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DoS
30 Aug 2007, 13:51
Why no one commented on this yet? Is this fake?

After Worms: Open Warfare 2 heading for the Nintendo DS, THQ has now announced a new Worms title for the Wii: Worms: A Space Oddity.


THQ today announced Worms: A Space Oddity, the newest iteration of the popular turn-based strategy game, is scheduled for release in spring 2008. Retaining the humor synonymous with the Worms brand, Worms: A Space Oddity marks the franchise debut on the Wii with a fresh visual style, new environmental settings, intuitive controls and even more customization options. Players will be closer to the action than ever before, launching attacks through a wide range of gesture-based maneuvers only possible with the Wii Remote.

In Worms: A Space Oddity, players will enjoy the ultimate blend of classic Worms game modes and re-invented single-player missions, as well as multiplayer modes that include a host of all-new party games and even more customization options. The game takes advantage of the Wii's intuitive controls, on-screen hints and the redesigned interface with an in-game help system. Worms: A Space Oddity demonstrates significant visual, technical and design advancement over its predecessors with a new visual style that abandons the traditional drawn approach and replaces it with a distinctive style inspired by classic Sci-Fi looks. The Worms battles take place across six planets, each with its own, unique environments and global events. The online multiplayer experience pits up to four Worms fiends from all over the world against each other.

http://ds-x2.com/news/Worms+Set+For+Space,10681

thomasp
30 Aug 2007, 13:59
Apparently, there's a press release from THQ here: http://www.gamershell.com/companies/thq/370221.html

But I can't find any mention of it on their website (am still looking though)

Plasma
30 Aug 2007, 14:00
Woo-Freakin'-hoo!

I haven't actually heard anything from Team17 or THQ directly, but judging from Google, it's true enough.

poninja
30 Aug 2007, 14:45
Only for Wii right?

Muzer
30 Aug 2007, 15:27
They just had to include the Wii remote, didn't they? I have a feeling that this is just gonna be a gimmicky piece of tat. I'm still buying it, though http://www.planet-eggplant.com/xinos/worm_gifs/pickleworm_hellyes.gif

Oh, and if it isn't gimmicky, I'll be surprised, but very happy.

Sorry for the double post, but it won't appear as a new post otherwise

It is not a hoax.
http://www.thq-games.com/uk/news/show/2595

Kel
30 Aug 2007, 16:14
Why no one commented on this yet? Is this fake?



It's real.

Kel

Plasma
30 Aug 2007, 16:29
Is it 2D or 3D?

skarma
30 Aug 2007, 17:00
Wii Ware or Retail? Cause if it's inferior to Worms XBLA (which would be hard to do) then its not worth £30.

robowurmz
30 Aug 2007, 17:32
NEED...TO...FIND...SCREENIES OF THIS NEW DRAWING STYYYYLEeee!!!!!

Ron
30 Aug 2007, 17:38
I read on IGN that Team17 are sticking to 2D games because fans prefer them to 3D.

Noooo! I love the 3D games!

DoS
30 Aug 2007, 22:05
I would rather have a 3D retail one, and another 2D for the hardcore lovers in the WiiWare. I would completely get both =)

Cyclaws
30 Aug 2007, 22:10
The online multiplayer has already put this on my 'likely to buy' list for the Wii.

WORM1234
30 Aug 2007, 22:23
Woohoo!
Is this Worms 5, or a spin-off? Either way, I'd still get it. This has been added to my "want list" of Wii games.

poninja
31 Aug 2007, 02:22
:(only for Wii

Slick
31 Aug 2007, 03:13
:(only for Wii

What gave that away? http://www.vocinelweb.it/faccine/jump/26.gif



And, I can't wait to see how this one turns out. :D

SomePerson
31 Aug 2007, 03:51
I must say I'm slightly saddened by the prominence of Worms games that are console only... I think Worms always was and should be a computer game. Although I do say the Wiimote could add some interesting aspects, so I guess this one has an excuse. I do wonder what they'd use the motion sensors for...

robowurmz
31 Aug 2007, 07:44
Well, it says there's all new customisation, it's still 2D, and there's an all new drawing style... I wonder what they're going to look like?

Maybe we can make spaceships with the wiimote, or maybe signal airstrikes with them.
Bearing in mind its in space, maybe how hard we sweep the controller up is how hard the worm will jump. We may need a strong jump if there is very high gravity on the current landscape...
Also, what about oxygen, fuel and such? Because it's in space it's probably going to look very cool.

AndrewTaylor
31 Aug 2007, 10:23
Why no one commented on this yet? Is this fake?

I haven't commented because I think I've said everything I have to say in the other Wii Worms threads, and we don't really know enough about this new game to comment directly.

PsychoFrea
31 Aug 2007, 14:12
Yes! Great news. This could be a very interesting game in the series but I can only hope that random matchmaking is an option in online multiplayer. I'm not a big fan of friend codes to be honest.

Akuryou13
31 Aug 2007, 14:33
oh! sweet! a new worms game, a 2D one, and one for the Wii! WIIIIIIIIIII!! :rolleyes:

guess I'm back to prowling the forums for news, then.

AndrewTaylor
31 Aug 2007, 14:49
oh! sweet! a new worms game, a 2D one, and one for the Wii! WIIIIIIIIIII!!

Not sure who said it was 2D. I can't find that information anywhere.



If it is 2D, I really hope the motion-sensor stuff isn't too involved. I'd hate to have to select power on grenades by varying the speed of a gesture. That would make it too difficult to do a shot, which I think would shift a lot of the play away from deciding which shot to do.

Something like a Baseball Bat, though, where you generally just want as much power as you can, would work well with a gesture. That, I think, would add something; some players might be tactically better, while others might be able to take off 80% of a worm's health with a really hard Battleaxe, or reach higher-up worms with a particularly vicious Fire Punch.

If it's 3D, I don't think it'd matter much if motion-sensor throws were used, because the skill in the 3D games is shifted more that way anyway.

PsychoFrea
31 Aug 2007, 16:05
That's the thing. Nobody wants the controls to be over-the-top or "tacked on" but I'm sure T17 want to use all the possibilities available with the Wii remote.

Plasma
31 Aug 2007, 18:08
If it is 2D, I really hope the motion-sensor stuff isn't too involved. I'd hate to have to select power on grenades by varying the speed of a gesture. That would make it too difficult to do a shot, which I think would shift a lot of the play away from deciding which shot to do.
Oh come on, you don't really expect Team17 to do that, do you? It would completely throw away the whole strategy element from the game and turning it into a "who can control their hand jabs the best" game.

AndrewTaylor
31 Aug 2007, 19:42
Oh come on, you don't really expect Team17 to do that, do you?

No, I don't. But I'm not ruling it out completely -- it's possible they've thought of something terribly clever that I haven't, or that a publisher has insisted, or they wanted to do it without Worms branding but couldn't get anyone to buy it that way.

Squirminator2k
1 Sep 2007, 04:00
They just had to include the Wii remote, didn't they? I have a feeling that this is just gonna be a gimmicky piece of tat. I'm still buying it, though [/img]
Why do people always say that when a major franchise moves to the Wii?

Akuryou13
2 Sep 2007, 03:32
Why do people always say that when a major franchise moves to the Wii?because people hate the idea of change, as a general rule. and also because you have to know what you're doing as a company to design a game for the wii that isn't crap.

E-ph0nk
2 Sep 2007, 07:41
IGN will have more info and screenshots later this week.

quakerworm
2 Sep 2007, 09:28
and also because you have to know what you're doing as a company to design a game for the wii that isn't crap.
i think that is the main reason. there aren't a lot of developers out there who can think outside the box, but a lot that can jump on a gimmick band wagon. the biggest question with worms on wii will be how much t17 will let publishers push them. publishers will want maximum wiimote usage.

