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BlueScope
7 Sep 2007, 22:47
I've encountered a tricky situation - I won't call it bug because there's always the possibility of me just overlooking something - which I'd like to solve with your help... I tried to import a new map via the editor... first, checking the map aspects: 1920x1552 pixels, 64 colors set in Photoshop, RGB 0-0-0 is included, and of course, the image is in the User\Import folder. So, that done, let's go on to the actual problem:
First, I can't import any PNG maps, regardless of which size or whatever they are - they simply don't appear in the import list within the editor. They do appear when I convert them to BMP, but then, the question if to resize or cut it shows up. So yeah, I couldn't get any map to work yet larger than 1920x660...

Aside from that, once while importing a BMP image, the game decided to shutdown and leave me with an errorlog I attached...
I tried to import the map again with the very same image and didn't encountered a problem...

For your information, I'm running the German version on WinXP SP2, with the most recent patch applied, of course. As it's a software issue from what I can see, I won't list the other system specs, but feel free to ask if you should need them.

Thanks in advance for your help.

CyberShadow
7 Sep 2007, 23:59
Thanks for the crash log. The import feature, however, isn't useable to import PNG maps, or maps in any other format that aren't the standard map size (1920x696). To play on colour PNG maps, you should place them in the User\SavedLevels folder (you can use subfolders to organise your map collection). More information on the required image specifications can be found here: http://worms2d.info/Colour_map