out with them... but i feel they should be in my list.

I would also like to have a "KATANA SWORD" it could do the same thing as the viking axe, but obviously replace it, if they do use a "KATANA"

(GREATEST JAPANESE SWORD EVER) or should i say....

(GREATEST "SWORD" EVER)

Why not give us some weapon or utility ideas that you would like to see Poninja???
or anyone else reading my thread... please suggestions are Appreciated!

poninja
4 Oct 2007, 15:03
thanks poninja...
I would also like to have a "KATANA SWORD" it could do the same thing as the viking axe, but obviously replace it, if they do use a "KATANA"

(GREATEST JAPANESE SWORD EVER) or should i say....

(GREATEST "SWORD" EVER)

Yes we need melee weps. too like sword, lightsaber XD, etc.

_Kilburn
4 Oct 2007, 17:24
Chainsaw, anyone ? :p

poninja
4 Oct 2007, 21:58
Chainsaw, anyone ? :p

mee :D:D:D

pieman280
4 Oct 2007, 23:13
Hello once again my little wormy friends...

You're really friendly, we can use a guy like you on the forum.:)

I know i left out a few, like surrender, or skip go... but come on... NO TRUE WORMER would wimp out with them... but i feel they should be in my list.

I would also like to have a "KATANA SWORD" it could do the same thing as the viking axe, but obviously replace it, if they do use a "KATANA"

(GREATEST JAPANESE SWORD EVER) or should i say....

(GREATEST "SWORD" EVER)


The skip go and surrender can actually come in handy. If you have traped yourself or just ran out of ammo or maybe even a mission were they don't give you any weapons, a skip go would come in handy instead of sitting and waiting for 45 seconds or so. Believe it or not I had to use a surrender one time in worms 4. one time I just started up my game and went online and started a match with someone, when I discovered my keyboard wasn't working right and the only thing I could do without aiming was just end the stupid match so a surrender saved me from time.... a lot of time. also use the surrender for a funny reaction with your worms.

I like the sound of the sword and I hope it will be a close combat weapon that does more than 30 points of damadge if it makes it into a game.

poninja
5 Oct 2007, 04:38
I like the sound of the sword and I hope it will be a close combat weapon that does more than 30 points of damadge if it makes it into a game.
Yes but CHAINSAW MUAHAHAHA yes like 65 or more like the gladiator axe in WWP

HackerMan
5 Oct 2007, 07:06
Greetings and Salutations to our awesome Worming community...

Yeah chainsaw, that sounds extreme! hehe i like that.

Yeah i feel the Katana Sword, should do about 50 damage, or a little less, seeing as a BAZOOKA does only 50 damage (Direct hit)

Hehe, i can with confidence say, that i have never EVER, in any worms title EVER, had to use the surrender button. (I understand your reason why you used it PIEMAN) luckily i haven't ever had a lock up during an intense match.
I have always battled to the wormy death... be it me or them.

There is nothing worse than a damn QUITTER... so annoying when you at a Lan, or Online, and half way through, or right at the end, they QUIT... I HATE THAT.

And yeah the Skip turn button, can be very useful, but not so far in the 3D version, i blame it on the flatness of the random generated levels, i feel you can always be able to attack in worms 4, regardless of the level. Something which annoys me quite a bit, you never really feel that a worm is safeguarded from attack ANYWHERE on the flat random maps...

As i stated a while ago, guys go and try SCORCHED EARTH 3D, it trully is the way, i wish that worms was made. And it was made by the FANS. They didnt even get paid, and their DESTRUCTIBLE landscapes are AWESOME and very true to the 2D version of the game.

So guys please check it out, mainly for the scale of the maps, relative to the little tanks... This is the scale i always expected a 3d version would be like.

SO to better understand what i been talking about, about the landscapes size... go download SCORCHED 3D... just google it.. its a free game... and Honestly, i would have paid money for it, if it were commercial...

Once you guys have tried it, please let me know, if you agree on what im saying, i know 95% of you SHOULD agree... but try it first, I PROMISE, you wont regret it. You will probably spend all weekend playing it. EXCELLENT GAME.

But im not trying to take anything away from worms... Im just trying to save it. And trully bring the hardcore 2D fans, into the 3D world.

Ian-David Simpson (Compulsive Obsessive Wierdo Wacked out Worms FAN)

Plasma
5 Oct 2007, 08:10
As i stated a while ago, guys go and try SCORCHED EARTH 3D, it trully is the way, i wish that worms was made. And it was made by the FANS. They didnt even get paid, and their DESTRUCTIBLE landscapes are AWESOME and very true to the 2D version of the game.
Judging by screenshots, this engine doesn't allow for caves. It looks just like the base destructable ground at the bottom of a level in W4.

HackerMan
5 Oct 2007, 09:12
Yeah you right plasma, it doesn't allow cave levels at all, but then again scorched earth 2d and 3d never had them for a few reasons, first reason is in scorched earth, you have a few different types of boundaries.

boundary 1 : Bouncy, your bullets will rebound off the perimeter, raining terror down on the little tanks.

Boundary 2 : Wrap Around, the bullets when they reach the edge of the boundary wraps around and comes back from the opposite side.

Boundary 3 : Concrete, the weapons just explode into the boundary. no rebound.

and there are a few more... but thats simply the reason their engine does not have caves levels.... unless you count rebounding off the roof and walls in "Bouncy" boundary mode.

But the destruction of the land, is 100 times better than worms 4.

I think worms 4 problem, is simply that they tried to make the destruction a bit more realistic, relative to the weapon used. Which is fine. But my problem is i want the destruction to feel like worms one, if i shoot a shotgun, i want a nice sizable hole, not just one brick dissapearing. yes i know that is unrealistic, but that is how worms 1's destruction was.

Try scorched 3d, shoot a few weapons, and you will feel like, that is how worms 1 handled destruction.

I love the high uneven levels in scorched... they look and feel like worms 1 random levels, just in 3d... but that is exactly how i want worms 5 destruction to be... plus the scale is perfect... HUGE LANDS.. small tanks...

Another thing i really enjoy about the landscapes, are the many many MANY trees all over, very cool, plus if you miss your target and nail into the ocean, the water makes waves, and bobs around, including sometimes a nice underwater explosion, so the water is also VERY AWESOME.

And for a FAN MADE game, without pay, to able to simulate the game to PERFECTION, including destructible landscape, Land weapons (like a "ton of dirt" weapon, makes a huge mountain where it lands, adding to the landscape) with the awesome water effects, and all being in 3D, and feeling like a 100% remake of the 2D version. that is One hell of a feat.

i give it 100/100 for "true-ness" to the 2d version. So come on big gaming production companies, should easily be able to create something even better. If the Fans could... why can't the big companies....

The only thing they would have to add to that type of engine, is simply buildings and all the random objects, that are usually in worms games. but the tons of trees on some levels, would be perfect for worms "Forest" levels

Plus remember screenshots, only give you 40% of the story and physics, you gotta see it in motion.

Plus the entire game is barely 51 megabytes... when you download the zip, i think is somewhere between 20-30 megs, which is not a badass download... should be reasonably quick...

MtlAngelus
5 Oct 2007, 09:57
Yeah you right plasma, it doesn't allow cave levels at all, but then again scorched earth 2d and 3d never had them for a few reasons, first reason is in scorched earth, you have a few different types of boundaries.

boundary 1 : Bouncy, your bullets will rebound off the perimeter, raining terror down on the little tanks.

Boundary 2 : Wrap Around, the bullets when they reach the edge of the boundary wraps around and comes back from the opposite side.

Boundary 3 : Concrete, the weapons just explode into the boundary. no rebound.

and there are a few more... but thats simply the reason their engine does not have caves levels.... unless you count rebounding off the roof and walls in "Bouncy" boundary mode.

Wrong, the reason it doesn't support caves is because it's just based on a height map.
That means it only considers land elevation when deforming the terrain, thus why it cannot have caves.

But the destruction of the land, is 100 times better than worms 4.

OH SO WRONG.
The engine in W:4 allows for a completely deformable landscape, unline scorched earth which is just a height map. That means W:4 can have landscape shaped as things(buildings and stuff) that can still be completely deformed, whereas scorched earth cannot have this type of terrain deformation.

I think worms 4 problem, is simply that they tried to make the destruction a bit more realistic, relative to the weapon used. Which is fine. But my problem is i want the destruction to feel like worms one, if i shoot a shotgun, i want a nice sizable hole, not just one brick dissapearing. yes i know that is unrealistic, but that is how worms 1's destruction was.

WRONG AGAIN.
The reason why the terrain deformation is blocky is because computers aren't powerfull enough to handle a much smoother terrain deformation in 3d.

Try scorched 3d, shoot a few weapons, and you will feel like, that is how worms 1 handled destruction.

WRONG YET AGAIN.
W1 had completely deformable terrain, not a heightmap.

I love the high uneven levels in scorched... they look and feel like worms 1 random levels, just in 3d... but that is exactly how i want worms 5 destruction to be... plus the scale is perfect... HUGE LANDS.. small tanks...

The reason why they can have larger maps is because a heightmap based engine is cheap. Thus doesn't require that much processing power, unlike T17's poxel based engine.
But again, having a heightmap based engine in a worms game would suck, since you can't shape the landscape anyway you want, since heightmaps only have elevation.