Plasma
2 Sep 2007, 12:28
the biggest question with worms on wii will be how much t17 will let publishers push them. publishers will want maximum wiimote usage.
Considering that THQ is the publisher, I don't think that's going to be a problem. They did publish W:OW, which had the classical weapons only instead of as much gimmicky weapons as they could.

quakerworm
2 Sep 2007, 21:40
point. in that case, it has a good chance of being a decent game.

pieman280
3 Sep 2007, 01:10
How long will THQ be the publisher?

Somthing tells me it's 2D but right now I don't care because I don't even own a wii and I don't think I ever will... prices are too high:(. But I hope there working on another game at the same time because it just doesn't sound like T17 to make a game exclusive to just one game system.

I just hope they make another 3D worms for the PS2 or PC

Edit: a fund raiser came in today, at my school, and if I were to somehow sell 200 items then I can get a wii

Guardian+
3 Sep 2007, 03:56
I saw this, and I'm really glad. The Wii's great, and the software we're getting is finally starting to prove that :P Who knows what the Wii worms will be like, but if it's anything like the original formula, I'm pretty sure it'll rock ^_^

Akuryou13
3 Sep 2007, 15:41
it just doesn't sound like T17 to make a game exclusive to just one game system.did you miss the latest worms game for 360 only? :p

beermonkey
3 Sep 2007, 17:45
did you miss the latest worms game for 360 only? :p

The one that was ported from the PSP? It's not identical but it is a port.

Plasma
3 Sep 2007, 17:49
The one that was ported from the PSP? It's not identical but it is a port.
It's further detatched from W:OW than WWP is from W:A!

beermonkey
3 Sep 2007, 17:52
It's further detatched from W:OW than WWP is from W:A!

No, and even Team 17 has acknowledged that it was ported from the PSP.

Same weapon sets, same graphics (redrawn but identically composed), same physics (tweaked a bit but based on the PSP), same sounds. I love the 360 game and its online multiplayer but it's very close to the PSP game and was ported from it.

pieman280
3 Sep 2007, 18:09
did you miss the latest worms game for 360 only? :p

I keep forgetting that game, I don't know why but I just can't remember it.

Squirminator2k
3 Sep 2007, 19:20
I think, more importantly, that half a decade's worth of Amiga exclusives would like a word with you.

That said, the market has changed a lot since those days. Releasing a game just for one system is a bit silly. But then, UbiSoft are only releasing Rayman: Raving Rabbis 2 for the Wii, and there are other third-party Wii exclusives on the way. Clearly some developers and publishers see releasing Wii-exclusives as a good business model.

Akuryou13
4 Sep 2007, 01:01
I think, more importantly, that half a decade's worth of Amiga exclusives would like a word with you.

That said, the market has changed a lot since those days. Releasing a game just for one system is a bit silly. But then, UbiSoft are only releasing Rayman: Raving Rabbis 2 for the Wii, and there are other third-party Wii exclusives on the way. Clearly some developers and publishers see releasing Wii-exclusives as a good business model.I think it's cause of the Wii's design. you really can't do much in the way of porting over and still use the wii controls, which everyone is obsessed with using. the end result is that devs just make more exclusives rather than porting games and using the classic controller to do so. they just can't imagine a game without using the unique controls, cause apparently that's what the consumer supposedly wants

AndrewTaylor
4 Sep 2007, 10:33
I think it's partly beccause a lot of Wii owners who are regular gamers have a 360 as well, so a "normal" game on a Wii is at a disadvantage to begin with, especially since the classic pad isn't exactly standard kit.

Metal Alex
4 Sep 2007, 16:31
especially since the classic pad isn't exactly standard kit.

You said it. I'd rather play with my wired Game cube controller than with that new pad (wich I have to buy). Just an opinion :p

Also, I guess that being able to play virtual console games with the game cube controller would have been quite great... Hope they made something about it :p

Squirminator2k
4 Sep 2007, 16:42
Er, have you tried playing SNES games with a Game Cube controller? Some games, Super Mario World and Donkey Kong Country for example, are pretty much unplayable because of the non-standard button layout.

AndrewTaylor
4 Sep 2007, 16:44
Although, Lylat Wars with a Cube pad is pretty much the best thing ever.

Squirminator2k
4 Sep 2007, 16:48
Or rather it would be, were it not for the fact that it's Lylat Wars. That said, I must be the only person in the Universe who didn't enjoy that game.

And now back to our regularly-scheduled Worms-on-Wii discussion.

Metal Alex
4 Sep 2007, 17:29
Er, have you tried playing SNES games with a Game Cube controller? Some games, Super Mario World and Donkey Kong Country for example, are pretty much unplayable because of the non-standard button layout.

Just pointing to have the option, since buying a new controller with the same number of buttons could be just... not needed. Not the feel, but still playable.

ANYWAYS, the worms on the wii... I think that using the DS connection could be quite interesting (specially if it's the first game using it)... Can't imagine better things for now, but you could easily draw your flag, (Landscapes if 2D), record voice, fanfares, or even downloaded minigames :p

SupSuper
4 Sep 2007, 19:56
That said, the market has changed a lot since those days. Releasing a game just for one system is a bit silly. But then, UbiSoft are only releasing Rayman: Raving Rabbis 2 for the Wii, and there are other third-party Wii exclusives on the way. Clearly some developers and publishers see releasing Wii-exclusives as a good business model.In fairness, I can't really see Raving Rabbids working well on other platforms. The PC port of the first was incredibly silly.

Plasma
4 Sep 2007, 20:03
In fairness, I can't really see Raving Rabbids working well on other platforms. The PC port of the first was incredibly silly.
Not to mention incredibly buggy! On my one, most of the time the dancing rabbits wouldn't come out, meaning that it took really long before I could start playing some of the levels!

SupSuper
4 Sep 2007, 21:25
And most of the motions don't work properly (took me forever to manage to throw the cow), not to mention they're much more tiring with a mouse.

Vader
5 Sep 2007, 03:57
Stuff about Classic Controller

I for one love the Classic Controller and look forward to MegaMan X on Wii VC. Of course, that will probably never happen since the release of the PS2 collection.

The Classic Controller is pretty much a necessity in my opinion. It is a shame that it's not bundled with the Wii but if Team17 are doing a port of the PSP on onto Wii, given the low price, perhaps bundling it with the Classic Controller to come to a price still below that of a normal Wii game. It would be a great selling point and get more Classic Controllers into Wii-owning households. Let's face it, having 2 can't be a bad thing, can it?

Shirdel
5 Sep 2007, 10:21
NOOOOO!!!!!! Team17, how could you? I have a PC, PS2 and a PSP, but everyone is seeming to avoid those consoles! You could have at least put it out for the PS3! (at least Andy Davidson said that there's gonna be another 2D Worms Game for the PC....)

AndrewTaylor
5 Sep 2007, 10:51
I for one love the Classic Controller and look forward to MegaMan X on Wii VC. Of course, that will probably never happen since the release of the PS2 collection.

The Classic Controller is pretty much a necessity in my opinion. It is a shame that it's not bundled with the Wii but if Team17 are doing a port of the PSP on onto Wii, given the low price, perhaps bundling it with the Classic Controller to come to a price still below that of a normal Wii game. It would be a great selling point and get more Classic Controllers into Wii-owning households. Let's face it, having 2 can't be a bad thing, can it?

That would be good. The Classic Pad is a damn nice bit of kit, though to be honest I'm not convinced it's any more appropriate for Worms than the standard Wiimote with its glorious pointer. That definitely should happen with some game eventually, though.

PsychoFrea
5 Sep 2007, 12:42
You could have at least put it out for the PS3! (at least Andy Davidson said that there's gonna be another 2D Worms Game for the PC....)

That's crazy talk. Not many developers or publishers want to release a game for the PS3 because it's still being outsold by everything else. (It was being outsold by the GBA at one point).

Squirminator2k
5 Sep 2007, 15:26
NOOOOO!!!!!! Team17, how could you? I have a PC, PS2 and a PSP, but everyone is seeming to avoid those consoles! You could have at least put it out for the PS3!

