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BFishY
29 Aug 2007, 14:32
I'm sorry to say but I felt empty at your recent games Team17 :(
Fort had a network issue, mayhem felt just like worms 3D :(

Why not go back to 2D but with physics?
Think about the whole new game play if you can destroy something holding water and the water will spill out onto the land, you can have endless missions... where you have to break something using the weapons you have to make a bridge and cross (to collect a box or something).

And one worm can take out a whole team of worms now... but welding the stuff above them so it would crush them!

This is just an example of a mission:
one worm need to take out 5 worms with only a few weapons...
You're on high ground while enemy is below you and near a water tower
All you have to do is to destroy one wall of the water tower and all enemy worms drown!

Players will have a lot of fun playing with their friends worms with physics...
You can add new weapons to the old onces...
And add a weapon editor similar to Worms 4 Mayhem but with more options
and your famous terrain editor and even a mission editor
Finished all mission and not fun to play multiplayer anymore?
Make missions and customize them with your own weapons...

Please... Please go back to what made your games awsome Team17 (2D worms) :D

Plasma
29 Aug 2007, 19:27
Please... Please go back to what made your games awsome Team17 :D
So you make a big post about how the worms games should have advanced physics, and then you say that they should stick to making classic worms?

BFishY
29 Aug 2007, 20:09
By which I meant 2D worms for PC... no mobile, psp, ps2 stuff...
Image worms world party with physics... its... its... AWSOME!

pieman280
29 Aug 2007, 23:40
By which I meant 2D worms for PC... no mobile, psp, ps2 stuff...
Image worms world party with physics... its... its... AWSOME!

That would be awsome but I just can't picture that in 2D for some reason. I'd love to see it i n 3D with a tower falling over on some worms, but they could also do it in 2D. I'd like to see it in both 2D and 3D so I agree with you. but sadly that sounds like a task that would be hard to fit into a game and still keep the old stuff, you can't fit but so much fun into a game but if they could they would have done this a long time ago.

Plasma
29 Aug 2007, 23:46
In 2D, there's no chance of it happening! The entire hiding in caves thing would be ruined, and the blowtorch wouldn't solve any purpose other than instantly squishing your own worm!

In 3D, yes, it could work. But it would be much too hard to program. And even then, there's a good chance that it'll just ruin the simplicity in a game of worms, or some other concept of worming that we couldn't predict.

MtlAngelus
30 Aug 2007, 07:58
It would work great in 2d actually, particularly if you use different behaviour to different types of material, so that digging trough dry land or rock/stone wouldn't get you crushed... but I just don't see it happening, because it'd be rather hard to implement.

AndrewTaylor
30 Aug 2007, 16:25
I'd hate to see the floating land go. Mind, in W:A there was a second layer of land that you couldn't stand on, so if that could act as support you'd have both: you could bring land crashing down, but you could equally keep it suspended by using smaller explosions. Personally, though, I can't see it working. I think it'd add too mcuh complexity to the rules, when it should be in the potential tactics and strategies.

bonz
30 Aug 2007, 16:48
I like Angelus' idea with only certain terrain types and objects being able to collapse.

That idea actually is worth suggesting to DC/CS with the plans of additional layers for destructible/indestructible terrain in mind.

BFishY
30 Aug 2007, 17:11
No no it WAS hard with todays game engines its rather simple... (Gish good 2D example)

plus there were 2 layers of land you'd need something strong like bazooka to get the second layer...
For those who can't picture it... i'll upload lots of pics in a few mins ^^ (might take longer :P)

And I like the idea of different land types too (three)

BFishY
30 Aug 2007, 17:48
Worm1.jpg - Sorry couldn't get a Print of the Screen (didn't look right) So here is a rough scatch i did in a few mins... (lol thats my water tower)

Worm2.jpg - When shot at bottom the water flows out as it would in real life... thus drowning the worm on the bottom if that little cup i drew will hold enough water to submerge him ^^

worm3.jpg - here im showing you 3 layers background image where all the building and floating sutff is (leaves, skulls, etc.) and then layer 1 which you can't touch, and the real layer, layer 2 which you interact with. SO to drop something you would need to expose the background layer where you want to cut the piece off
ex. \___/ if the black line is showing background and not layer 1 than this piece will fall down... (ah this is hard to explain in writing ^^)

KRD
30 Aug 2007, 18:30
Might I suggest the Worms Unlimited section of worms2d.info for such ideas? I believe most of those mentioned in this thread have already been considered and written about. Keeping things in one place is good.