Another thing i really enjoy about the landscapes, are the many many MANY trees all over, very cool, plus if you miss your target and nail into the ocean, the water makes waves, and bobs around, including sometimes a nice underwater explosion, so the water is also VERY AWESOME.

Seriously, just look at W:4 nice cartoony maps with funny buildings and stuff, and then look at scorched 3d and just mountains with some trees... do you really thing scorched 3d looks better?
As for the water waves... it looks like crap. One of the reasons most game developers avoid having water that reacts like real water is that it takes a lot of computing power to do this, and often looks like choppy animation anyway. Now try to mix this with the fact that a poxel based engine is already cpu expensive... yeah not a very good idea.

Now, to ilustrate on why a height map based engine sucks, here's an ilustration.

HackerMan
5 Oct 2007, 10:11
Hey MtlAngelus, Well you got alot more knowledge than me, when it comes to height maps, thanks for setting me right. I understand exactly what you are saying...


Its not that i think the graphics are better than worms 4.... definatly not.
I just feel the lands "SIZE, and SCALE" feels right. remember 9/10 im comparing back to WORMS 1.

And yeah i see what you mean, about the destruction, where in scorched, the land falls down, where as worms land stays where it is.

But im sure, you see what i was trying to get at about the size and scale, and type of destruction. Of course i would expect team 17 to develop their own engine, but at least try simulate the looks of the map, cause i want the land to stay where it is...

I think what i was trying to say, about the destruction being 100 times better, was simply the scale of the destruction relative to each weapon. But i do most definatly prefer if the land would stay where it is... but i would like to feel the explosions, and have more land destruction for each weapon.

(once again im always trying to compare to worms 1)

Thanks for all the great info, i understand a lot better now. But i hope some of my points were also to a degree understandable.

Thanks MtlAngelus. :)

oh and about the water, i know the graphics aren't "NEXT GEN" but i feel it just adds some atmosphere, giving movement, instead of a lame non 3d splash.

And computers must just get more powerful. yes it totally sucks. But hey when CRYSIS comes out on PC, they don't care how powerful your pc is... they force you to upgrade...

or my solution would be, if computers cant handle, then WORMS 5 should be for XBOX 360.
that can handle easily. (really sad consoles are getting better than pc's.) but its true.

The xbox is 5 times more powerful than my pc!!!!!!!! but 1/4 of the price... scary.....

14:26pm well the weekend has arrived for me, i finish work at 14:30pm on a friday! HOORAY
so this weekend im going fishing... (boring you might think) but it still involves WORMS!!! haha

chat on monday my little wormy buddies...

Any new or fresh worms 5 suggestions would be nice...

Akuryou13
5 Oct 2007, 14:22
wow, you really have NO idea what you're talking about do you?

But im sure, you see what i was trying to get at about the size and scale, and type of destruction. Of course i would expect team 17 to develop their own engine, but at least try simulate the looks of the map, cause i want the land to stay where it is...you can't GET both of those. the gigantic maps plus the gigantic destruction would require more than computers can process right now....or well, more than they could when W4 was made, I don't know about now.

oh and about the water, i know the graphics aren't "NEXT GEN" but i feel it just adds some atmosphere, giving movement, instead of a lame non 3d splash.but as he said, realistic splash would require more than simply an animation. because of that, it would require a TON of processing power to get a game with realistic water movement AND fully deformable terrain. I don't know if it's possible or not, but it would take a hell of a lot of processor strength if it IS even possible.

And computers must just get more powerful. yes it totally sucks. But hey when CRYSIS comes out on PC, they don't care how powerful your pc is... they force you to upgrade... yeah, and you'll see soon that not many people will be playing Crysis compared to how many COULD be playing it, because it requires too much from computers. the main complaint from anyone playing the beta is that it's too taxing on their system if they can even run it at all. while that's mostly an optimization issue in the beta, the problem will carry over, if to a lesser extent.

or my solution would be, if computers cant handle, then WORMS 5 should be for XBOX 360.
that can handle easily. (really sad consoles are getting better than pc's.) but its true. consoles are NOT anything near a computer. consoles have to be PROGRAMMED on a computer. it's not possible for a console to surpass a computer, because consoles are MADE of computers. now, you get a better deal with a console over a PC, but the PC is much more versatile.

The xbox is 5 times more powerful than my pc!!!!!!!! but 1/4 of the price... scary..... it's not anyone else's fault your computer is crappier than a 360, but I can tell you right now that the 360 is NOT more powerful than my computer, and mine's only a bit above mid-range. I honestly doubt that Crysis would run on anything but a PC....at least at the level of graphics it currently has, anyway.

Wolv
5 Oct 2007, 14:42
I don't know why I forgot that, but another feature that should be included to Worms 5 is the cool landscape editor from Worms 3D (if this is possible).

http://www.worms3d.com/images/mult/scre_73.jpg

I really miss some settings like the time of day select or the various other things you could edit. I also would welcome, although its useless (I think), the old random generator feature where you also could enter spells, this was really cool! So it was easier to keep a good random map in mind. :o

Finally, I would like to see some new animations or poses for a worm if another worm throws a grenade to him or lays down a Dynamite! Those animations were really funny!

P.S.: Landscape size is very good and doesn't need to be fixed. I really like the seize.
P.S.2: Haha, I saw another Worms Open Warfare 2 video today and the "Buffalo of Lies" looks like an awesome weapon, we need him in W5! ;D

_Kilburn
5 Oct 2007, 15:18
Stop whining everyone. I say the universal solution to all your suggestions is a complete modding ability. :p
Let people try their ideas and learn with their failures.

Pigbuster
5 Oct 2007, 16:45
i give it 100/100 for "true-ness" to the 2d version. So come on big gaming production companies, should easily be able to create something even better. If the Fans could... why can't the big companies....

Actually, Independent developers are far more free to do what they like because they don't have publishers breathing down their neck.
The fans could make a fully 3D version of Scorched Earth, but for a professional game developer, getting that idea past publishers could be difficult. Unless they see a game as profitable, they won't accept it.

Plasma
5 Oct 2007, 17:26
Like MtlAngelus said, Scorched Earth's ground engine was better, graphically, because it wasn't actually destructabe: weapons 'pushed' the ground directly downwards in SE, which wouldn't work for Worms. It's a very common trick, but also very limited to certain games.
Actually, Worms4 used that same 'destructable' ground too. If you notice, the bottom of each level isn't destroyed in blocks, but smoothly, the same way as in SE.

Paul.Power
5 Oct 2007, 18:13
Yeah, W4M had height-mapped soil and poxel buildings/rocks/etc.

pieman280
5 Oct 2007, 22:23
Personally, I liked how scorched earth and W4 had there destructable land. W3D had a weird way of destruction and I didn't like it as much.

Squirminator2k
5 Oct 2007, 22:32
Er, the destruction technique used in W3D and W4M is the same. The only difference is that W4M placed a heightmap on the ground as well.

pieman280
5 Oct 2007, 22:56
Er, the destruction technique used in W3D and W4M is the same. The only difference is that W4M placed a heightmap on the ground as well.

in W3D it took out chunks of land and left dirt behind. in W4 it looked like it had a dent in it or was pushed into the ground.

Squirminator2k
5 Oct 2007, 23:13
in W3D it took out chunks of land and left dirt behind. in W4 it looked like it had a dent in it or was pushed into the ground.

Only on the heightmap. The buildings and objects themselves are still deformed in the same "lego brick" manner (I believe the Teamsters refer to them as "poxels").

pieman280
5 Oct 2007, 23:15
Only on the heightmap. The buildings and objects themselves are still deformed in the same "lego brick" manner (I believe the Teamsters refer to them as "poxels").

Oh, you were talking about the buildings! yeah, you're right then.

HackerMan
8 Oct 2007, 06:57
Hello wormy buddies, how was the weekend...

first of all ATTENTION : AKURYOU13.

Stop talking rubbish, that your "MID RANGE pc" is stronger than an XBOX 360.
LOL. first off the XBOX 360 has 3 processors running at 3.2 each. SO your theory is busted already. (A mid range pc has only one CPU, or the lowest of the dual core range)
(Most pc's Can't even emulate playstation 2 faster than 15 fps without dual core) (So to you my dear sir... You don't know what you talking about!)

Ok enough time wasted there.

Now here is something that NOONE is gonna fight me about...

What happened to the WORM RANKINGS. Man i miss them. One of the addictive things about worms, was the fact that you created a bond with your worms over time. And a nice way to keep track of their progress, was the WORM RANKINGS. (WORMS PLUS or WORMS UNITED)

Now THAT needs to make a return in worms 5...

I want a menu that tells me about EVERY worm in the game. How many battles they have been involved in, What their score is, and what their ranking over all is...

Another great idea, would be that the awards you get at the end of a match..... eg... HaK wins the sniping award. Should actually mean something. Perhaps have a few different catergories in the worm rankings, for the top 10 snipers (for instance) etc etc. the best darksiders, most strategic...

Now im sure you would all love to have this...

Oh and finally back to : AKURYOU13 , you really have no clue the power of the 360, you say crysis would only run on a pc... HA HA HA HA HA HA HA. HAVE YOU EVEN SEEN GTAIV trailers.... Or gears of war... or even perhaps halo 3... Im sorry Crysis is only but the bottom of the barrel. Plus it would run perfect at about 60 fps on the xbox... (Remember the xbox 360 is basically a computer, just add a mouse and there you go.... hehe.)

go to www.xboxconsole.co.za check out the PRO package. click the picture and read the specs... It is one POWERFUL machine... no mid range pc is even close... it rivals even high end pcs.