You see, grown ups have a thing called "money"...

(at least Andy Davidson said that there's gonna be another 2D Worms Game for the PC....)

Did he? When?

Metal Alex
5 Sep 2007, 16:15
Did he? When?

Before Worms 2 was out.

Chip
5 Sep 2007, 16:24
Before Worms 2 was out.


Tee hee, :D


As for people complaing about it only for the Wii - well, near enough everyone has a Wii now, they sell like hot cakes!!!

I work for argos in the stock area and a stock of 50 Wiis don't last the week, they're sold and gone before sunday.
We haven't sold a PS3 for over a month now, the Xbox360 still sells (occasinally) we've sold like 3 in the last month. :p

Shirdel
5 Sep 2007, 19:21
Before Worms 2 was out.
Actually he said it a couple of weeks ago in the WA WormNet.

Squirminator2k
5 Sep 2007, 19:31
Er... you do know Andy Davidson isn't involved with Team17 anymore, right? And that he doesn't actively participate in the community at present?

Shirdel
5 Sep 2007, 20:58
...... No. So you think it might be a imposter?

Squirminator2k
5 Sep 2007, 21:10
I'm thinking it was almost certainly an imposter.

pieman280
6 Sep 2007, 00:58
when will this game have a forum of it's own? I'm guessing somthing like december.

KRD
6 Sep 2007, 01:15
Actually he said it a couple of weeks ago in the WA WormNet.

Thread immortalised. Excuse interjection. Carry on.

Shirdel
6 Sep 2007, 08:34
Thread immortalised. Excuse interjection. Carry on.
???..........
Oh, and when is the website coming out?

thomasp
6 Sep 2007, 11:41
when will this game have a forum of it's own? I'm guessing somthing like december.
When it's slightly closer to release date and there are more threads about the game.

Currently, with only one thread, it doesn't warrant its own forum - yet.

PsychoFrea
6 Sep 2007, 12:28
Not enough media to warrent a forum of it's own.

Shirdel
6 Sep 2007, 17:15
*sigh* Everyone's ignoring me AGAIN.... *ahem* When's there gonna be a website?

Squirminator2k
6 Sep 2007, 17:22
*sigh* Everyone's ignoring me AGAIN.... *ahem* When's there gonna be a website?

Here's something important you need to know about the Internet - just because no one has answered you, it doesn't mean they're ignoring you. People aren't going to respond to a question they don't have an answer for.

No one knows when it's going to have its own website. Given THQ's track record with the Open Warfare games, the website will launch about six to eight months prior to release of the game itself, and will also be rubbish.

Shirdel
6 Sep 2007, 20:04
Sorry. (the website, rubbish?) Oh, and btw, do u work 4 Team17? Or are you possibly Spadge's neighbour?

Metal Alex
6 Sep 2007, 20:43
Sorry. (the website, rubbish?) Oh, and btw, do u work 4 Team17? Or are you possibly Spadge's neighbour?

Ever heard of a page called Dream17? (Correct me if I'm wrong) He runs it :p

Squirminator2k
6 Sep 2007, 20:54
Yep. I run Dream17. I don't pretend to be more informed than everyone else - I have occasionally had access to some pretty swanky stuff, though. I just follow the company's activities with an almost rabid enthusiasm.

wormmike16
7 Sep 2007, 02:09
IGN interview and first screens here!:http://wii.ign.com/articles/818/818224p1.html
The game looks really good in every way except that no classic controller support makes me sad:(.
The space theme looks really cool!:D

Squirminator2k
7 Sep 2007, 02:10
Good find, Mike!

kayne
7 Sep 2007, 02:23
seems to be a worms 3d based game or rather a sequel to worms 4 mayhem aka worms 5 would fit far better with motion controls than a 2d worms game

first person view aiming in the 3d games seems perfect for the wii mote and throwing weapons as well and they could still have a 3d map maker

seems like the wii controls would be better with a 3d game than a 2d game and i like the 3d games. it just doesnt seem like theres been a 2d game as good as worms armgeddon or worms world party(which to be honest was worms armegeddon but with a good chunk of the user hacks added without having to go download them and other add ons if i reember correctly)

unless they intend on topping those games i really dont see how im not going to think oooo this game is the best worms game over and from that interview they already said no team allying? wth is up with that no team allying for the sake of simplicity? and no clans and what not? how lame is that

Squirminator2k
7 Sep 2007, 03:31
Er, no... it's a 2D game. Just look at the screenshots for Heaven's sake.

Akuryou13
7 Sep 2007, 04:12
unless they intend on topping those games i really dont see how im not going to think oooo this game is the best worms game over and from that interview they already said no team allying? wth is up with that no team allying for the sake of simplicity? and no clans and what not? how lame is thatthey said nothing about no team allying. they said no clans.

now, i've not played W:OW 2, but from what you just said yourself there's obviously a distinction between the 2.

you don't have to like the game, but bashing it before you know anything about it is a bit much

quakerworm
7 Sep 2007, 06:06
IGN interview and first screens here!:http://wii.ign.com/articles/818/818224p1.html
anybody else is greatly bothered by the aim display? there are two screenshots with a dotted trajectory showing where the projectile/shot will hit. hopefully, that's just a training mode.

SomePerson
7 Sep 2007, 06:27
I must say I like the look of it. It looks like you can change both the helmet style and colour of your worms? I definitely approve of the helmet styles provided.

Dang, now I might have to get myself a Wii... After I get myself a DS to play through WOW1 and 2...:p

anybody else is greatly bothered by the aim display? there are two screenshots with a dotted trajectory showing where the projectile/shot will hit. hopefully, that's just a training mode.

Those could be a development thing. Like in some W3D screens they had some funky coloured dots showing where the worm was. Or don't forget the Laser Sight in WA.

quakerworm
7 Sep 2007, 06:51
laser sight giving parabolic trajectory? i wouldn't want to be in that gravitational field.

Wormetti
7 Sep 2007, 08:36
The motion controls probably made it too difficult so they added the visual guide lines to compensate. It's different.

SomePerson
7 Sep 2007, 09:16
laser sight giving parabolic trajectory? i wouldn't want to be in that gravitational field.

Oh, I guess I didn't see that one...:o I only looked through them to find one such instance, and I guess the first one I found was a weapon that fires straight or something.

What I meant to say is that the dots might be, and hopefully so, dev-related kinda like the squares you see over the worms in this (http://worms3d.com/multimedia.html?area=itsh&itsh=9) W3D screenshot. Although I've only seen that in the "it shouldn't happen" section, which aren't real screenshots. This does make it seem odd though that in the case of W:ASO* they'd be in these real first screenshots if they were really temporary dev objects...


*Do we have an acronym yet? Should we use W:ASO or leave out the "A" since articles and prepositions are often omitted from acronyms?

warfinch
7 Sep 2007, 12:06
Them screens on ign look great thanks wormmike16.:cool: It looks like TEAM17 are doing a really good job on the art/graphics side I luv how the worms look and the colors in this game look nice and fresh. I have been think it would be cool to have a wii worms game since i got my wii on release day.:) This has to be my most wanted wii game now.:) I can wait to see some videos of this in action:D weldone sofare TEAM17.;)

Plasma
7 Sep 2007, 14:26
Anyone wanna have a go at guessing what this (http://wiimedia.ign.com/wii/image/article/818/818224/worms-a-space-oddity-20070906114625974.jpg) weapon is? Note the double ends.

they said nothing about no team allying. they said no clans.
Gilbert: "Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though."

Yorch
7 Sep 2007, 15:02
The game really looks great, i hope it's at least as good as Open Warfare 2 (can't stop playing it on my DS).
Thanks Team 17. Oh! Are the guys in Two Tribes involved in this project? They've done an awesome work.

