Killaz
14 May 2007, 15:10
i have a problem with tweaks.see in this weaptwk.xml ive designed the bazooka to shoot a projectile,which would explode into 100 HHG's after coming to a stand still.but for some reason,whenever i try to tweak,theres none of the changes.help!
<PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
<Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
<Scale>2</Scale>
<Radius>5</Radius>
<AnimTravel></AnimTravel
.................................................. ...................................
<DetonatesOnLandImpact>false</DetonatesOnLandImpact>
<DetonatesOnExpiry>false</DetonatesOnExpiry>
<DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
<DetonatesOnWormImpact>true</DetonatesOnWormImpact>
<DetonatesAtRest>true</DetonatesAtRest>
<DetonatesOnFirePress>false</DetonatesOnFirePress>
<DetonatesWhenCantJump>false</DetonatesWhenCantJump>
<DetonateMultiEffect>1</DetonateMultiEffect>
<WormCollideResponse>0</WormCollideResponse>
<WormDamageMagnitude>100</WormDamageMagnitude>
<ImpulseMagnitude>0.29</ImpulseMagnitude>
<WormDamageRadius>72</WormDamageRadius>
<LandDamageRadius>104</LandDamageRadius>
.................................................. ...................................
<NumBomblets>100</NumBomblets>
<BombletMaxConeAngle>1</BombletMaxConeAngle>
<BombletMaxSpeed>100</BombletMaxSpeed>
<BombletMinSpeed>100</BombletMinSpeed>
<BombletWeaponName>kWeaponHolyHandGrenade</BombletWeaponName>
<PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
<Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
<Scale>2</Scale>
<Radius>5</Radius>
<AnimTravel></AnimTravel
.................................................. ...................................
<DetonatesOnLandImpact>false</DetonatesOnLandImpact>
<DetonatesOnExpiry>false</DetonatesOnExpiry>
<DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
<DetonatesOnWormImpact>true</DetonatesOnWormImpact>
<DetonatesAtRest>true</DetonatesAtRest>
<DetonatesOnFirePress>false</DetonatesOnFirePress>
<DetonatesWhenCantJump>false</DetonatesWhenCantJump>
<DetonateMultiEffect>1</DetonateMultiEffect>
<WormCollideResponse>0</WormCollideResponse>
<WormDamageMagnitude>100</WormDamageMagnitude>
<ImpulseMagnitude>0.29</ImpulseMagnitude>
<WormDamageRadius>72</WormDamageRadius>
<LandDamageRadius>104</LandDamageRadius>
.................................................. ...................................
<NumBomblets>100</NumBomblets>
<BombletMaxConeAngle>1</BombletMaxConeAngle>
<BombletMaxSpeed>100</BombletMaxSpeed>
<BombletMinSpeed>100</BombletMinSpeed>
<BombletWeaponName>kWeaponHolyHandGrenade</BombletWeaponName>