In fact here it is for you... here is the specs of a pro package Xbox 360.

STARNDARD SPECIFICATIONS:
Custom IBM PowerPC-based CPU:
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance:
9 billion dot product operations per second
Custom ATI Graphics Processor:
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance:
500 million triangles per second
Pixel Fill Rate:
16 gigasamples per second fill rate using 4x MSAA
Shader Performance:
48 billion shader operations per second
Memory:
512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth:
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance:
1 teraflop
Storage Detachable and upgradeable 20GB hard drive (not included with core system)
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O:
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online:
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support:
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support:
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio:
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
Physical Specs:
Height: 83 mm
Width: 309 mm
Depth: 258 mm
Weight: 3.5Kgs
System Orientation:
Stands vertically or horizontally
Customizable Face Plates:
Interchangeable to personalize the console

Squirminator2k
8 Oct 2007, 07:07
Gears of War is coming out for the PC, and Halo 3 doesn't really look much better than Halo 2. In fact so far Halo 3 is the worst-looking game I've actually played on the 360.

HackerMan
8 Oct 2007, 07:46
I have only seen a few screenshots of halo 3... i just chucked it in for effect.
but if you say Halo 3 is the worst you have seen, then DAMN!!!! future XBOX titles are destined to look good, cause i just downloaded a video, and it looks pretty spectacular.

But the one game for xbox360 i will boast about is GTA IV.... now thats next gen. in EVERY way.

ok i know im off topic again, but i got a few question about xbox 360 games.

The whole reason im getting the 360 is simply for Gta IV which will NEVER get a Pc version. (Very sad) but anyway gta is only MAYBE coming out 1st of april 2008 MAYBE! and im buying my xbox 360 on the 1st of december 2007...

So please what is the best game i can play, that will last me until gta iv in april.
Something long and hard, and preferrebly "next gen" Which title do you suggest???

(not OBLIVION, got it already, but that type of game would be the perfect answer)
Any help XBOX 360 fans...???? please.

ps: Why do people say W:A is better than WWP??

pss: What exactly does the updates for armageddon do??? (W:A 3.6.28)
are there any definate changes, im downloading the update now, im just wondering what is different to expect???

Plus what do you all think about the WORM RANKINGS.... i was talking about??
(Please read my thread above)

would it not be great to see your worm rankings... for example...

Worm - Team - Battles - Preferred weapon - Awards - Total Damage -TotalPoints
HaK - Tombstone - 999 - Shotgun - #1 on sniping list - 98765 - 1098764

Now wouldn't that be kickass..... Hell YEAH!!!

psss: Here's another question, what was CODEMASTERS role in WORMS 4 mayhem???

Luther
8 Oct 2007, 15:23
Actually, Independent developers are far more free to do what they like because they don't have publishers breathing down their neck.

That is exactly wrong. Unless said independant developer has unlimited cash reserves, which is very, very rare.

thomasp
8 Oct 2007, 16:26
Stop talking rubbish, that your "MID RANGE pc" is stronger than an XBOX 360.
LOL. first off the XBOX 360 has 3 processors running at 3.2 each. SO your theory is busted already.

Err, you're wrong there. The XBox 360 has ONE triple core processor with each CORE running at around 3.2GHz. It does not have three individual processor chips, it has one processor chip with three cores. And, the PPC970 (which the XBox processor is based on) is alarmingly old - Apple were using them since about 2003/2004 in their desktop computers (single core then dual core chips. Then they got too slow and moved to Intel)

And as for mid-range PC's only having one core, I know a heck of a lot of dirt cheap computers that have dual cores - OK, they are pathetically-slow Core Duo chips, but mid-range computers are gradually using more and more of the faster Core 2 Duo range.

pieman280
9 Oct 2007, 01:08
one of the few but big problems in Worms 4 was they took away almost all landscape options like choosing day, cloudy/late afternoon, and night and the choice of having invincible land. I know the wormpot has something for that, but youcan't have regular mines:(

When there is a worms 5 I hope they add in the features they took out of worms 4 like the manual placement. there was no reason to take that out :(

HackerMan
23 Oct 2007, 08:58
I agree Pieman, i wish they would correct that in worms 5....
I would LOVE to be able to choose, night or day, rainy or sunshine...
I feel a great addition could be LIGHTNING, or THUNDERSTORMS...

Indestructible landtypes could also be appreciated at times....

mastacjk
29 Oct 2007, 01:35
Just Give us a 3D worms with as many weapons as WA and I'll love life.

Worm Wod
5 Nov 2007, 21:51
is there even going to be a worms 5?

Plasma
5 Nov 2007, 21:54
is there even going to be a worms 5?
Well, there's currently a PC worms game in the making. But we don't know whether that'll have a new engine (ie: be Worms5) or whether it'll use one of the older 2D or 3D games as a base.

farazparsa
6 Nov 2007, 00:12
Let's hope they don't take the 'rejuvinate' route, in which they just throw W:A on the screen, give it a make-over and give it ragdolls and market it as a new game. (Didn't I kind of describe W:OW?)

Plasma
6 Nov 2007, 00:14
(Didn't I kind of describe W:OW?)
...you haven't heard of anything about W:OW other than that it's 2D, have you?

yauhui
6 Nov 2007, 12:31
The way worms 5 must be: a 3d version of mordi's worms!

pieman280
6 Nov 2007, 16:44
The way worms 5 must be: a 3d version of mordi's worms!

even though I'd like to see that it's not going to happen.

ShadowLord
6 Nov 2007, 22:12
The way worms 5 must be: a 3d version of mordi's worms!

No .

farazparsa
7 Nov 2007, 04:03
...you haven't heard of anything about W:OW other than that it's 2D, have you?
No, not exactly.

HackerMan
7 Nov 2007, 13:28
Well my wish with starting this thread, is that its an awesome, 3d version.
but not just any... THE BEST 3D VERSION!!!!

come on team 17... make our day. Make worms 5 for the fans...

Plasma
7 Nov 2007, 17:28
No .
Don't worry, I'm near-certain he was kidding. Mordi's Worms! game has very little to do with Team17's games at all.

pieman280
7 Nov 2007, 22:37
Well my wish with starting this thread, is that its an awesome, 3d version.
but not just any... THE BEST 3D VERSION!!!!

come on team 17... make our day. Make worms 5 for the fans...

You've said it well my friend. :)

jsgnext
8 Nov 2007, 01:11
A game called worms: a space oditty is comming soon...its 2d but its great,i dont feel like a worms 5 is comming out =/.

pieman280
8 Nov 2007, 02:01
A game called worms: a space oditty is comming soon...its 2d but its great,i dont feel like a worms 5 is comming out =/.

I think there will be a worms 5, but not a 6.I want the worms to go on forever though.

HackerMan
8 Nov 2007, 08:54
Im sure worms 5 will eventually come out... i just feel it should be compared to worms armageddon...(the last and greatest of the 2d's) meaning that it will be the ultimate, most complete 3d version ever... which would kinda make it the last of the 3D series...

what could be next after that... perhaps the move to 4D??? hehe.

What is this Worms a space oddity? just a newer 2d version, and what console will it come out for???

pieman280
8 Nov 2007, 22:02
which would kinda make it the last of the 3D series...
What is this Worms a space oddity? just a newer 2d version, and what console will it come out for???

There will always be spin-offs so 3D may not end after that.

Worms a space oddity is a 2D game in which worms fight in space. we havn't heard anything except that, oh, and it's only for the wii.

Plasma
8 Nov 2007, 22:47
worms armageddon...(the last of the 2d's)
.FAILURE!.

farazparsa
8 Nov 2007, 23:59
.FAILURE!.
Second'd .

HackerMan
9 Nov 2007, 05:50
Well armageddon, pretty much is. for the moment. on pc. There are no newer ones yet.

MtlAngelus
9 Nov 2007, 05:55
False, WWP is newer.
Also Worms Blast, counts as 2d.:p

So anyway dude, I was thinking of joining the gtagaming.com forums that you so much have spoken about. What's your username there dude?

HackerMan
9 Nov 2007, 06:36
False, WWP is newer.
Also Worms Blast, counts as 2d.:p

So anyway dude, I was thinking of joining the gtagaming.com forums that you so much have spoken about. What's your username there dude?

Armageddon is the only one still updated, and played by most. Thats why i say what i say.

Heh, you dont wanna join gtagaming's forum, the swearing will scare you away, plus the vets there will just give you problems. They a bit worried of new people stealing their limelight.

Im getting annoyed with the gtagaming forum, guys just talk about rubbish there now-a-days... like making threads about... I HAD DIAHREA LAST NITE!
yeah sick stuff like that...

Rather stay where people know you. At least i can say the team17 forum actually seems better, because guys are not swearing like sailors at everyone all the time... man the flame wars that happen over there are unbelievable, plus their moderators dont even moderate. They just as bad, as most of the vet's.

But if you must, then go. All i can say is you gonna get harassed, just for being new.

