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View Full Version : WormPot in Worms Armageddon?


kmustard
25 Aug 2007, 21:38
Is there a WormPot in Worms Armageddon for LAN games like there is in Worms World Party?

If not, how else could I gain access to weapsons such as the concrete donkey?

SgtFusion
25 Aug 2007, 21:47
Get full wormage. This is how: Beat all missions, get gold in all training modes, and get elite in deathmatch mode. Or, if you're too lazy/impatient/both to do that, just download a program called TeamEd, edit your team to have gold in all missions, training modes, and elite in deathmatch mode. And no, there is no WormPot in Worms Armageddon. That was added in Worms World Party.

Run
25 Aug 2007, 23:56
The latest update gives you access to the ammunition setting for all superweapons

bonz
26 Aug 2007, 00:15
Once WA and WWP have been merged, which is planned for v4.0, all the WWP Wormpot options (and more) will be available in WA too.

This could take a long time though, so don't hold your breath.

SgtFusion
26 Aug 2007, 01:28
The latest update gives you access to the ammunition setting for all superweapons
Yeah, but only if you have full wormage.

Etho
26 Aug 2007, 07:29
Many of the wormpot settings are actually made available in Worms Armageddon by tweaking your schemes with a 3rd-party scheme editor.

bonz
26 Aug 2007, 15:21
Many of the wormpot settings are actually made available in Worms Armageddon by tweaking your schemes with a 3rd-party scheme editor.
Indeed.
I think (and hope) that once the Fiddler-like weapon schemes are implemented, we will have even more of those options available.

IIRC, there's a chance that this will happen prior to v4.0.

pieman280
26 Aug 2007, 18:00
Get full wormage. This is how: Beat all missions, get gold in all training modes, and get elite in deathmatch mode. Or, if you're too lazy/impatient/both to do that, just download a program called TeamEd, edit your team to have gold in all missions, training modes, and elite in deathmatch mode. And no, there is no WormPot in Worms Armageddon. That was added in Worms World Party.

well this answered a question I had. Thank you, I can't beat sand in your eye.

Edit: I found it and it's a great thing to have. I changed my team grave into a big blue X and the weapons are very destructive.

yakuza
27 Aug 2007, 19:16
I'm sure I've played super slippy mode on WA with someone...

Might of been dreaming though.

KRD
27 Aug 2007, 21:12
That was me, but it wasn't slippery mode. Only the knocking power was increased.

But yah, I wouldn't be surprised if the sticky and slippery modes already had their own values in WA, just no interface to control them. Not saying they do, because I don't know, but either way it probably wouldn't be too hard to enable or implement into our favourite Worms game.

Whether it would be a good idea or not is another question, but I'll try and restrain my inner standards nazi. For now.

bonz
27 Aug 2007, 21:54
My opinion is that snow maps should have slippery mode by default.
And space/alien maps should have low gravity.

Oldschool like Worms 1!

PsychoFrea
28 Aug 2007, 13:41
That's a pretty good idea Bonz. I like it. :D

Diablo vt
29 Aug 2007, 19:18
Yes. This is what I want to see in WA. The rest of the old landscape themes from worms 1.

bonz
30 Aug 2007, 09:12
The rest of the old landscape themes from worms 1.
Yeah!
That'll probably be possible once the landscape themes are customizable.

Diablo vt
1 Sep 2007, 16:58
Yeah!
That'll probably be possible once the landscape themes are customizable.


I would like to see the weapons from Worms 2 which weren't in wa too, e.g. The Homing Airstrike, Cloned Sheep etc.:)

kmustard
1 Sep 2007, 17:50
I would like to see the weapons from Worms 2 which weren't in wa too, e.g. The Homing Airstrike, Cloned Sheep etc.:)
That is a good idea!

bonz
1 Sep 2007, 19:46
I would like to see the weapons from Worms 2 which weren't in wa too, e.g. The Homing Airstrike, Cloned Sheep etc.:)
Those will be available when Fiddler scheme support is implemented.

Diablo vt
5 Sep 2007, 02:08
Those will be available when Fiddler scheme support is implemented.


Well that's a relief. :D