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boiko
31 Mar 2007, 02:39
Question- Why do we have unlimited shotguns? IMO- I think we should have 1 shotgun possibly 2 like the uzi. Why, the shotgun can easily take off 50 damage/ turn so when u play ranked, it turns into a shotgun game. It doesnt bother me all that much but it makes the game less skillfull in which there is no need to use gernades or other weapons. If you make each team have 1-2 shotguns, then people will use the more "skilled weapons". Same goes with the fire punch too. Why prod when you can assure the kill and take of 30 damage just in case? Also, the fire punch can knock people into the water from very far away. I dont mind it all that much but each game guarenteed there are bound to be 1-2 worms at least on edges that will be fire punched. These are My opions and im just seeing what you guys would think if we could play ranked or a different scheme with these settings

ninjarat
31 Mar 2007, 22:27
i agree with the shotty being too strong. instead of limiting the amount what about limiting the range of the shotgun? a direct hit from across the map still does the usual 25 points making the bazooka pretty useless. maybe make the crosshair on the bazooka smaller so that it has better fine aim thus making it the weapon of choice over the shotgun for long ranges?

Paul.Power
31 Mar 2007, 23:57
I've always liked the Shotgun. Okay, not an especially skilful weapon, but it's a strategist's dream.

It does seem odd to restrict the Uzi and not the Shotgun, though. Shotgun's a far more effective weapon, unless you randomly find yourself in a very tight corner where Shotty would damage you as well as your target.

Ironically, most people have been complaining that Shotgun and Fire Punch send Worms less far than in previous 2D Worms games.

Still, there y'go.

worMatty
31 Mar 2007, 23:57
I have no problems with the shotgun in ranked matches. The shotgun is just another weapon. It takes two turns to take away all of a worm's health with the shotgun, but it can take only one turn to kill a worm using other weapons with greater blast power.

Try to get in to the habit of leaving your worms in positions where they can't be easily hit. In cases where your worms are too close to the edge, that's not very fair but nevertheless, another test of your abilities. Either your opponents can take time at the start of a match to shotgun worms off ledges, or he can drop a stick of dynamite in the middle of a group. The latter option causes more damage. Either way he is still using a weapon that he could save for later, unlike the unlimited bazookas and grenades, so he is also at a tactical loss.

Squirminator2k
31 Mar 2007, 23:59
If you don't like how much ammo you have, then make a scheme that better suits your tastes.

worMatty
1 Apr 2007, 00:25
Wow, I didn't know you could do that in ranked matches.

Squirminator2k
1 Apr 2007, 11:18
Oh, we're talking about ranked matches? Sorry, I didn't read the thread in full.

worMatty
1 Apr 2007, 18:54
No problem. The creator wasn't that clear.

Morberis
2 Apr 2007, 00:46
Even if you make your own scheme you can't give more than 1 uzi to the players. Uzi is far less powerful imo than the shotgun, in fact because of the ease and reliability of being able to get 50 dmg per round with it I'd say its in the top 3 most powerful weapons, right beneath dynamite and the Banada bomb and possibly the air strike.

Hopefully in the next patch they change up the ranked scheme a bit and allow use to completely customize the scheme creation instead of limiting the amount of ammo we can give for specific weapons. I mean whats the point of it?

Kingdangle
2 Apr 2007, 11:45
Ok guys. Here is my 2 cents worth. First of all the shotty has always been unlimited. Why change that now!? Fire punch is the same. There is situations where the prob or dragonbal is more appropiate as a prod will punch your oponent over the water.

And as im pretty high up the rankings I think I should know what im talking about here. I have never really had a game where the shot gun has mattered a great deal at the end. People save there air strikes (obviously not cavern levels), and the use them when needed at the end. The remaining two - three worms are usually spread far enough apart for the shot gun to be of any use.

Paul.Power
4 Apr 2007, 12:34
I have never really had a game where the shot gun has mattered a great deal at the end.Yeah, but the end is the end. At the beginning (water kills) and in the middle (50 damage consolidation shots), the Shotgun is invaluable.

Stoners01
5 Apr 2007, 13:15
I have never really had a game where the shot gun has mattered a great deal at the end. People save there air strikes (obviously not cavern levels), and the use them when needed at the end. The remaining two - three worms are usually spread far enough apart for the shot gun to be of any use.

The range of the shotgun seems to be the whole screen (as I found out to my detriment) and it can easily kill off 2 spread out worms in the end game, so its strategic use at that phase is high. I'm all for limiting the range (or working on the spread) but not limiting the number of times it can be used.