SupSuper
9 Nov 2007, 17:19
Damn that forum. They even stole your nick: http://www.gtagaming.com/forums/member.php?u=49892 :(

Plasma
9 Nov 2007, 17:51
Armageddon is the only one still updated, and played by most. Thats why i say what i say.
Well, if you wanted to say it was the newest worms 2D game on PC that's still updated, then why did you say it was the newest worms 2D game, period?

plus their moderators dont even moderate. They just as bad, as most of the vet's.
So it's a place were everyone swears a lot, it's full of spam and flame wars, and moderators don't do anything.
Yet you still managed to get yourself banned?

MtlAngelus
9 Nov 2007, 21:03
Damn that forum. They even stole your nick: http://www.gtagaming.com/forums/member.php?u=49892 :(
OH BUUUURRRRRRRNNNNNN!!!!!
:p

pieman280
9 Nov 2007, 23:21
Yet you still managed to get yourself banned?

Something tells me he wanted to get banned. someone on here asked to get banned and they did. remember the thread called "goodbye"

Akuryou13
10 Nov 2007, 01:25
Something tells me he wanted to get banned. someone on here asked to get banned and they did. remember the thread called "goodbye"that's different. VERY few people request that on any message boards. normally, you simply leave the forums.

even then, though, you don't request something like that when you've not even been there for a week.

Shadowmoon
7 Dec 2007, 17:03
I think there should be another Worms 5. I think it should have at least 44 weapons in total, and it should have the themes from W4 Mayhem, and 5 new themes which could be...

1.Space
2.Jungle
3.Hell
4.Snow
5.Egypt: Looks like a desert with pyramids everywhere

What do u think?

_Kilburn
7 Dec 2007, 20:07
Hi, I want a Worms with more weapons and different map themes because those make me feel very excited. But I don't care about missions and gameplay and all that useless stuff, just more weapons please. :cool::cool::cool::cool:

Shadowmoon
7 Dec 2007, 20:11
No you want modding. Nice sarcasm, i can tell that you are just trying to say to me that i have the MORE MORE!! attitude. I don't, but i think i asked for too much, but if they put in the 5 themes i suggested, plus a re invent of Prehistoric that would make me happy.

_Kilburn
7 Dec 2007, 20:16
Weapons and themes are secondary features. Improve the gameplay and the engine first, then add the gadgets.

Shadowmoon
7 Dec 2007, 20:18
Kilburn, i know that a games most important feature is gameplay, and yes weapons and Landscapes are second, But still, Landscapes and weapons are important.

Akuryou13
8 Dec 2007, 01:18
Kilburn, i know that a games most important feature is gameplay, and yes weapons and Landscapes are second, But still, Landscapes and weapons are important.no they're not. there's already a crap-ton of themes for PC worms games, and the same goes for teh amount of weapons. the handheld versions are sorely lacking, but the actual games are chock-full of content. we really have no use for more landscape options or more weapons as we've already got tons of both. 3D versions of the game have less than the 2D versions, obviously, but either way we've got plenty to make the game work and remain really interesting.

the main improvements should be in customization options and gameplay. neither of those areas are really lacking, but you can never have enough customization and gameplay is always a good thing to improve. and btw, yes I realize that the levels and weapons and such fall under customization, I'm saying that there's no need to focus on those 2 things when there's enough as-is to work just fine. just improve everything in general rather than specifically changing what works fine in already.

pieman280
8 Dec 2007, 02:17
well you can't play the same worms without at least one or two new weapons, you can't live off the same weapons without a change forever, but weapons are not any where near the first thing needed for improvment. as Akuryou13 said, it's all about customization. one of the goals in a regular worms match is to build a team go out onto a good landscape and fight with the weirdest way possible.:)

Shadowmoon
8 Dec 2007, 08:44
well you can't play the same worms without at least one or two new weapons, you can't live off the same weapons without a change forever, but weapons are not any where near the first thing needed for improvment. as Akuryou13 said, it's all about customization. one of the goals in a regular worms match is to build a team go out onto a good landscape and fight with the weirdest way possible.:)

I agree, but they should keep chucking in new weapons. I didn't think there was much wrong with the weapon editor, but i hope it is better in the next game. Akuryou, weapons and themes are important, but they are not the most important. Customization i really liked, and it does need improving. They could add new clothes, as well as the ability to change the colour of our worms. These are ideas they could put into the next worms game.

. Change the colours of our worms. I know they did this in WOW 2
. New hats and glasses and gloves
. Missions more challenging. WA's missions are hard.
. Cavern Landscapes
. More realistic explosions. The explosions in worms 4 looked weak.
. Online Play (or did they have this in the PC version of W4M?)
. There should also be a Team leader who has 250 health.
. Landscape editor? i don't know how they could do this though.

Also, i think these 15 weapons should be included

1. Bazooka
2. Grenade
3. Uzi
4. Shotgun
5. Bubble trubble (but enemys can not get inside)
6. Inflatable scouser
7. Concrete Donkey
8. Sheep
9. Fire Punch
10. Dynamite
11. Mine
12. Sentry Gun
13. Super Sheep
14. Homing Missile
15. Homing Pigeon

and in Worms 5 i think there should be the same ammount of weapons in W4. Also Worms 5 could be on PC, Xbox360 and PS3.

Plasma
8 Dec 2007, 10:45
. More realistic explosions. The explosions in worms 4 looked weak.
Well, it is a cartoon game, after all.

. Online Play (or did they have this in the PC version of W4M?)
Yes, the PC one had online play.

. There should also be a Team leader who has 250 health.
Didn't the have that as a Wormpot mode in W4?

[QUOTE=Shadowmoon;627184]Bubble trubble (but enemys can not get inside)
No. Because that would make it WAAAAY too overpowered.

Shadowmoon
8 Dec 2007, 10:47
Well, it is a cartoon game, after all.


Yes, the PC one had online play.

[QUOTE=Shadowmoon;627184]. There should also be a Team leader who has 250 health.
Didn't the have that as a Wormpot mode in W4?


No. Because that would make it WAAAAY too overpowered.

But for a war game, you want realistic explosions. And if you look at gamespots review, they said the explosions were quite weak. Way too overpowered? no it won't. Why? because Bubble trouble will still last for 2 turns, but enemys can not get inside. This makes it better and would be good. Its sad that enemys can get inside the bubble and simply dynamite the machine. If we have a sheild on, they should make sure the enemys can not get inside. Way too overpowered? look at concrete donkey Plasma. Now thats WAAAAY too overpowered. This would make bubble trouble better. I mean, its not a sheild if enemys can get inside is it Plasma?

Melon
8 Dec 2007, 11:35
The entire purpose of Bubble Trouble is that you're not invincible because you can still be hit at close range. If you couldn't be hit at all except with a donkey, it'd effectively render you invincible 99% of the time.

In 3D it was usually easy to get within close range, in 2D it's less easy as you usually need to use some utilities to do so, so for 2D, bubble trouble working like that is an excellent idea. Besides, everything needs a weakness or it's just unbalanced.

Shadowmoon
8 Dec 2007, 11:55
Actually the only way you can hurt somebody who is using the Bubble, is go inside drop a dynamite or mine, or just shoot the machine.

Akuryou13
8 Dec 2007, 13:58
Actually the only way you can hurt somebody who is using the Bubble, is go inside drop a dynamite or mine, or just shoot the machine.yes, which is why he said to use close-range weapons.....those 2 being examples of close range weaponry.

Shadowmoon
8 Dec 2007, 17:34
yes, which is why he said to use close-range weapons.....those 2 being examples of close range weaponry.

I don't think you get what i am saying. I am not asking if you can blow up the bubble trouble, i am just suggesting that they should make it more protective, so that enemys can not get inside it, and nothing harms it. It ends in 2 turns as usual.

Reder8
8 Dec 2007, 23:04
I don't think you get what i am saying. I am not asking if you can blow up the bubble trouble, i am just suggesting that they should make it more protective, so that enemys can not get inside it, and nothing harms it. It ends in 2 turns as usual.

They could just bring freeze back instead of changing bubble trouble

Akuryou13
9 Dec 2007, 02:53
I don't think you get what i am saying. I am not asking if you can blow up the bubble trouble, i am just suggesting that they should make it more protective, so that enemys can not get inside it, and nothing harms it. It ends in 2 turns as usual.I wasn;'t replying to any of those posts. I was only replying to the last post. the one where you explained that the only way to hit a bubble was with dynamite or mine. which had already been stated many times. I was in no way referring to your argument that bubble trouble should act like an over-powered freeze.

Shadowmoon
9 Dec 2007, 08:21
They could just bring freeze back instead of changing bubble trouble

Oh yeah! i forgot all about that weapon

Nitecongt
12 Dec 2007, 03:27
how about accumulating experiance points for worms, i'm running with the idea of worms having stats (from a previous post a few pages back)

in that instance you can lose worms from your team when they die and have to recruit new worms, as well as gaining military medals and experiance which assists with aiming, maybe xtra shot time, higher jumping, less fall damage, risistance to certain weapons, special weapon abilities.

as for weapons i really miss the homing pidgeon.

Shadowmoon
12 Dec 2007, 07:39
how about accumulating experiance points for worms, i'm running with the idea of worms having stats (from a previous post a few pages back)

in that instance you can lose worms from your team when they die and have to recruit new worms, as well as gaining military medals and experiance which assists with aiming, maybe xtra shot time, higher jumping, less fall damage, risistance to certain weapons, special weapon abilities.

as for weapons i really miss the homing pidgeon.