You'll want to have a look at the Editors section first, I imagine: http://worms2d.info/Worms_Unlimited

Xinos
30 Aug 2007, 21:35
Future Worms should be in 3D but locked in sideview. Like LittleBigPlanet (http://www.gamespot.com/ps3/action/littlebigplanet/index.html?tag=result;title;0). And if you check out the videos on that game about the level editing tools, i think that would be perfect for Worms aswell. Flowing water should only be added if it manages too look really good.

pieman280
31 Aug 2007, 01:02
Worm1.jpg - Sorry couldn't get a Print of the Screen (didn't look right) So here is a rough scatch i did in a few mins... (lol thats my water tower)

Worm2.jpg - When shot at bottom the water flows out as it would in real life... thus drowning the worm on the bottom if that little cup i drew will hold enough water to submerge him ^^

worm3.jpg - here im showing you 3 layers background image where all the building and floating sutff is (leaves, skulls, etc.) and then layer 1 which you can't touch, and the real layer, layer 2 which you interact with. SO to drop something you would need to expose the background layer where you want to cut the piece off
ex. \___/ if the black line is showing background and not layer 1 than this piece will fall down... (ah this is hard to explain in writing ^^)

WOW! I like the water tower thing. thats just so cool, I'd love to do that to a worm.:D

BFishY
31 Aug 2007, 13:19
Might I suggest the Worms Unlimited section of worms2d.info for such ideas? I believe most of those mentioned in this thread have already been considered and written about. Keeping things in one place is good.

You'll want to have a look at the Editors section first, I imagine: http://worms2d.info/Worms_Unlimited

Sorry KRD ^^ I just didn't know about that... Just figured best way to get throught to Team17 and their Fans is on their forum :)

But i think this thread is also a bit unique!?

Thnx Pieman.... it would be cool ^^

Also physics allows a lot of weapons possibilities... Such as that rain summon thing from worms 3d ( i believe) which would create little pools in all the holes... think about it... a worm Drilled down do be safe... but you have that rain thing and his hole fills up 50% with water and he drowns ^^

Also Girders will be used for support so that above land doesn't crush you...

And wind could even help determine which way something falls if its standing at a 90 degree angle | and is cut off at the bottom

Physics create endless possibilities for Worms 2d... if team 17 sits down to think they can come up with atleast 20 new weapons and 100 missions... ^^

And it would run on 90% of PC's out there because with todays game you CANNOT not have a physics driver/card

bonz
31 Aug 2007, 15:27
BFishY, have you ever played Worms Blast?

That game has nice looking water effects.
Looks like water with extremely high surface tension, so projectiles look like they're passing through a rubber film.

BFishY
31 Aug 2007, 20:55
Sure... I played all worms for PC :P
Are you trying to say my water sucks? ^^

To me it felt more like Jell-o in progress ^^

gloworm
1 Sep 2007, 09:18
water physics its a good idea for a airstike to drop the water or droping ice is a good idea incase someone shoots it with flame trower of temerature rises
and its a good ideal making dominoes out of falling towers

Paul.Power
1 Sep 2007, 10:46
But i think this thread is also a bit unique!?Not really... falling land has been suggested before, as has active water.

The main problem I see is that, frankly, the levels in a 2D worms game have to be pixel based. Have to be. You wouldn't get the smoothness of explosion circles or the richness of soils and objects the same if you tried to do it in polygon- or poxel- based stuff (I'll accept such inaccuracies in a 3D game, because you can't really have 3D pixels. But not in a 2D one). But then the problem is, you need polygon-based stuff to accurately model a falling piece of land: the way it moves, rotates around its centre of gravity, bounces off the floor when it hits it. You simply can't do this with a pixel-based piece of land, particularly not one with, say, many decorative lumps of cheese tiling it (Anti-aliasing is out of the question, because you can't have half a pixel of land. Blame The Half-Pixel?). Water would be easier to program because at least it's all one colour and you can treat , but only just.

