View Full Version : Cheating ranked. Won't be playing any more.
gcowell
26 Mar 2007, 00:24
Joined a 1 on 1 ranked game. Before any move, one mine had dropped on my worm, exploded, dislodged another mine which exploded making a big hole into which dropped the original worm and another of my worms which was dislodged by the second mine. Two gone before the first turn.
It's not isolated, I've been pre-turn mined before but in a 1v1 ranked game losing two worms, it's not on.
Sorry to say I imploded (literally) after that. Played three more ranked games in which I suicided whilst doing as much damage as possible. I figure if it's okay for the game, it's okay for me. Sorry if you happened to meet me online in those three games.
AndrewTaylor
26 Mar 2007, 01:15
You might want to look for a thread about the upcoming update that's supposed to fix several bugs.
Kingdangle
26 Mar 2007, 13:20
Joined a 1 on 1 ranked game. Before any move, one mine had dropped on my worm, exploded, dislodged another mine which exploded making a big hole into which dropped the original worm and another of my worms which was dislodged by the second mine. Two gone before the first turn.
It's not isolated, I've been pre-turn mined before but in a 1v1 ranked game losing two worms, it's not on.
Sorry to say I imploded (literally) after that. Played three more ranked games in which I suicided whilst doing as much damage as possible. I figure if it's okay for the game, it's okay for me. Sorry if you happened to meet me online in those three games.
I so think that i played you at some point yesterday or last night. it hadda be you as there is no one else as stupid as to suiside right at the start of a match trying to take the closet worms beside him out. lol.
gcowell
26 Mar 2007, 13:53
I so think that i played you at some point yesterday or last night. it hadda be you as there is no one else as stupid as to suiside right at the start of a match trying to take the closet worms beside him out. lol.
Could well have been. Was it Tree Frog UK (for that is me).
Sorry about that, I wasn't at my best at that point. Stupid cheating game :(
AndrewTaylor
26 Mar 2007, 14:04
I doubt if he'll be that annoyed; it all counts as wins.
Stoners01
27 Mar 2007, 12:50
I guess the host knew which screen code would lead to me being zapped before the game commenced. I was livid but stuck it out and kicked ass in the end. Don't forget that there are many advantages having less worms on the board.
Don't forget that there are many advantages having less worms on the board.
Do you mind expanding on that a little? What advantages? I don't own an Xbox.
worMatty
27 Mar 2007, 14:05
No there aren't. Don't be silly.
AndrewTaylor
27 Mar 2007, 14:07
Well, there are, technically. It's just that they're so hopelessly feeble compared to the disadvantages. each one gets turns more often; that's useful. And you can hide them better, and keep better track of which one's turn is coming up. But that doesn't change the fact more worms is better. Aside from anything else, the worst that can happen to you then is that you end up with less worms.
RebelScum
27 Mar 2007, 15:22
Yeah, one strategy I use all the time when I have only 1 worm left, especially when the board is divided (lots of worms hiding). I'll wait until a guy with 2 or more worms goes, then on my next turn, teleport next to him. On his next turn, his other worm will go; the one that just went is a sitting duck, because my one worm is gonna go every time it's my turn. This works especially well when the worm you're teleporting to is weak ( >50% health), or is near a ledge so you can DP him off.
Stoners01
27 Mar 2007, 15:38
You lot underestimate the benefits of the lone assassin strategy. I do not suggest that you deliberately kill of 3 of your worms early on, but if you find yourself with 1 worm and everyone else has 3 or 4 it is by no means game over for you. Other teams tend to ignore you because you are no threat, and you can pick off worms and get a strong position while the other teams decimate each other. I have won more than 1 ranked match after being annihilated early on (best skill-points rank was 1239).
Stoners01
27 Mar 2007, 15:40
No there aren't. Don't be silly.
What was the point of this comment - did you benefit by annoying me? How many skill points do you have naysayer?
But with jetpacks and ropes, isn't it simple enough to get anywhere on the [rather small from what I've seen] map in a single turn and end the game?
I'm talking about 1v1 ranked games here, of course, so the "Lone Assassin" strategy is out of the question. Games with more than 2 players shouldn't really count towards any rating in my opinion, at least not if you want said rating to represent any sort of real skill. And no, psychologifying people into not attacking you isn't a real skill in my book. Unless you can pull it off in a 1v1 game, heh.
