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pisto
5 Sep 2007, 12:50
does wa support ipv6?

CyberShadow
5 Sep 2007, 14:44
No .

pisto
5 Sep 2007, 16:30
why not ipv6 in the next update?
and wwp? same?

CyberShadow
5 Sep 2007, 17:38
Because the code isn't written to support it, and there is no real need for it (for the moment). And, don't expect any 1999/2001 game to support IPv6.

We'll consider it for W:A 4.0.

pisto
5 Sep 2007, 17:49
it seems there is a workaround for unconfigurable NATs (like the ones of italian optic fiber isp fastweb) that allow you to have a public ip(v6). I'm informing to figure out how does this work, but it would allow ppl with such isp to host.

CyberShadow
5 Sep 2007, 18:00
Well, unfortunately many ISPs (like mine) still don't support (and can't route) IPv6, so your game would be completely inaccessible for those users.

pisto
5 Sep 2007, 18:26
no, I read it works doing some stuff with 6to4/ipv6 incapsulation in ipv4 or wathever. it works, they say, no need of ipv6 infrastructure between the endpoints.