I don't really understand your idea, but it doesn't sound too great. They should keep the medals and trophys in the game though.

Reder8
12 Dec 2007, 20:00
how about accumulating experiance points for worms, i'm running with the idea of worms having stats (from a previous post a few pages back)

in that instance you can lose worms from your team when they die and have to recruit new worms, as well as gaining military medals and experiance which assists with aiming, maybe xtra shot time, higher jumping, less fall damage, risistance to certain weapons, special weapon abilities.

as for weapons i really miss the homing pidgeon.

I see what you're getting at. The only problem is, if you lose a worm from your team, you could just recruit another one with the same name. And one worm might be too overpowered while everyone else in their team are weak, unexperienced.

Anyway, if they do make another worms, they should bring back the Uzi, Minigun (NOT the WF:US one), Red Bull and the Long Bow. Also, they could make it so that there was a slight difference between worms on the same team, like one wears shades, has a beard, etc.

P.S, Does anyone else like the Long Bow in WWP?

Plasma
12 Dec 2007, 20:06
P.S, Does anyone else like the Long Bow in WWP?
Ehh... it's good for special shemes, especially BnA. But in-game, it's outclassed by the more powerful shotgun.

Shadowmoon
12 Dec 2007, 20:07
I see what you're getting at. The only problem is, if you lose a worm from your team, you could just recruit another one with the same name. And one worm might be too overpowered while everyone else in their team are weak, unexperienced.

Anyway, if they do make another worms, they should bring back the Uzi, Minigun (NOT the WF:US one), Red Bull and the Long Bow. Also, they could make it so that there was a slight difference between worms on the same team, like one wears shades, has a beard, etc.

P.S, Does anyone else like the Long Bow in WWP?

No, i don't think they should bring Red Bull back as it is ridiculous. Just get low gravity or Fast walk! Red Bull is also overpowered. But what happened to Low gravity and fast walk? hopefully they will bring it back in the next game. The long bow was in WA, not WWP. Besides, the poision arrow was in worms 4, and it was like an upgraded version of the long bow. Minigun and Uzi, yes i agree. I loved them, and was dissapointed when they were not included in any of the Worms 3D. And yes the worms in a team should be different, and not with the same customization. Basically, i think that in the next game, they should improve on the customization and Gameplay.

yakuza
12 Dec 2007, 20:24
I think what Shadowmoon wants to say is that the new game should be a better game, that way, we all win.

Shadowmoon
12 Dec 2007, 20:27
I think what Shadowmoon wants to say is that the new game should be a better game, that way, we all win.

Yakuza, this isn't a guessing game y'know. We're talking serious stuff here, dude. One wrong step, and we may never get a worms 5 again.

Reder8
12 Dec 2007, 20:33
No, i don't think they should bring Red Bull back as it is ridiculous. Just get low gravity or Fast walk! Red Bull is also overpowered. But what happened to Low gravity and fast walk? hopefully they will bring it back in the next game. The long bow was in WA, not WWP. Besides, the poision arrow was in worms 4, and it was like an upgraded version of the long bow. Minigun and Uzi, yes i agree. I loved them, and was dissapointed when they were not included in any of the Worms 3D. And yes the worms in a team should be different, and not with the same customization. Basically, i think that in the next game, they should improve on the customization and Gameplay.

Btw, the long bow is in WWP, cos I dont have WA anyway.

Anyway, in WWP, the long bow is quite useful for me when I cant quite jump to something. Call it lame, but it leaves the arrow as a (small) ledge.
And, call this stupid as well, Red Bull seems better because it has more character. It could be improved, obviously, but it feels better than Low Gravity (that is to say I cant control Low Gravity). Theres probably no difference, though.

Also, I think that there should be more utilities like blow torch and drill, cos it takes ages trying to find cover by tunnelling with a shotgun alone.

Shadowmoon
12 Dec 2007, 20:39
Btw, the long bow is in WWP, cos I dont have WA anyway.

Anyway, in WWP, the long bow is quite useful for me when I cant quite jump to something. Call it lame, but it leaves the arrow as a (small) ledge.
And, call this stupid as well, Red Bull seems better because it has more character. It could be improved, obviously, but it feels better than Low Gravity (that is to say I cant control Low Gravity). Theres probably no difference, though.

Also, I think that there should be more utilities like blow torch and drill, cos it takes ages trying to find cover by tunnelling with a shotgun alone.

Oh sorry, but i was pretty sure it was in WA only. What i said, was that the Red Bull is basically Low gravity and fast walk rolled into one. It could return, but i think its silly, because you can just use Low gravity or fast walk. And the blow torch could return, but the drill i think is quite silly.

Plasma
12 Dec 2007, 20:39
Anyway, in WWP, the long bow is quite useful for me when I cant quite jump to something. Call it lame, but it leaves the arrow as a (small) ledge.
Mabye, but those situations, including a lack of appropriate utility, are really rare to come across, unless the map was specifically made to be like that

Also, I think that there should be more utilities like blow torch and drill, cos it takes ages trying to find cover by tunnelling with a shotgun alone.
Aw, c'mon. You were here before. You should know well why they weren't included.
(to elaborate, it's because it caused camera problems in 3D)

Shadowmoon
12 Dec 2007, 20:45
Mabye, but those situations, including a lack of appropriate utility, are really rare to come across, unless the map was specifically made to be like that


Aw, c'mon. You were here before. You should know well why they weren't included.
(to elaborate, it's because it caused camera problems in 3D)

Well, if they do create another 3D game, something has to be done to that Ninja Rope.

Plasma
12 Dec 2007, 20:51
Well, if they do create another 3D game, something has to be done to that Ninja Rope.
That was also debated, and that also can't be done. A fully-rotational ninja rope isn't programmable in a 3D game.

Shadowmoon
12 Dec 2007, 20:53
That was also debated, and that also can't be done. A fully-rotational ninja rope isn't programmable in a 3D game.

In that case, they should consider not putting it in the next 3D game if there ever is one.

yakuza
12 Dec 2007, 21:18
Yakuza, this isn't a guessing game y'know. We're talking serious stuff here, dude. One wrong step, and we may never get a worms 5 again.

So you really think you have got a saying on the development of the new worms game? That's rich, even if Team17 was looking at this post to get ideas they're probably skipping past your posts, because frankly, you're repetitive and unoriginal. Either way, "one step wrong and we may never get a worms5 again" is stupid, doesn't make sense and it isn't even true, so I really hope you don't actually believe what you type.

Shadowmoon
12 Dec 2007, 21:22
So you really think you have got a saying on the development of the new worms game? That's rich, even if Team17 was looking at this post to get ideas they're probably skipping past your posts, because frankly, you're repetitive and unoriginal. Either way, "one step wrong and we may never get a worms5 again" is stupid, doesn't make sense and it isn't even true, so I really hope you don't actually believe what you type.

Yeah, and you think your so smart and try to look smart with your replies. Well your not at all. Yeah, that probably was a cheap post, and i do wish i would never have posted it. What you posted there had nothing to do with the subject at all, and you just tried to be smart (as usual) you think i am an attention grabber? well, so are you. Not that Team 17 will read the posts they are the boss of the whole franchise anyway. I am repetitive, but not unoriginal. I actually take that as a little tiny flame. Also, ya never know, perhaps Team 17 have read my posts. A game company will have a look at fans ideas and will NEVER skip them.


PS: What the heck is your avatar supposed to be? a worm?

Back on topic: It doesn't really look like there will ever be a 3D game, but worms 5 is still a possibility.

pieman280
13 Dec 2007, 00:03
Back on topic: It doesn't really look like there will ever be a 3D game, but worms 5 is still a possibility. *Gasps and panics* for a second I thought you were serious... I will always have faith that team17 will do the right thing and make another 3D game:)

In that case, they should consider not putting it in the next 3D game if there ever is one.

That's the weirdest thing I've heard in my whole life! The ninja rope in W3D was useful in one or two situations, but the one in W4 was used by me all the time. what would happen to the amazing clans like the cobras if they didn't include the ninja rope. I'm really shocked that someone said this.

Akuryou13
13 Dec 2007, 01:51
So you really think you have got a saying on the development of the new worms game? That's rich, even if Team17 was looking at this post to get ideas they're probably skipping past your posts, because frankly, you're repetitive and unoriginal. Either way, "one step wrong and we may never get a worms5 again" is stupid, doesn't make sense and it isn't even true, so I really hope you don't actually believe what you type.ok, Team17 looks through the forums rather often when looking for game ideas, because we're the players and we know what we want in a Team17 game. they also make a point to look at ALL ideas, good or bad (at least, all ideas in a given thread that they're reading. I don't stalk them enough to know which threads they like to read :p). I would assume this is because even bad ideas provide inspiration for good ideas at times.

but on the topic of the last few suggestions:

the Long Bow was taken out for the 3D games not because it wasn't useful but rather because it would require an arrow the size of a worms hand or so to continue with the bridge functionality.

the 3D ninja rope was attempted in many different ways and they found that keeping it restricted to a 2D axis was the most practical way of getting things done. I think K^2 at the time made a decent formula for how the ninja rope could work, but while it would work it was a bit overly complicated. the Rope in W4 was plenty usable for various schemes, and I've even heard of people managing a few of the old 2D schemes with the 3D rope, though I have no idea if they actually caught on. so basically, it serves its purpose and should stay in the game. the purpose just isn't the exact same as it used to be.

yakuza
13 Dec 2007, 12:24
ok, Team17 looks through the forums rather often when looking for game ideas, because we're the players and we know what we want in a Team17 game. they also make a point to look at ALL ideas, good or bad (at least, all ideas in a given thread that they're reading. I don't stalk them enough to know which threads they like to read :p). I would assume this is because even bad ideas provide inspiration for good ideas at times.

but on the topic of the last few suggestions:

the Long Bow was taken out for the 3D games not because it wasn't useful but rather because it would require an arrow the size of a worms hand or so to continue with the bridge functionality.

the 3D ninja rope was attempted in many different ways and they found that keeping it restricted to a 2D axis was the most practical way of getting things done. I think K^2 at the time made a decent formula for how the ninja rope could work, but while it would work it was a bit overly complicated. the Rope in W4 was plenty usable for various schemes, and I've even heard of people managing a few of the old 2D schemes with the 3D rope, though I have no idea if they actually caught on. so basically, it serves its purpose and should stay in the game. the purpose just isn't the exact same as it used to be.