Akuryou13
7 Sep 2007, 15:05
Gilbert: "Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though."well ok then. I must've skipped that sentence. carry on! :o

quakerworm
7 Sep 2007, 18:35
Oh, I guess I didn't see that one...:o I only looked through them to find one such instance, and I guess the first one I found was a weapon that fires straight or something.
yes, i saw that one too, and it even looks like some sort of a futuristic rifle.

What I meant to say is that the dots might be, and hopefully so, dev-related kinda like the squares you see over the worms in this (http://worms3d.com/multimedia.html?area=itsh&itsh=9) W3D screenshot.
right. that or a training mode of some sort would be ok. as long as you don't get to use it in on-line games. you know that all the noobs will be turning it on, and complain and leave the room if you have it off. and, of course, it is hard to explain to them why it needs to be off without starting it with, 'back in my days...'

*Do we have an acronym yet? Should we use W:ASO or leave out the "A" since articles and prepositions are often omitted from acronyms?
i would go with w:so or wso. three letter acronyms ftw.

Plasma
7 Sep 2007, 19:45
I say it should be W:aSO.

I'd also like to see the dot-aiming in multiplayer games. I could be fun for playing a game of pure strategy.

Everett1
7 Sep 2007, 20:57
IGN interview and first screens here!:http://wii.ign.com/articles/818/818224p1.html
The game looks really good in every way except that no classic controller support makes me sad:(.
The space theme looks really cool!:D

Glad to see the visual of the worms and scenery remain cartoony.

I like how they wear helmets due to being in space. :p

Squirminator2k
7 Sep 2007, 21:21
I'd also like to see the dot-aiming in multiplayer games. I could be fun for playing a game of pure strategy.

There's a freeware "Scorched Earth" game for the Amiga called Frontal Assault. It's utterly brilliant, and is includes a "Training Mode" where a target appears where the weapon will ultimately land. It's alright for getting into the game but leave it on all the time and the game gets very dull very quickly. You knwo you're going to make the shot, after all, so why bother?

I hope the targetting is either a Development Assist or a training mode thing. I certainly wouldn't want someone I'm playing online to have such targeting enabled when I don't because it would imbalance the game.

McMaster
7 Sep 2007, 21:37
I hope this Worms game will be and for PC.

And I hope Team17 make and 3D Worms one time.

Also they need a webmaster, because they have no updates in their site!

Only updates some sounbanks and something other last month.

Spadge
7 Sep 2007, 21:44
This game will be specifically for Wii only.

It is 100% designed around the Wii controller and for the user-base of the system.

quakerworm
7 Sep 2007, 21:56
it looks as if a lot of gc/wii homebrew enthusiasts are optimistic about a wii emulator in the near future. with that, you'd likely be able to run wso on pc, mac, or ps3.

edit: and it would be perfectly legal, as long as you actually buy a copy of the game.

Spadge
7 Sep 2007, 22:22
Fine, that doesn't change a jot regarding how this game is being designed/built :) I'm not quite sure why you'd really want to emulate it though, really. It's a relatively cheap system to buy and is a pretty mass-market/non-hardcore thing.

Plasma
8 Sep 2007, 00:57
I hope this Worms game will be and for PC.
Spadge already said that they're working on a Worms game for PC anyway.

quakerworm
8 Sep 2007, 04:09
Fine, that doesn't change a jot regarding how this game is being designed/built :)
out of curiosity, would a mouse not substitute for wiimote in wso sufficiently well? how about ps3's sixaxis?

Muzer
8 Sep 2007, 11:17
Can you confirm anything about the aiming guides, Spadge?

Plasma
8 Sep 2007, 13:06
out of curiosity, would a mouse not substitute for wiimote in wso sufficiently well? how about ps3's sixaxis?
If you could afford a PS3, then why not a Wii? Considering that when a working emulator is playable, it'll already have dropped in price considerably!

Can you confirm anything about the aiming guides, Spadge?
"Can you confirm anything new" is the question I want to ask.

Metal Alex
8 Sep 2007, 15:56
out of curiosity, would a mouse not substitute for wiimote in wso sufficiently well? how about ps3's sixaxis?

yeah, the mouse is a good substitute, but as far as I know about sixaxis (working as a cursor) would be a pain in a known place... and the motion sensor is not that advanced on it...

warfinch
8 Sep 2007, 16:13
It said on IGN that a number of entirely new speech banks will be added to this version of worms. A bet there will be some really good ones added but please keep the tykes one in there Im originally from yorkshire and thats been one of my Favorites for years.;) Also how will this game implement the wiimote speaker? It would be cool to hear the weapons travel from the wiimote speaker first to the tv.

MtlAngelus
9 Sep 2007, 10:44
I have a bad feeling about this, what with the target guides and some comments Gilbert made, it seems like this game is being "dumbed" down for it's target audience.
Which isn't entirely a bad thing tho. But it would diminish my interest in it.

Plasma
9 Sep 2007, 10:47
I have a bad feeling about this, what with the target guides and some comments Gilbert made, it seems like this game is being "dumbed" down for it's target audience.
Like Aku said:
you don't have to like the game, but bashing it before you know anything about it is a bit much

abdallah
9 Sep 2007, 11:47
Im really looking forward to this :)
So when can we expect to hear more on the controls?

MtlAngelus
9 Sep 2007, 18:13
Like Aku said:
I'm not bashing it tho.

Akuryou13
10 Sep 2007, 01:21
out of curiosity, would a mouse not substitute for wiimote in wso sufficiently well? how about ps3's sixaxis?the sixaxis isn't accurate enough to sufficiently replace the wiimote. it's only got a gyro, not depth perception.

the mouse could work just fine, but doing gestures with a mouse is just pointless and stupid. it just wouldn't work in a way that'd be interesting.

Shirdel
10 Sep 2007, 08:43
Spadge already said that they're working on a Worms game for PC anyway.
See? What did I tell u there's gonna be another PC Worms Game? :D

warfinch
10 Sep 2007, 12:30
I bet the new weapons will be interesting, I would luv to see a super sheep in a space suit that would be funny.:D

Wolf Link
11 Sep 2007, 07:54
Is there a projected release for this one yet?

I've got Open Warfare 2 on it's way from New York. Just waiting for it. D=

Metal Alex
11 Sep 2007, 14:29
I bet the new weapons will be interesting, I would luv to see a super sheep in a space suit that would be funny.:D

I bet a silver potato that the supersheep will have a jetpack.

Plasma
11 Sep 2007, 17:05
I bet the new weapons will be interesting, I would luv to see a super sheep in a space suit that would be funny.:D
My guess is that the Guded Missile is supposed to replace the sheep in this game.

poninja
12 Sep 2007, 02:25
you guys confused me


you guys ask is the new worms game for Wii
McMaster ask is going to be on pc
Spadge say only for Wii
then you ppl said Team17 is working on a pc 2-D worms game

AndrewTaylor
12 Sep 2007, 11:49
Fine, that doesn't change a jot regarding how this game is being designed/built :) I'm not quite sure why you'd really want to emulate it though, really. It's a relatively cheap system to buy and is a pretty mass-market/non-hardcore thing.

This is particularly true since the so much of the cost would be controllers which you'd need anyway.

out of curiosity, would a mouse not substitute for wiimote in wso sufficiently well? how about ps3's sixaxis?
A mouse and a PS3 pad would be almost as functional as a Wiimote (everything except depth perception and a little extra tilt data, which very few games use anyway, and the loudspeaker), but you would of course need three hands to use them.

Plus, you have the problem Sony can't see: you can bolt all the motion sensors you like onto a gamepad and it won't become a Wiimote. They way you hold a Wiimote is so different to the way you hold a gamepad that you can't usefully emulate one with the other, regardless of feature lists.

PsychoFrea
12 Sep 2007, 12:19
you guys confused me


you guys ask is the new worms game for Wii
McMaster ask is going to be on pc
Spadge say only for Wii
then you ppl said Team17 is working on a pc 2-D worms game


How is that confusing?

This game is for the Wii and a 2D Worms game is in the works for the PC.