Haoshiro
5 Apr 2007, 14:05
While it is possible in the right scenario, the disadvantage of the shotgun is that it can only deal 50 damage to a single worm, or 25 to two. Firepunch also only does 30 damage but can be used to move an enemy worm into a more dangerous position.

The Bazooka and Grenade, on the other hand, not only have a bigger blast (good for causing worms to fly off the map, etc) but can much more effectively hit multiple worms at once, dealing 30-40+ damage to many worms at a time.

I think that pretty much balances it out. They all have their uses. If Shotguns and Firepunches are that bad of a threat to you, perhaps it's your strategy that needs changes, and not the game. ;)

Kingdangle
5 Apr 2007, 15:33
Well said that man. Haosh, very well said. also that other guy who spoke. Yes the shot gun does have a range of the whole screen BUT how many levels are really flat enough for its use. Also the chances of someone actually shot gunning u from long range would probably only ever happen ONCE if even in your whole xbox live experience. I have played a lot of worms my friend and know what im talking about as apparently Haosh does. I can understand what ur saying but in the balance of things its works out pretty even. The shotgun is a very versatile weapon, used to make tunnels (which i often do) blow a bit of land away to enable u to jump up and get that box u cant quite reach or to kill worms. You need to at least one short range weapon unlimited or it gets boring using the bazooka and grenade all the time.

worMatty
5 Apr 2007, 21:09
I keep my worms out of shotgun sight when I can. Remember, if someone wants to finish your two sub-25 hp worms off with a shotgun in one turn, he has to travel between them. He can't use a rope or jetpack. Use the retreat time and plan your retreat.

Squidtech
15 Apr 2007, 17:14
Even if you make your own scheme you can't give more than 1 uzi to the players. Uzi is far less powerful imo than the shotgun, in fact because of the ease and reliability of being able to get 50 dmg per round with it I'd say its in the top 3 most powerful weapons, right beneath dynamite and the Banada bomb and possibly the air strike.

Hopefully in the next patch they change up the ranked scheme a bit and allow use to completely customize the scheme creation instead of limiting the amount of ammo we can give for specific weapons. I mean whats the point of it?
in the right situation, the uzi is as destructive as a dynamite. I've pushed 2-3 worms right off a cliff with a single uzi multiple times. It's insane at pushing multiple worms. I think it's a common misconception that the uzi was meant for damage, for I use it more like the fire punch.

Also, I disagree that custom schemes for ranked matches. Try playing a game with unlimited jetpacks or dynamite. It's almost as if whoever goes first wins, there's a kill every turn. With unlimited mobility, a game like that is less skill and more luck in worm placement

Breed43214
16 Apr 2007, 02:27
What's this I read? We're complaining about the power of the shotgun? This isn't Gears of War y'know...

GigaBowser
16 Apr 2007, 03:21
in the right situation, the uzi is as destructive as a dynamite. I've pushed 2-3 worms right off a cliff with a single uzi multiple times. It's insane at pushing multiple worms. I think it's a common misconception that the uzi was meant for damage, for I use it more like the fire punch.

Also, I disagree that custom schemes for ranked matches. Try playing a game with unlimited jetpacks or dynamite. It's almost as if whoever goes first wins, there's a kill every turn. With unlimited mobility, a game like that is less skill and more luck in worm placement

Yeah, the uzi is more of a pushing weapon than a damage one. I like it better than the shotgun overall. It's my favourite out of all the guns. Tons of my kills have been scored with the uzi and nearby water, or mines. :cool:

worMatty
16 Apr 2007, 20:27
What's this I read? We're complaining about the power of the shotgun? This isn't Gears of War y'know...
Correction: These aren't the Epic forums. I see a similarity between the level of customer service, though (it's very good).

Wormetti
16 Apr 2007, 22:05
I think 50 damage is fine for shotgun but maybe the grenade, mine or bazooka should also do 50 damage. I'm used to the way it is though, Worms has been like this for as long as I remember.

CStubing
26 Apr 2007, 20:51
It's a little bit odd that the shotgun can dish out 50 damage while the bazooka and grenade only do 45. I agree with the original poster that it turns alot of ranked games into shotgun fests. Assuming there are no better moves where an explosion could be used to knock someone into the water or into a mine, why settle for 45 damage (meaning at least 3 turns for a kill) over 50?

worMatty
26 Apr 2007, 23:57
Using the shotgun puts you at a disadvantage as you leave your worm out in the open after play, or at least easily accessible.