Ignoring the fact that you have no evidence to support your claims, I was only responding to the point he made about making a step wrong, as if he had some sort of responsibility towards the development of the game, which I found amusing.

Akuryou13
13 Dec 2007, 14:37
Ignoring the fact that you have no evidence to support your claims, I was only responding to the point he made about making a step wrong, as if he had some sort of responsibility towards the development of the game, which I found amusing.how about personal experience? in case you're dense, the Team17 crew used to post here all the time. they regularly asked us about suggestions for the games. hell, my first post was in a thread by PinkyPig about what strategies we wanted them to implement in W3D. they continuously have and will likely continue to listen to their fans about what people want. sorry if you don't want to believe me, but that's how its always worked.

and before you say that argument was only in the past, Team17 still do stop by occassionally and post in random threads, just not nearly as often as they used to.

yakuza
13 Dec 2007, 14:40
What part evidence is the one you don't get? Your personal experience means nothing. I know they read the forums, heck, I was here when they actually hopped on Wormnet, but there's still no evidence that any of the ideas presented by users in these forums have been included in their games. And even if it's true, which it probably is, seeing as inspiration is such a wide term it's still irrelevant since I was only commenting on the fact Shadowmoon seemed to think that his posts and actions could stop Worms 5 from seeing the light of the day, as if he (or us) had any influence in the actual development of the game.

Akuryou13
13 Dec 2007, 14:46
What part evidence is the one you don't get? Your personal experience means nothing. I know they read the forums, heck, I was here when they actually hopped on Wormnet, but there's still no evidence that any of the ideas presented by users in these forums have been included in their games. And even if it's true, which it probably is, seeing as inspiration is such a wide term it's still irrelevant since I was only commenting on the fact Shadowmoon seemed to think that his posts and actions could stop Worms 5 from seeing the light of the day, as if he (or us) had any influence in the actual development of the game.you said his ideas weren't ever going to be considered by Team17. I disagreed and provided reason.

changing your point now is kinda redundant, don't ya think?

yakuza
13 Dec 2007, 14:54
Wait, you're actually telling me saying Team17 will use Shadowmoon's ideas so far is more accurate than saying Team17 are not going to use Shadowmoon's ideas so far? You're not only wrong, but also mentally ill, and I never changed my point, you're just doing a very bad job at reading.
You see, I could quote myself and explain you step by step why you're wrong, but I'm going to have faith in you and expect you not to drag this any further as I never liked having to explain myself over and over just because some dude doesn't like what I say, which is totally acceptable, it kind of changes the moment you not only dislike what I say but state I'm wrong, because it isn't the case.
I never said Team17 doesn't look at this thread, I only said you have no evidence they actually use the mostly crap ideas shown here, and that was only after I said they weren't going to use Shadowmoon's ideas. If you disagree with any of this, PM me, I didn't even want to come this harsh, I was merely making fun of this:

We're talking serious stuff here, dude. One wrong step, and we may never get a worms 5 again.


And you had to come with your diplomatic stance and get it all wrong, congratulations, now stop for your own sake.

Shadowmoon
13 Dec 2007, 16:01
Wait, you're actually telling me saying Team17 will use Shadowmoon's ideas so far is more accurate than saying Team17 are not going to use Shadowmoon's ideas so far? You're not only wrong, but also mentally ill, and I never changed my point, you're just doing a very bad job at reading.
You see, I could quote myself and explain you step by step why you're wrong, but I'm going to have faith in you and expect you not to drag this any further as I never liked having to explain myself over and over just because some dude doesn't like what I say, which is totally acceptable, it kind of changes the moment you not only dislike what I say but state I'm wrong, because it isn't the case.
I never said Team17 doesn't look at this thread, I only said you have no evidence they actually use the mostly crap ideas shown here, and that was only after I said they weren't going to use Shadowmoon's ideas. If you disagree with any of this, PM me, I didn't even want to come this harsh, I was merely making fun of this:



And you had to come with your diplomatic stance and get it all wrong, congratulations, now stop for your own sake.

I can see this turning into a war.. look, yakky, Akuryou has been on the forum longer than you, so its obvious he will know more.

yakuza
13 Dec 2007, 16:07
I can see this turning into a war.. look, yakky, Akuryou has been on the forum longer than you, so its obvious he will know more.

Even if I do agree with the first point of your post, the second one is inaccurate, but hey, I don't this is the time to brag about old schoolery.

Akuryou13
13 Dec 2007, 16:11
Even if I do agree with the first point of your post, the second one is inaccurate, but hey, I don't this is the time to brag about old schoolery.ok, now I'm just confused. can you explain what you're talking about? are you just saying that I don't necessarily know more just cause I've been around longer, cause it kinda sounds like you're saying that I've not been around longer....and that just doesn't make sense.

Shadowmoon
13 Dec 2007, 16:54
ok, now I'm just confused. can you explain what you're talking about? are you just saying that I don't necessarily know more just cause I've been around longer, cause it kinda sounds like you're saying that I've not been around longer....and that just doesn't make sense.

Well, to me, it looks like he is saying, Team 17 will just skip past my posts and not read them. And i disagree with that. And yakky, only a tiny percentage of users here, will probably have their ideas put into a worms game. It might not be me, but i can suggest ideas if i want to.

Reder8
13 Dec 2007, 17:16
The should have an easy to attain Concrete Donkey, cos its annoying spending ages trying to find it in crates. Also, if they have to remove a weapon or two from the game, they should start with the mortar. I see no use of it, as it always backfires. I didnt really like the poison arrow as I dont like the idea of making worms poisoned. This is mainly cos it means I can focused more on damaging rather than making them get ever-so slightly weaker each turn. The maps in Worms 3D, I think, were alot better than the ones in Worms 4. They were alot more interesting, as all of the jurassic maps seemed really similar, as did the Arabic ones, in Worms 4. The Building site ones were ok, as were the wild west ones, but I think they need more varied types of maps.

Anyway, Team17 probably have better thinks to do than read threads from people like us. No offence to anyone, but they are probably looking for a really original idea to add, not just an improvement onto an old one.

Shadowmoon
13 Dec 2007, 17:19
The should have an easy to attain Concrete Donkey, cos its annoying spending ages trying to find it in crates. Also, if they have to remove a weapon or two from the game, they should start with the mortar. I see no use of it, as it always backfires. I didnt really like the poison arrow as I dont like the idea of making worms poisoned. This is mainly cos it means I can focused more on damaging rather than making them get ever-so slightly weaker each turn. The maps in Worms 3D, I think, were alot better than the ones in Worms 4. They were alot more interesting, as all of the jurassic maps seemed really similar, as did the Arabic ones, in Worms 4. The Building site ones were ok, as were the wild west ones, but I think they need more varied types of maps.

Anyway, Team17 probably have better thinks to do than read threads from people like us. No offence to anyone, but they are probably looking for a really original idea to add, not just an improvement onto an old one.

No, i disagree. They could be making a worms 5 in the future, and they might be looking at the Worms 5 threads very regularly. I mean, if you want to create a worms 5 you would have a look at the worms 5 threads to get info about what the fans want, surely?

yakuza
13 Dec 2007, 17:39
ok, now I'm just confused. can you explain what you're talking about? are you just saying that I don't necessarily know more just cause I've been around longer, cause it kinda sounds like you're saying that I've not been around longer....and that just doesn't make sense.

Shadowmoon implied that because you've been around wronger, you know more about the subject that we're discussing, which is Team17 using Shadowmoon's ideas, which is something that can't be measure by the day you registered in this forum, and it doesn't ever matter since you seem to think Team17 will pick Shadowmoon's ideas, so it seems you haven't learned much by exprience.
Either way this isn't the first team17 forum.

Plasma
13 Dec 2007, 18:07
Wait, you're actually telling me saying Team17 will use Shadowmoon's ideas so far is more accurate than saying Team17 are not going to use Shadowmoon's ideas so far?
No, he's just about saying that Team17 might use Shadowmoon's ideas so far is more accurate than saying Team17 are not going to use Shadowmoon's ideas so far?
Which is true. Because we know Team17 well enough. Because we've been around long enough.
And there is no need for evidence, if you keep insiting on evidence for everything then you won't get very far.

The should have an easy to attain Concrete Donkey, cos its annoying spending ages trying to find it in crates.
Full Wormage / Kitchen Sink schemes have them in plenty!