Well, I think/hope a 2D Worms game is in the works...

warfinch
12 Sep 2007, 13:52
This is particularly true since the so much of the cost would be controllers which you'd need anyway.


A mouse and a PS3 pad would be almost as functional as a Wiimote (everything except depth perception and a little extra tilt data, which very few games use anyway, and the loudspeaker), but you would of course need three hands to use them.

Plus, you have the problem Sony can't see: you can bolt all the motion sensors you like onto a gamepad and it won't become a Wiimote. They way you hold a Wiimote is so different to the way you hold a gamepad that you can't usefully emulate one with the other, regardless of feature lists.

The PS3 motion sensor can’t be compared to the Wii’s motion sensor . It’s that insignificant. Sure, it can detect some general movements, but it has no accelerometer, and has no sense of orientation relative to the screen so I dont think you could play this game with a PS3 controller.

Plasma
12 Sep 2007, 17:34
you guys confused me


you guys ask is the new worms game for Wii
McMaster ask is going to be on pc
Spadge say only for Wii
then you ppl said Team17 is working on a pc 2-D worms game

They're separate games.

Also, it hasn't been confirmed whether the PC one will be 2D or 3D.

McMaster
12 Sep 2007, 22:16
Check the Wikipedia article on Worms : A Space Oddity!

Article : http://en.wikipedia.org/wiki/Worms:_A_Space_Oddity

It says that this game will be the latest of Worms!

I hope this isn't true!

AndrewTaylor
12 Sep 2007, 22:20
Check the Wikipedia article on Worms : A Space Oddity!

Article : http://en.wikipedia.org/wiki/Worms:_A_Space_Oddity

It says that this game will be the latest of Worms!

I hope this isn't true!

"Latest" almost always means "most recent", not "final".

Plasma
12 Sep 2007, 23:18
Well, I hope it isn't true too, because that would mean that there's another worms game released beforehand!

AndrewTaylor
12 Sep 2007, 23:37
Well it is true. It has to be, it'sa tautology. The moment it's released it'll by definition by the latest Worms game until the next one comes out.

Squirminator2k
12 Sep 2007, 23:58
Worms Open Warfare 2 is the latest game released in the series, for example.

Plasma
13 Sep 2007, 00:02
Well it is true. It has to be, it'sa tautology. The moment it's released it'll by definition by the latest Worms game until the next one comes out.
...
Damnit! I need sleepp...

McMaster
13 Sep 2007, 10:36
"Latest" almost always means "most recent", not "final".

Well it is true. It has to be, it'sa tautology. The moment it's released it'll by definition by the latest Worms game until the next one comes out.

Worms Open Warfare 2 is the latest game released in the series, for example.

Oh, phew! So there will be and another Worms games in the future.

Downunder1
13 Sep 2007, 14:10
I think, more importantly, that half a decade's worth of Amiga exclusives would like a word with you.

That said, the market has changed a lot since those days. Releasing a game just for one system is a bit silly. But then, UbiSoft are only releasing Rayman: Raving Rabbis 2 for the Wii, and there are other third-party Wii exclusives on the way. Clearly some developers and publishers see releasing Wii-exclusives as a good business model.

I know it's just a typo...but the thought of Raving Rabbis is hilarious!! Might offend a few million Jews though ;o)

kikumbob
13 Sep 2007, 14:17
A mouse and a PS3 pad would be almost as functional as a Wiimote (everything except depth perception and a little extra tilt data, which very few games use anyway, and the loudspeaker), but you would of course need three hands to use them. What if someone designed a mouse with a tilt sensor?:p

A 2D worms game using a wiimote doesn't feel very promising, does it? They're going to have to suprise me on this one. Then again, I can't see team17 going through with worms on the wii unless they had a jolly good reason to do so.

Akuryou13
13 Sep 2007, 15:16
What if someone designed a mouse with a tilt sensor?:palready been done. the trick is making it usable in the same ways. only way to do that is to make it a pointer like the wiimote.

parsley
13 Sep 2007, 20:05
Lylat Wars with a Cube pad is pretty much the best thing ever.
*chokes*

Just one of those things, I loathe Lylat Wars and you love it :D.

It's true, there's nowt as ***** as folk.

Squirminator2k
13 Sep 2007, 20:22
I'm glad I'm not the only person in the universe who found Lylat Wars to be an immensely uninteresting exercise. I didn't like Starwing either, while we're on the subject.

AndrewTaylor
13 Sep 2007, 23:13
*chokes*

Just one of those things, I loathe Lylat Wars and you love it :D.

It's true, there's nowt as ***** as folk.

If it helps, I don't attempt to take it at all seriously. That way madness lies. It's a decent mindless shooter and the Cube pad is damn near perfect for it. I don't play it much, but there's a mood when you just want to blast monkeys on jetpacks, you know?

No?

Plasma
13 Sep 2007, 23:21
but there's a mood when you just want to blast monkeys on jetpacks,
Wiimote does that better though! (http://en.wikipedia.org/wiki/Donkey_Kong_Barrel_Blast)

Squirminator2k
14 Sep 2007, 00:02
Pity, that gaem looked really good when they were going to use the bongos. Now, with the Wiimote, it looks very Meh.

MtlAngelus
15 Sep 2007, 08:58
Why do they keep making spinoffs instead of a proper Donkey Kong game. :(

AndrewTaylor
15 Sep 2007, 09:21
Why do they keep making spinoffs instead of a proper Donkey Kong game. :(

Because the main games started amazing and got worse and worse, culminating in Donkey Kong 64 which was awful. Meanwhile, Kings Of Swing on the Game Boy Advance was merely Not Great, and Donkey Konga and Jungle Beat are both very good indeed, if a little... weird.

I'd rather they make weird experimental games than rubbish plaformers.

Also because Rare made them and Microsoft acquired Rare some time ago.

Plasma
15 Sep 2007, 10:45
Because the main games started amazing and got worse and worse, culminating in Donkey Kong 64 which was awful. Meanwhile, Kings Of Swing on the Game Boy Advance was merely Not Great, and Donkey Konga and Jungle Beat are both very good indeed, if a little... weird.
Blasphemy! DK64 was one of the best platformers of it's time! It even won the "Best Platformer" award from the E3 1999 Game Critics Awards.

AndrewTaylor
15 Sep 2007, 10:52
Blasphemy! DK64 was one of the best platformers of it's time! It even won the "Best Platformer" award from the E3 1999 Game Critics Awards.

If I want to pick up more than 600 objects from a large area and listen to bad rap music then I'll buy a D12 album and throw a box of pushpins against the roof of my flat. If I play a videogame it's because I want to do something fun.

And even if I liked it as a game, I wouldn't like it as a Donkey Kong game. If you replaced the graphics and sound of DK64 with other characters and gave it to a million people to play, not one would say "this reminds me of that SNES game, Donkey Kong Country". It had nothing in common at all, except for a couple of faces.

Well, I suppose there's nowt so gay as folk.

(Hey, parsley, look, I made it work.)

Metal Alex
15 Sep 2007, 16:05
I'd love another platformer like the good old days. Donkey Kong Country. Actually, the first one was great, the second was even better, but the third was quite awful, in my opinion.

(who doesn't like the brambles levels? even that one full of barrels.)

Didn't play the N64 version, though.

quakerworm
15 Sep 2007, 22:16
If you could afford a PS3, then why not a Wii? Considering that when a working emulator is playable, it'll already have dropped in price considerably!
my monthly expenses have gone up significantly. and it isn't that i cannot afford a wii, as much as there are other things i can spend the money on.

MtlAngelus
16 Sep 2007, 09:18
Because the main games started amazing and got worse and worse, culminating in Donkey Kong 64 which was awful. Meanwhile, Kings Of Swing on the Game Boy Advance was merely Not Great, and Donkey Konga and Jungle Beat are both very good indeed, if a little... weird.

I'd rather they make weird experimental games than rubbish plaformers.