Edit: Incidentally, what's preventing your opponent from teleporting/roping/jetpacking somewhere with easy access to the worm you just teleported your last worm to. Even if you manage to kill that worm in one turn, the one above will come down and finish the job. It's a simple and most logical counter-tactic and has been used on WA since the beginning of Time.
worMatty
27 Mar 2007, 16:15
Your claimed tactical advantages from having one worm left are based on luck and the likelihood that the other players will ignore you. If you put your last worm out there and he has a lower amount of health than the majority of other worms on field, he's going to be picked on, and with so many other worms around there won't be many places for you to hide. If my playing strategy involved eradicating teams with low numbers of worms, yours would be useless.
And the teleport-in strategy only works well if you can surely kill off that worm on your next go. If you just damage him, he's going to retaliate as soon as it's his turn. If you have only one worm and the enemy team you're attacking has four, however, then you can take up to four turns to kill your target. But make sure you aren't easily killable. Secure your position.
I don't know how many skill points I have 'cause I can't remember. If I annoyed you, that was a side benefit because it was not my intention :p Nyerr
Lightsiders :rolleyes: Blind faith
Stoners01
27 Mar 2007, 16:30
Decent reply Mr worMatty - annoyance forgotten (maybe I was a little touchy - sitting in an office looking out at the first decent Leeds sunshine of the year does that to you!).
Luck does enter into it, but this isn't chess and luck is never 100% absent. Also the lone assassin strategy is dodgy if someone is prepared to kill off or damage their own worms ofcourse, and like you say if you are gunning to take out teams it could count against.
Nevertheless, lets just say don't write off your chances if you take uber damage early on (and don't terminate the game if you are hosting)... never write off or feel too sorry for that poor soul whose lost three quarters of their team in the first round.
worMatty
27 Mar 2007, 16:36
I knew you were trying to bring hope to the poor lad, Stoners. You and I enjoy challenge, that's a good enough reason to keep on playing. And if we beat the toerags who insist on loading up dodgy levels they'll have lost, proving cheating accounts for nothing positive in the grand scheme.
With all this in mind, resetting the leaderboards seems sensible. If I had attained any decent rank on it I would still be pro reset.
Stoners01
27 Mar 2007, 16:55
I knew you were trying to bring hope to the poor lad, Stoners. You and I enjoy challenge, that's a good enough reason to keep on playing.
Thats the group hug is taken care of!... your words are true.
The only ranking I care about is the skill-point ranking and I have not been convinced of the need to reset this. There are going to be some people who have their pet screen that they learn off by heart and play repeatedly, but with people like that its better that they are kept off the streets I guess.
worMatty
27 Mar 2007, 18:54
Choosing a map which you know has a problem with mine placement, that causes two of the enemy's worms to be destroyed before anyone takes a turn, should not affect the host's score in a positive manner. But it already has done. I don't understand how the skill works, but if you get more skill points by winning a match, it can be falsely increased.
Playing on the same map over and over may increase the host's chances of winning, that's correct. Maybe it would be better if maps were randomly-chosen in ranked matches?
RebelScum
27 Mar 2007, 20:21
Choosing a map which you know has a problem with mine placement, that causes two of the enemy's worms to be destroyed before anyone takes a turn, should not affect the host's score in a positive manner. But it already has done. I don't understand how the skill works, but if you get more skill points by winning a match, it can be falsely increased.
Playing on the same map over and over may increase the host's chances of winning, that's correct. Maybe it would be better if maps were randomly-chosen in ranked matches?I've read that mine/barrel placement is not determined by map code, meaning that if you put the same map code in, you should not expect the same worm/mine placement.
Plus, you have just as much chance that it will be your worms killed by the mines, anyway, since worm placement/order is random as well!
Regardless, they still should put some code in there ensuring that no worms will start off within detonation distance of mines (or, that no mines will be placed within said distance of any worms, depending on what gets placed first).
gcowell
27 Mar 2007, 23:35
Regardless, they still should put some code in there ensuring that no worms will start off within detonation distance of mines (or, that no mines will be placed within said distance of any worms, depending on what gets placed first).
I wasn't within detonation distance of mines. Mines rolled down hills, landed near me, blew up, dislodged worms and other mines. It's not a simple, 'near at placement' thing. I expect it's complicated.
I wasn't within detonation distance of mines. Mines rolled down hills, landed near me, blew up, dislodged worms and other mines. It's not a simple, 'near at placement' thing. I expect it's complicated.
I'd say a "no horizontal movement for mines until pushed" code oughta do it, if a quick solution was needed.
gman3_14
28 Mar 2007, 04:45
when i practice..i use the same map code..to my understanding the barrels and mines are always in the same spot..unless there is a different amount of people playing...on my favourite map(if there are four players)there is a nice spot to blowtorch 3 enemies into a mine and they all drown...whereas if i play 1v1..instead of a mine there is a barrel in that spot....(also there is always a dud mine on the canoe)
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