Also, if they have to remove a weapon or two from the game, they should start with the mortar.
You mean the mortar that was already removed?

I didnt really like the poison arrow as I dont like the idea of making worms poisoned. This is mainly cos it means I can focused more on damaging rather than making them get ever-so slightly weaker each turn.
Wait, when did Worms4 start requiring you to give every weapon avaliable equal usage? I coulda sworn that players had a choice in what weapons to use...

yakuza
13 Dec 2007, 18:25
Which is true. Because we know Team17 well enough. Because we've been around long enough.








Haven't we all been around long enough? Or are you implying that because you've been registered in these forums for a couple of years you're suddenly a team17 and worms intelectual?
Please, there was life before the fanart forum.

Shadowmoon
13 Dec 2007, 18:26
Look yakky, just because you think my ideas are crap, it doesn't mean they will not be put into the game. There is a high chance of a space theme in the next Worms 3D game. In fact the themes i suggested a little bit of posts ago might even come into a future worm game!:D there is no way you can prove that Team 17 won't put my ideas into the game, nor is there a way to prove Team 17 won't put anybody elses ideas into the game. And if they don't, so what? you act like you know everything, but you don't. Some forum members have been here longer than you, therefore, they will know more.

yakuza
13 Dec 2007, 18:30
Don't you ever get tired of repeating yourself? I know I do.
For starters, I was only making fun of the fact that you implied that if you did something wrong, or any of us for that matter, team17 would not make the next worms game, which is the source of my comment, you were overreacting and I made a mockery of it. In your defence came Akyrou and in the name of great justice he started talking about how much team17 heard to the users, to which I replied there's no evidence. Then you started with the elitism crap about being registered in these forums and stuff when half of you have just been around for 5 years or so as if these forums where the big bang that launched team17. Rich I say, rich.

Reder8
13 Dec 2007, 18:36
Full Wormage / Kitchen Sink schemes have them in plenty!


You mean the mortar that was already removed?



Sorry, didn't realise cos I havent played Worms in 3D for ages, so I'm used to Worms World Party. In a way I agree with players who prefer 2D worms. I think that if they do make a 2d worms game on the computer, it should have customisations like in Worms4. P.S. Sorry if there is a game like that, but I haven't been in the forums for like a year or more so the whole world of worms is probably completely different.

Back on topic, I think they should have more interesting things like game types. Another thing I liked about WWP is the random challenge things like loading the boat with mines. Just killing everyone gets boring after a while.

Also, ideas can't be rated. Nothings a good or bad idea. Different things please different people. One man's trash is another's treasure, etc. Besides, the whole idea was thought of by Team17, so there idea was the best one, cos loads of peeps love blowing worms up. Its addictive.

Shadowmoon
13 Dec 2007, 18:38
Don't you ever get tired of repeating yourself? I know I do.
For starters, I was only making fun of the fact that you implied that if you did something wrong, or any of us for that matter, team17 would not make the next worms game, which is the source of my comment, you were overreacting and I made a mockery of it. In your defence came Akyrou and in the name of great justice he started talking about how much team17 heard to the users, to which I replied there's no evidence. Then you started with the elitism crap about being registered in these forums and stuff when half of you have just been around for 5 years or so as if these forums where the big bang that launched team17. Rich I say, rich.

*yawns* yeah, i am so tired i have fell to sleep. In that post, i was just been silly, like you had. Akuryou, isn't defending me, he disagrees with your weird comment: They won't put your ideas into the next game. It doesn't matter, if they don't, anybody can discuss ideas. I wasn't over-reacting, i was actually been silly. Yakky, this isn't a case y'know. We don't have to prove evidence at all. In fact, i looked at a thread with ideas, and amazingly, he had his ideas put into one of the games!:eek: so don't say anything like: they won't put your ideas into the next game, if you don't have any evidence to prove it. I think its obvious. Don't you?

thomasp
13 Dec 2007, 18:43
You do realise that Team17 can't actually put ideas obtained from this forum directly into the game, as their legal department would have a fit. What they can do is adapt the ideas.

Shadowmoon
13 Dec 2007, 18:44
You do realise that Team17 can't actually put ideas obtained from this forum directly into the game, as their legal department would have a fit. What they can do is adapt the ideas.

Yes they can, and then suggest them to the Boss of the whole company and see if he likes them. All i am saying thomasp, is that ideas suggested into a forum can be put into a game. Or are you saying they can't be put into the game because of Copyright laws?

Plasma
13 Dec 2007, 18:55
Yakuza, it's like this:
If you wan't evidence, go look through posts made by Team17 staff.
Being around longer on Team17's own discussion board, where Team17 do talk to us, is generally a good indicator that you know Team17's attitude towards things in said discussion board to a rather good extent. So much, in fact, that the only practical way you could know more about it is by being a neighbour of the T17 HQ for several years. Or by being a teamster yourself. And stating that isn't elitist.
Also, it would appear that you never stated any evidence yourself. Don't you think that's a little hypocritical?

Shadowmoon
13 Dec 2007, 18:59
Yakuza, it's like this:
If you wan't evidence, go look through posts made by Team17 staff.
Being around longer on Team17's own discussion board, where Team17 do talk to us, is generally a good indicator that you know Team17's attitude towards things in said discussion board to a rather good extent. So much, in fact, that the only practical way you could know more about it is by being a neighbour of the T17 HQ for several years. Or by being a teamster yourself. And stating that isn't elitist.
Also, it would appear that you never stated any evidence yourself. Don't you think that's a little hypocritical?

Thats what i said in my post, that he hadn't gave any evidence. And call back when you have the evidence yakky. if you can't find it, then keep looking until you have lived for 100 years. Its in there somewhere. Because i found a thread where this team 17 staff member, Pinky Pig, was asking for peoples suggestions for the Computer teams.

thomasp
13 Dec 2007, 19:01
Yes they can, and then suggest them to the Boss of the whole company and see if he likes them. All i am saying thomasp, is that ideas suggested into a forum can be put into a game. Or are you saying they can't be put into the game because of Copyright laws?
Forum ideas cannot go into a game because that means Team17 have to pay the person who came up with the idea or risk being sued for theft of ideas. As the former isn't going to happen and the latter is unpleasant, that leaves one option.

Shadowmoon
13 Dec 2007, 19:02
So, in other words, it is against Copyright laws.

Reder8
13 Dec 2007, 19:06
I said this before but it was probably ignored, but seeing how this whole game was made by them, do they really need to get advice? They seem to have done well with the last however-many games. The whole idea of worms blowing things up with bazooka's is funny.

Anyway, the majority of people on these forum are forumers, so even if there isn't any chance of these ideas getting into the game, it is still a discussion between the consumer (customer). It doesnt matter what they do for the next game. These forums are about sharing ideas, etc, with the other forumers. If you wanted to tell Team17 something, you may as well send an eMail.

So, to summarise, it doesnt matter if it will be used or not.

yakuza
13 Dec 2007, 19:07
So much, in fact, that the only practical way you could know more about it is by being a neighbour of the T17 HQ for several years. Or by being a teamster yourself. And stating that isn't elitist.


Oh come on, the oldschool who has a larger wee has begun... When did you join these forums? 2004? 2003 perhaps? Because according to the member search you did so before 2006 but not before 2005, so that'd be 2005, and if that's the case I can't help but mock your comments about being so knowledgeable about Team17, seriously, and note I'm not here to have a wee war, but it seems a little mockery about a very mock able statement starts world war II here and the so called seniors are quick to get their pants down, which is laughable, 2005.... lol.

Shadowmoon
13 Dec 2007, 19:11
Oh come on, the oldschool who has a larger wee has begun... When did you join these forums? 2004? 2003 perhaps? Because according to the member search you did so before 2006 but not before 2005, so that'd be 2005, and if that's the case I can't help but mock your comments about being so knowledgeable about Team17, some of us have been playing the little worms online since 1999, and posted in the old forums and whatnot, please don't start.

Yakuza, face it, he is more knowledgeable than you, he has been here longer than you. He has probably been reading a lot of threads. Anyway, i will let somebody else take it from here.

yakuza
13 Dec 2007, 19:14
I love how you come to conclusions as if you have been ignoring everything that's been said, really. How can someone who's been posting in a forum for 2 or 3 years know more than someone who's been playing worms since 1999. That's my last post on the subject.

Shadowmoon
13 Dec 2007, 19:30
I love how you come to conclusions as if you have been ignoring everything that's been said, really. How can someone who's been posting in a forum for 2 or 3 years know more than someone who's been playing worms since 1999. That's my last post on the subject.

That doesn't prove that you know Team 17's attitude well. All that proves is that you have played worms for 8 years.

Plasma
13 Dec 2007, 20:07
How can someone who's been posting in a forum for 2 or 3 years know more than someone who's been playing worms since 1999.
Quite easily, when the topic at hand is all about Team17's reaction towards posts in that forum, and very little about the Worms series.

_Kilburn
13 Dec 2007, 23:42
I've been playing Worms since 1996. It doesn't mean that I know more from Team 17 than you all. In fact, I don't really know anything about them. Your argument is not valid, and Plasma is right.