Also because Rare made them and Microsoft acquired Rare some time ago.
Of the whole Donkey Kong series, only DK64 sucked. (I don't really know about the handheld versions tho.)
If Nintendo took charge of it, I don't see how it would be bad. They could look back to the start of the series and take elements from there... But I'm confused now, Rare still holds the rights, don't they? So that means they are licensing it to Nintendo for the DK spinoffs?
Sounds rather odd considering they are now property of MS... or did Nintendo buy the rights to DK?

AndrewTaylor
16 Sep 2007, 11:37
Nintendo created Donkey Kong. He was their earliest eponymous character -- Donkey Kong was a 4-level arcade machine where Mario (then called Jump Man and employed as a carpenter) had to rescue his then-girlfriend Pauline from DK's grasp. Next came Donkey Kong Junior, where Mario was the villain and DKJ had to rescue DK from Mario...

Long story short, DK games were all made by Ninendo up until Rare showed Nintendo a CGI video of some boxing kangaroos (apparently) and Nintendo were sufficiently impressed that they said "Make us some new Donkey Kong games". Rare made DKC, DKQ and DDT, then DKR and DK64, and then got bought out by Microsoft. Since then Nintendo have taken the rights to the character back and used him extensively, but I think they still have to credit Rare whenever they use him because Rare designed the way the character looks at the moment. I don't imagine Rare could refuse to license them that design -- Nintendo aren't stupid enough to let them do that.

DK's always been there, though, in the background. Nintendo don't like to let a franchise die.

Squirminator2k
16 Sep 2007, 19:15
Rare made DKC, DKQ and DDT, then DKR and DK64, and then got bought out by Microsoft. Since then Nintendo have taken the rights to the character back and used him extensively, but I think they still have to credit Rare whenever they use him because Rare designed the way the character looks at the moment. I don't imagine Rare could refuse to license them that design -- Nintendo aren't stupid enough to let them do that.

DK's always been there, though, in the background. Nintendo don't like to let a franchise die.

I believe Nintendo bought the rights to the character's current design (as well as his associated DKC siblings and characters) a few years ago and are no longer obligated to credit them. If they're still doing it, they're doing it out of courtesy.

The first DKC was really the only Rare-made game I enjoyed. DKC2 and 3 were abominable, DK64 was a world of pants, and anyone who says Diddy Kong Racing and its DS remake are good racing games deserves to be stuck in a small elevator with Oprah Winfrey for the rest of their natural lives.

AndrewTaylor
16 Sep 2007, 19:21
Didn't you like Goldeneye?

Squirminator2k
16 Sep 2007, 20:29
Well, yeah, but Goldeneye wasn't strictly speaking a Rare game, was it? Rare got the license, put together a team of about five and said, "Here y'are lads, have a play with this." They started off making an on-rails shooter a la Time Crisis, and from there sort of accidentally made what was, at the time, the best console FPS ever. Then said team went off and formed Free Radical Design.

If I were putting together a Free Radical fansite in the same mold as Dream17 I'd probably list GoldenEye on the Softography in much the same way I've listed Miami Chase on Dream17. It was developed before the company existed but it was made by the same core group of people.

MtlAngelus
17 Sep 2007, 04:14
DKC2 and 3 were abominable
WHAT?
DKC2... abominable
WHAT?!

Sorry, but seriously, it was an excelent game. One of my favorite Snes titles, and with very damn good reasons for it.
It played great, it had really great fun levels, the music was great. Really what in the world makes you think it was "abominable"? Did you even spend more than 5 seconds on it? :confused:

Squirminator2k
17 Sep 2007, 04:16
I've completed all three. DKC2 felt very unpolished and, being honest, unfinished. Not as much as DKC3, though... that was terrible.

quakerworm
17 Sep 2007, 05:05
3 was definitely of lower quality, but i liked 2. in fact, i liked it more than the first one.

MtlAngelus
17 Sep 2007, 05:16
I've completed all three. DKC2 felt very unpolished and, being honest, unfinished. Not as much as DKC3, though... that was terrible.
That's odd, I recall it being quite polished actually. I don't ever recall thinking something was missing, it felt a very complete game. Actually, the first one is the one that left me feeling it was unfinished, as great as it was. :-/
And the third was was not as great, but I wouln't class it as horrible, it had some very fun levels and I really enjoyed it.

AndrewTaylor
17 Sep 2007, 17:50
I've completed all three. DKC2 felt very unpolished and, being honest, unfinished. Not as much as DKC3, though... that was terrible.

Did you ever play Conker's Bad Fur Day? That was great. Even if you hated the gameplay it'd be worth playing through just for the cutscenes.

Squirminator2k
17 Sep 2007, 19:06
I didn't. I'd be loathe to try the Xbox version as it apparently changes thigns about and is, so I hear, an inferior version. I may just buy an N64 and hunt down a copy, costly though that may be.

Plasma
17 Sep 2007, 21:15
Battletoads! Perfect Dark! Banjo-Kazootie!
I mean, how could you only like just one Rare game?

Squirminator2k
17 Sep 2007, 21:28
Battletoads!
Over-rated!

Perfect Dark!
They tried to improve on GoldenEye, they really did. And they might have done it too, were it not for the poor framerate.

Banjo-Kazootie!
It's Donkey Kong 64 with a bear and a bird. Unappealing!

pieman280
18 Sep 2007, 01:44
It's Donkey Kong 64 with a bear and a bird. Unappealing!

Banjo and kazootie also had a bear and a bird in it and in my opinion that game could beat any donkey kong game, just my opinion.

Squirminator2k
18 Sep 2007, 02:10
That's what I'm saying - Banjo Kazookie was basically just DOnkey Kong 64 with different characters. It was rubbish, and totally undesrving of the praise it received.

Xilas
18 Sep 2007, 02:45
So, the nonsense of page 5 aside, I hope that leaderboards are implemented for this new game. Also, the article makes mention of "keeping things simple" one too many times for my liking. Clan support, teams, ranked matches are all things that should accompany any online game. Understandably there's a market of "non-hardcore" gamers to cater to aswell, that's why an online "quick play" function should be implemented just for them.

I would like to argue the points but I don't know if this is the right place to reach the right people. I'm a competitive gamer and I don't approve of "keeping everything simple". If the option screens are properly organised, then it is only a matter of minutes before people view them as simple to manipulate.

Furthermore, I don't appreciate the atmosphere surrounding the WII and nintendo in general. I understand that children play these systems but that doesn't mean that the vast majority of the playerbase should be forced to play dumbed down games or have their customization stripped just so they can play their favorite titles. I have a WII because some great titles are going to be exclusive to it (Zelda, Mario Kart, Super smash bros.) but I don't want to be forced to pick up a 360 to enjoy a real online experience. This chat free wifi experience (sometimes even more limited to friend code restrictions) really needs to be abandoned.

And before anyone points me to the WIIs sale figures because of it's "family" orientation, ask yourselves if it's really popular because it's an extremely censored system or if it's because playing it locally is simple and easy with titles like wii sports or brain age. That's where I think it needs simplicity: local multiplayer. Online play should be properly developed, imo.

MtlAngelus
18 Sep 2007, 08:05
[Battletoads] Over-rated!

:eek:
I played that to death with my brother a long time ago and it was endless fun!
It probably wasn't the greatest game ever story-wise and the gameplay might not be unique or anything, but playing it in coop was awesome.

pieman280
18 Sep 2007, 21:52
I'm wondering if there are any other area's then just space, but after looking at the screenshots I think that's the only one.

Also, i'm wondering if you can take off the helmets. all of the screenshots have them wearing the same helmet, not a single worm without one.

One last question would be the weapons; I hope the alien abductionweapon makes a return!

AndrewTaylor
18 Sep 2007, 22:14
I'm wondering if there are any other area's then just space, but after looking at the screenshots I think that's the only one.

There are several planets to play on. These planets are, like most planets, located In Space.

