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lookias
27 Aug 2007, 14:41
hello worming community,

i have 2 space bars so i use them with 2 fingers, each for one key :p. in windows editor i can press both and i get 2 spaces, thats the same in the chatbox. but with the rope thats not possible i have 2 leave 1 key or i have to w8 1 sec, pressing 1 key, till the second key gives a rope shot.

is there way to make it possible pressing 2 keys same time 2 get 2 shots? it would be enough if i only have 2 w8 0,001sec, pressing 1 key, till the other response. 1 sec is definitly to long, and mamkes my fingerroll sucky, thats really stupid for me :( ill never get perfekt without any changes.

greetz lookias

CyberShadow
27 Aug 2007, 15:02
Sorry, that's just not how W:A's keyboard handling works :)

Every game frame (50 times per second) the game checks which keys are down.
Thus, if you press a space bar when one is already down, W:A won't see the difference.

lookias
27 Aug 2007, 15:11
i tried something with shortcuts to have 2 space keys (but this never worked), so that worms is thinkin im using another key but with same result. i figured out i can press eg. f8 then rope allmost same time.

a second space (in worms itself, so that there is no overlay anymore by pressing both keys in a row) key would make better fr possible i think.

u know? maybe u can think about it, changing that, fr is thatsy so hard in worms. without it its soo wired tapin faster, like running mad. you may imagine it :P

greetz looki

lookias
27 Aug 2007, 15:22
Every game frame (50 times per second) the game checks which keys are down.
Thus, if you press a space bar when one is already down, W:A won't see the difference.


btw, its possible 2 press 2 space bars same time and get 2 shots. but theres a delay of maybe 1 sec if that is possible. for sure this has something to do with the key repeat funktion of windows, that it unlocks (or something else i cant explain in english) the one key that is pressed. worms dont react in that case with shots but it reacts to the other space then.

i wasnt able to find out how to chnage this delay, not even in the winreg.

greetz looki

mushroom
27 Aug 2007, 19:33
learn with only 1 first

GoDxWyvern
27 Aug 2007, 22:42
Why don't try to achieve your goals like everyone does: by learning?

lookias
28 Aug 2007, 04:59
im just back from 3 years break, i dont have to archieve any goals guys, im more pro then most of the wa gamer... but as i left wwp i had this problem over and over again, i mean, im taping 15 times a second, but its not really possible to become perfect, coz not even a piano has this buggy behavior, not to react to me if i press 2 keys in a row, and coz im to fast with taping that i cant really do allways fine and there are not many guys doing really good with fast fr, i know only mre, monk arcade and a vid of anubis. but these are guys playin worms for such a long time, fast fr and nice roping could be possible, without this buggy behaviour, for all adicted ropers, even for shoppas, not only for a few whole live gamers.

btw was in lor (wwp) back in time and im in lor again now, maybe u guys cant remember coz i didnt played wa much.

i dont think wa needs this kind of bug, it would be more nice without.

greetz

Etho
28 Aug 2007, 06:10
Worms Armageddon uses DirectInput to detect keypresses, which is in no way effected by the windows key repeat setting.

lookias
28 Aug 2007, 06:39
Worms Armageddon uses DirectInput to detect keypresses, which is in no way effected by the windows key repeat setting.

k, but y does pressin 2 keys work after 1 sec? and y this cant be set to mayb 0,001 sec? that would be fine.
if there is one space key pressed worms does not react to the other space key, without w8ing 1 sec, thats the problem. making it 0.001 sec would prevent much sucking with fr.

im not used to win programming so i cant figuere something out, thatsy im asking here. maybe the patch writer (btw really fine work) can take a look for changing this behaviour, escpessialy for making better taping and its ability to control, possible.

getting called cheater from gamers, sucks a lil, thats only a result of this buggy behaviour, coz most gamers dont have a chance learning fr fast, they all become frustratet (coz the tapin dont work in worms correctly with 2 space keys, but they dont know that this is a problem with this overlay) i hear this often.

greetz lookias

GoDxWyvern
28 Aug 2007, 07:31
I find your logic kinda weird. I would find it perfectly understandable if W:A didn't react to two simultaneous space presses at all, since it is the same key and since most keyboards are equipped with only one space bar, which means that W:A expects you to use only one space bar.

Being able to hit a space bar while holding down another one wouldn't necessarily give you a great advantage anyway, because you could tap so fast that your second tap would happen while your rope is still on its way to attach to a wall. The short time span it takes for that to happen is still more than large enough to lift your finger from the space bar before pressing it again with the other finger. Which really works fine enough for everyone who's been FR'ing for a while. I don't see why an exception should be made for you. :o

lookias
28 Aug 2007, 08:11
watch out this example i had problems with this a few time, second give no react when 1st is presses.

http://www.file-upload.net/download-385019/2007-08-28-06.59.37--Offline--2-UP--3-UP.WAgame.html


im tapin right handed, so i had to change keys. there are two spaces at numlock keys and my arrows are left beside enter.

it make sence taping twice easily, but its not the whole work get two fast tapes.