Akuryou13
14 Dec 2007, 01:17
I've been playing worms since the first worms game came out for DOS in america, whatever year that was. I didn't know a damn thing about Team17 until 4 (I think it was 4) years ago when I joined this forum. and I didn't get an understanding about what Team17 are like until about 6 months to a year from when I joined. Team17 rarely ever play their games anymore, and when they did so commonly it still wasn't often enough to really get to know them unless you were also on the forums setting up games (assuming they did that. I wasn't around then).

your argument, yakuza, is that Team17 don't listen to ideas on the forums. that is exactly what you stated and if I need I can quote that statement the next time I post. the TRUTH is that they do. despite the fact that thomas pointed out they can't use direct copies of ideas, they DO use things that works similarly, so while if someone suggests a bazooka that explodes into tiny pieces that all march around in a conga line it may not be implemented, but the mechanic would be examined and implemented in such a way that isn't identical. for instance: the worms community was asking for customizable worms for years, and as such T17 implemented that idea. it worked well, so they've continued to do so. I've not been around during their development process long enough to know what ideas have and haven't made impacts on the game, but Team17 do listen rather often. as I mentioned before, if nothing else we could be providing inspiration for new ideas of their own despite the fact that our own ideas are useless, but honestly I just don't know to what extent Team17 use the forums for inspiration. I just know that they sometimes DO.

so please, continue telling me that I'm wrong and that team17 never look to the forums for ideas anywhere, and continue telling everyone about how long you've been playing worms and how well you know everything because of it. also please continue to talk about who's e-peen is larger disdainfully when you're the only one making arguments to make yourself look better without actually presenting any evidence of your claims. please continue to do all of these things for the sake of your own precious ego, as we all know you will, because you contribute so well to your own arguments. just don't expect anyone to continue listening to you dribble on about the same points that make no sense arguing with the same complete lack of evidence every time in every argument in every thread.

MtlAngelus
14 Dec 2007, 06:40
*sigh*
The only reason behind Yakuza's original post that you all seem to ignore completely is that ridiculous post by Shadowmoron saying that if we do/say something wrong T17 might not make Worms 5, which is indeed the most ridiculous thing ever indeed. Nothing we say or do here will have any impact on they releasing a Worms 5.
Yakuza never, ever said that t17 do not look for ideas on this forums, he only said they are probably skipping Shadowmoon's ideas, not because he knows it true, but because Shadowmoon's ideas are dumb the majority of the time, which is indeed true, and he's just having a jab at him...

He did mentiont that it cannot be proven that any idea has been taken from this forum, which is technically true (except for that time that a t17 staff asked for ideas to put into tought bubbles in WOW, because he was clearly using them). But that doesn't matter because he wasn't trying to make a point out of this...

I mean, seriously Aku, you're joining sides with Shadowmoon and Plasma here... :p

As for the "being longer on this forum means you understand T17 better"... seriously if you couldn't pick up Yakuza's point in this mess, then I really doubt your capacity of understanding... :p

KRD
14 Dec 2007, 06:46
Last time* Team17 listened to outsiders, we ended up with a severely overpowered super weapon nobody in their right mind would ever put in their schemes. But then it was a garden ornament they turned to for inspiration then, so what more could we have expected...

On a more serious note, I'm quite glad T17 by all appearances rarely [if at all, we still haven't been linked to a thread where it, oh my, actually happened] have to resort to using and adapting their fans' ideas. Does anyone here need reminding of the etymology behind the word fan? Fanatics are by definition not objective and seldom have the skill and experience to do their idols' job better than they can. Inspiration? Perhaps in the past, but I really doubt any of them have the time to sift through the numerous idea threads anymore, let alone the Worms Unlimited part of the wiki. And anyway, being inspirational has so far yielded little in terms of getting credited at the back of a T17 manual. The donkey alone deserves that honour.

* As far as concrete ideas are concerned. Pun most certainly intended.

Shadowmoon
14 Dec 2007, 07:32
*sigh*
The only reason behind Yakuza's original post that you all seem to ignore completely is that ridiculous post by Shadowmoron saying that if we do/say something wrong T17 might not make Worms 5, which is indeed the most ridiculous thing ever indeed. Nothing we say or do here will have any impact on they releasing a Worms 5.
Yakuza never, ever said that t17 do not look for ideas on this forums, he only said they are probably skipping Shadowmoon's ideas, not because he knows it true, but because Shadowmoon's ideas are dumb the majority of the time, which is indeed true, and he's just having a jab at him...

He did mentiont that it cannot be proven that any idea has been taken from this forum, which is technically true (except for that time that a t17 staff asked for ideas to put into tought bubbles in WOW, because he was clearly using them). But that doesn't matter because he wasn't trying to make a point out of this...

I mean, seriously Aku, you're joining sides with Shadowmoon and Plasma here... :p

As for the "being longer on this forum means you understand T17 better"... seriously if you couldn't pick up Yakuza's point in this mess, then I really doubt your capacity of understanding... :p

Yakuza is wrong. End of really. So your on yakuza's side are you? obvious really, as you like making fun of me, so you decide to go on the other side. I writ that post to be funny. It was ridiculous but i have seen some posts of yours that our ridiculous as well. My ideas are not dumb, thats you and yakky's opinion. My ideas i think are quite good. And so what? if my ideas are dumb. Yakuza just loves been negative all the time. End of. This argue is pointless. My ideas are not dumb at all. In fact, your the only person who's completely rubbished my art, threads and now my ideas? what next? please stop Mtlangelus. Its not going to get you anywhere. For some reason, i just don't like you at all. I can tell by your posts that you want me banned and out of this forum. Pick on someone your own size. Also, keep trying to get me banned, because i am telling you right now, it won't work. They will look at my ideas, as will they look at everybody elses.

MtlAngelus
14 Dec 2007, 07:59
He's not wrong, his only point was that your comment was dumb and that your ideas are dumb, which might be an opinion, but an opinion that is correct.

Also, I'm not trying to get you banned, I'm just mocking you.

Shadowmoon
14 Dec 2007, 08:05
He's not wrong, his only point was that your comment was dumb and that your ideas are dumb, which might be an opinion, but an opinion that is correct.

Also, I'm not trying to get you banned, I'm just mocking you.

Okay, my ideas are dumb. My comment was dumb, it was a cheap post i just didn't think about at all. Now are you happy that i have finally admitted it? Now lets stop this argue before Thomasp brings out his keys to lock the thread.

pieman280
14 Dec 2007, 13:19
alright, no one is being 100% idiotic. there is no such thing as a "Correct" opinion. now can we all just get back to the subject.

yakuza
17 Dec 2007, 14:57
I've been playing Worms since 1996. It doesn't mean that I know more from Team 17 than you all. In fact, I don't really know anything about them. Your argument is not valid, and Plasma is right.

Oh, I wish everyone applied the simple logic you apply to things, it would make the world so easy to scam.
Plasma being around these forums for 2 or 3 years doesn't automatically make him more knowledgeable than someone who's been in the worms online community for more than twice that amount of time, by playing their games, by posting in forums related to their games, which believe it or not, have been the scenario of threads regarding Team17. So, unless you actually believe you can only have a clue about the company behind the games you play by posting in their forum then I suggest you stop calling people wrong.
And what's even funnier, I'm not even using the 'being around longer argument' to support my points, Plasma did, he implied that because he posted in these forums for a 3 some years, he knows better and he is right (which happened to be supported by a few other 'newbies') I never once used an example of Team17 ignoring the community based on experience to prove my point, which I could, but why bother when I can apply common sense to say Shadowmoon's ideas are going straight to the deepest internet dark hole?

MtAngelus summed it pretty well, you missed the whole point, and even defending your own invented argument you still managed to get it all wrong.

I know it's a big effort, but give it a thought for one second. Team17 can't directly use ideas posted in these forums, and there's no evidence that they have in the past and you're telling me I'm wrong because I say they won't use Shadowmoon ideas, seriously, you're full of crap.

Shadowmoon
17 Dec 2007, 15:31
*points to Pieman's post*

Pigbuster
20 Dec 2007, 03:37
That was also debated, and that also can't be done. A fully-rotational ninja rope isn't programmable in a 3D game.

Pffft.
There was a 3D rope in Super Mario Galaxy that was fantastic to swing around on.

Granted, that's not the same as shooting a rope anywhere and making precise, tactical movements with it, but saying it "isn't programmable" is silly.

Plasma
20 Dec 2007, 14:07
Pffft.
There was a 3D rope in Super Mario Galaxy that was fantastic to swing around on.
The only rope I remember there was a Vine Rope, not a Ninja Rope. Only a fool would think they're the same!

Akuryou13
20 Dec 2007, 15:39
The only rope I remember there was a Vine Rope, not a Ninja Rope. Only a fool would think they're the same!point was, if you can program a realistic swinging rope then it's POSSIBLE to program a mobile version of the same thing.

and further argument: the Spider-Man games. you swing from buildings on the recent-ish ones rather than from air on the old ones. obviously, swinging works just fine.

sure, it may be impractical to do it in a game with fully-deformable randomized terrain and such, but it's possible.

Pigbuster
20 Dec 2007, 17:30
The only rope I remember there was a Vine Rope, not a Ninja Rope. Only a fool would think they're the same!

That's why I said that they're "not the same". :p

The weird thing about the ninja rope is that it isn't really a rope. You can shoot it into the ground and push yourself straight up.
If Team17 decided to make the rope behave like an actual rope, then they could do it. That would take some of the fun out of the rope, though.