Plasma
18 Sep 2007, 22:15
I'm wondering if there are any other area's then just space, but after looking at the screenshots I think that's the only one.
What gave it away first? The fact that the screenshots only showed space themes, or the fact that the game was entirely based around being in space?

Also, i'm wondering if you can take off the helmets. all of the screenshots have them wearing the same helmet, not a single worm without one.
Try the first page.

Wolv
22 Sep 2007, 13:58
And when does a new Worms get announced for the PC? :(:(:(:(

The new Worms gets announced for every platform, expect the PC.

This is so sad.

Akuryou13
22 Sep 2007, 13:59
And when does a new Worms get announced for the PC? :(:(:(:(

This is so sad. the next worms game will be announced on the 17th of december.

edit: in other news, I have a bridge for sale if you're interested.

Plasma
22 Sep 2007, 14:02
And when does a new Worms get announced for the PC? :(:(:(:(

The new Worms gets announced for every platform, expect the PC.

This is so sad.
Team17 already said that they're working on a PC worms game. But we don't really know any more than that.

Wolv
23 Sep 2007, 07:39
This is some good news! :):)

*Matrimelee's happy!*

pieman280
26 Sep 2007, 02:15
This is some good news!

*Matrimelee's happy!*

Any time team17 is making a new game is a good time:D:D:cool:

YAY FOR TEAM17!:D:D

Blazor1994
28 Sep 2007, 21:57
kits 2d i wanted 3d and wifi with it. if its 2d with wifi i may get it

Squirminator2k
28 Sep 2007, 23:06
Unless they decide to knock out a special edition of Worms 4: Mayhem, 3D Worms for the Wii simply isn't going to happen.

pieman280
29 Sep 2007, 00:14
Unless they decide to knock out a special edition of Worms 4: Mayhem, 3D Worms for the Wii simply isn't going to happen.

it could happen but the reasons it probably wouldn't would be because Team17 are currently working on several 2D games and if they're making a Wii worms then there wouldn't be a real reason to make another with the only diffrence being 3D.

Squirminator2k
29 Sep 2007, 00:44
it could happen but the reasons it probably wouldn't would be because Team17 are currently working on several 2D games and if they're making a Wii worms then there wouldn't be a real reason to make another with the only diffrence being 3D.

No, the reason it's not going to happen is because Team17 are going to want to take advantage of higher-end technology to make the 3D engine even bigger and better. The Wii is technologically-speaking marginally better than the original Xbox, and if they knock out a new 3D game using the Wii as a basis and then porting it to the 360 and the PS3 then it's going to suffer for it. Better to make a new 3D game with the 360, PS3 and high-end PCs in mind, and focus on either 2D or spin-off Worms titles for the Wii.

Evil Bunny
17 Oct 2007, 08:00
OMG! I found an actual trailer!

http://wiionly.nl/nieuwsitem.php?nid=3527

wormpje
18 Oct 2007, 16:21
Im going to buy a Wii for this :D

pieman280
18 Oct 2007, 23:10
OMG! I found an actual trailer!

http://wiionly.nl/nieuwsitem.php?nid=3527

looks a little like the W:OW and W:OW2 trailers.

poninja
19 Oct 2007, 01:56
OMG! I found an actual trailer!

http://wiionly.nl/nieuwsitem.php?nid=3527

nice find :D, i just need to get a Wii

KRD
19 Oct 2007, 13:14
Just when WOW2 made it look like Team17 were distancing themselves from the downwards spiral of turning the series into a simple Gunbound-like hat festival...

Oh well, I don't mind. Don't own any consoles anyway. But I can pretty much already tell the computer magazine I read won't like it, even though they're in love with the Wii.

Akuryou13
19 Oct 2007, 15:27
Just when WOW2 made it look like Team17 were distancing themselves from the downwards spiral of turning the series into a simple Gunbound-like hat festival...

Oh well, I don't mind. Don't own any consoles anyway. But I can pretty much already tell the computer magazine I read won't like it, even though they're in love with the Wii.CUSTOMIZATION?! TEAM17 HOW DARE YOU?!?! WHY WOULD WE EVER WANT PERSONALIZED TEAMS?! YOU'RE RUINING THE GAMES WITH YOUR EVIL DEVIL HATS!!!!!1!

seriously, what?! :confused:

Plasma
19 Oct 2007, 18:04
Just when WOW2 made it look like Team17 were distancing themselves from the downwards spiral of turning the series into a simple Gunbound-like hat festival...
...meaning?

KRD
19 Oct 2007, 21:55
Meaning that I, personally, believe overly "accessible" titles shouldn't be part of the main series* and get advertised as the ultimate Worms experience when they have less and less to do with the strategic gameplay that made Worms and practically don't encourage creativity anymore.

Not in the right sense they don't. Yes, you may be able to pick the colour of your worms and a hat for each of them, but to me it looks like all that comes at the expense of, for example, complex random maps where you couldn't get in Dynamite distance of every worm on the map in a single turn or, off the top of my head, a WormNet with an integrated community website where people could share the schemes they've invented and the content they've created. A properly done ranking system [or two] that's competitive and fun at the same time comes to mind as well, along with many other ideas that have been discussed for WA over the years.

Another problem I have with these new generation 2D Worms games are the visuals and physics. It's all very cartoony and sleek when you're playing, which is good, but from a little farther away things look and feel so confusingly akin to Gunbound it's frightening if you've ever played that game. The random maps are all about the same size and unimaginative shape, the worms barely slide/fly around and the explosions make little elliptical craters that have next to no effect on the gameplay. Don't get me wrong, that doesn't make a game bad in itself, Gunbound is after all immensely popular. But it just doesn't seem to have a soul in the sense W2 and WA do.

* Here's an idea. Wouldn't a smaller side project along the lines of Worms Blast [which incidentally I liked a lot] work better on the Wii? Why bother yet again copy pasting the XBLA version gameplay that allows way too little strategy to last for over four separate titles instead of just going all the way and providing your clientele with what they're by all appearances really after; a fun and simple mixture of arcade gameplay, puzzles and elbowing at least two of your friends in the ribs in order to beat them at it.

There, I hope that explains how I feel about the situation at a moment when very little is known about this game. Of course there's a chance all the Wii-exclusive features will broaden the main strategic experience as well, but it doesn't feel that way to me right now and you asked me to elaborate.

I seem to end up explaining myself to you a lot lately, Plasma. Perhaps next time we could do it via IRC like real men and save me and everyone having to read these posts some time.

AndrewTaylor
19 Oct 2007, 22:16
I seem to end up explaining myself to you a lot lately, Plasma. Perhaps next time we could do it via IRC like real men and save me and everyone having to read these posts some time.

In fairness, nobody had any idea what you were on about. Many, I'll wager, still don't.

a WormNet with an integrated community website where people could share the schemes they've invented and the content they've created

That would be fantastic.

But it would be fantastic on the PC. This is a Wii game, and the Wii has a different userbase with different tastes.



And the bottom line, I think, is that the Wii hasn't got a Worms game yet. It should have one -- Worms is ideal for Wii (and there's a big Wii userbase out there with deep pockets because they didn't spend £400 on the console). A good, basic version of Worms is ideal for the Wii and the Wii is ideal for it. Not a Blast remake, not a big, PC-style drawing-a-map customise-em-up. Just Worms, as it always has been.

I still don't understand what your problem with this game is. You say it's not strategic without actually playing it, and you criticise it for being "accessible", as if that was somehow a bad thing.

...

I've got it! You're a Radiohead fan, aren't you?

KRD
19 Oct 2007, 23:14
I've got it! You're a Radiohead fan, aren't you?

Damn straight. http://i22.tinypic.com/nmj8ld.gif

I didn't say a simple Worms game wouldn't work on the Wii, though, there's not much harm in widening the circle of people familiar with the game. But watching that video reveals a lot of emphasis is being put on the peculiar control scheme, for which I really think a spin-off would be more suitable.