"Being able to hit a space bar while holding down another one wouldn't necessarily give you a great advantage anyway, because you could tap so fast that your second tap would happen while your rope is still on its way to attach to a wall."

thats nonsense, cut the rope and shot again is made in a zero time window. u should think better about what ur sayin dood.

greetz lookias

I don't see why an exception should be made for you. :o

theres no need for ur meaning if i can have it or not. thats like my mom wants to spend some chocolate and my bro is thinking he can have it all alone.

the point is, that u and all other rope adicted wormers, would profit alot, by beein able to do such nice shads and much other moves like outlaw... in a more easy and amazin way. i trained hell much for it back in time but i gone feded up, coz i never became perfekt by doin fr.
coz there will allways be one ****in mistake when worms do not accept one important space hit. and back in time i was much more used to fr and ropin like today.

greetz looki

CyberShadow
28 Aug 2007, 13:00
Worms Armageddon uses DirectInput to detect keypresses
Nope. But, like I said, for W:A it's still either a space bar being held down or not. Two space bars at the same time is the same as one. That's how it's designed.

lookias
28 Aug 2007, 13:17
Nope. But, like I said, for W:A it's still either a space bar being held down or not. Two space bars at the same time is the same as one. That's how it's designed.

hm... but w8 1 sec then ur able to touch both. with 2 results. u think that has somethin todo with key repeater from windows? maybe something to prevent rapid fire by hold down keys?
then maybe i can do a lil programm.

greetz looki

PsychoFrea
28 Aug 2007, 13:40
I couldn't understand the first post. "i have 2 leave 1 key". =|

Plasma
28 Aug 2007, 13:59
hm... but w8 1 sec then ur able to touch both. with 2 results. u think that has somethin todo with key repeater from windows? maybe something to prevent rapid fire by hold down keys?
No, it's just as CyberShadow said. W:A only checks whether any spacebar is being pressed or not, and not whether a spacebar has started to be pressed or not.
Meaning that in W:A, holding down the second spacebar and releasing the first counts as if the first has always been held down.
There's no real way to avoid this at all, without entirely re-coding the game!

I couldn't understand the first post. "i have 2 leave 1 key". =|
He means that he has to let go of one of the spacebars if the second spacebar is going to have any effect.

lookias
28 Aug 2007, 14:40
He means that he has to let go of one of the spacebars if the second spacebar is going to have any effect.

this is right, but if i w8 1 sec its possible without leaving the thirst.

my tip is that one: windows is starting to repeat key, and worms is ignoring the key, so the other can be pressed with a result.

a prog only has to give the key repeat signal immediatly after pressing space then it would be possible pressing 2 spaces in a row. but im really not sure if im able to programm such windows things, im not used to it :(
maybe it could be made in new patch as test stuff, having 2 different space keys. i would be happy :D

lookias
28 Aug 2007, 18:26
is worms depended on windows messages for input information?

CyberShadow
28 Aug 2007, 18:57
is worms depended on windows messages for input information?
Yes .

Your request will never be implemented in either case, for the simple reason that it will give you an unfair advantage over anyone with an ordinary keyboard.

End of discussion.

lookias
28 Aug 2007, 19:20
Your request will never be implemented in either case, for the simple reason that it will give you an unfair advantage over anyone with an ordinary keyboard.

what do u mean? i have normal cheap logi keyboard. and all ppl playin roper know the option to change any keys of the kb or making 2 spaces on it. i cant understand u, ur not well informed dood.

KRD
28 Aug 2007, 19:32
Err, no.

Remapping keys to act as another spacebar is technically considered cheating in this community.

lookias
28 Aug 2007, 19:35
and how can it be possible playin right handed on space? worms ****s up at this point.

KRD
28 Aug 2007, 19:38
By crossing your hands, of course.

lookias
28 Aug 2007, 19:42
thats stupid, its like racism.

GoDxWyvern
28 Aug 2007, 19:52
Didn't you start off playing with crossed hands? Or what's the reason you're tapping with your right hand? I do it as well, because I can't use the arrow keys with my right hand in any game, always using the left one, so I do it in Worms as well. I had been playing with crossed hands for ages, until it started to hurt and I mapped my space bar to the 0 key on the numpad. It's as big as two standard-sized keys, so it works just as well for FR'ing as space. Why aren't you doing the same? :o

lookias
28 Aug 2007, 19:57
Why aren't you doing the same? :o

i did, my 0 broke this week, so i changed space on 2 keys (4 and 5). and i got this idea after some time.

thomasp
28 Aug 2007, 19:59
what do u mean? i have normal cheap logi keyboard. and all ppl playin roper know the option to change any keys of the kb or making 2 spaces on it. i cant understand u, ur not well informed dood.
Arguing with CyberShadow is pointless, as he is the one that would implement said request into the game. And if he says it won't be implemented, then it won't.

GoDxWyvern
28 Aug 2007, 20:07
Even so - 4 and 5 still technically work as one key, since pressing them simultaneously has the same effect as hitting the space bar while it is held down. What's the problem then! You have no advantage and no disadvantage to anyone else, so your idea is based solely on the fact that you can't be bothered to learn how to FR properly. And if that's the case, why not just drop it and rope with one finger, seeing as FR'ing doesn't give you any advantage in roping anyway. Apart from the occasional "OMG LOOK HOW FAST HE TAPS" from the random newbie. ;)

lookias
28 Aug 2007, 21:50
i dont bother for any ass licking or something... i just wanted to let you guys know about my point. thats not stupid, what im saying. i dont care bout ur meaning of ropin, mine is the best. im gone

GoDxWyvern
28 Aug 2007, 22:11
No, mine is the best! And mine alone!

franpa
29 Aug 2007, 03:23
By crossing your hands, of course.

im right handed, never ever required using my right hand for the spacebar oO anyone who does is freaky.

Run
1 Sep 2007, 09:14
thats stupid, its like racism.

i've spent five minutes trying to make fun of this post but it's just impossible


it makes fun of itself