Then there's the way it completely screws with game strategy. Multiple kills are part of Worms, yes, but think about the poor sod defending this attack. When you take out five Worms using a sequence of clever mine and barrel shots, all they can do is accept the skill and say "nice shot, mate" or "hehe, jammy". But taking five worms out just by bursting a lake or dropping a big piece of land on their heads, and having it insta-kill them? I doubt people would accept that. It work work in a puzzle game, yes, I accept that, but it turns turn-based strategy into a farce.

It would also make people entirely paranoid about using any kind of cover for their worms, lest someone drop a piece of land on them. Everyone would stand out in the open. Some players would enjoy this "honourable" method of conducting warfare, of course, but it also reduces the effectiveness of the whole idea of falling land and water anyway, because anyone with any brains will run a mile from an overhead water tank.

Finally... what happens to the Girder? That's pretty much screwed.

bonz
1 Sep 2007, 19:55
Freezing/frozen water on snowy landscapes?
Evaporating water on desert landscapes?
No water on space/alien landscapes? (sorry, all you astrobiologists)
...

futurama42
1 Sep 2007, 19:57
This would be really awesome in a Worms game. It would probably work better in a real time game so if a place is falling they could quickly jump off, or die.

PS. There are 2d worms games still coming out.

BFishY
2 Sep 2007, 02:31
Yes there are 2D games but for Xbox, PSP , mobile or w/e...
The last 2D worms game for PC was WWP (worms world party) I belief?

Well girders can still be frozen i suppose...
So they can support falling land and protect you (and of course get you to high ground)

And if you're playing on a large piece of land... if you dig in the middle there is no way something is falling on you...

And physics and be optional in Multiplayer Games i suppose...

What it all comes down to is... PLEASE omg please Team17 make another 2D worms game! :(
Just combine all your game concepts into one... beta test the poop out of it and release a good quality game :(
With:
- Weapon editor
- Optional Physics
- Terrain Editor
- SP missions
- MP game play
and everything else from other games... :(
For a game like that you can charge atlest 59.99$ D: I would definatly pay that.

pieman280
2 Sep 2007, 13:42
Whats wrong with mobile worms?

futurama42
2 Sep 2007, 15:08
I don't think there putting that much effort on adding new features to the new worms games on PSP and DS. They don't even have all the stuff that was in Worms World Party.

Paul.Power
2 Sep 2007, 19:29
Yes there are 2D games but for Xbox, PSP , mobile or w/e...
The last 2D worms game for PC was WWP (worms world party) I belief?

Well girders can still be frozen i suppose...
So they can support falling land and protect you (and of course get you to high ground)

And if you're playing on a large piece of land... if you dig in the middle there is no way something is falling on you...

And physics and be optional in Multiplayer Games i suppose...

What it all comes down to is... PLEASE omg please Team17 make another 2D worms game! :(
Just combine all your game concepts into one... beta test the poop out of it and release a good quality game :(
With:
- Weapon editor
- Optional Physics
- Terrain Editor
- SP missions
- MP game play
and everything else from other games... :(
For a game like that you can charge atlest 59.99$ D: I would definatly pay that.You still didn't address the, if you'll pardon the emphasis, bloody great massive problem of dealing with rotating, arbitrarily-sized chunks of land in a pixel-based environment, in real time, with anti-aliasing not an option.

BFishY
2 Sep 2007, 21:56
Well nothing is wrong with mobile worms... I just find PC worms more fun : )
I guess everyone has their opinion


I don't think there will be problems getting the land to look good while physics are applied to it. WWP had lots of moving things that looks awsome...
And Im not just talking about bazooka ammo or grenades.

With new technology coming out every month or so... there is no way Worms can't be done in... Sorry forgot what their called... their smaller than pixels...
(If I remember or find it i'll edit this post) The only way we'll know if it works or not is if someone or Team17 creates a Tech Demo... to demonstrate how falling land will look like.

Does Team17 ever read this? :(
Hope they do...

farazparsa
3 Sep 2007, 00:38
Go play Clonk Planet.