It was calling it ultimate and customisable that got on my nerves. That and the likely possibility that, assuming it'll support custom schemes at all, it'll play exactly like the last three games based on this engine once people take out all the silly weapons. Judging by responses on these forums and a handful of games I've had myself, the three failed to spark any sort of enthusiasm or community, competitive or not. I argue my point here because I strongly believe Worms games should focus on exactly that first and foremost.

Plasma
19 Oct 2007, 23:32
Meaning that I, personally, believe overly "accessible" titles shouldn't be part of the main series* and get advertised as the ultimate Worms experience when they have less and less to do with the strategic gameplay that made Worms and practically don't encourage creativity anymore.
I really don't know how you're able to presume that the gameplay is so much different from the first Worms games from just one single video. It looks just about the same to me...

Akuryou13
20 Oct 2007, 02:12
I didn't say a simple Worms game wouldn't work on the Wii, though, there's not much harm in widening the circle of people familiar with the game. But watching that video reveals a lot of emphasis is being put on the peculiar control scheme, for which I really think a spin-off would be more suitable.so you're saying that for some reason, a worms game that sticks to nearly every single principle of the worms series that has ever existed needs to be a spin-off because of the control scheme for it?! it's fort he Wii, people kinda expect wonky control schemes by now. as long as it works, the fans will be happy. besides, what does the control scheme have to do with the strategy and level customization options? for that matter, what do hats have to do with those things?! fans have been asking for hats and clothes and such for the worms since armageddon at least, and probably earlier, why are you trying to penalize team17 for coming through on that?

and also, GunBound was obviously based on worms, so if you expect worms to change because someone else copied the play style, then you're either insane or slow.

AndrewTaylor
20 Oct 2007, 11:17
Damn straight. http://i22.tinypic.com/nmj8ld.gif

I didn't say a simple Worms game wouldn't work on the Wii, though, there's not much harm in widening the circle of people familiar with the game. But watching that video reveals a lot of emphasis is being put on the peculiar control scheme, for which I really think a spin-off would be more suitable.

I'm vaguely concerned about the controls thing, but I'm going to give it the benefit of the doubt until I play it, because... well, because I like Team17 and in general they're one of the better companies at holding out for what works instead of what publishers think will sell. If it was an EA game I'd probably cynically assume the worst until I played it, which would probably be never.

Worms on Xbox Live seems to be doing pretty well for itself, with healthy competition and so forth. I think it's a bit harsh to write the whole engine off because there's less cometition on the handheld versions. They're handhelds. They're not supposed to be online-focussed. They're supposed to be played on a train.

There's no MarioKart DS community either, as far as I can tell, but that doesn't mean its a bad game, online or off.



Edit:

...must... obey... emoticon....

Metal Alex
20 Oct 2007, 21:26
They are reiterative about the control because it's the newest and stranger feature.

Everyone will talk about sonic in brawl, but less people will comment the fantastic news about the 2 player coop.

KRD
21 Oct 2007, 12:28
Aku, you aren't following me. In the video linked to above, you can see so called party games. You can see teams of worms racing each other in real time. You can see weapons being steered frantically all the way across the rather small maps. None of that will necessarily make the game more shallow, but it won't exactly refresh the basic strategic side of it either. From experience with the rest of the games in the series, I know all of the above is irrelevant and even distracting to those who bought a Worms game because they want to get good at it. And to me those are the true fans of the game, not some rabid preteens demanding that they be allowed to play dress up at all cost.

What I'm saying is that I'd be perfectly fine with all of the extras being used to draw new people to Worms if at least some progress was made in other areas of the game as well. I don't have to play the game to see the core engine is the same one used in the last three games, the same one that only managed to keep a handful of people playing XBLA Worms for more than a month, even though it started off with an audience a hundred times larger than WA.

When I made the comparison with Gunbound, I wasn't thinking about the wardrobe at all. I was referring to how maps seem to be getting less complex and smaller compared to the size of worms, how that's being remedied by making worms slower/less mobile/less prone to getting blown all the way to the other side of the map and how instead of balancing weapons and schemes, most games are won by using two or three weapons combined with a utility you have an infinite amount of once people get the grip of things. But I guess you'd have to actually play Gunbound to see the connection. At least Gunbound has a ranking system that encourages activity, though, that way people get addicted and keep the servers occupied.

AT: I like Team17 better than any other non-indie company in the industry, too. That's why I keep posting in this thread.

Plasma
21 Oct 2007, 13:00
Aku, you aren't following me. In the video linked to above, you can see so called party games. You can see teams of worms racing each other in real time. You can see weapons being steered frantically all the way across the rather small maps. None of that will necessarily make the game more shallow, but it won't exactly refresh the basic strategic side of it either. From experience with the rest of the games in the series, I know all of the above is irrelevant and even distracting to those who bought a Worms game because they want to get good at it. And to me those are the true fans of the game, not some rabid preteens demanding that they be allowed to play dress up at all cost.
Presuming that you're complaining about how those party games are to appear in the campaign mode, I'd think differently. They'll give people a small break from playing with the same gameplay over and over again, which in my experience, is usually a very good thing when failure doesn't affect the rest of the game.
For instance, nobody complained about the 'break the targets' and 'race to the finish' modes in the Smash Bros. games.

What I'm saying is that I'd be perfectly fine with all of the extras being used to draw new people to Worms if at least some progress was made in other areas of the game as well. I don't have to play the game to see the core engine is the same one used in the last three games, the same one that only managed to keep a handful of people playing XBLA Worms for more than a month, even though it started off with an audience a hundred times larger than WA.
Wxbla had less extras than WA!

When I made the comparison with Gunbound, I wasn't thinking about the wardrobe at all. I was referring to how maps seem to be getting less complex and smaller compared to the size of worms, how that's being remedied by making worms slower/less mobile/less prone to getting blown all the way to the other side of the map and how instead of balancing weapons and schemes, most games are won by using two or three weapons combined with a utility you have an infinite amount of once people get a grip of things.
My guess is that it's the other way around: the smaller maps was the remedy for worms getting less prone to being blasted around. There's a lot of advantages to having worms blast all around the place, most notably less instant water deaths.

Akuryou13
21 Oct 2007, 14:42
lots of words so what you're saying is that you don't actually have a complaint with what you SAID you had a complaint with? I have nothing against your view that the extras are unecessary and might make the game worse. I completely disagree, but I see no reason to argue that. the hats aren't a problem even for what you have a complaint with, but I get how you could see the mini-games as bad. though you should say what you mean the first time next time :p

Worm Wod
30 Oct 2007, 22:13
i cant wait for worms a space oddity comes out its gonna be so awsome! and i already have wii so i can get it :) and its wi-fi! this game will never get old

Shadowmoon
11 Nov 2007, 07:57
It looks good, and i like the hats. But i think that a 3D worms wii game will work better than a 2D one. There is a chance that they might not pull it off...
but it does look good and the environments are awesome but i wouldn't buy a wii until you know what this games like. Just in case its like WOW. But hopefully it won't be.

Akuryou13
11 Nov 2007, 14:19
It looks good, and i like the hats. But i think that a 3D worms wii game will work better than a 2D one. There is a chance that they might not pull it off...
but it does look good and the environments are awesome but i wouldn't buy a wii until you know what this games like. Just in case its like WOW. But hopefully it won't be.safe bet a 2D game wouldn't suck. the portable ones may have, but those were for portable systems, an area where T17 has little experience. on a normal system, the 2D games are DEFINITELY better. the 3D ones have been rather crap.

Shadowmoon
11 Nov 2007, 14:41
safe bet a 2D game wouldn't suck. the portable ones may have, but those were for portable systems, an area where T17 has little experience. on a normal system, the 2D games are DEFINITELY better. the 3D ones have been rather crap.

I think a 3D worms game would work better on Nintendo Wii. I like 2D and 3D and i think that a 3D worms game should return.

wormthingy
11 Nov 2007, 20:23
the next worms game will be announced on the 17th of december.

edit: in other news, I have a bridge for sale if you're interested.

What kind of bridge?