Siege88
27 Apr 2007, 12:46
I don't see how it leaves you out in the open. You actually have more time to place your worm since you can fire one shot and then move around to fire the second. If one shot kills your target, then you've got the rest of your turn to use as retreat time.

I do agree, though, that the shotgun kind of unbalances the game, but I've had an issue with this in older versions, too. How often do people actually use the bazooka in multiplayer games? And then what's the point of having to aim your shot and take the wind and everything into account if you can just rope or move over right next to another worm and shotgun him? I really think the bazooka should be the standard weapon and the others just used in certain circumstances. Arcing shots using the power and the wind and having to aim from far away is really the roots of this type of game, back to like TankWars and Scorched Earth.

velocity
27 Apr 2007, 14:00
I completely agree with the poster, they should be limited.

worMatty
27 Apr 2007, 19:18
If you use your second shot to retreat, you won't be doing 50pts of damage to a single worm. That does not affect the issue.

I disagree with having unlimited shotguns in a ranked game, too. Normal people use shotguns properly but rankbunnies have no sense of fun or honour. If limiting the amount to two or even three (to accomodate larger games) increases my chance of extracting seven shades out of the opposition with my bazooka and grenades, I approve. But not of decreasing the shotgun's power.

ninjarat
28 Apr 2007, 16:36
If you use your second shot to retreat, you won't be doing 50pts of damage to a single worm. That does not affect the issue.

I disagree with having unlimited shotguns in a ranked game, too. Normal people use shotguns properly but rankbunnies have no sense of fun or honour. If limiting the amount to two or even three (to accomodate larger games) increases my chance of extracting seven shades out of the opposition with my bazooka and grenades, I approve. But not of decreasing the shotgun's power.


again, i don't think they need to limit the shotty in ranked games to 1 or 2. instead they just need to limit the range of the shotty. get rid of those long distance kills with the shotty as this will force people to use the bazooka. as i mentioned before one 'incentive' to get people to use the bazooka for longer range shots is to make the crosshair smaller for the bazooka allowing for better fine aim

Fatalhitx
28 Apr 2007, 18:50
...Normal people use shotguns properly but rankbunnies have no sense of fun or honour...
alright, I'll be the one to say it. "Rankbunnies"?

But to not make my post spam, ill post an opinion. I think that yes, while shotguns are powerful, they should not be limited. Some people just hoover with them, and some people are good. But there are counterbalances. I will take your shotgun blasts, and rope up and drop a dynamite right on your face. i do more damage. Firepuches also are only useful in certain cituations. If a worm is on the edge, it is. If a worm is in the middle of the map, not really. It's all been carefully balanced.

worMatty
28 Apr 2007, 20:36
Indeed it has. There is little advantage to using a firepunch when a grenade or bazooka, when well-aimed, will have the same effect and cause a larger damage radius with higher damage. Firepunch used in those situations uses only one of the weapon's uses.

The thing is with the shotgun at long range, it can take a while to set such a shot up, and it only takes away 25 points of damage, and its blast power is smaller, and if you knock a worm out of view, you're screwed, and it's a weapon, and it can take away 50 points, but this is a game where the first person to kill the opposition is the winner, so what is there to complain about when the shotgun is just one way of achieving that objective? I object to the shotgun being underpowered on these grounds.

ninjarat
28 Apr 2007, 21:57
The problem with the shotty imo revolves around the end-game. Since the Ranked games don't allow time limit settings, almost all 4 player games will go into sudden death. A common scenario I've seen is on maps with 2 mountains opposite one another...if I'm on one side and the enemy is on another side...yes it's more fun to trade accuracy shots with the bazooka and grenade, but it's so much easier to just pull out the shotty and kill him from across the map with his 1 health. Better yet if the enemy has 2 worms left and I can blast both in one turn. In such a setting the 25 dmg of the shotty is inconsequential, instead it goes back to the range. Make the shotty range shorter and force the 2 players to fight it out with power/wind weapons like the bazooka and grenade.

worMatty
29 Apr 2007, 20:20
OR just keep an eye on the game time and make sure your worms are in decent places. Once your opponent has taken his first shotgun shot, he can rope or jetpack. If you place your worms behind obstacles, it will take longer for your opponent to reach them, and he may run out of turn time. If that happens, he's left himself out in the open for a retaliatory attack.